From 09c4e3b3138d619a310b77163120dc5726f10d6b Mon Sep 17 00:00:00 2001 From: Darien Date: Mon, 9 Mar 2015 07:49:56 -0500 Subject: [PATCH] Darien Hayes --- Challenge1.py | 204 +++++++++++++++++++++++++++++++++++++++++++++++ Challenge2.py | 30 +++++++ Challenge3.py | 213 ++++++++++++++++++++++++++++++++++++++++++++++++++ Chellenge4.py | 6 ++ 4 files changed, 453 insertions(+) create mode 100644 Challenge1.py create mode 100644 Challenge2.py create mode 100644 Challenge3.py create mode 100644 Chellenge4.py diff --git a/Challenge1.py b/Challenge1.py new file mode 100644 index 0000000..720df68 --- /dev/null +++ b/Challenge1.py @@ -0,0 +1,204 @@ +# Blackjack +# From 1 to 7 players compete against a dealer + +import cards, games + +class BJ_Check(cards.check): + """ Checks The Hand. """ + cards = 52 + def check(self): + if cards != 52: + print("We will recollect and reshuffle") + +class BJ_Card(cards.Card): + """ A Blackjack Card. """ + ACE_VALUE = 1 + + @property + def value(self): + if self.is_face_up: + v = BJ_Card.RANKS.index(self.rank) + 1 + if v > 10: + v = 10 + else: + v = None + return v + +class BJ_Deck(cards.Deck): + """ A Blackjack Deck. """ + def populate(self): + for suit in BJ_Card.SUITS: + for rank in BJ_Card.RANKS: + self.cards.append(BJ_Card(rank, suit)) + + +class BJ_Hand(cards.Hand): + """ A Blackjack Hand. """ + def __init__(self, name): + super(BJ_Hand, self).__init__() + self.name = name + + def __str__(self): + rep = self.name + ":\t" + super(BJ_Hand, self).__str__() + if self.total: + rep += "(" + str(self.total) + ")" + return rep + + @property + def total(self): + # if a card in the hand has value of None, then total is None + for card in self.cards: + if not card.value: + return None + + # add up card values, treat each Ace as 1 + t = 0 + for card in self.cards: + t += card.value + + # determine if hand contains an Ace + contains_ace = False + for card in self.cards: + if card.value == BJ_Card.ACE_VALUE: + contains_ace = True + + # if hand contains Ace and total is low enough, treat Ace as 11 + if contains_ace and t <= 11: + # add only 10 since we've already added 1 for the Ace + t += 10 + + return t + + def is_busted(self): + return self.total > 21 + + +class BJ_Player(BJ_Hand): + """ A Blackjack Player. """ + def is_hitting(self): + response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") + return response == "y" + + def bust(self): + print(self.name, "busts.") + self.lose() + + def lose(self): + print(self.name, "loses.") + + def win(self): + print(self.name, "wins.") + + def push(self): + print(self.name, "pushes.") + + +class BJ_Dealer(BJ_Hand): + """ A Blackjack Dealer. """ + def is_hitting(self): + return self.total < 17 + + def bust(self): + print(self.name, "busts.") + + def flip_first_card(self): + first_card = self.cards[0] + first_card.flip() + + +class BJ_Game(object): + """ A Blackjack Game. """ + def __init__(self, names): + self.players = [] + for name in names: + player = BJ_Player(name) + self.players.append(player) + + self.dealer = BJ_Dealer("Dealer") + + self.deck = BJ_Deck() + self.deck.populate() + self.deck.shuffle() + + @property + def still_playing(self): + sp = [] + for player in self.players: + if not player.is_busted(): + sp.append(player) + return sp + + def __additional_cards(self, player): + while not player.is_busted() and player.is_hitting(): + self.deck.deal([player]) + print(player) + if player.is_busted(): + player.bust() + + def play(self): + # deal initial 2 cards to everyone + self.deck.deal(self.players + [self.dealer], per_hand = 2) + self.dealer.flip_first_card() # hide dealer's first card + for player in self.players: + print(player) + print(self.dealer) + + # deal additional cards to players + for player in self.players: + self.__additional_cards(player) + + self.dealer.flip_first_card() # reveal dealer's first + + if not self.still_playing: + # since all players have busted, just show the dealer's hand + print(self.dealer) + else: + # deal additional cards to dealer + print(self.dealer) + self.__additional_cards(self.dealer) + + if self.dealer.is_busted(): + # everyone still playing wins + for player in self.still_playing: + player.win() + else: + # compare each player still playing to dealer + for player in self.still_playing: + if player.total > self.dealer.total: + player.win() + elif player.total < self.dealer.total: + player.lose() + else: + player.push() + + # remove everyone's cards + for player in self.players: + player.clear() + self.dealer.clear() + + +def main(): + print("\t\tWelcome to Blackjack!\n") + cards = 52 + if cards != 52: + print("You are mising cards. We will repopulate") + names = [] + number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) + for i in range(number): + name = input("Enter player name: ") + names.append(name) + print() + + game = BJ_Game(names) + + again = None + while again != "n": + game.play() + again = games.ask_yes_no("\nDo you want to play again?: ") + + +main() +input("\n\nPress the enter key to exit.") + + + diff --git a/Challenge2.py b/Challenge2.py new file mode 100644 index 0000000..f6b9b75 --- /dev/null +++ b/Challenge2.py @@ -0,0 +1,30 @@ +#Darien Hayes +#Challenge 2 + +from random import randint + +class Player1(object): + """Player 1's random card""" + def hand1(self, name): + name = input("Name? ") + print("The card", Name , "got is ") + print(randint(0,100)) + return; + +class Player2(object): + """Player 2's random card""" + def hand2(self, name): + name = input("Name? ") + print("The card", Name , "got is ") + print(randint(0,100)) + return; + +#main +print("Welcome to War.") + +Player1 = Player1() +print(Player1) +Player2 = Player2() +print(Player2) + +input("Press the enter key to exit.") diff --git a/Challenge3.py b/Challenge3.py new file mode 100644 index 0000000..1e2ebaf --- /dev/null +++ b/Challenge3.py @@ -0,0 +1,213 @@ +# Blackjack +# From 1 to 7 players compete against a dealer + +import cards, games + +class BJ_Check(cards.check): + """ Checks The Hand. """ + cards = 52 + def check(self): + if cards != 52: + print("We will recollect and reshuffle") + +class BJ_Bank(Bank): + Bank = [] + def Bank(self) + for player in self.players: + if bank <= 0: + self.bust + else bank >= 0: + (Bank + 100) + +class BJ_Card(cards.Card): + """ A Blackjack Card. """ + ACE_VALUE = 1 + + @property + def value(self): + if self.is_face_up: + v = BJ_Card.RANKS.index(self.rank) + 1 + if v > 10: + v = 10 + else: + v = None + return v + +class BJ_Deck(cards.Deck): + """ A Blackjack Deck. """ + def populate(self): + for suit in BJ_Card.SUITS: + for rank in BJ_Card.RANKS: + self.cards.append(BJ_Card(rank, suit)) + + +class BJ_Hand(cards.Hand): + """ A Blackjack Hand. """ + def __init__(self, name): + super(BJ_Hand, self).__init__() + self.name = name + + def __str__(self): + rep = self.name + ":\t" + super(BJ_Hand, self).__str__() + if self.total: + rep += "(" + str(self.total) + ")" + return rep + + @property + def total(self): + # if a card in the hand has value of None, then total is None + for card in self.cards: + if not card.value: + return None + + # add up card values, treat each Ace as 1 + t = 0 + for card in self.cards: + t += card.value + + # determine if hand contains an Ace + contains_ace = False + for card in self.cards: + if card.value == BJ_Card.ACE_VALUE: + contains_ace = True + + # if hand contains Ace and total is low enough, treat Ace as 11 + if contains_ace and t <= 11: + # add only 10 since we've already added 1 for the Ace + t += 10 + + return t + + def is_busted(self): + return self.total > 21 + + +class BJ_Player(BJ_Hand): + """ A Blackjack Player. """ + def is_hitting(self): + response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") + return response == "y" + + def bust(self): + print(self.name, "busts.") + self.lose() + + def lose(self): + print(self.name, "loses.") + + def win(self): + print(self.name, "wins.") + + def push(self): + print(self.name, "pushes.") + + +class BJ_Dealer(BJ_Hand): + """ A Blackjack Dealer. """ + def is_hitting(self): + return self.total < 17 + + def bust(self): + print(self.name, "busts.") + + def flip_first_card(self): + first_card = self.cards[0] + first_card.flip() + + +class BJ_Game(object): + """ A Blackjack Game. """ + def __init__(self, names): + self.players = [] + for name in names: + player = BJ_Player(name) + self.players.append(player) + + self.dealer = BJ_Dealer("Dealer") + + self.deck = BJ_Deck() + self.deck.populate() + self.deck.shuffle() + + @property + def still_playing(self): + sp = [] + for player in self.players: + if not player.is_busted(): + sp.append(player) + return sp + + def __additional_cards(self, player): + while not player.is_busted() and player.is_hitting(): + self.deck.deal([player]) + print(player) + if player.is_busted(): + player.bust() + + def play(self): + # deal initial 2 cards to everyone + self.deck.deal(self.players + [self.dealer], per_hand = 2) + self.dealer.flip_first_card() # hide dealer's first card + for player in self.players: + print(player) + print(self.dealer) + + # deal additional cards to players + for player in self.players: + self.__additional_cards(player) + + self.dealer.flip_first_card() # reveal dealer's first + + if not self.still_playing: + # since all players have busted, just show the dealer's hand + print(self.dealer) + else: + # deal additional cards to dealer + print(self.dealer) + self.__additional_cards(self.dealer) + + if self.dealer.is_busted(): + # everyone still playing wins + for player in self.still_playing: + player.win() + else: + # compare each player still playing to dealer + for player in self.still_playing: + if player.total > self.dealer.total: + player.win() + elif player.total < self.dealer.total: + player.lose() + else: + player.push() + + # remove everyone's cards + for player in self.players: + player.clear() + self.dealer.clear() + + +def main(): + print("\t\tWelcome to Blackjack!\n") + cards = 52 + if cards != 52: + print("You are mising cards. We will repopulate") + names = [] + number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) + for i in range(number): + name = input("Enter player name: ") + names.append(name) + print() + + game = BJ_Game(names) + + again = None + while again != "n": + game.play() + again = games.ask_yes_no("\nDo you want to play again?: ") + + +main() +input("\n\nPress the enter key to exit.") + + + diff --git a/Chellenge4.py b/Chellenge4.py new file mode 100644 index 0000000..2d10a8a --- /dev/null +++ b/Chellenge4.py @@ -0,0 +1,6 @@ +#Darien Hayes +#Challenge 4 + +class Wonderland(object): + def Miss_Haven(self, location): +