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module_strings.py
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4413 lines (3980 loc) · 497 KB
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# -*- coding: cp1254 -*-
## CC
from module_skills import *
## CC
strings = [
("no_string", "NO STRING!"),
("empty_string", " "),
("yes", "Yes."),
("no", "No."),
# Strings before this point are hardwired.
("blank_string", " "),
("ERROR_string", "{!}ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!!"),
## ("none", "none"),
("noone", "no one"),
## ("nothing", "nothing"),
("s0", "{!}{s0}"),
("blank_s1", "{!} {s1}"),
("reg1", "{!}{reg1}"),
("s50_comma_s51", "{s50}, {s51}"),
("s50_and_s51", "{s50} and {s51}"),
("s52_comma_s51", "{s52}, {s51}"),
("s52_and_s51", "{s52} and {s51}"),
("s5_s_party", "{s5}'s Party"),
("given_by_s1_at_s2", "Given by {s1} at {s2}"),
("given_by_s1_in_wilderness", "Given by {s1} whilst in the field"),
("s7_raiders", "{s7} Raiders"),
("bandits_eliminated_by_another", "The troublesome bandits have been eliminated by another party."),
("msg_battle_won","Battle won! Press tab key to leave..."),
("tutorial_map1","You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar."),
("change_color_1", "{!}Change Color 1"),
("change_color_2", "{!}Change Color 2"),
("change_background", "{!}Change Background Pattern"),
("change_flag_type", "{!}Change Flag Type"),
("change_map_flag_type", "{!}Change Map Flag Type"),
("randomize", "Randomize"),
("sample_banner", "{!}Sample banner:"),
("sample_map_banner", "{!}Sample map banner:"),
("number_of_charges", "{!}Number of charges:"),
("change_charge_1", "{!}Change Charge 1"),
("change_charge_1_color", "{!}Change Charge 1 Color"),
("change_charge_2", "{!}Change Charge 2"),
("change_charge_2_color", "{!}Change Charge 2 Color"),
("change_charge_3", "{!}Change Charge 3"),
("change_charge_3_color", "{!}Change Charge 3 Color"),
("change_charge_4", "{!}Change Charge 4"),
("change_charge_4_color", "{!}Change Charge 4 Color"),
("change_charge_position", "{!}Change Charge Position"),
("choose_position", "{!}Choose position:"),
("choose_charge", "{!}Choose a charge:"),
("choose_background", "{!}Choose background pattern:"),
("choose_flag_type", "{!}Choose flag type:"),
("choose_map_flag_type", "{!}Choose map flag type:"),
("choose_color", "{!}Choose color:"),
("accept", "{!}Accept"),
("charge_no_1", "{!}Charge #1:"),
("charge_no_2", "{!}Charge #2:"),
("charge_no_3", "{!}Charge #3:"),
("charge_no_4", "{!}Charge #4:"),
("change", "{!}Change"),
("color_no_1", "{!}Color #1:"),
("color_no_2", "{!}Color #2:"),
("charge", "Charge"),
("color", "Color"),
("flip_horizontal", "Flip Horizontal"),
("flip_vertical", "Flip Vertical"),
("hold_fire", "Hold Fire"),
("blunt_hold_fire", "Blunt / Hold Fire"),
## ("tutorial_camp1","This is training ground where you can learn the basics of the game. Use A, S, D, W keys to move and the mouse to look around."),
## ("tutorial_camp2","F is the action key. You can open doors, talk to people and pick up objects with F key. If you wish to leave a town or retreat from a battle, press the TAB key."),
## ("tutorial_camp3","Training Ground Master wishes to speak with you about your training. Go near him, look at him and press F when you see the word 'Talk' under his name. "),
## ("tutorial_camp4","To see the in-game menu, press the Escape key. If you select Options, and then Controls from the in-game menu, you can see a complete list of key bindings."),
## ("tutorial_camp6","You've received your first quest! You can take a look at your current quests by pressing the Q key. Do it now and check the details of your quest."),
## ("tutorial_camp7","You've completed your quest! Go near Training Ground Master and speak with him about your reward."),
## ("tutorial_camp8","You've gained some experience and weapon points! Press C key to view your character and increase your weapon proficiencies."),
## ("tutorial_camp9","Congratulations! You've finished the tutorial of Mount&Blade. Press TAB key to leave the training ground."),
## ("tutorial_enter_melee", "You are entering the melee weapon training area. The chest nearby contains various weapons which you can experiment with. If you wish to quit this tutorial, press TAB key."),
## ("tutorial_enter_ranged", "You are entering the ranged weapon training area. The chest nearby contains various ranged weapons which you can experiment with. If you wish to quit this tutorial, press TAB key."),
## ("tutorial_enter_mounted", "You are entering the mounted training area. Here, you can try different kinds of weapons while riding a horse. If you wish to quit this tutorial, press TAB key."),
# ("tutorial_usage_sword", "Sword is a very versatile weapon which is very fast in both attack and defense. Usage of one handed swords are affected by your one handed weapon proficiency. Focus on the sword and press F key to pick it up."),
# ("tutorial_usage_axe", "Axe is a heavy (and therefore slow) weapon which can deal high damage to the opponent. Usage of one handed axes are affected by your one handed weapon proficiency. Focus on the axe and press F key to pick it up."),
# ("tutorial_usage_club", "Club is a blunt weapon which deals less damage to the opponent than any other one handed weapon, but it knocks you opponents unconscious so that you can take them as a prisoner. Usage of clubs are affected by your one handed weapon proficiency. Focus on the club and press F key to pick it up."),
# ("tutorial_usage_battle_axe", "Battle axe is a long weapon and it can deal high damage to the opponent. Usage of battle axes are affected by your two handed weapon proficiency. Focus on the battle axe and press F key to pick it up."),
# ("tutorial_usage_spear", "Spear is a very long weapon which lets the wielder to strike the opponent earlier. Usage of the spears are affected by your polearm proficiency. Focus on the spear and press F key to pick it up."),
# ("tutorial_usage_short_bow", "Short bow is a common ranged weapon which is easy to reload but hard to master at. Usage of short bows are affected by your archery proficiency. Focus on the short bow and arrows and press F key to pick them up."),
# ("tutorial_usage_crossbow", "Crossbow is a heavy ranged weapon which is easy to use and deals high amount of damage to the opponent. Usage of crossbows are affected by your crossbow proficiency. Focus on the crossbow and bolts and press F key to pick them up."),
# ("tutorial_usage_throwing_daggers", "Throwing daggers are easy to use and throwing them takes a very short time. But they deal light damage to the opponent. Usage of throwing daggers are affected byyour throwing weapon proficiency. Focus on the throwing daggers and press F key to pick it up."),
# ("tutorial_usage_mounted", "You can use your weapons while you're mounted. Polearms like the lance here can be used for couched damage against opponents. In order to do that, ride your horse at a good speed and aim at your enemy. But do not press the attack button."),
## ("tutorial_melee_chest", "The chest near you contains some of the melee weapons that can be used throughout the game. Look at the chest now and press F key to view its contents. Click on the weapons and move them to your Arms slots to be able to use them."),
## ("tutorial_ranged_chest", "The chest near you contains some of the ranged weapons that can be used throughout the game. Look at the chest now and press F key to view its contents. Click on the weapons and move them to your Arms slots to be able to use them."),
##
## ("tutorial_item_equipped", "You have equipped a weapon. Move your mouse scroll wheel up to wield your weapon. You can also switch between your weapons using your mouse scroll wheel."),
("tutorial_ammo_refilled", "Ammo refilled."),
("tutorial_failed", "You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time.\
Press the Tab key to return to to the menu where you can retry this tutorial."),
("tutorial_1_msg_1","{!}In this tutorial you will learn the basics of movement and combat.\
In Mount&Blade: Warband, you use the mouse to control where you are looking, and W, A, S, and D keys of your keyboard to move.\
Your first task in the training is to locate the yellow flag in the room and move over it.\
You can press the Tab key at any time to quit this tutorial or to exit any other area in the game.\
Go to the yellow flag now."),
("tutorial_1_msg_2","{!}Well done. Next we will cover attacking with weapons.\
For the purposes of this tutorial you have been equipped with bow and arrows, a sword and a shield.\
You can draw different weapons from your weapon slots by using the scroll wheel of your mouse.\
In the default configuration, scrolling up pulls out your next weapon, and scrolling down pulls out your shield.\
If you are already holding a shield, scrolling down will put your shield away instead.\
Try changing your wielded equipment with the scroll wheel now. When you are ready,\
go to the yellow flag to move on to your next task."),
("tutorial_1_msg_3","{!}Excellent. The next part of this tutorial covers attacking with melee weapons.\
You attack with your currently wielded weapon by using your left mouse button.\
Press and hold the button to ready an attack, then release the button to strike.\
If you hold down the left mouse button for a while before releasing, your attack will be more powerful.\
Now draw your sword and destroy the four dummies in the room."),
("tutorial_1_msg_4","{!}Nice work! You've destroyed all four dummies. You can now move on to the next room."),
("tutorial_1_msg_5","{!}As you see, there is an archery target on the far side of the room.\
Your next task is to use your bow to put three arrows into that target. Press and hold down the left mouse button to notch an arrow.\
You can then fire the arrow by releasing the left mouse button. Note the targeting reticule in the centre of your screen,\
which shows you the accuracy of your shot.\
In order to achieve optimal accuracy, let fly your arrow when the reticule is at its smallest.\
Try to shoot the target now."),
("tutorial_1_msg_6","{!}Well done! You've learned the basics of moving and attacking.\
With a little bit of practice you will soon master them.\
In the second tutorial you can learn more advanced combat skills and face armed opponents.\
You can press the Tab key at any time to return to the tutorial menu."),
("tutorial_2_msg_1","{!}This tutorial will teach you how to defend yourself with a shield and how to battle armed opponents.\
For the moment you are armed with nothing but a shield.\
Your task is not to attack, but to successfully protect yourself from harm with your shield.\
There is an armed opponent waiting for you in the next room.\
He will try his best to knock you unconscious, while you must protect yourself with your shield\
by pressing and holding the right mouse button.\
Go into the next room now to face your opponent.\
Remember that you can press the Tab key at any time to quit this tutorial or to exit any other area in the game."),
("tutorial_2_msg_2","{!}Press and hold down the right mouse button to raise your shield. Try to remain standing for twenty seconds. You have {reg3} seconds to go."),
("tutorial_2_msg_3","{!}Well done, you've succeeded in defending against an armed opponent.\
The next phase of this tutorial will pit you and your shield against a force of enemy archers.\
Move on to the next room when you're ready to face an archer."),
("tutorial_2_msg_4","{!}Defend yourself from arrows by raising your shield with the right mouse button. Try to remain standing for twenty seconds. You have {reg3} seconds to go."),
("tutorial_2_msg_5","{!}Excellent, you've put up a succesful defence against the archer.\
There is a reward waiting for you in the next room."),
("tutorial_2_msg_6","{!}In the default configuration,\
the F key on your keyboard is used for non-violent interaction with objects and humans in the gameworld.\
To pick up the sword on the altar, look at it and press F when you see the word 'Equip'."),
("tutorial_2_msg_7","{!}A fine weapon! Now you can use it to deliver a bit of payback.\
Go back through the door and dispose of the archer you faced earlier."),
("tutorial_2_msg_8","{!}Very good. Your last task before finishing this tutorial is to face the maceman.\
Go through the door now and show him your steel!"),
("tutorial_2_msg_9","{!}Congratulations! You have now learned how to defend yourself with a shield and even had your first taste of combat with armed opponents.\
Give it a bit more practice and you'll soon be a renowned swordsman.\
The next tutorial covers directional defence, which is one of the most important elements of Mount&Blade: Warband combat.\
You can press the Tab key at any time to return to the tutorial menu."),
("tutorial_3_msg_1","{!}This tutorial is intended to give you an overview of parrying and defence without a shield.\
Parrying attacks with your weapon is a little bit more difficult than blocking them with a shield.\
When you are defending with a weapon, you are only protected from one direction, the direction in which your weapon is set.\
If you are blocking upwards, you will parry any overhead swings coming against you, but you will not stop thrusts or attacks to your sides.\
Either of these attacks would still be able to hit you.\
That's why, in order to survive without a shield, you must learn directional defence.\
Go pick up the quarterstaff by pressing the F key now to begin practice."),
("tutorial_3_msg_2","{!}By default, the direction in which you defend (by clicking and holding your right mouse button) is determined by the attack direction of your closest opponent.\
For example, if your opponent is readying a thrust attack, pressing and holding the right mouse button will parry thrust attacks, but not side or overhead attacks.\
You must watch your opponent carefully and only initiate your parry AFTER the enemy starts to attack.\
If you start BEFORE he readies an attack, you may parry the wrong way altogether!\
Now it's time for you to move on to the next room, where you'll have to defend yourself against an armed opponent.\
Your task is to defend yourself successfully for twenty seconds with no equipment other than a simple quarterstaff.\
Your quarterstaff's attacks are disabled for this tutorial, so don't worry about attacking and focus on your defence instead.\
Move on to the next room when you are ready to initiate the fight."),
("tutorial_3_msg_3","{!}Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack.\
Try to remain standing for twenty seconds. You have {reg3} seconds to go."),
("tutorial_3_msg_4","{!}Well done, you've succeeded this trial!\
Now you will be pitted against a more challenging opponent that will make things more difficult for you.\
Move on to the next room when you're ready to face him."),
("tutorial_3_msg_5","{!}Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack.\
Try to remain standing for twentys seconds. You have {reg3} seconds to go."),
("tutorial_3_msg_6","{!}Congratulations, you still stand despite the enemy's best efforts.\
The time has now come to attack as well as defend.\
Approach the door and press the F key when you see the text 'Next level'."),
("tutorial_3_2_msg_1","{!}Your staff's attacks have been enabled again. Your first opponent is waiting in the next room.\
Defeat him by a combination of attack and defence."),
("tutorial_3_2_msg_2","{!}Defeat your opponent with your quarterstaff."),
("tutorial_3_2_msg_3","{!}Excellent. Now the only thing standing in your way is one last opponent.\
He is in the next room. Move in and knock him down."),
("tutorial_3_2_msg_4","{!}Defeat your opponent with your quarterstaff."),
("tutorial_3_2_msg_5","{!}Well done! In this tutorial you have learned how to fight ably without a shield.\
Train hard and train well, and no one shall be able to lay a stroke on you.\
In the next tutorial you may learn horseback riding and cavalry combat.\
You can press the Tab key at any time to return to the tutorial menu."),
("tutorial_4_msg_1","{!}Welcome to the fourth tutorial.\
In this sequence you'll learn about riding a horse and how to perform various martial exercises on horseback.\
We'll start by getting you mounted up.\
Approach the horse, and press the 'F' key when you see the word 'Mount'."),
("tutorial_4_msg_2","{!}While on horseback, W, A, S, and D keys control your horse's movement, not your own.\
Ride your horse and try to follow the yellow flag around the course.\
When you reach the flag, it will move to the next waypoint on the course until you reach the finish."),
("tutorial_4_msg_3","{!}Very good. Next we'll cover attacking enemies from horseback. Approach the yellow flag now."),
("tutorial_4_msg_4","{!}Draw your sword (using the mouse wheel) and destroy the two targets.\
Try hitting the dummies as you pass them at full gallop -- this provides an extra challenge,\
but the additional speed added to your blow will allow you to do more damage.\
The easiest way of doing this is by pressing and holding the left mouse button until the right moment,\
releasing it just before you pass the target."),
("tutorial_4_msg_5","{!}Excellent work. Now let us try some target shooting from horseback. Go near the yellow flag now."),
("tutorial_4_msg_6","{!}Locate the archery target beside the riding course and shoot it three times with your bow.\
Although you are not required to ride while shooting, it's recommended that you try to hit the target at various speeds and angles\
to get a feel for how your horse's speed and course affects your aim."),
("tutorial_4_msg_7","{!}Congratulations, you have finished this tutorial.\
You can press the Tab key at any time to return to the tutorial menu."),
# Ryan END
("tutorial_5_msg_1","{!}TODO: Follow order to the flag"),
("tutorial_5_msg_2","{!}TODO: Move to the flag, keep your units at this position"),
("tutorial_5_msg_3","{!}TODO: Move to the flag to get the archers"),
("tutorial_5_msg_4","{!}TODO: Move archers to flag1, infantry to flag2"),
("tutorial_5_msg_5","{!}TODO: Enemy is charging. Fight!"),
("tutorial_5_msg_6","{!}TODO: End of battle."),
("trainer_help_1", "{!}This is a training ground where you can learn the basics of the game. Use W, A, S, and D keys to move and the mouse to look around."),
("trainer_help_2", "{!}To speak with the trainer, go near him, look at him and press the 'F' key when you see the word 'Talk' under his name.\
When you wish to leave this or any other area or retreat from a battle, you can press the TAB key."),
("custom_battle_1", "{!}Lord Haringoth of Swadia is travelling with his household knights when he spots a group of raiders preparing to attack a small hamlet.\
Shouting out his warcry, he spurs his horse forward, and leads his loyal men to a fierce battle."),
("custom_battle_2", "{!}Lord Mleza is leading a patrol of horsemen and archers\
in search of a group of bandits who plundered a caravan and ran away to the hills.\
Unfortunately the bandits have recently met two other large groups who want a share of their booty,\
and spotting the new threat, they decide to combine their forces."),
("custom_battle_3", "{!}Lady Brina is leading the defense of her castle against a Swadian army.\
Now, as the besiegers prepare for a final assault on the walls, she must make sure the attack does not succeed."),
("custom_battle_4", "{!}When the scouts inform Lord Grainwad of the presence of an enemy war band,\
he decides to act quickly and use the element of surprise against superior numbers."),
("custom_battle_5", "{!}Lord Haeda has brought his fierce huscarls into the south with the promise of plunder.\
If he can make this castle fall to him today, he will settle in these lands and become the ruler of this valley."),
("finished", "(Finished)"),
("delivered_damage", "Delivered {reg60} damage."),
("archery_target_hit", "Distance: {reg61} yards. Score: {reg60}"),
("use_baggage_for_inventory","Use your baggage to access your inventory during battle (it's at your starting position)."),
## ("cant_leave_now","Can't leave the area now."),
("cant_use_inventory_now","Can't access inventory now."),
("cant_use_inventory_arena","Can't access inventory in the arena."),
("cant_use_inventory_disguised","Can't access inventory while you're disguised."),
("cant_use_inventory_tutorial","Can't access inventory in the training camp."),
("1_denar", "1 denar"),
("reg1_denars", "{reg1} denars"),
## CC
("january_reg1_reg2", "January {reg1}, {reg2} {reg3}o'clock"),
("february_reg1_reg2", "February {reg1}, {reg2} {reg3}o'clock"),
("march_reg1_reg2", "March {reg1}, {reg2} {reg3}o'clock"),
("april_reg1_reg2", "April {reg1}, {reg2} {reg3}o'clock"),
("may_reg1_reg2", "May {reg1}, {reg2} {reg3}o'clock"),
("june_reg1_reg2", "June {reg1}, {reg2} {reg3}o'clock"),
("july_reg1_reg2", "July {reg1}, {reg2} {reg3}o'clock"),
("august_reg1_reg2", "August {reg1}, {reg2} {reg3}o'clock"),
("september_reg1_reg2", "September {reg1}, {reg2} {reg3}o'clock"),
("october_reg1_reg2", "October {reg1}, {reg2} {reg3}o'clock"),
("november_reg1_reg2", "November {reg1}, {reg2} {reg3}o'clock"),
("december_reg1_reg2", "December {reg1}, {reg2} {reg3}o'clock"),
## CC
## ("you_approach_town","You approach the town of "),
## ("you_are_in_town","You are in the town of "),
## ("you_are_in_castle","You are at the castle of "),
## ("you_sneaked_into_town","You have sneaked into the town of "),
("town_nighttime"," It is late at night and honest folk have abandoned the streets."),
("door_locked","The door is locked."),
("castle_is_abondened","The castle seems to be unoccupied."),
("town_is_abondened","The town has no garrison defending it."),
("place_is_occupied_by_player","The place is held by your own troops."),
("place_is_occupied_by_enemy", "The place is held by hostile troops."),
("place_is_occupied_by_friendly", "The place is held by friendly troops."),
("do_you_want_to_retreat", "Are you sure you want to retreat?"),
("give_up_fight", "Give up the fight?"),
("do_you_wish_to_leave_tutorial", "Do you wish to leave the tutorial?"),
("do_you_wish_to_surrender", "Do you wish to surrender?"),
("can_not_retreat", "Can't retreat, there are enemies nearby!"),
## ("can_not_leave", "Can't leave. There are enemies nearby!"),
("s1_joined_battle_enemy", "{s1} has joined the battle on the enemy side."),
("s1_joined_battle_friend", "{s1} has joined the battle on your side."),
# ("entrance_to_town_forbidden","It seems that the town guards have been warned of your presence and you won't be able to enter the town unchallenged."),
("entrance_to_town_forbidden","The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged."),
("sneaking_to_town_impossible","The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself."),
("battle_won", "You have won the battle!"),
("battle_lost", "You have lost the battle!"),
("attack_walls_success", "After a bloody fight, your brave soldiers manage to claim the walls from the enemy."),
("attack_walls_failure", "Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again."),
("attack_walls_continue", "A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands."),
("order_attack_success", "Your men fight bravely and defeat the enemy."),
("order_attack_failure", "You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors."),
("order_attack_continue", "Despite an extended skirmish, your troops were unable to win a decisive victory."),
("join_order_attack_success", "Your men fight well alongside your allies, sharing in the glory as your enemies are beaten."),
("join_order_attack_failure", "You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors."),
("join_order_attack_continue", "Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy."),
("siege_defender_order_attack_success", "The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout."),
("siege_defender_order_attack_failure", "The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword."),
("siege_defender_order_attack_continue", "Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues."),
("hero_taken_prisoner", "{s1} of {s3} has been taken prisoner by {s2}."),
("hero_freed", "{s1} of {s3} has been freed from captivity by {s2}."),
("center_captured", "{s2} have taken {s1} from {s3}."),
("troop_relation_increased", "Your relation with {s1} has increased from {reg1} to {reg2}."),
("troop_relation_detoriated", "Your relation with {s1} has deteriorated from {reg1} to {reg2}."),
("faction_relation_increased", "Your relation with {s1} has increased from {reg1} to {reg2}."),
("faction_relation_detoriated", "Your relation with {s1} has deteriorated from {reg1} to {reg2}."),
("party_gained_morale", "Your party gains {reg1} morale."),
("party_lost_morale", "Your party loses {reg1} morale."),
("other_party_gained_morale", "{s1} gains {reg1} morale."),
("other_party_lost_morale", "{s1} loses {reg1} morale."),
("qst_follow_spy_noticed_you", "The spy has spotted you! He's making a run for it!"),
("father", "father"),
("husband", "husband"),
("wife", "wife"),
("daughter", "daughter"),
("mother", "mother"),
("son", "son"),
("brother", "brother"),
("sister", "sister"),
("he", "He"),
("she", "She"),
("s3s_s2", "{s3}'s {s2}"),
("s5_is_s51", "{s5} is {s51}."),
("s5_is_the_ruler_of_s51", "{s5} is the ruler of {s51}. "),
("s5_is_a_nobleman_of_s6", "{s5} is a nobleman of {s6}. "),
## ("your_debt_to_s1_is_changed_from_reg1_to_reg2", "Your debt to {s1} is changed from {reg1} to {reg2}."),
("relation_mnus_100", "Vengeful"), # -100..-94
("relation_mnus_90", "Vengeful"), # -95..-84
("relation_mnus_80", "Vengeful"),
("relation_mnus_70", "Hateful"),
("relation_mnus_60", "Hateful"),
("relation_mnus_50", " Hostile"),
("relation_mnus_40", " Angry"),
("relation_mnus_30", " Resentful"),
("relation_mnus_20", " Grumbling"),
("relation_mnus_10", " Suspicious"),
("relation_plus_0", " Indifferent"),# -5...4
("relation_plus_10", " Cooperative"), # 5..14
("relation_plus_20", " Welcoming"),
("relation_plus_30", " Favorable"),
("relation_plus_40", " Supportive"),
("relation_plus_50", " Friendly"),
("relation_plus_60", " Gracious"),
("relation_plus_70", " Fond"),
("relation_plus_80", " Loyal"),
("relation_plus_90", " Devoted"),
("relation_mnus_100_ns", "{s60} is vengeful towards you."), # -100..-94
("relation_mnus_90_ns", "{s60} is vengeful towards you."), # -95..-84
("relation_mnus_80_ns", "{s60} is vengeful towards you."),
("relation_mnus_70_ns", "{s60} is hateful towards you."),
("relation_mnus_60_ns", "{s60} is hateful towards you."),
("relation_mnus_50_ns", "{s60} is hostile towards you."),
("relation_mnus_40_ns", "{s60} is angry towards you."),
("relation_mnus_30_ns", "{s60} is resentful against you."),
("relation_mnus_20_ns", "{s60} is grumbling against you."),
("relation_mnus_10_ns", "{s60} is suspicious towards you."),
("relation_plus_0_ns", "{s60} is indifferent against you."),# -5...4
("relation_plus_10_ns", "{s60} is cooperative towards you."), # 5..14
("relation_plus_20_ns", "{s60} is welcoming towards you."),
("relation_plus_30_ns", "{s60} is favorable to you."),
("relation_plus_40_ns", "{s60} is supportive to you."),
("relation_plus_50_ns", "{s60} is friendly to you."),
("relation_plus_60_ns", "{s60} is gracious to you."),
("relation_plus_70_ns", "{s60} is fond of you."),
("relation_plus_80_ns", "{s60} is loyal to you."),
("relation_plus_90_ns", "{s60} is devoted to you."),
("relation_reg1", " Relation: {reg1}"),
("center_relation_mnus_100", "The populace hates you with a passion"), # -100..-94
("center_relation_mnus_90", "The populace hates you intensely"), # -95..-84
("center_relation_mnus_80", "The populace hates you strongly"),
("center_relation_mnus_70", "The populace hates you"),
("center_relation_mnus_60", "The populace is hateful to you"),
("center_relation_mnus_50", "The populace is extremely hostile to you"),
("center_relation_mnus_40", "The populace is very hostile to you"),
("center_relation_mnus_30", "The populace is hostile to you"),
("center_relation_mnus_20", "The populace is against you"),
("center_relation_mnus_10", "The populace is opposed to you"),
("center_relation_plus_0", "The populace is indifferent to you"),
("center_relation_plus_10", "The populace is acceptive to you"),
("center_relation_plus_20", "The populace is cooperative to you"),
("center_relation_plus_30", "The populace is somewhat supportive to you"),
("center_relation_plus_40", "The populace is supportive to you"),
("center_relation_plus_50", "The populace is very supportive to you"),
("center_relation_plus_60", "The populace is loyal to you"),
("center_relation_plus_70", "The populace is highly loyal to you"),
("center_relation_plus_80", "The populace is devoted to you"),
("center_relation_plus_90", "The populace is fiercely devoted to you"),
("town_prosperity_0", "The poverty of the town of {s60} is unbearable"),
("town_prosperity_10", "The squalorous town of {s60} is all but deserted."),
("town_prosperity_20", "The town of {s60} looks a wretched, desolate place."),
("town_prosperity_30", "The town of {s60} looks poor and neglected."),
("town_prosperity_40", "The town of {s60} appears to be struggling."),
("town_prosperity_50", "The town of {s60} seems unremarkable."),
("town_prosperity_60", "The town of {s60} seems to be flourishing."),
("town_prosperity_70", "The prosperous town of {s60} is bustling with activity."),
("town_prosperity_80", "The town of {s60} looks rich and well-maintained."),
("town_prosperity_90", "The town of {s60} is opulent and crowded with well-to-do people."),
("town_prosperity_100", "The glittering town of {s60} openly flaunts its great wealth."),
("village_prosperity_0", "The poverty of the village of {s60} is unbearable."),
("village_prosperity_10", "The village of {s60} looks wretchedly poor and miserable."),
("village_prosperity_20", "The village of {s60} looks very poor and desolate."),
("village_prosperity_30", "The village of {s60} looks poor and neglected."),
("village_prosperity_40", "The village of {s60} appears to be somewhat poor and struggling."),
("village_prosperity_50", "The village of {s60} seems unremarkable."),
("village_prosperity_60", "The village of {s60} seems to be flourishing."),
("village_prosperity_70", "The village of {s60} appears to be thriving."),
("village_prosperity_80", "The village of {s60} looks rich and well-maintained."),
("village_prosperity_90", "The village of {s60} looks very rich and prosperous."),
("village_prosperity_100", "The village of {s60}, surrounded by vast, fertile fields, looks immensely rich."),
#Alternatives
("town_alt_prosperity_0", "Those few items sold in the market appear to be priced well out of the range of the inhabitants. The people are malnourished, their animals are sick or dying, and the tools of their trade appear to be broken. The back alleys have been abandoned to flies and mangy dogs."),
("town_alt_prosperity_20", "You hear grumbling in the marketplace about the price of everyday items and the shops are half empty. You see the signs of malnourishment on both people and animals, and both buildings and tools suffer from lack of repair. Many may already have migrated to seek work elsewhere."),
("town_alt_prosperity_40", "You hear the occasional grumble in the marketplace about the price of everyday items, but there appear to be a reasonable amount of goods for sale. You see the occasional abandoned building, shop, or cart, but nothing more than the ordinary."),
("town_alt_prosperity_60", "The people look well-fed and relatively content. Craftsmen do a thriving business, and some migrants appear to be coming here from other regions to seek their luck."),
("town_alt_prosperity_80", "The walls, streets, and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms speak to the business of the artisans' workshops."),
("village_alt_prosperity_0", "Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by wild beasts."),
("village_alt_prosperity_20", "Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields."),
("village_alt_prosperity_40", "The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done."),
("village_alt_prosperity_60", "The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland."),
("village_alt_prosperity_80", "The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity."),
("oasis_village_alt_prosperity_0", "The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by the wild jackals of the desert."),
("oasis_village_alt_prosperity_20", "Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand."),
("oasis_village_alt_prosperity_40", "Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance."),
("oasis_village_alt_prosperity_60", "The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention."),
("oasis_village_alt_prosperity_80", "The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation."),
("acres_grain", "acres of grainfields"),
("acres_orchard", "acres of orchards and vineyards"),
("acres_oasis", "acres of irrigated oasis gardens"),
("looms", "looms"),
("boats", "boats"),
("head_cattle", "head of cattle"),
("head_sheep", "head of sheep"),
("mills", "mills"),
("kilns", "kilns"),
("pans", "pans"),
("deposits", "deposits"),
("hives", "hives"),
("breweries", "breweries"),
("presses", "presses"),
("smithies", "smithies"),
("caravans", "overland caravans"),
("traps", "traps"),
("gardens", "small gardens"),
("tanneries", "tanning vats"),
("master_miller", "Master miller"),
("master_brewer", "Master brewer"),
("master_presser", "Master presser"),
("master_smith", "Master smith"),
("master_tanner", "Master tanner"),
("master_weaver", "Master weaver"),
("master_dyer", "Master dyer"),
("war_report_minus_4", "we are about to lose the war"),
("war_report_minus_3", "the situation looks bleak"),
("war_report_minus_2", "things aren't going too well for us"),
("war_report_minus_1", "we can still win the war if we rally"),
("war_report_0", "we are evenly matched with the enemy"),
("war_report_plus_1", "we have a fair chance of winning the war"),
("war_report_plus_2", "things are going quite well"),
("war_report_plus_3", "we should have no difficulty defeating them"),
("war_report_plus_4", "we are about to win the war"),
("persuasion_summary_very_bad", "You try your best to persuade {s50},\
but none of your arguments seem to come out right. Every time you start to make sense,\
you seem to say something entirely wrong that puts you off track.\
By the time you finish speaking you've failed to form a single coherent point in your own favour,\
and you realise that all you've done was dig yourself deeper into a hole.\
Unsurprisingly, {s50} does not look impressed."),
("persuasion_summary_bad", "You try to persuade {s50}, but {reg51?she:he} outmanoeuvres you from the very start.\
Even your best arguments sound hollow to your own ears. {s50}, likewise,\
has not formed a very high opinion of what you had to say."),
("persuasion_summary_average", "{s50} turns out to be a skilled speaker with a keen mind,\
and you can't seem to bring forth anything concrete that {reg51?she:he} cannot counter with a rational point.\
In the end, neither of you manage to gain any ground in this discussion."),
("persuasion_summary_good", "Through quick thinking and smooth argumentation, you manage to state your case well,\
forcing {s50} to concede on several points. However, {reg51?she:he} still expresses doubts about your request."),
("persuasion_summary_very_good","You deliver an impassioned speech that echoes through all listening ears like poetry.\
The world itself seems to quiet down in order to hear you better .\
The inspiring words have moved {s50} deeply, and {reg51?she:he} looks much more well-disposed towards helping you."),
# meet_spy_in_enemy_town quest secret sentences
("secret_sign_1", "The armoire dances at midnight..."),
("secret_sign_2", "I am selling these fine Khergit tapestries. Would you like to buy some?"),
("secret_sign_3", "The friend of a friend sent me..."),
("secret_sign_4", "The wind blows hard from the east and the river runs red..."),
("countersign_1", "But does he dance for the dresser or the candlestick?"),
("countersign_2", "Yes I would, do you have any in blue?"),
("countersign_3", "But, my friend, your friend's friend will never have a friend like me."),
("countersign_4", "Have you been sick?"),
# Names
("name_1", "Albard"),
("name_2", "Euscarl"),
("name_3", "Sigmar"),
("name_4", "Talesqe"),
("name_5", "Ritmand"),
("name_6", "Aels"),
("name_7", "Raurqe"),
("name_8", "Bragamus"),
("name_9", "Taarl"),
("name_10", "Ramin"),
("name_11", "Shulk"),
("name_12", "Putar"),
("name_13", "Tamus"),
("name_14", "Reichad"),
("name_15", "Walcheas"),
("name_16", "Rulkh"),
("name_17", "Marlund"),
("name_18", "Auguryn"),
("name_19", "Daynad"),
("name_20", "Joayah"),
("name_21", "Ramar"),
("name_22", "Caldaran"),
("name_23", "Brabas"),
("name_24", "Kundrin"),
("name_25", "Pechnak"),
# Surname
("surname_1", "{s50} of Uxhal"),
("surname_2", "{s50} of Wercheg"),
("surname_3", "{s50} of Reyvadin"),
("surname_4", "{s50} of Suno"),
("surname_5", "{s50} of Jelkala"),
("surname_6", "{s50} of Veluca"),
("surname_7", "{s50} of Halmar"),
("surname_8", "{s50} of Curaw"),
("surname_9", "{s50} of Sargoth"),
("surname_10", "{s50} of Tihr"),
("surname_11", "{s50} of Zendar"),
("surname_12", "{s50} of Rivacheg"),
("surname_13", "{s50} of Wercheg"),
("surname_14", "{s50} of Ehlerdag"),
("surname_15", "{s50} of Yaragar"),
("surname_16", "{s50} of Burglen"),
("surname_17", "{s50} of Shapeshte"),
("surname_18", "{s50} of Hanun"),
("surname_19", "{s50} of Saren"),
("surname_20", "{s50} of Tosdhar"),
("surname_21", "{s50} the Long"),
("surname_22", "{s50} the Gaunt"),
("surname_23", "{s50} Silkybeard"),
("surname_24", "{s50} the Sparrow"),
("surname_25", "{s50} the Pauper"),
("surname_26", "{s50} the Scarred"),
("surname_27", "{s50} the Fair"),
("surname_28", "{s50} the Grim"),
("surname_29", "{s50} the Red"),
("surname_30", "{s50} the Black"),
("surname_31", "{s50} the Tall"),
("surname_32", "{s50} Star-Eyed"),
("surname_33", "{s50} the Fearless"),
("surname_34", "{s50} the Valorous"),
("surname_35", "{s50} the Cunning"),
("surname_36", "{s50} the Coward"),
("surname_37", "{s50} Bright"),
("surname_38", "{s50} the Quick"),
("surname_39", "{s50} the Minstrel"),
("surname_40", "{s50} the Bold"),
("surname_41", "{s50} Hot-Head"),
("surnames_end", "surnames_end"),
("number_of_troops_killed_reg1", "Number of troops killed: {reg1}"),
("number_of_troops_wounded_reg1", "Number of troops wounded: {reg1}"),
("number_of_own_troops_killed_reg1", "Number of friendly troops killed: {reg1}"),
("number_of_own_troops_wounded_reg1", "Number of friendly troops wounded: {reg1}"),
("retreat", "Retreat!"),
("siege_continues", "Fighting Continues..."),
("casualty_display", "Your casualties: {s10}^Enemy casualties: {s11}{s12}"),
("casualty_display_hp", "^You were wounded for {reg1} hit points."),
# Quest log texts
("quest_log_updated", "Quest log has been updated..."),
("banner_selection_text", "You have been awarded the right to carry a banner.\
Your banner will signify your status and bring you honour. Which banner do you want to choose?"),
# Retirement Texts: s7=village name; s8=castle name; s9=town name
("retirement_text_1", "Only too late do you realise that your money won't last.\
It doesn't take you long to fritter away what little you bothered to save,\
and you fare poorly in several desperate attempts to start adventuring again.\
You end up a beggar in {s9}, living on alms and the charity of the church."),
("retirement_text_2", "Only too late do you realise that your money won't last.\
It doesn't take you long to fritter away what little you bothered to save.\
Once every denar has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9},\
using your skills to eke out a living robbing coppers from women and poor townsmen."),
("retirement_text_3", "Only too late do you realise that your money won't last.\
It doesn't take you long to fritter away what little you bothered to save,\
and you end up a penniless drifter, going from tavern to tavern\
blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes."),
("retirement_text_4", "The silver you've saved doesn't last long,\
but you manage to put together enough to buy some land near the village of {s7}.\
There you become a free farmer, and you soon begin to attract potential {wives/husbands}.\
In time the villagers come to treat you as their local hero.\
You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns\
so that the children may keep a memory of you for ever and ever."),
("retirement_text_5", "The silver you've saved doesn't last long,\
but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first,\
they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place.\
People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days."),
("retirement_text_6", "You've saved wisely throughout your career,\
and now your silver and your intelligence allow you to make some excellent investments to cement your future.\
After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town,\
and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle."),
("retirement_text_7", "As a landed noble, however minor, your future is all but assured.\
You settle in your holdfast at {s7}, administrating the village and fields,\
adjudicating the local courts and fulfilling your obligations to your liege lord.\
Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief,\
and you never truly return to the adventuring of your younger days. You have already made your fortune.\
With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you."),
("retirement_text_8", "There is no question that you've done very well for yourself.\
Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days.\
Retiring to your noble seat in {s8}, you exchange adventure for politics,\
and you soon establish yourself as a considerable power in your liege lord's kingdom.\
With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell,\
you have little trouble making the best of the years that follow."),
("retirement_text_9", "As a reward for your competent and loyal service,\
your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm.\
Soon you complete your investitute as baron of {s7}, and you become one of your liege's close advisors\
and adjutants. Your renown garners you much subtle pull and influence as well as overt political power.\
Now you spend your days playing the games of power, administering your great fiefs,\
and recounting the old times of adventure and glory."),
("retirement_text_10", "Though you started from humble beginnings, your liege lord holds you in high esteem,\
and a ripple of shock passes through the realm when he names you to the hereditary title of {count/countess} of {s9}.\
Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor,\
almost his equal and charged with much of the running of his realm,\
and you sit a throne in your own splendourous palace as one of the most powerful figures in Calradia."),
#NPC companion changes begin
# Objectionable actions
# humanitarian
("loot_village", "attack innocent villagers"),
("steal_from_villagers", "steal from poor villagers"),
("rob_caravan", "rob a merchant caravan"), # possibly remove
("sell_slavery", "sell people into slavery"),
# egalitarian
("men_hungry", "run out of food"), ##Done - simple triggers
("men_unpaid", "not be able to pay the men"),
# ("party_crushed", "get ourselves slaughtered"), ##Done - game menus
("excessive_casualties", "turn every battle into a bloodbath for our side"),
# chivalric
("surrender", "surrender to the enemy"), ##Done - game menus
("flee_battle", "run from battle"), ##Done - game menus
("pay_bandits", "pay off common bandits"),
# honest
("fail_quest", "fail a quest which we undertook on word of honour"),
# quest-related strings
("squander_money", "squander money given to us in trust"),
("murder_merchant", "involve ourselves in cold-blooded murder"),
("round_up_serfs", "round up serfs on behalf of some noble"),
# Fates suffered by companions in battle
("battle_fate_1", "We were separated in the heat of battle"),
("battle_fate_2", "I was wounded and left for dead"),
("battle_fate_3", "I was knocked senseless by the enemy"),
("battle_fate_4", "I was taken and held for ransom"),
("battle_fate_5", "I got captured, but later managed to escape"),
# strings for opinion
("npc_morale_report", "I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs"),
("happy", "happy about"),
("content", "content with"),
("concerned", "concerned about"),
("not_happy", "not at all happy about"),
("miserable", "downright appalled at"),
("morale_reg1", " Morale: {reg1}"),
("bar_enthusiastic", " Enthusiastic"),
("bar_content", " Content"),
("bar_weary", " Weary"),
("bar_disgruntled", " Disgruntled"),
("bar_miserable", " Miserable"),
#other strings
("here_plus_space", "here "),
#NPC strings
#npc1 = borcha
#npc2 = marnid
#npc3 = ymira
#npc4 = rolf
#npc5 = baheshtur
#npc6 = firentis
#npc7 = deshavi
#npc8 = matheld
#npc9 = alayen
#npc10 = bunduk
#npc11 = katrin
#npc12 = jeremus
#npc13 = nizar
#npc14 = lazalit
#npc15 = artimenner
#npc16 = klethi
("npc1_intro", "Ho there, traveller. You wouldn't by chance be in the market for a tracker, would you?"),
("npc2_intro", "Hello. Would you be so kind as to have a cup with me? I'm down to my last five denars and I'd rather not drink alone."),
("npc3_intro", "Good day to you!"),
("npc4_intro", "Greetings. I am Rolf, son of Rolf, of the most ancient and puissant House of Rolf."),
("npc5_intro", "Greetings, traveller. Would you join me for a drink?"),
("npc6_intro", "I am lost... Lost..."),
("npc7_intro", "Yes? Keep your distance, by the way."),
("npc8_intro", "What do you want?"),
("npc9_intro", "You there, good {man/woman}, be so kind as to fetch me another drink, eh?"),
("npc10_intro", "Greetings there, {Brother/Sister}! Here's to the doom and downfall of all high-born lords and ladies!"),
("npc11_intro", "Hello there, {laddie/lassie}. Have a drink on me."),
("npc12_intro", "Greetings, fellow traveller. Perhaps you can help me."),
("npc13_intro", "Greetings, traveller. I am Nizar. No doubt you will have heard of me."),
("npc14_intro", "Yes? What is it you wish?"),
("npc15_intro", "Oh! Say, friend, are you by chance heading out of town anytime soon?"),
("npc16_intro", "Hello there. From the look of you, I'd say you're expecting to get into some fights in the near future. Are you by any chance looking for some help?"),
("npc1_intro_response_1", "Perhaps. What's the urgency?"),
("npc2_intro_response_1", "Your last five denars? What happened to you?"),
("npc3_intro_response_1", "Hello. What's a clearly well-brought up young lady like you doing in a place like this?"),
("npc4_intro_response_1", "Hmm... I have never heard of the House of Rolf."),
("npc5_intro_response_1", "Certainly. With whom do I have the pleasure of drinking?"),
("npc6_intro_response_1", "Why so gloomy, friend?"),
("npc7_intro_response_1", "My apologies. I was merely going to say that you look a bit down on your luck."),
("npc8_intro_response_1", "Merely to pass the time of day, ma'am, if you're not otherwise engaged."),
("npc9_intro_response_1", "You must have me confused with the tavernkeep, sir."),
("npc10_intro_response_1", "Why do you say that, sir?"),
("npc11_intro_response_1", "What's the occasion?"),
("npc12_intro_response_1", "How is that?"),
("npc13_intro_response_1", "Um... I don't think so."),
("npc14_intro_response_1", "To pass the time of day with a fellow traveller, if you permit."),
("npc15_intro_response_1", "I am. What concern is it of your, may I ask?"),
("npc16_intro_response_1", "I could be. What's your story?"),
("npc1_intro_response_2", "Step back, sir, and keep your hand away from my purse."),
("npc2_intro_response_2", "I have better things to do."),
("npc3_intro_response_2", "Run along now, girl. I have work to do."),
("npc4_intro_response_2", "Eh? No thanks, we don't want any."),
("npc5_intro_response_2", "I have no time for that."),
("npc6_intro_response_2", "No doubt. Well, good luck getting found."),
("npc7_intro_response_2", "Right. I'll not bother you, then."),
("npc8_intro_response_2", "Nothing at all, from one so clearly disinclined to pleasantries. Good day to you."),
("npc9_intro_response_2", "Fetch it yourself!"),
("npc10_intro_response_2", "That's rebel talk, and I'll hear none of it. Good day to you."),
("npc11_intro_response_2", "I think not, madame."),
("npc12_intro_response_2", "Sorry, I am afraid that I am otherwise engaged right now."),
("npc13_intro_response_2", "No, and I can't say that I much want to make your acquaintance."),
("npc14_intro_response_2", "Nothing at all. My apologies."),
("npc15_intro_response_2", "I'd be obliged if you minded your own business, sir."),
("npc16_intro_response_2", "Mind your own business, lass."),
#backstory intro
("npc1_backstory_a", "Well, {sir/madame}, it's a long story..."),
("npc2_backstory_a", "It's a tragic tale, sir."),
("npc3_backstory_a", "A good question, and I shall tell you!"),
("npc4_backstory_a", "Really? Well, perhaps your ignorance can be forgiven. Our ancestral lands are far away, over the mountains."),
("npc5_backstory_a", "I am Baheshtur, son of Azabei, grandson of Badzan. Were you not a barbarian, you would likely know from my lineage that I am a Roan Horse Khergit of the highlands, of the tribe of Shamir, of the clan of Dulam, of the family of Ubayn, from the Pantash valley, and you might be able to guess why I am so far from home."),
("npc6_backstory_a", "I have commited the greatest of sins, {sir/madame}, and it is to my shame that I must appoint you my confessor, if you should like to hear it."),
("npc7_backstory_a", "My luck? You could say that."),
("npc8_backstory_a", "Ah. Well, if you must know, I shall tell you."),
("npc9_backstory_a", "My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place."),
("npc10_backstory_a", "It's a long story, but if you get yourself a drink, I'll be glad to tell it."),
("npc11_backstory_a", "Why, I managed to sell my wagon and pots, {lad/lass}. For once I've got money to spend and I intend to make the best of it."),
("npc12_backstory_a", "I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself a mischief."),
("npc13_backstory_a", "You have not? Then perhaps you will have heard of my steed, who cuts across the Calradian plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of the land?"),
("npc14_backstory_a", "Very well. I do not mind. My name is Lazalit."),
("npc15_backstory_a", "I'm an engineer, specialized in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out."),
("npc16_backstory_a", "Well, {sir/madame}, as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see."),
#backstory main body
("npc1_backstory_b", "I had a bit of a misunderstanding {s19}in {s20} about a horse that I found tied up outside the inn. It was the spitting image of a beast that threw me a few days back and ran off. Naturally I untied it for a closer look. As it turns out, the horse belonged to a merchant, a pinch-faced old goat who wouldn't accept that it all was a simple misunderstanding, and went off to get the guard."),
("npc2_backstory_b", "A while back, I left Geroia with a caravan of goods. I was hoping to sell it all in Sargoth and make a hefty sum. But, what do you know... we were ambushed by a party of Khergit raiders who rode away with most of the horses and goods. And two days later, my own caravan guards ran away with the rest of what I had."),
("npc3_backstory_b", "My father, a well-known merchant {s19}in {s20}, decided that I should be married to one of his business partners, a man well past the age of 30. I have been an obedient daughter all of my life, but it was a ridiculous and horrid proposition. So I ran away!"),
("npc4_backstory_b", "Like all the men of my family, I have come to a foreign land to make a name for myself in the profession of arms before returning home to take over custodianship of my estates. Unfortunately, the authorities in these lands have little understanding of the warrior code, and have chosen to call me a bandit and brigand, and put a price on my head -- a most unfair libel to throw at a gentleman adventurer, you will surely agree."),
("npc5_backstory_b", "For as long as any one can remember, our people have feuded with the tribe of Humyan, many of whom have settled in the next valley over. Many men have died in this feud, on both sides, including two of my brothers. The Khan himself has ordered us to cease, to save men for the wars in Calradia. But I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed a Humyan on a track over the mountains, and I rode out of our village the same night, without even having had the chance to bid farewell to my father. I will bide my time in Calradia, for a year or two, then return home when the Khan's men have forgotten. The Humyan will not forget, of course, but such is the price of honour."),
("npc6_backstory_b", "I was a captain of horse in the service of the lord {s19}in {s20}, and my brother served with me. But we were both in love with the same woman, a courtesan -- a temptress, who played upon our jealousies! My brother and I quarreled. I had drunk too much. He slapped me with his glove, and I spit him upon my sword... My own brother! My sword-arm was stained with the blood of my kin!"),
("npc7_backstory_b", "It was my bad luck to be born to a weak father who married me off to a drunken layabout who beat me. It was my bad luck, when I ran away from my husband, to be taken by a group of bandits. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again."),
("npc8_backstory_b", "I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again."),
("npc9_backstory_b", "I was my father's first son, and his heir. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight."),
("npc10_backstory_b", "A sergeant I was, in the garrison {s19} at {s20}. Twenty years I stood guard for the city, taking many a hard knock in many a tough fight, until they appointed a snot-nosed, downy-lipped princeling, barely out of his mother's cradle, as commander of the garrison. He came upon me standing watch atop the tower, with my crossbow unstrung -- on account of the rain, you see... Can't have the cord loosen... But Little Prince Snot-Nose tells me that an unstrung bow is dereliction of duty. Says he'll have me horsewhipped. And something in me snapped. So I walked off my post."),
("npc11_backstory_b", "For 30 years I followed the armies of this land, selling them victuals and drink, watching their games of dice and finding them girls, and nary a denar was left in my purse at the end."),
("npc12_backstory_b", "I am by training a natural philosopher, but condemned by the jealousy of the thick-headed doctors of my university to make my living as an itinerant surgeon. I was hired by a merchant of this city to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a philosopher of nature! Such is the ignorance and ingratitude of mankind."),
("npc13_backstory_b", "I am a warrior by profession. But perhaps you may also have heard of my prowess as a poet, who can move the iciest of maidens to swoon. Or of my prowess in the art of the bedchamber, in which I must confess a modest degree of skill. I confess a modest affection for Calradia, and for the past several years have visited its towns, castles, and villages, making the most of my talents."),
("npc14_backstory_b", "I am the second son of the count of Geroia, of whom you have no doubt heard. Having no inheritance of my own, I came here to seek my fortune in Calradia, training men in the art of battle. Unfortunately, the lord here in {s20} has no taste for the disciplinary methods needed to turn rabble into soldiers. I told him it was wiser to flog them now, then bury them later. But he would not listen, and I was told to take my services elsewhere."),
("npc15_backstory_b", "The castellan {s19}in {s20} wanted a new tower added to the wall. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. The new castellan didn't feel like honouring his predecessor's debts and implied that I might find myself charged with murder if I push the point."),
("npc16_backstory_b", "I grew up in Malayurg castle as a bonded servant, working alongside my mother in the kitchens. I would amuse myself by hunting mice through the pantries and sculleries. I was so good at it that I put the castle cats out of a job, and eventually the lord realized that I might also be employed to track down bigger game, on certain errands of a type perhaps better left unsaid. Needless to say, I found a number of opportunities to avail myself of trinkets that had formerly belonged to my lord's enemies. So I was able to buy myself out of bondage, and find hire as a free agent. My last job was {s19}in {s20}."),
#backstory recruit pitch
("npc1_backstory_c", "But if I was with a larger group who could vouch for me, they might let it pass. I'd be very grateful to you."),
("npc2_backstory_c", "So here I am, no money and no way home."),
("npc3_backstory_c", "I shall marry whom I want, when I want. Moreover, regardless of what my father might think, I am perfectly capable of taking care of myself. I was thinking that I should perhaps join a band of gypsies, or perhaps a troop of mercenaries!"),
("npc4_backstory_c", "But I am anxious to avoid any further trouble, so if you knew of any company of fighting men where I might enlist, I would be most grateful."),
("npc5_backstory_c", "In the meantime, any opportunities to earn a living with my sword would be most welcome."),
("npc6_backstory_c", "Do you believe there is hope for a man like me? Can I find the path of righteousness, or am I doomed to follow the demons that dwell inside of me?"),
("npc7_backstory_c", "But I do not count myself unlucky, stranger, no more than any other woman of Calradia, this fetid backwater, this dungheap among the nations, populated by apes and jackals."),
("npc8_backstory_c", "When I have enough gold to raise an army I shall go back and take what it is mine."),
("npc9_backstory_c", "I hope to offer my sword to some worthy captain, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road."),
("npc10_backstory_c", "Now I'm here getting drunk, and the Devil take tomorrow."),
("npc11_backstory_c", "It's no kind of life, victualling the armies. You earn a bit here and a bit there as the soldiers spend their money, and then along comes one defeat and you have to start over, endebting yourself to buy a new wagon and new oxen. So I've decided to get out of the business, but army life is all I know."),
("npc12_backstory_c", "The lord of this castle is reluctant to place me under arrest, but I am anxious to move on elsewhere."),
("npc13_backstory_c", "Which reminds me -- somewhere out there in the city is a rather irate husband. I don't suppose you might consider helping me leave town?"),
("npc14_backstory_c", "So, if you know of any commander who believes that his purpose is to win battles, rather than pamper his soldiers, I would be pleased if you directed me to him."),
("npc15_backstory_c", "More fool me for having taken the contract without an advance, I suppose, but the end of it all is that I'm in a difficult spot, with the roads full of bandits and no money to pay for an escort. So I'd be much obliged if a well-armed party heading out in the next few days could take me along."),
("npc16_backstory_c", "Unfortunately, my last employer's wife had a lovely amulet, of a kind I simply could not resist. She doesn't know it's missing, yet, but she might soon. So tell me, are you looking for helpers?"),
### use these if there is a short period of time between the last meeting
("npc1_backstory_later", "I've been here and about, you know, doing my best to keep out of trouble. I'm desperately in need of work, however."),
("npc2_backstory_later", "I sold my boots and have managed to make a few denars peddling goods from town to town, but it's a hard living."),
("npc3_backstory_later", "I hired myself on as a cook for some passing caravans, and that at least keeps me fed. But it is rough company on the road, and I grow weary of fighting off guards and others who would try to take liberties. I was thinking that if I could find work as a warrior, men would know to leave me alone."),
("npc4_backstory_later", "I went back to my ancestral barony, to inspect my lands. But we had locusts, you see, and bad rains, and other things, so here I am again, looking for work."),
("npc5_backstory_later", "I've been wandering through this war-torn land, looking for a leader who is worth following."),
("npc6_backstory_later", "I have been wandering Calradia, but have yet to find redemption."),
("npc7_backstory_later", "I have been wandering, looking for work as a tracker, but it has not been easy. Calradians are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people."),
("npc8_backstory_later", "I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won."),
("npc9_backstory_later", "I've offered my sword to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman."),
("npc10_backstory_later", "I don't know if I told you or not, but I deserted my unit after I struck a young noble who had ordered me to be horsewhipped without cause. Since then I've been laying low. Thankfully I had the wit to pilfer my captain's purse before heading out, but the money is running low."),
("npc11_backstory_later", "I've been around and about. But it's a rare captain who'll take on an old bag of bones like me as a fighter, even if I could whip half the boys in his outfit."),
("npc12_backstory_later", "I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few denars I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work."),
("npc13_backstory_later", "I have been wandering through the cities of Calradia, leaving a string of love-sick women and cuckolded husbands in my wake. But I grow weary of such simple challenges, and had been thinking of turning myself to more martial pastimes."),
("npc14_backstory_later", "I have gone from court to court, but I have not yet found a lord who is to my liking."),
("npc15_backstory_later", "I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know."),
("npc16_backstory_later", "I do the odd job from time to time. But there's naught like steady employment, and a regular run of corpses to loot."),
("npc1_backstory_response_1", "Perhaps. But how do I know that there won't be a 'misunderstanding' about one of my horses?"),
("npc2_backstory_response_1", "Well, perhaps I could offer you work. Can you fight?"),
("npc3_backstory_response_1", "Well, as it happens I run a company of mercenaries."),
("npc4_backstory_response_1", "I run such a company, and might be able to hire an extra hand."),
("npc5_backstory_response_1", "That's the spirit! I might be able to offer you something."),
("npc6_backstory_response_1", "You could join us. Right wrongs, fight oppressors, redeem yourself, that kind of thing."),
("npc7_backstory_response_1", "Hmm... Are you by any chance looking for work?"),
("npc8_backstory_response_1", "I can offer you opportunities to make money through good honest fighting and pillaging."),
("npc9_backstory_response_1", "Perhaps you would like to join my company for a while."),
("npc10_backstory_response_1", "If you're looking for work, I can use experienced fighters."),
("npc11_backstory_response_1", "What will you do now?"),
("npc12_backstory_response_1", "Well, you could travel with us, but you'd have to be able to fight in our battle line."),
("npc13_backstory_response_1", "I might be able to use an extra sword in my company."),
("npc14_backstory_response_1", "I might be able to use you in my company."),
("npc15_backstory_response_1", "Where do you need to go?"),
("npc16_backstory_response_1", "I might be. What can you do?"),
("npc1_backstory_response_2", "I'll do no such thing. I have better things to do then to help thieves avoid justice."),
("npc2_backstory_response_2", "Hard luck, friend. Good day to you."),
("npc3_backstory_response_2", "Go back to your family, lass. Fathers must always be obeyed."),
("npc4_backstory_response_2", "No, sorry, I haven't heard of one."),
("npc5_backstory_response_2", "Sigh.. So long as you hill clans fight tribe against tribe, you will remain a silly, weak people."),
("npc6_backstory_response_2", "Away with you, accursed fraticide!"),
("npc7_backstory_response_2", "Actually, I'm rather fond of the place. Good day to you."),
("npc8_backstory_response_2", "Your brother-in-law was right -- women should not rule. Go back home and tend your hearth."),
("npc9_backstory_response_2", "Some of my best friends are riff-raff. Good day to you, sir."),
("npc10_backstory_response_2", "No doubt you'll wake up with your head in a noose, and you'll deserve it. Good day."),
("npc11_backstory_response_2", "Very interesting, madame, but I have work to do."),
("npc12_backstory_response_2", "Sorry. I can't take on any new hands."),
("npc13_backstory_response_2", "No, sorry. Nothing I can do for you."),
("npc14_backstory_response_2", "I'll let you know if I hear of anything. Good day."),
("npc15_backstory_response_2", "Sorry. I've got all the men that I can manage right now."),
("npc16_backstory_response_2", "Sorry, lass. You sound like you might be trouble."),
("npc1_signup", "{Sir/Madame} -- I'm offended that you would even think such a thing. I'd be most indebted to you, and you'll see that I show my gratitude."),
("npc2_signup", "Well, I will confess that I am not a warrior by trade."),
("npc3_signup", "Do you? Well, I am in no position to be picky! I would be pleased to join you."),
("npc4_signup", "Good! I look forward to vanquishing your enemies."),
("npc5_signup", "Why, that is a most generous offer."),
("npc6_signup", "Yes! You must have been sent by divine providence! Lead me -- lead me away from darkness!"),
("npc7_signup", "I might be. I could certainly use the money."),
("npc8_signup", "Can you? I shall accept your offer."),
("npc9_signup", "I would very much like that, {sir/madame}"),
("npc10_signup", "Are you, now? Well, that's a sight better than swinging from a gibbet for desertion."),
("npc11_signup", "Why, I'll be a soldier myself! Help my old hands to a bit of loot to comfort me in my retirement. Two boys I bore, both soldiers' brats, and they became soldiers themselves. One had his head split by a Khergit war club, the other died of the pox, but at least they didn't die hungry."),
("npc12_signup", "As I told you, I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty."),
("npc13_signup", "Indeed? You would do well to enlist me."),
("npc14_signup", "I would be pleased to ride with you, at least for a little while, for pay and a share of any loot."),
("npc15_signup", "Geroia, eventually, but I'd welcome the opportunity to get a few denars in my pocket, first, so I don't come home empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while."),
("npc16_signup", "Well, {sir/madame}, let me tell you. I may not know how to read and write, but I know the quickest way to a man's heart is between his fourth and fifth rib, if you understand me. "),
("npc1_signup_2", "I've ridden over a fair amount of rough country in my time, more often than not in a hurry. I'm a good tracker and I've got a good eye for terrain. So what do you say?"),
("npc2_signup_2", "I'm a fast learner. I can ride, and know a fair bit about trade, prices and such."),
("npc3_signup_2", "I think you would find I would be a most valuable addition to your ranks. I am well versed in the classics of literature and can declaim several of the epic poems of my people. I play the lute and am a skilled manager of household servants."),
("npc4_signup_2", "Note however that as a gentleman and the holder of a barony, I expect to be in a position of command, and not be treated as one of the common soldiers."),
("npc5_signup_2", "I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle where there is no chance of winning. Hand me some salt, if you will -- it is the custom of our people to take salt from our captains, as a token of their concern for our well-being."),
("npc6_signup_2", "I am well practiced in the arts of war -- but I beg you, {sir/madame}, I wish to use my skills to defend the innocent, the pure, and the defenseless, not to be a common brigand and wreak more misery than I have already wrought."),
("npc7_signup_2", "But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet."),
("npc8_signup_2", "I shall be pleased to fight in your shield wall. But I warn you -- if you ask me to gather the firewood, or cook a meal, you will not like the consequences."),
("npc9_signup_2", "I am a gentleman, and prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem?"),
("npc10_signup_2", "You won't regret taking me on, {Brother/Sister}. I'm a dead eye with a crossbow -- a beautiful weapon, it can right punch through a nobleman's armour and spill his blue blood upon the ground. And I've trained more raw recruits than you've had hot dinners, begging your pardon. I don't toadie to the high-born."),
("npc11_signup_2", "I know how to swing a blade, staunch a wound, and feed an army on the march. It would be a foolish captain who passed up the opportunity to hire an experienced campaigner like me! Say, {laddie/lassie}, don't you command a war party of your own, now?"),
("npc12_signup_2", "I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them."),
("npc13_signup_2", "Sword, lance, the bow -- my skill in all such martial pursuits is the stuff of epic verse. Together we will perform such feats as will be recounted in festivals and campfires, in filthy taverns and in the halls of kings, for many generations to come."),
("npc14_signup_2", "I am a skilled swordsman, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with {his/her} men, for in the long run they will not respect a soft hand. "),
("npc15_signup_2", "Siegework is my speciality, although I reckon can handle myself well enough in an open battle, if need be."),
("npc16_signup_2", "I can throw knives, in addition to stabbing with them, and I'm slippery as quicksilver. You'll find me useful in a fight, I'll warrant."),
("npc1_signup_response_1", "Good. You can be useful to us."),
("npc2_signup_response_1", "That will do."),
("npc3_signup_response_1", "Um, that's a start. We can teach you the rest."),
("npc4_signup_response_1", "Very well. I'll be glad to have you with us, um, 'Baron.'"),
("npc5_signup_response_1", "Certainly. Here, have some salt."),
("npc6_signup_response_1", "Happy to be of service! Get your things together, and we shall be on our way."),
("npc7_signup_response_1", "I will hire you. Try not to shoot anyone on your first day."),
("npc8_signup_response_1", "No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such."),
("npc9_signup_response_1", "Well, it shouldn't be. I'll have a talk with them."),
("npc10_signup_response_1", "Good man. We'll treat you with the respect you deserve."),
("npc11_signup_response_1", "It sounds like you'll be useful. You are hired."),
("npc12_signup_response_1", "Then welcome to our company, doctor"),
("npc13_signup_response_1", "Good. Make yourself ready, and we'll be on our way. "),
("npc14_signup_response_1", "Good. I'll be happy to hire someone like you."),
("npc15_signup_response_1", "That works for me. I will be pleased to hire you."),
("npc16_signup_response_1", "It sounds like you can do the job. I will hire you."),
#11
("npc1_signup_response_2", "I'd prefer not to take the risk. Good day, sir."),
("npc2_signup_response_2", "I'm afraid I'm only looking for men with some experience. Good day to you."),
("npc3_signup_response_2", "Actually, we were looking for a slightly different skill-set."),
("npc4_signup_response_2", "Actually, we are not in the habit of hiring bandits with invented pedigrees. Good day, sir."),
("npc5_signup_response_2", "Actually, on second thought, I prefer to keep more civilized company."),
("npc6_signup_response_2", "On second thought, maybe a mercenary company is not what you need right now."),
("npc7_signup_response_2", "Actually, on second thought, you sound like you might be trouble. Good day to you. "),
("npc8_signup_response_2", "Ah. Actually, if you don't do whatever I order you to do, you'd best seek your fortune elsewhere."),
("npc9_signup_response_2", "You assume wrong, sir. In my company we respect courage and skill, rather than noble birth."),
("npc10_signup_response_2", "On second thought, we value discipline pretty highly in our company. Good day to you."),
("npc11_signup_response_2", "Sorry, madame. We've already got as many in our company as we can handle."),
("npc12_signup_response_2", "A battle is not the same thing as a tavern brawl. Perhaps you should look elsewhere for work."),
("npc13_signup_response_2", "Actually, on second thought, a fighter overeager for glory is dangerous to have in one's company."),
("npc14_signup_response_2", "Actually, I have no wish to provoke a mutiny in my ranks. Good day, sir."),
("npc15_signup_response_2", "Actually, I need a different kind of expertise. My apologies."),
("npc16_signup_response_2", "To be honest, I'd prefer someone who was a little less tempted to larceny."),
("npc1_payment", "I will be very useful to you, {sir/madame}, you can bet on that. Just one more thing before we leave, would you mind lending me {reg3} denars? I am ashamed to say it, but I have made myself a bit of debt here, staying in this tavern over the last few weeks and the tavern owners no longer believe that I am loaded with gold as I used to tell them. You know, things could get ugly here if they see me leaving with you before paying them."),
("npc2_payment", "{!}."),
("npc3_payment", "{!}."),
("npc4_payment", "Excellent. Before we depart, would you be so kind to lend me {reg3} denars? I had to pawn a family heirloom at a pawnbroker here in {s20}, and I would like to retrieve it before we leave."),
("npc5_payment", "Thank you. Now, to seal off our agreement, I ask for {reg3} denars from you. It's an advice my father gave me. He told me 'Baheshtur, never fight for a barbarian before {he/she} pays you your worth of gold first'."),
("npc6_payment", "{!}."),
("npc7_payment", "All right then. I will come with you. But I want a payment of {reg3} denars first. You aren't expecting me to work for free, do you?"),
("npc8_payment", "Then I will fight your enemies for you. But first I want a bounty of {reg3} denars. If you are a worthy captain who can lead {his/her} company to riches and plunder, you should have no trouble paying. I cannot afford to follow a pauper."),
("npc9_payment", "That's very good of you. And before I join, can you lend me {reg3} denars, so that I can buy some proper clothing that befits a gentleman of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own."),
("npc10_payment", "That's good news. But I'll ask for one last thing, captain. I have a woman here in {s20}, a tavern wench, and she says she has my child in her belly. I want to give her some money before I leave... for the child, you know. Do you think you can spare {reg3} denars?"),
("npc11_payment", "Hey thank you captain. But before joining up with you, I would ask for a payment of {reg3} denars. I know that in war parties soldiers can go on for weeks without seeing any wages. I am wise enough not to sign anywhere without having myself covered."),
("npc12_payment", "{!}."),
("npc13_payment", "Before I sign up, there is the small matter of some expenses I have incurred while staying here -- {reg3} denars. Do you think that you could cover those for me, as a gesture of friendship?"),
("npc14_payment", "Ah, one last thing. I would ask for an initial bounty of {reg3} denars before I join your command. It's my principle never to enter someone's service without receiving the payment I deserve."),
("npc15_payment", "Good. By the way, as a skilled engineer I would expect a payment for my services. A signing bonus of {reg3} denars would be fair, I think."),
("npc16_payment", "Now, that's good news, captain. So, how about paying me a little something to seal off our agreement? A mere {reg3} would be enough. Please don't take this the wrong way, but I've had some bad luck with employers in the past. "),
("npc1_payment_response", "Very well, here's {reg3} denars. Now, fall in with the rest."),