@@ -2651,9 +2651,7 @@ Local<Value> PlayerClass::setHealth(const Arguments& args) {
26512651 Player* player = get ();
26522652 if (!player) return Local<Value>();
26532653
2654- AttributeInstance* healthAttribute = player->getMutableAttribute (SharedAttributes::HEALTH);
2655-
2656- healthAttribute->setCurrentValue (args[0 ].asNumber ().toFloat ());
2654+ player->getMutableAttribute (SharedAttributes::HEALTH)->setCurrentValue (args[0 ].asNumber ().toFloat ());
26572655
26582656 return Boolean::newBoolean (true );
26592657 }
@@ -2668,9 +2666,7 @@ Local<Value> PlayerClass::setMaxHealth(const Arguments& args) {
26682666 Player* player = get ();
26692667 if (!player) return Local<Value>();
26702668
2671- AttributeInstance* healthAttribute = player->getMutableAttribute (SharedAttributes::HEALTH);
2672-
2673- healthAttribute->setMaxValue (args[0 ].asNumber ().toFloat ());
2669+ player->getMutableAttribute (SharedAttributes::HEALTH)->setMaxValue (args[0 ].asNumber ().toFloat ());
26742670
26752671 return Boolean::newBoolean (true );
26762672 }
@@ -2685,9 +2681,7 @@ Local<Value> PlayerClass::setAbsorption(const Arguments& args) {
26852681 Player* player = get ();
26862682 if (!player) return Local<Value>();
26872683
2688- AttributeInstance* absorptionAttribute = player->getMutableAttribute (SharedAttributes::ABSORPTION);
2689-
2690- absorptionAttribute->setCurrentValue (args[0 ].asNumber ().toFloat ());
2684+ player->getMutableAttribute (SharedAttributes::ABSORPTION)->setCurrentValue (args[0 ].asNumber ().toFloat ());
26912685
26922686 return Boolean::newBoolean (true );
26932687 }
@@ -2702,9 +2696,7 @@ Local<Value> PlayerClass::setAttackDamage(const Arguments& args) {
27022696 Player* player = get ();
27032697 if (!player) return Local<Value>();
27042698
2705- AttributeInstance* attactDamageAttribute = player->getMutableAttribute (SharedAttributes::ATTACK_DAMAGE);
2706-
2707- attactDamageAttribute->setCurrentValue (args[0 ].asNumber ().toFloat ());
2699+ player->getMutableAttribute (SharedAttributes::ATTACK_DAMAGE)->setCurrentValue (args[0 ].asNumber ().toFloat ());
27082700
27092701 return Boolean::newBoolean (true );
27102702 }
@@ -2719,9 +2711,7 @@ Local<Value> PlayerClass::setMaxAttackDamage(const Arguments& args) {
27192711 Player* player = get ();
27202712 if (!player) return Local<Value>();
27212713
2722- AttributeInstance* attactDamageAttribute = player->getMutableAttribute (SharedAttributes::ATTACK_DAMAGE);
2723-
2724- attactDamageAttribute->setMaxValue (args[0 ].asNumber ().toFloat ());
2714+ player->getMutableAttribute (SharedAttributes::ATTACK_DAMAGE)->setMaxValue (args[0 ].asNumber ().toFloat ());
27252715
27262716 return Boolean::newBoolean (true );
27272717 }
@@ -2736,9 +2726,7 @@ Local<Value> PlayerClass::setFollowRange(const Arguments& args) {
27362726 Player* player = get ();
27372727 if (!player) return Local<Value>();
27382728
2739- AttributeInstance* followRangeAttribute = player->getMutableAttribute (SharedAttributes::FOLLOW_RANGE);
2740-
2741- followRangeAttribute->setCurrentValue (args[0 ].asNumber ().toFloat ());
2729+ player->getMutableAttribute (SharedAttributes::FOLLOW_RANGE)->setCurrentValue (args[0 ].asNumber ().toFloat ());
27422730
27432731 return Boolean::newBoolean (true );
27442732 }
@@ -2753,10 +2741,8 @@ Local<Value> PlayerClass::setKnockbackResistance(const Arguments& args) {
27532741 Player* player = get ();
27542742 if (!player) return Local<Value>();
27552743
2756- AttributeInstance* knockbackResistanceAttribute =
2757- player->getMutableAttribute (SharedAttributes::KNOCKBACK_RESISTANCE);
2758-
2759- knockbackResistanceAttribute->setCurrentValue (args[0 ].asNumber ().toFloat ());
2744+ player->getMutableAttribute (SharedAttributes::KNOCKBACK_RESISTANCE)
2745+ ->setCurrentValue (args[0 ].asNumber ().toFloat ());
27602746
27612747 return Boolean::newBoolean (true );
27622748 }
@@ -2771,9 +2757,7 @@ Local<Value> PlayerClass::setLuck(const Arguments& args) {
27712757 Player* player = get ();
27722758 if (!player) return Local<Value>();
27732759
2774- AttributeInstance* luckAttribute = player->getMutableAttribute (SharedAttributes::LUCK);
2775-
2776- luckAttribute->setCurrentValue (args[0 ].asNumber ().toFloat ());
2760+ player->getMutableAttribute (SharedAttributes::LUCK)->setCurrentValue (args[0 ].asNumber ().toFloat ());
27772761
27782762 return Boolean::newBoolean (true );
27792763 }
@@ -2788,18 +2772,22 @@ Local<Value> PlayerClass::setMovementSpeed(const Arguments& args) {
27882772 Player* player = get ();
27892773 if (!player) return Local<Value>();
27902774
2791- AttributeInstance* movementSpeedAttribute = player->getMutableAttribute (SharedAttributes::MOVEMENT_SPEED);
2792- if (movementSpeedAttribute) {
2793- movementSpeedAttribute->setCurrentValue (args[0 ].asNumber ().toFloat ());
2794- return Boolean::newBoolean (true );
2795- } else {
2796- player->_registerPlayerAttributes ();
2797- movementSpeedAttribute = player->getMutableAttribute (SharedAttributes::MOVEMENT_SPEED); // Check again
2798- if (movementSpeedAttribute) {
2799- movementSpeedAttribute->setCurrentValue (args[0 ].asNumber ().toFloat ());
2800- return Boolean::newBoolean (true );
2801- }
2802- }
2775+ player->getMutableAttribute (SharedAttributes::MOVEMENT_SPEED)->setCurrentValue (args[0 ].asNumber ().toFloat ());
2776+
2777+ // Unknown why we need to check again after registering attributes
2778+ //
2779+ // AttributeInstance* movementSpeedAttribute = player->getMutableAttribute(SharedAttributes::MOVEMENT_SPEED);
2780+ // if (movementSpeedAttribute) {
2781+ // movementSpeedAttribute->setCurrentValue(args[0].asNumber().toFloat());
2782+ // return Boolean::newBoolean(true);
2783+ // } else {
2784+ // player->_registerPlayerAttributes();
2785+ // movementSpeedAttribute = player->getMutableAttribute(SharedAttributes::MOVEMENT_SPEED); // Check again
2786+ // if (movementSpeedAttribute) {
2787+ // movementSpeedAttribute->setCurrentValue(args[0].asNumber().toFloat());
2788+ // return Boolean::newBoolean(true);
2789+ // }
2790+ // }
28032791 return Boolean::newBoolean (false );
28042792 }
28052793 CATCH (" Fail in setMovementSpeed!" );
@@ -2813,10 +2801,8 @@ Local<Value> PlayerClass::setUnderwaterMovementSpeed(const Arguments& args) {
28132801 Player* player = get ();
28142802 if (!player) return Local<Value>();
28152803
2816- AttributeInstance* underwaterMovementSpeedAttribute =
2817- player->getMutableAttribute (SharedAttributes::UNDERWATER_MOVEMENT_SPEED);
2818-
2819- underwaterMovementSpeedAttribute->setCurrentValue (args[0 ].asNumber ().toFloat ());
2804+ player->getMutableAttribute (SharedAttributes::UNDERWATER_MOVEMENT_SPEED)
2805+ ->setCurrentValue (args[0 ].asNumber ().toFloat ());
28202806
28212807 return Boolean::newBoolean (true );
28222808 }
@@ -2831,10 +2817,8 @@ Local<Value> PlayerClass::setLavaMovementSpeed(const Arguments& args) {
28312817 Player* player = get ();
28322818 if (!player) return Local<Value>();
28332819
2834- AttributeInstance* lavaMovementSpeedAttribute =
2835- player->getMutableAttribute (SharedAttributes::LAVA_MOVEMENT_SPEED);
2836-
2837- lavaMovementSpeedAttribute->setCurrentValue (args[0 ].asNumber ().toFloat ());
2820+ player->getMutableAttribute (SharedAttributes::LAVA_MOVEMENT_SPEED)
2821+ ->setCurrentValue (args[0 ].asNumber ().toFloat ());
28382822
28392823 return Boolean::newBoolean (true );
28402824 }
@@ -2849,9 +2833,7 @@ Local<Value> PlayerClass::setHungry(const Arguments& args) {
28492833 Player* player = get ();
28502834 if (!player) return Local<Value>();
28512835
2852- AttributeInstance* healthAttribute = player->getMutableAttribute (player->HUNGER );
2853-
2854- healthAttribute->setCurrentValue (args[0 ].asNumber ().toFloat ());
2836+ player->getMutableAttribute (Player::HUNGER)->setCurrentValue (args[0 ].asNumber ().toFloat ());
28552837
28562838 return Boolean::newBoolean (true );
28572839 }
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