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Description
Hello Logicon211,
First of all, thank you for work on the mod - it changed my experience with Mediumcore Terraria from "unplayable for longer due to re-sorting inventory" (and softcore bores me), to "awesome".
Hoever, during my playthrough on Terraria 1.4.4.9 (on tModLoader 2024.4.3.2), I discovered quite critical bug. I will break it down in points:
- If a character (host or client) dies from an explosion that is able to dislodge tiles (bomb, dynamite, etc...), the spawning tombstone gets dislodged as well (it is instantly pickupable item, afterwards), and retrieving items is impossible.
It seems that the invulnerability of the block where tombstone is placed turns ON a little bit too late, or the tombstone itself spawns too early, getting caught in the blast before the invulnerability (maybe little delay would help?).
- Further playthrough with the mod and dying of any other cause than explosion, spawns the tombstone all right and items are retrievable....
3... as long as the player stays on server. Hoever, disconnecting from the server and returning later on, results in the player being unable to retrieve any item from the (correctly spawned on death) tombstone.
It happens ONLY if the player died from the explosion earlier, and the glitched broken tombstone from point 1 happened.
IF player never died from an tile-dislodging explosion, tombstones work all right, and the items are retrievable even after logout and reconnect.
- Furthermore, if player loses items to the explosion-dislodged tombstone and tries to recover them on different world, the tombstone never spawns. Upon connecting/starting world, the message with coordinates and value of items in the tombstone is displayed, but the actual tombstone never materializes (tested multiple times).
Summing it up, the mod works all right up to the points someone died due to tile-dislodging explosion. Afterwards, the specific character is permanently "broken" in regards to how the mod should work between reconnects to server.
I believe that those are two separate issues, connected by the way the breakage by explosion occurs - one is the premature spawn of tombstone and it getting dislodged by explosion, and another one is breakage of the between-relogs ability to retrieve tombstone content.
While the second issue would, probably, welcome a separate fix, I believe that both could be avoided if the explosion-death issue would be avoided in the first place.
Cheers,
CatLady