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Suggestion: marginal variable changes #3

@Edwardtheviking

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@Edwardtheviking

You should add a feature where upon tracking a variable, you can set a margin to not log variable changes under a certain threshold to prevent spam of variables that change value often (e.g.: player velocity in a game).

Example: @log(threshold={"velocity": ("relative", 0.1)}) # f.e 10% change

As the example above suggests, there could be a relative and an absolute threshold, or both at the same time.

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