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GameboyEmulator.project
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113 lines (113 loc) · 5.34 KB
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<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Project Name="GameboyEmulator" InternalType="" Version="10.0.0">
<VirtualDirectory Name="src">
<VirtualDirectory Name="src">
<File Name="src/Main.cpp"/>
<File Name="src/cpu.cpp"/>
<File Name="src/helper.cpp"/>
<File Name="src/ram.cpp"/>
<File Name="src/ram_subset.cpp"/>
<File Name="src/test_runner.cpp"/>
<File Name="src/vpu.cpp"/>
</VirtualDirectory>
</VirtualDirectory>
<VirtualDirectory Name="include">
<VirtualDirectory Name="src">
<File Name="src/cpu.h"/>
<File Name="src/helper.h"/>
<File Name="src/ram.h"/>
<File Name="src/ram_subset.h"/>
<File Name="src/test_runner.h"/>
<File Name="src/vpu.h"/>
</VirtualDirectory>
</VirtualDirectory>
<Settings Type="Executable">
<GlobalSettings>
<Compiler Options="" C_Options="" Assembler="">
<IncludePath Value="."/>
</Compiler>
<Linker Options="">
<LibraryPath Value="."/>
</Linker>
<ResourceCompiler Options=""/>
</GlobalSettings>
<Configuration Name="Release" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="-g" C_Options="-g" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
<IncludePath Value="."/>
</Compiler>
<Linker Options="" Required="yes"/>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./" Command="./$(ProjectName)" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
<BuildSystem Name="Default"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[]]>
</Environment>
<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
<DebuggerSearchPaths/>
<PostConnectCommands/>
<StartupCommands/>
</Debugger>
<PreBuild/>
<PostBuild/>
<CustomBuild Enabled="yes">
<RebuildCommand>/usr/bin/make -f$(ProjectPath)/Makefile -j 32 clean && /usr/bin/make -f$(ProjectPath)/Makefile -j 32</RebuildCommand>
<CleanCommand>/usr/bin/make -f$(ProjectPath)/Makefile -j 32 clean</CleanCommand>
<BuildCommand>/usr/bin/make -f$(ProjectPath)/Makefile -j 32</BuildCommand>
<PreprocessFileCommand/>
<SingleFileCommand>/usr/bin/make -f$(ProjectPath)/Makefile -B $(CurrentFileFullName).o</SingleFileCommand>
<MakefileGenerationCommand/>
<ThirdPartyToolName/>
<WorkingDirectory>$(WorkspacePath)</WorkingDirectory>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion EnableCpp11="no" EnableCpp14="no">
<ClangCmpFlagsC/>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
<Configuration Name="Screenshot" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="-g" C_Options="-g" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
<IncludePath Value="."/>
</Compiler>
<Linker Options="" Required="yes"/>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./" Command="./$(ProjectName)" CommandArguments="-s ./output.bmp -t 100000" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
<BuildSystem Name="Default"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[]]>
</Environment>
<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
<DebuggerSearchPaths/>
<PostConnectCommands/>
<StartupCommands/>
</Debugger>
<PreBuild/>
<PostBuild/>
<CustomBuild Enabled="yes">
<RebuildCommand>/usr/bin/make -f$(ProjectPath)/Makefile -j 32 clean && /usr/bin/make -f$(ProjectPath)/Makefile -j 32</RebuildCommand>
<CleanCommand>/usr/bin/make -f$(ProjectPath)/Makefile -j 32 clean</CleanCommand>
<BuildCommand>/usr/bin/make -f$(ProjectPath)/Makefile -j 32</BuildCommand>
<PreprocessFileCommand/>
<SingleFileCommand>/usr/bin/make -f$(ProjectPath)/Makefile -B $(CurrentFileFullName).o</SingleFileCommand>
<MakefileGenerationCommand/>
<ThirdPartyToolName/>
<WorkingDirectory>$(WorkspacePath)</WorkingDirectory>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion EnableCpp11="no" EnableCpp14="no">
<ClangCmpFlagsC/>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
</Settings>
</CodeLite_Project>