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Description
There is a set of non-linear projections (usually applied as a fragment shader post effect) like panini projection
It makes the game look less distorted, especially when played on ultrawide setups.
I have already tried implementing it by myself in eclipse, fragment works fine, but a larger screen space area is needed to make the image to fit the screen space without much quality loss. tho I am not an expert on shaders, it likely requires right ordering.
Maybe there is an another way of implementing that with geometry/tessellation shaders instead..
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