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Description
Psychic trait in simple terms, is an effect trait that a player gets from a mob with this trait when they are either attacked by or attacks the mob with the trait
The debuff is gained when meeting this condition (Psychic Mark or whatever ya want to call it) that will inflict the attacker with a glowing effect and prevent them from being able to use Invisibility Potions (and any other potion that would be used to reduce detection, set via config options of course) by constantly removing the effect.
The purpose of this Trait is to prevent specific hostiles from being cheezed using invisibility or as a means of using invisibility as a means of crowd control. Primaraly though, this is intended to be put on Ice and Fire Dragons as part of the traits they spawn with (like how all of them spawn with regen II and Adpative II); this is because of how their pathfinding is coded and it appearing that Invisibilty makes you practically invisible; allowing the player to actively fight it without it fighting back as much as it should
While Invis is useful in avoiding them but is a problem with being cheezed; that's the purpose of this debuff trait only applying to those who attack it as a compromise; this way you can still stear clear of them and cant use this exploit to cheese what is supposed to be a buffed up dragon just cause.
Whether you can clear the effect with milk is up to you but id prefer not to.