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settings.dat
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558 lines (523 loc) · 20.1 KB
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##########################################################
# This file contains all the settings for the FEBEX DAQ #
# including the geometry mapping for each detector. #
# Parameters that are commented are the defaults values #
# If you want to change them, uncomment or make a copy. #
# #
# Liam Gaffney - January 2022 #
# liam.gaffney@liverpool.ac.uk #
# #
# You pass this file to mb_sort with the -s if needed #
##########################################################
#--------------#
# FEBEX things #
#--------------#
#NumberOfFebexSfps: 4 # total number of SFPs delivering data
#NumberOfFebexBoards: 16 # maximum number of boards per SFP
#NumberOfFebexChannels: 16 # number of channels per FEBEX board = 16
#------------#
# DGF things #
#------------#
#NumberOfDgfModules: 0 # total number of DGFs in the system (54 in old Marabou DAQ)
#NumberOfDgfTimestampModules: 5 # total number of DGFs used in timestamp mode (4 CD + 1 EBIS)
#NumberOfDgfChannels: 4 # maximum number of channels per DGF
#DgfModuleOffset: 1 # module numbering offset for DGFs from Marabou
#DgfTimestampModuleOffset: 49 # module numbering offset for timestamp DGFs from Marabou
#DgfTimestampDelay: 65527 # this is to fix the bug in the firmware (leave it as default)
#DgfTimestampUnits: 25. # 40 MHz sampling frequency (DGF clock source)
#Dgf.VME.First: 1 # first DGF in VME module/id numbering
#Dgf.VME.Last: 10 # last DGF in VME module/id numbering
#------------#
# ADC things #
#------------#
#NumberOfCaenAdcModules: 0 # total number of CAEN ADCs in the system (old Marabou DAQ)
#NumberOfMesytecAdcModules: 0 # total number of Mesytec ADCs in the system (old Marabou DAQ)
#NumberOfCaenAdcChannels: 32 # maximum number of channels per CAEN ADC
#NumberOfMesytecAdcChannels: 32 # maximum number of channels per Mesytec ADC
#CaenAdcModuleOffset: 60 # module numbering offset from Marabou
#MesytecAdcModuleOffset: 55 # module numbering offset from Marabou
#CaenTimestampUnits: 25. # 40 MHz sampling frequency (DGF clock source)
#MesytecTimestampUnits: 25. # 40 MHz sampling frequency (DGF clock source)
#Adc.VME.First: 11 # first DGF in VME module/id numbering
#Adc.VME.Last: 19 # last DGF in VME module/id numbering
#---------------------------#
# Scalers and pattern units #
#---------------------------#
#NumberOfScalerUnits: 1 # scaler units from the old Marabou DAQ
#NumberOfPatternUnits: 1 # pattern units from the old Marabou DAQ
#ScalerUnitOffset: 0 # module numbering offset from Marabou
#PatternUnitOffset: 67 # module numbering offset from Marabou
#Scaler.VME.First: 20 # first Scaler in VME module/id numbering
#Scaler.VME.Last: 20 # last Scaler in VME module/id numbering
#Pattern.VME.First: 21 # first Pattern unit in VME module/id numbering
#Pattern.VME.Last: 21 # last Pattern unit in VME module/id numbering
#DgfScaler.VME.First: 22 # first DGF Scaler in VME module/id numbering
#DgfScaler.VME.Last: 24 # last DGF Scaler in VME module/id numbering
#-------------------#
# Sync pulsers, etc #
#-------------------#
#NumberOfPulsers: 2
#Pulser_0.Sfp: 0 # Location of the first pulser in the DAQ
#Pulser_0.Board: 10
#Pulser_0.Channel: 15
#Pulser_1.Sfp: 1 # Location of the second pulser in the DAQ
#Pulser_1.Board: 10
#Pulser_1.Channel: 15
#------------------------#
# ISOLDE Timestamps, etc #
#------------------------#
#EBIS.Sfp: 1 # Location of the EBIS signal in the DAQ
#EBIS.Board: 10
#EBIS.Dgf: 52 # if you have the old DGFs
#EBIS.Channel: 0 # usually 0 in Febex and 0 in old DGFs
#T1.Sfp: 1 # Location of the T1 signal in the DAQ
#T1.Board: 10
#T1.Dgf: 52 # if you have the old DGFs
#T1.Channel: 2 # usually 2 in Febex and 1 in old DGFs
#SC.Sfp: 1 # Location of the SC signal in the DAQ
#SC.Board: 10
#SC.Channel: 4
#SC.Dgf: 52 # if you have the old DGFs
#SC.Channel: 4 # usually 4 in Febex and 2 in old DGFs
#RILIS.Sfp: 1 # Location of the RILIS Laser signal in the DAQ
#RILIS.Board: 10
#RILIS.Channel: 6
#-------------#
# Data things #
#-------------#
#DataBlockSize: 0x10000 # 64 kB (0x10000) or 128 kB (0x20000) usually
#FebexDataOnly: true # pure FEBEX DAQ for now, but might expand in future
#---------------#
# Event builder #
#---------------#
#EventWindow: 3e3 # in ns. Default is 3 µs
#MbsEventSort: true # in MBS mode, sort data by readout event ID instead of time (default: true)
#-------------------------------------#
# Pile-up and clipped pulse Rejection #
#-------------------------------------#
#PileupRejection: false
#ClippedRejection: true
#-----------------------#
# Buffer full Rejection #
#-----------------------#
#BufferFullRejection: false # reject full buffers
#BufferPartRejection: false # reject partial buffers after a full buffer
#-------------#
# Hit windows #
#-------------#
#MiniballCrystalHitWindow: 400 # for core-segment coincidences
#MiniballAddbackHitWindow: 400 # for core-core coincidences, i.e. addback
#CDHitWindow: 200 # for p-n or p-p, or n-n coincidences
#PadHitWindow: 200 # for CD-Pad coincidences
#IonChamberHitWindow: 500 # for gas-silicon coincidences
#-----------------#
# Miniball things #
#-----------------#
#NumberOfMiniballClusters: 8 # we usually have 8 clusters
#NumberOfMiniballCrystals: 3 # triple clusters have 3 crystals
#NumberOfMiniballSegments: 7 # this includes core as segment 0
#Miniball_0_0_0.Sfp: 0 # Location of Cluster 0, Crystal 0
#Miniball_0_0_0.Board: 0 # Segment 0 (core) in the DAQ
#Miniball_0_0_0.Channel: 0 #
#Miniball_0_0_1.Sfp: 0 # Location of Cluster 0, Crystal 0
#Miniball_0_0_1.Board: 0 # Segment 1 in the DAQ
#Miniball_0_0_1.Channel: 1 #
#Miniball_0_0_1.Veto: false # use segment as a veto
#Miniball_0_0_2.Sfp: 0 # Location of Cluster 0, Crystal 0
#Miniball_0_0_2.Board: 0 # Segment 2 in the DAQ
#Miniball_0_0_2.Channel: 2 #
#Miniball_0_0_2.Veto: false # use segment as a veto
#Miniball_0_0_3.Sfp: 0 # Location of Cluster 0, Crystal 0
#Miniball_0_0_3.Board: 0 # Segment 3 in the DAQ
#Miniball_0_0_3.Channel: 3 #
#Miniball_0_0_3.Veto: false # use segment as a veto
#Miniball_0_0_4.Sfp: 0 # Location of Cluster 0, Crystal 0
#Miniball_0_0_4.Board: 0 # Segment 4 in the DAQ
#Miniball_0_0_4.Channel: 4 #
#Miniball_0_0_4.Veto: false # use segment as a veto
#Miniball_0_0_5.Sfp: 0 # Location of Cluster 0, Crystal 0
#Miniball_0_0_5.Board: 0 # Segment 5 in the DAQ
#Miniball_0_0_5.Channel: 5 #
#Miniball_0_0_5.Veto: false # use segment as a veto
#Miniball_0_0_6.Sfp: 0 # Location of Cluster 0, Crystal 0
#Miniball_0_0_6.Board: 0 # Segment 6 in the DAQ
#Miniball_0_0_6.Channel: 6 #
#Miniball_0_0_6.Veto: false # use segment as a veto
#Miniball_0_1_0.Sfp: 0 # Location of Cluster 0, Crystal 1
#Miniball_0_1_0.Board: 0 # Segment 0 (core) in the DAQ
#Miniball_0_1_0.Channel: 8 #
#Miniball_0_1_1.Sfp: 0 # Location of Cluster 0, Crystal 1
#Miniball_0_1_1.Board: 0 # Segment 1 in the DAQ
#Miniball_0_1_1.Channel: 9 #
#Miniball_0_1_1.Veto: false # use segment as a veto
#Miniball_0_1_2.Sfp: 0 # Location of Cluster 0, Crystal 1
#Miniball_0_1_2.Board: 0 # Segment 2 in the DAQ
#Miniball_0_1_2.Channel: 10 #
#Miniball_0_1_2.Veto: false # use segment as a veto
#Miniball_0_1_3.Sfp: 0 # Location of Cluster 0, Crystal 1
#Miniball_0_1_3.Board: 0 # Segment 3 in the DAQ
#Miniball_0_1_3.Channel: 11 #
#Miniball_0_1_3.Veto: false # use segment as a veto
#Miniball_0_1_4.Sfp: 0 # Location of Cluster 0, Crystal 1
#Miniball_0_1_4.Board: 0 # Segment 4 in the DAQ
#Miniball_0_1_4.Channel: 12 #
#Miniball_0_1_4.Veto: false # use segment as a veto
#Miniball_0_1_5.Sfp: 0 # Location of Cluster 0, Crystal 1
#Miniball_0_1_5.Board: 0 # Segment 5 in the DAQ
#Miniball_0_1_5.Channel: 13 #
#Miniball_0_1_5.Veto: false # use segment as a veto
#Miniball_0_1_6.Sfp: 0 # Location of Cluster 0, Crystal 1
#Miniball_0_1_6.Board: 0 # Segment 6 in the DAQ
#Miniball_0_1_6.Channel: 14 #
#Miniball_0_1_6.Veto: false # use segment as a veto
#Miniball_0_2_0.Sfp: 0 # Location of Cluster 0, Crystal 2
#Miniball_0_2_0.Board: 1 # Segment 0 (core) in the DAQ
#Miniball_0_2_0.Channel: 0 #
#Miniball_0_2_1.Sfp: 0 # Location of Cluster 0, Crystal 2
#Miniball_0_2_1.Board: 1 # Segment 1 in the DAQ
#Miniball_0_2_1.Channel: 1 #
#Miniball_0_2_1.Veto: false # use segment as a veto
#Miniball_0_2_2.Sfp: 0 # Location of Cluster 0, Crystal 2
#Miniball_0_2_2.Board: 1 # Segment 2 in the DAQ
#Miniball_0_2_2.Channel: 2 #
#Miniball_0_2_2.Veto: false # use segment as a veto
#Miniball_0_2_3.Sfp: 0 # Location of Cluster 0, Crystal 2
#Miniball_0_2_3.Board: 1 # Segment 3 in the DAQ
#Miniball_0_2_3.Channel: 3 #
#Miniball_0_2_3.Veto: false # use segment as a veto
#Miniball_0_2_4.Sfp: 0 # Location of Cluster 0, Crystal 2
#Miniball_0_2_4.Board: 1 # Segment 4 in the DAQ
#Miniball_0_2_4.Channel: 4 #
#Miniball_0_2_4.Veto: false # use segment as a veto
#Miniball_0_2_5.Sfp: 0 # Location of Cluster 0, Crystal 2
#Miniball_0_2_5.Board: 1 # Segment 5 in the DAQ
#Miniball_0_2_5.Channel: 5 #
#Miniball_0_2_5.Veto: false # use segment as a veto
#Miniball_0_2_6.Sfp: 0 # Location of Cluster 0, Crystal 2
#Miniball_0_2_6.Board: 1 # Segment 6 in the DAQ
#Miniball_0_2_6.Channel: 6 #
#Miniball_0_2_6.Veto: false # use segment as a veto
#Miniball_1_0_0.Sfp: 0 # Location of Cluster 1, Crystal 0
#Miniball_1_0_0.Board: 1 # Segment 0 (core) in the DAQ
#Miniball_1_0_0.Channel: 8 #
#Miniball_1_0_1.Sfp: 0 # Location of Cluster 1, Crystal 0
#Miniball_1_0_1.Board: 1 # Segment 1 in the DAQ
#Miniball_1_0_1.Channel: 9 #
#Miniball_1_0_1.Veto: false # use segment as a veto
#Miniball_1_0_2.Sfp: 0 # Location of Cluster 1, Crystal 0
#Miniball_1_0_2.Board: 1 # Segment 2 in the DAQ
#Miniball_1_0_2.Channel: 10 #
#Miniball_1_0_2.Veto: false # use segment as a veto
#Miniball_1_0_3.Sfp: 0 # Location of Cluster 1, Crystal 0
#Miniball_1_0_3.Board: 1 # Segment 3 in the DAQ
#Miniball_1_0_3.Channel: 11 #
#Miniball_1_0_3.Veto: false # use segment as a veto
#Miniball_1_0_4.Sfp: 0 # Location of Cluster 1, Crystal 0
#Miniball_1_0_4.Board: 1 # Segment 4 in the DAQ
#Miniball_1_0_4.Channel: 12 #
#Miniball_1_0_4.Veto: false # use segment as a veto
#Miniball_1_0_5.Sfp: 0 # Location of Cluster 1, Crystal 0
#Miniball_1_0_5.Board: 1 # Segment 5 in the DAQ
#Miniball_1_0_5.Channel: 13 #
#Miniball_1_0_5.Veto: false # use segment as a veto
#Miniball_1_0_6.Sfp: 0 # Location of Cluster 1, Crystal 0
#Miniball_1_0_6.Board: 1 # Segment 6 in the DAQ
#Miniball_1_0_6.Channel: 14 #
#Miniball_1_0_6.Veto: false # use segment as a veto
# ...
#Miniball_7_2_0.Sfp: 1 # Location of Cluster 7, Crystal 2
#Miniball_7_2_0.Board: 5 # Segment 0 (core) in the DAQ
#Miniball_7_2_0.Channel: 8 #
#Miniball_7_2_1.Sfp: 1 # Location of Cluster 7, Crystal 2
#Miniball_7_2_1.Board: 5 # Segment 1 in the DAQ
#Miniball_7_2_1.Channel: 9 #
#Miniball_7_2_1.Veto: false # use segment as a veto
#Miniball_7_2_2.Sfp: 1 # Location of Cluster 7, Crystal 2
#Miniball_7_2_2.Board: 5 # Segment 2 in the DAQ
#Miniball_7_2_2.Channel: 10 #
#Miniball_7_2_2.Veto: false # use segment as a veto
#Miniball_7_2_3.Sfp: 1 # Location of Cluster 7, Crystal 2
#Miniball_7_2_3.Board: 5 # Segment 3 in the DAQ
#Miniball_7_2_3.Channel: 11 #
#Miniball_7_2_3.Veto: false # use segment as a veto
#Miniball_7_2_4.Sfp: 1 # Location of Cluster 7, Crystal 2
#Miniball_7_2_4.Board: 5 # Segment 4 in the DAQ
#Miniball_7_2_4.Channel: 12 #
#Miniball_7_2_4.Veto: false # use segment as a veto
#Miniball_7_2_5.Sfp: 1 # Location of Cluster 7, Crystal 2
#Miniball_7_2_5.Board: 5 # Segment 5 in the DAQ
#Miniball_7_2_5.Channel: 13 #
#Miniball_7_2_5.Veto: false # use segment as a veto
#Miniball_7_2_6.Sfp: 1 # Location of Cluster 7, Crystal 2
#Miniball_7_2_6.Board: 5 # Segment 6 in the DAQ
#Miniball_7_2_6.Channel: 14 #
#Miniball_7_2_6.Veto: false # use segment as a veto
#---------------------#
# CD detector things #
#--------------------#
#NumberOfCDDetectors: 1 # 1 in Coulex mode, but option for backwards open
#NumberOfCDSectors: 4 # otherwise known as quadrants, there's 4
#NumberOfCDStrips.P: 16 # number of p-side strips = 16
#NumberOfCDStrips.N: 12 # number of n-side strips = 12 with Edinburgh/RAL preamps
#CD_0_0_0.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 0
#CD_0_0_0.P.Board: 0 #
#CD_0_0_0.P.Channel: 0 #
#CD_0_0_1.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 1
#CD_0_0_1.P.Board: 0 #
#CD_0_0_1.P.Channel: 1 #
#CD_0_0_2.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 2
#CD_0_0_2.P.Board: 0 #
#CD_0_0_2.P.Channel: 2 #
#CD_0_0_3.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 3
#CD_0_0_3.P.Board: 0 #
#CD_0_0_3.P.Channel: 3 #
#CD_0_0_4.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 4
#CD_0_0_4.P.Board: 0 #
#CD_0_0_4.P.Channel: 4 #
#CD_0_0_5.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 5
#CD_0_0_5.P.Board: 0 #
#CD_0_0_5.P.Channel: 5 #
#CD_0_0_6.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 6
#CD_0_0_6.P.Board: 0 #
#CD_0_0_6.P.Channel: 6 #
#CD_0_0_7.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 7
#CD_0_0_7.P.Board: 0 #
#CD_0_0_7.P.Channel: 7 #
#CD_0_0_8.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 8
#CD_0_0_8.P.Board: 0 #
#CD_0_0_8.P.Channel: 8 #
#CD_0_0_9.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 9
#CD_0_0_9.P.Board: 0 #
#CD_0_0_9.P.Channel: 9 #
#CD_0_0_10.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 10
#CD_0_0_10.P.Board: 0 #
#CD_0_0_10.P.Channel: 10 #
#CD_0_0_11.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 11
#CD_0_0_11.P.Board: 0 #
#CD_0_0_11.P.Channel: 11 #
#CD_0_0_12.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 12
#CD_0_0_12.P.Board: 0 #
#CD_0_0_12.P.Channel: 12 #
#CD_0_0_13.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 13
#CD_0_0_13.P.Board: 0 #
#CD_0_0_13.P.Channel: 13 #
#CD_0_0_14.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 14
#CD_0_0_14.P.Board: 0 #
#CD_0_0_14.P.Channel: 14 #
#CD_0_0_15.P.Sfp: 1 # Forward CD, Sector 0, P-Strip 15
#CD_0_0_15.P.Board: 0 #
#CD_0_0_15.P.Channel: 15 #
#CD_0_0_0.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 0
#CD_0_0_0.N.Board: 1 #
#CD_0_0_0.N.Channel: 0 #
#CD_0_0_0.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 0
#CD_0_0_0.N.Board: 1 #
#CD_0_0_0.N.Channel: 0 #
#CD_0_0_0.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 0
#CD_0_0_0.N.Board: 1 #
#CD_0_0_0.N.Channel: 0 #
#CD_0_0_0.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 0
#CD_0_0_0.N.Board: 1 #
#CD_0_0_0.N.Channel: 0 #
#CD_0_0_0.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 0
#CD_0_0_0.N.Board: 1 #
#CD_0_0_0.N.Channel: 0 #
#CD_0_0_0.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 0
#CD_0_0_0.N.Board: 1 #
#CD_0_0_0.N.Channel: 0 #
#CD_0_0_0.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 0
#CD_0_0_0.N.Board: 1 #
#CD_0_0_0.N.Channel: 0 #
#CD_0_0_0.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 0
#CD_0_0_0.N.Board: 1 #
#CD_0_0_0.N.Channel: 0 #
#CD_0_0_0.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 0
#CD_0_0_0.N.Board: 1 #
#CD_0_0_0.N.Channel: 0 #
#CD_0_0_0.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 0
#CD_0_0_0.N.Board: 1 #
#CD_0_0_0.N.Channel: 0 #
#CD_0_0_1.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 1
#CD_0_0_1.N.Board: 1 #
#CD_0_0_1.N.Channel: 1 #
#CD_0_0_2.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 2
#CD_0_0_2.N.Board: 1 #
#CD_0_0_2.N.Channel: 2 #
#CD_0_0_3.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 3
#CD_0_0_3.N.Board: 1 #
#CD_0_0_3.N.Channel: 3 #
#CD_0_0_4.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 4
#CD_0_0_4.N.Board: 1 #
#CD_0_0_4.N.Channel: 4 #
#CD_0_0_5.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 5
#CD_0_0_5.N.Board: 1 #
#CD_0_0_5.N.Channel: 5 #
#CD_0_0_6.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 6
#CD_0_0_6.N.Board: 1 #
#CD_0_0_6.N.Channel: 6 #
#CD_0_0_7.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 7
#CD_0_0_7.N.Board: 1 #
#CD_0_0_7.N.Channel: 7 #
#CD_0_0_8.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 8
#CD_0_0_8.N.Board: 1 #
#CD_0_0_8.N.Channel: 8 #
#CD_0_0_9.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 9
#CD_0_0_9.N.Board: 1 #
#CD_0_0_9.N.Channel: 9 #
#CD_0_0_10.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 10
#CD_0_0_10.N.Board: 1 #
#CD_0_0_10.N.Channel: 10 #
#CD_0_0_11.N.Sfp: 1 # Forward CD, Sector 0, N-Strip 11
#CD_0_0_11.N.Board: 1 #
#CD_0_0_11.N.Channel: 11 #
# ...
#CD_0_3_0.N.Sfp: 1 # Forward CD, Sector 3, N-Strip 0
#CD_0_3_0.N.Board: 7 #
#CD_0_3_0.N.Channel: 0 #
#CD_0_3_1.N.Sfp: 1 # Forward CD, Sector 3, N-Strip 1
#CD_0_3_1.N.Board: 7 #
#CD_0_3_1.N.Channel: 1 #
#CD_0_3_2.N.Sfp: 1 # Forward CD, Sector 3, N-Strip 2
#CD_0_3_2.N.Board: 7 #
#CD_0_3_2.N.Channel: 2 #
#CD_0_3_3.N.Sfp: 1 # Forward CD, Sector 3, N-Strip 3
#CD_0_3_3.N.Board: 7 #
#CD_0_3_3.N.Channel: 3 #
#CD_0_3_4.N.Sfp: 1 # Forward CD, Sector 3, N-Strip 4
#CD_0_3_4.N.Board: 7 #
#CD_0_3_4.N.Channel: 4 #
#CD_0_3_5.N.Sfp: 1 # Forward CD, Sector 3, N-Strip 5
#CD_0_3_5.N.Board: 7 #
#CD_0_3_5.N.Channel: 5 #
#CD_0_3_6.N.Sfp: 1 # Forward CD, Sector 3, N-Strip 6
#CD_0_3_6.N.Board: 7 #
#CD_0_3_6.N.Channel: 6 #
#CD_0_3_7.N.Sfp: 1 # Forward CD, Sector 3, N-Strip 7
#CD_0_3_7.N.Board: 7 #
#CD_0_3_7.N.Channel: 7 #
#CD_0_3_8.N.Sfp: 1 # Forward CD, Sector 3, N-Strip 8
#CD_0_3_8.N.Board: 7 #
#CD_0_3_8.N.Channel: 8 #
#CD_0_3_9.N.Sfp: 1 # Forward CD, Sector 3, N-Strip 9
#CD_0_3_9.N.Board: 7 #
#CD_0_3_9.N.Channel: 9 #
#CD_0_3_10.N.Sfp: 1 # Forward CD, Sector 3, N-Strip 10
#CD_0_3_10.N.Board: 7 #
#CD_0_3_10.N.Channel: 10 #
#CD_0_3_11.N.Sfp: 1 # Forward CD, Sector 3, N-Strip 11
#CD_0_3_11.N.Board: 7 #
#CD_0_3_11.N.Channel: 11 #
#---------------------#
# Pad detector things #
#--------------------#
#Pad_0_0.Sfp: 0 # Forward Pad = 0, Sector 0
#Pad_0_0.Board: 13 #
#Pad_0_0.Adc: 0 #
#Pad_0_0.Channel: 1 #
#Pad_0_1.Sfp: 0 # Forward Pad = 0, Sector 1
#Pad_0_1.Board: 13 #
#Pad_0_1.Adc: 1 #
#Pad_0_1.Channel: 3 #
#Pad_0_2.Sfp: 0 # Forward Pad = 0, Sector 2
#Pad_0_2.Board: 13 #
#Pad_0_2.Adc: 2 #
#Pad_0_2.Channel: 5 #
#Pad_0_3.Sfp: 0 # Forward Pad = 0, Sector 3
#Pad_0_3.Board: 13 #
#Pad_0_3.Adc: 3 #
#Pad_0_3.Channel: 7 #
#---------------------------#
# Beam dump detector things #
#---------------------------#
#NumberOfBeamDumpDetectors: 1 # HPGe detectors at the beam dump position
#BeamDump_0.Sfp: 1 # Extra board on second SFP
#BeamDump_0.Board: 10 # for beam dump detectors in FEBEX
#BeamDump_0.Dgf: 54 # for beam dump detectors in DGF
#BeamDump_0.Channel: 0 # and ionisation chamber, maybe?
#--------------#
# SPEDE things #
#--------------#
#NumberOfSpedeSegments: 0 # Number of segments in the SPEDE detector
#NumberOfSpedeSegments: 24 # Usually this is 24, but default is 0
#Spede_0.Sfp: 1 # Extra board on first SFP
#Spede_0.Board: 8 # for SPEDE mayber?
#Spede_0.Channel: 0 #
#Spede_1.Sfp: 1
#Spede_1.Board: 8
#Spede_1.Channel: 1
#Spede_2.Sfp: 1
#Spede_2.Board: 8
#Spede_2.Channel: 2
#Spede_3.Sfp: 1
#Spede_3.Board: 8
#Spede_3.Channel: 3
#Spede_4.Sfp: 1
#Spede_4.Board: 8
#Spede_4.Channel: 4
#Spede_5.Sfp: 1
#Spede_5.Board: 8
#Spede_5.Channel: 5
#Spede_6.Sfp: 1
#Spede_6.Board: 8
#Spede_6.Channel: 6
#Spede_7.Sfp: 1
#Spede_7.Board: 8
#Spede_7.Channel: 7
#Spede_8.Sfp: 1
#Spede_8.Board: 8
#Spede_8.Channel: 8
#Spede_9.Sfp: 1
#Spede_9.Board: 8
#Spede_9.Channel: 9
#Spede_10.Sfp: 1
#Spede_10.Board: 8
#Spede_10.Channel: 10
#Spede_11.Sfp: 1
#Spede_11.Board: 8
#Spede_11.Channel: 11
#Spede_12.Sfp: 1
#Spede_12.Board: 8
#Spede_12.Channel: 12
#Spede_13.Sfp: 1
#Spede_13.Board: 8
#Spede_13.Channel: 13
#Spede_14.Sfp: 1
#Spede_14.Board: 8
#Spede_14.Channel: 14
#Spede_15.Sfp: 1
#Spede_15.Board: 8
#Spede_15.Channel: 15
#Spede_16.Sfp: 1
#Spede_16.Board: 7
#Spede_16.Channel: 0
#Spede_17.Sfp: 1
#Spede_17.Board: 8
#Spede_17.Channel: 1
#Spede_18.Sfp: 1
#Spede_18.Board: 8
#Spede_18.Channel: 2
#Spede_19.Sfp: 1
#Spede_19.Board: 8
#Spede_19.Channel: 3
#Spede_20.Sfp: 1
#Spede_20.Board: 8
#Spede_20.Channel: 4
#Spede_21.Sfp: 1
#Spede_21.Board: 8
#Spede_21.Channel: 5
#Spede_22.Sfp: 1
#Spede_22.Board: 8
#Spede_22.Channel: 6
#Spede_23.Sfp: 1
#Spede_23.Board: 8
#Spede_23.Channel: 7
#-------------------#
# IonChamber things #
#-------------------#
#NumberOfIonChamberLayers: 2 # Number of layers in the IonChamber usually 2, dE (gas = 0) and E (Si = 1)
#IonChamber_0.Sfp: 1
#IonChamber_0.Board: 9
#IonChamber_0.Channel: 12
#IonChamber_1.Sfp: 1
#IonChamber_1.Board: 9
#IonChamber_1.Channel: 14