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'glTF' Format Support #4

@Mirsario

Description

@Mirsario

Tracking issue for the state of glTF support. Pretty bare-bones so far.

  • Meshes with various primitive types
  • Nodes / Transformations
  • Skinning Data
  • Animations
  • Cameras
  • Images & Textures
  • Lights (KHR_lights_punctual extension)
  • Materials
    • KHR_materials_pbrSpecularGlosiness extension

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