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JSGL - Stable version update 1.0.7
From now the JSGL library will not undergo major changes. (i.e. renaming a function, etc.)
New
OnMouseHoverStartOnMouseHoverEndOnMouseDownOnMouseUpevent function in ClickableGameObject.Renderer.fill(color | draw settings | image).Changes
Game.Update()is invoked every frame. To change this setdrawAlways=truein GameSettingsGameObject.OnStart(event)->GameObject.Start(event)GameObject.OnDestroy(event)->GameObject.Destroy(event)Fixes
Presentation of news
GameObject Update
From
To
TickEvent Update
Game.timeScale. Represents scale of time.deltaTimeis scaled byGame.timeScale.unscaledDeltaTimeis deltaTime withoutGame.timeScalemultiplication.unscaledTime. This value represents time from game start in seconds.Vector2 ReWork
Lerp(Vector2, Vector2, decimal midpoint)Max(Vector2, Vector2)Min(Vector2, Vector2)Vector2.zero=(0, 0)Vector2.one=(1, 1)Vector2.up=(0, 1)Vector2.down=(0, -1)Vector2.right=(1, 0)Vector2.left=(-1, 0)set(Vector2)|set(x, y)add(Vector2)|add(x, y)subtract(Vector2)|subtract(x, y)multiply(Vector2)|multiply(scalar)divide(Vector2)|divide(scalar)distance(Vector2)|distance(x, y)floor()Transform ReWork
angles. Gets/sets rotation in radians.eulerAngles. Gets/sets rotation in degrees.positionCenter.forward. Gets Vector2 value in direction.backward. Gets Vector2 value opposite to direction.ifOnEdgeBounce(grid)set(Vector2)|set(x, y)setX(Vector2)|setX(x)setY(Vector2)|setY(y)translate(Vector2)|translate(x, y)translateX(Vector2)|translateX(x)translateY(Vector2)|translateY(x)Better Game Starting
ClickableGameObject Update
ignoreRaycastset totrueif you want to ignore mouse events.What's Changed
Full Changelog: v1.0.6...v1.0.7
This discussion was created from the release JSGL v1.0.7 - Stable version update.
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