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1 | 1 | - name: Introduction |
2 | | - href: |
| 2 | + href: |
3 | 3 | - name: Roadmap |
4 | 4 | href: /roadmap/ |
5 | 5 | - name: What's New |
6 | 6 | href: whats_new.md |
7 | 7 | - name: Getting Started |
8 | 8 | href: getting_started/index.md |
9 | 9 | items: |
10 | | - - name: Introduction |
11 | | - href: getting_started/ |
12 | | - - name: Supported platforms |
13 | | - href: getting_started/platforms.md |
14 | | - - name: 1. Setting up your OS for development |
15 | | - items: |
16 | | - - name: Windows |
17 | | - href: getting_started/1_setting_up_your_os_for_development_windows.md |
18 | | - - name: macOS |
19 | | - href: getting_started/1_setting_up_your_os_for_development_macos.md |
20 | | - - name: Ubuntu 20.04 |
21 | | - href: getting_started/1_setting_up_your_os_for_development_ubuntu.md |
22 | | - - name: 2. Choosing your IDE |
23 | | - items: |
24 | | - - name: Visual Studio for Windows |
25 | | - href: getting_started/2_choosing_your_ide_visual_studio.md |
26 | | - - name: Visual Studio Code |
27 | | - href: getting_started/2_choosing_your_ide_vscode.md |
28 | | - - name: Rider |
29 | | - href: getting_started/2_choosing_your_ide_rider.md |
30 | | - - name: 3. Understanding the Code |
31 | | - href: getting_started/3_understanding_the_code.md |
32 | | - - name: 4. Adding Content |
33 | | - href: getting_started/4_adding_content.md |
34 | | - - name: 5. Adding Basic Code |
35 | | - href: getting_started/5_adding_basic_code.md |
36 | | - - name: Packaging |
37 | | - href: getting_started/packaging_games.md |
38 | | - - name: Preparing for consoles |
39 | | - href: getting_started/preparing_for_consoles.md |
40 | | - - name: Using Development Nuget Packages |
41 | | - href: getting_started/using_development_nuget_packages.md |
42 | | - - name: Tools |
43 | | - items: |
44 | 10 | - name: Introduction |
45 | | - href: getting_started/tools/ |
46 | | - - name: MGCB |
47 | | - href: getting_started/tools/mgcb.md |
48 | | - - name: MGCB Editor |
49 | | - href: getting_started/tools/mgcb_editor.md |
50 | | - - name: MGFXC |
51 | | - href: getting_started/tools/mgfxc.md |
52 | | - - name: Content Pipeline |
53 | | - items: |
54 | | - - name: Introduction |
55 | | - href: getting_started/content_pipeline/index.md |
56 | | - - name: Why use the Content Pipeline |
57 | | - href: getting_started/content_pipeline/why_content_pipeline.md |
58 | | - - name: Using MGCB Editor |
59 | | - href: getting_started/content_pipeline/using_mgcb_editor.md |
60 | | - - name: Custom Effects |
61 | | - href: getting_started/content_pipeline/custom_effects.md |
62 | | - - name: TrueType fonts |
63 | | - href: getting_started/content_pipeline/adding_ttf_fonts.md |
64 | | - - name: Localization |
65 | | - href: getting_started/content_pipeline/localization.md |
| 11 | + href: getting_started/ |
| 12 | + - name: Supported platforms |
| 13 | + href: getting_started/platforms.md |
| 14 | + - name: 1. Setting up your OS for development |
| 15 | + items: |
| 16 | + - name: Windows |
| 17 | + href: getting_started/1_setting_up_your_os_for_development_windows.md |
| 18 | + - name: macOS |
| 19 | + href: getting_started/1_setting_up_your_os_for_development_macos.md |
| 20 | + - name: Ubuntu 20.04 |
| 21 | + href: getting_started/1_setting_up_your_os_for_development_ubuntu.md |
| 22 | + - name: 2. Choosing your IDE |
| 23 | + items: |
| 24 | + - name: Visual Studio for Windows |
| 25 | + href: getting_started/2_choosing_your_ide_visual_studio.md |
| 26 | + - name: Visual Studio Code |
| 27 | + href: getting_started/2_choosing_your_ide_vscode.md |
| 28 | + - name: Rider |
| 29 | + href: getting_started/2_choosing_your_ide_rider.md |
| 30 | + - name: 3. Understanding the Code |
| 31 | + href: getting_started/3_understanding_the_code.md |
| 32 | + - name: 4. Adding Content |
| 33 | + href: getting_started/4_adding_content.md |
| 34 | + - name: 5. Adding Basic Code |
| 35 | + href: getting_started/5_adding_basic_code.md |
| 36 | + - name: Packaging |
| 37 | + href: getting_started/packaging_games.md |
| 38 | + - name: Preparing for consoles |
| 39 | + href: getting_started/preparing_for_consoles.md |
| 40 | + - name: Using Development Nuget Packages |
| 41 | + href: getting_started/using_development_nuget_packages.md |
| 42 | + - name: Tools |
| 43 | + items: |
| 44 | + - name: Introduction |
| 45 | + href: getting_started/tools/ |
| 46 | + - name: MGCB |
| 47 | + href: getting_started/tools/mgcb.md |
| 48 | + - name: MGCB Editor |
| 49 | + href: getting_started/tools/mgcb_editor.md |
| 50 | + - name: MGFXC |
| 51 | + href: getting_started/tools/mgfxc.md |
| 52 | + - name: Content Pipeline |
| 53 | + items: |
| 54 | + - name: Introduction |
| 55 | + href: getting_started/content_pipeline/index.md |
| 56 | + - name: Why use the Content Pipeline |
| 57 | + href: getting_started/content_pipeline/why_content_pipeline.md |
| 58 | + - name: Using MGCB Editor |
| 59 | + href: getting_started/content_pipeline/using_mgcb_editor.md |
| 60 | + - name: Custom Effects |
| 61 | + href: getting_started/content_pipeline/custom_effects.md |
| 62 | + - name: TrueType fonts |
| 63 | + href: getting_started/content_pipeline/adding_ttf_fonts.md |
| 64 | + - name: Localization |
| 65 | + href: getting_started/content_pipeline/localization.md |
66 | 66 | - name: Getting to know MonoGame |
67 | 67 | href: getting_to_know/ |
68 | 68 | items: |
69 | | - - name: What is |
70 | | - href: getting_to_know/whatis/ |
71 | | - items: |
72 | | - - name: Audio |
73 | | - href: getting_to_know/whatis/audio/ |
74 | | - - name: Content Pipeline |
75 | | - href: getting_to_know/whatis/content_pipeline/ |
76 | | - - name: Graphics |
77 | | - href: getting_to_know/whatis/graphics/ |
78 | | - - name: Input |
79 | | - href: getting_to_know/whatis/input/ |
80 | | - - name: The Game Loop |
81 | | - href: getting_to_know/whatis/game_loop/ |
82 | | - - name: Vector / Matrix / Quaternions |
83 | | - href: getting_to_know/whatis/vector_matrix_quat/ |
84 | | - - name: MonoGame Class Library |
85 | | - href: getting_to_know/whatis/monogame_class_library/ |
86 | | - - name: How to |
87 | | - href: getting_to_know/howto/ |
88 | | - items: |
89 | | - - name: Audio |
90 | | - href: getting_to_know/howto/audio/ |
91 | | - - name: Content Pipeline |
92 | | - href: getting_to_know/howto/content_pipeline/ |
93 | | - - name: Graphics |
94 | | - href: getting_to_know/howto/graphics/ |
95 | | - - name: Input |
96 | | - href: getting_to_know/howto/input/ |
| 69 | + - name: What is |
| 70 | + href: getting_to_know/whatis/ |
| 71 | + items: |
| 72 | + - name: Audio |
| 73 | + href: getting_to_know/whatis/audio/ |
| 74 | + - name: Content Pipeline |
| 75 | + href: getting_to_know/whatis/content_pipeline/ |
| 76 | + - name: Graphics |
| 77 | + href: getting_to_know/whatis/graphics/ |
| 78 | + - name: Input |
| 79 | + href: getting_to_know/whatis/input/ |
| 80 | + - name: The Game Loop |
| 81 | + href: getting_to_know/whatis/game_loop/ |
| 82 | + - name: Vector / Matrix / Quaternions |
| 83 | + href: getting_to_know/whatis/vector_matrix_quat/ |
| 84 | + - name: MonoGame Class Library |
| 85 | + href: getting_to_know/whatis/monogame_class_library/ |
| 86 | + - name: How to |
| 87 | + href: getting_to_know/howto/ |
| 88 | + items: |
| 89 | + - name: Audio |
| 90 | + href: getting_to_know/howto/audio/ |
| 91 | + - name: Content Pipeline |
| 92 | + href: getting_to_know/howto/content_pipeline/ |
| 93 | + - name: Graphics |
| 94 | + href: getting_to_know/howto/graphics/ |
| 95 | + - name: Input |
| 96 | + href: getting_to_know/howto/input/ |
97 | 97 | - name: Migration |
98 | 98 | items: |
99 | | - - name: Migrating from XNA |
100 | | - href: migration/migrate_xna.md |
101 | | - - name: Migrating from 3.7 |
102 | | - href: migration/migrate_37.md |
103 | | - - name: Migrating from 3.8.0 |
104 | | - href: migration/migrate_38.md |
105 | | - - name: Updating Versions |
106 | | - href: migration/updating_versions.md |
| 99 | + - name: Migrating from XNA |
| 100 | + href: migration/migrate_xna.md |
| 101 | + - name: Migrating from 3.7 |
| 102 | + href: migration/migrate_37.md |
| 103 | + - name: Migrating from 3.8.0 |
| 104 | + href: migration/migrate_38.md |
| 105 | + - name: Updating Versions |
| 106 | + href: migration/updating_versions.md |
107 | 107 | - name: Samples and Demos |
108 | 108 | href: samples.md |
109 | 109 | - name: Tutorials |
|
125 | 125 | - name: "06: Optimizing Texture Rendering" |
126 | 126 | href: tutorials/building_2d_games/06_optimizing_texture_rendering/ |
127 | 127 | - name: "07: The Sprite Class" |
128 | | - href: tutorials/building_2d_games/07_the_sprite_class/ |
| 128 | + href: tutorials/building_2d_games/07_the_sprite_class/ |
129 | 129 | - name: "08: The AnimatedSprite Class" |
130 | | - href: tutorials/building_2d_games/08_the_animatedsprite_class/ |
| 130 | + href: tutorials/building_2d_games/08_the_animatedsprite_class/ |
131 | 131 | - name: "09: Handling Input" |
132 | | - href: tutorials/building_2d_games/09_handling_input/ |
| 132 | + href: tutorials/building_2d_games/09_handling_input/ |
133 | 133 | - name: "10: Input Management" |
134 | | - href: tutorials/building_2d_games/10_input_management/ |
| 134 | + href: tutorials/building_2d_games/10_input_management/ |
| 135 | + - name: "11: Collision Detection" |
| 136 | + href: tutorials/building_2d_games/11_collision_detection/ |
135 | 137 | - name: Console Access |
136 | 138 | href: console_access.md |
137 | 139 | - name: Help and Support |
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