diff --git a/articles/tutorials/building_2d_games/07_optimizing_texture_rendering/snippets/textureatlas.cs b/articles/tutorials/building_2d_games/07_optimizing_texture_rendering/snippets/textureatlas.cs
index 61d1c6e3..57483041 100644
--- a/articles/tutorials/building_2d_games/07_optimizing_texture_rendering/snippets/textureatlas.cs
+++ b/articles/tutorials/building_2d_games/07_optimizing_texture_rendering/snippets/textureatlas.cs
@@ -88,7 +88,7 @@ public void Clear()
}
///
- /// Creates a new texture atlas based a texture atlas xml configuration file.
+ /// Creates a new texture atlas based on a texture atlas xml configuration file.
///
/// The content manager used to load the texture for the atlas.
/// The path to the xml file, relative to the content root directory.
diff --git a/articles/tutorials/building_2d_games/13_working_with_tilemaps/snippets/tilemap.cs b/articles/tutorials/building_2d_games/13_working_with_tilemaps/snippets/tilemap.cs
index f4fe5d0e..770c8be2 100644
--- a/articles/tutorials/building_2d_games/13_working_with_tilemaps/snippets/tilemap.cs
+++ b/articles/tutorials/building_2d_games/13_working_with_tilemaps/snippets/tilemap.cs
@@ -126,8 +126,8 @@ public void Draw(SpriteBatch spriteBatch)
{
for (int i = 0; i < Count; i++)
{
- int tileSetIndex = _tiles[i];
- TextureRegion tile = _tileset.GetTile(tileSetIndex);
+ int tilesetIndex = _tiles[i];
+ TextureRegion tile = _tileset.GetTile(tilesetIndex);
int x = i % Columns;
int y = i / Columns;
diff --git a/articles/tutorials/building_2d_games/15_audio_controller/snippets/audiocontroller.cs b/articles/tutorials/building_2d_games/15_audio_controller/snippets/audiocontroller.cs
index 3c646d08..871f8c99 100644
--- a/articles/tutorials/building_2d_games/15_audio_controller/snippets/audiocontroller.cs
+++ b/articles/tutorials/building_2d_games/15_audio_controller/snippets/audiocontroller.cs
@@ -88,7 +88,7 @@ public float SoundEffectVolume
///
/// Gets a value that indicates if this audio controller has been disposed.
///
- public bool IsDisposed {get; private set; }
+ public bool IsDisposed { get; private set; }
#endregion
#region ctors
@@ -168,7 +168,7 @@ protected void Dispose(bool disposing)
/// The sound effect instance created by this method.
public SoundEffectInstance PlaySoundEffect(SoundEffect soundEffect)
{
- return PlaySoundEffect(soundEffect, 1.0f, 1.0f, 0.0f, false);
+ return PlaySoundEffect(soundEffect, 1.0f, 0.0f, 0.0f, false);
}
///