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recording.lua
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258 lines (223 loc) · 10.5 KB
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-- records waypoints for course
function courseplay:record(vehicle)
local cx, cy, cz = getWorldTranslation(vehicle.rootNode);
local newAngle = courseplay:currentVehAngle(vehicle);
if vehicle.recordnumber < 2 then
vehicle.rotatedTime = 0
elseif not vehicle.cp.isRecordingTurnManeuver then
local prevPoint = vehicle.Waypoints[vehicle.recordnumber - 1];
local prevCx, prevCz, prevAngle = prevPoint.cx, prevPoint.cz, prevPoint.angle;
local dist = courseplay:distance(cx, cz, prevCx, prevCz);
if vehicle.recordnumber <= 3 then
vehicle.cp.recordingTimer = dist > 10 and 101 or 1;
else
local angleDiff = math.abs(newAngle - prevAngle);
if vehicle.cp.drivingDirReverse == true then
if dist > 2 and (angleDiff > 1.5 or dist > 10) then
vehicle.cp.recordingTimer = 101;
end;
else
if dist > 5 and (angleDiff > 5 or dist > 10) then
vehicle.cp.recordingTimer = 101;
end;
end;
end;
end;
if vehicle.cp.recordingTimer > 100 then
courseplay:setNewWaypointFromRecording(vehicle, cx, cz, newAngle, false, vehicle.cp.drivingDirReverse, vehicle.recordnumber == 1, vehicle.lastSpeedReal);
local signType = vehicle.recordnumber == 1 and "start" or nil;
courseplay:addSign(vehicle, cx, cz, newAngle, signType);
vehicle.cp.recordingTimer = 1;
vehicle.recordnumber = vehicle.recordnumber + 1;
end;
end;
function courseplay:set_next_target(vehicle, x, z)
local next_x, next_y, next_z = localToWorld(vehicle.rootNode, x, 0, z)
local next_wp = { x = next_x, y = next_y, z = next_z }
table.insert(vehicle.next_targets, next_wp)
end
function courseplay:set_waitpoint(vehicle)
local cx, cy, cz = getWorldTranslation(vehicle.rootNode);
local newAngle = courseplay:currentVehAngle(vehicle);
courseplay:setNewWaypointFromRecording(vehicle, cx, cz, newAngle, true, vehicle.cp.drivingDirReverse, false, 0);
vehicle.cp.recordingTimer = 1
vehicle.recordnumber = vehicle.recordnumber + 1;
vehicle.cp.numWaitPoints = vehicle.cp.numWaitPoints + 1;
courseplay:addSign(vehicle, cx, cz, newAngle, "wait");
end
function courseplay:set_crossing(vehicle, stop)
local cx, cy, cz = getWorldTranslation(vehicle.rootNode);
local newAngle = courseplay:currentVehAngle(vehicle);
courseplay:setNewWaypointFromRecording(vehicle, cx, cz, newAngle, false, vehicle.cp.drivingDirReverse, true, vehicle.lastSpeedReal);
vehicle.cp.recordingTimer = 1
vehicle.recordnumber = vehicle.recordnumber + 1
vehicle.cp.numCrossingPoints = vehicle.cp.numCrossingPoints + 1
if stop ~= nil then
courseplay:addSign(vehicle, cx, cz, newAngle, "stop");
else
courseplay:addSign(vehicle, cx, cz, newAngle, "cross");
courseplay:addSign(vehicle, cx, cz, newAngle, "normal");
end
end
function courseplay:setNewWaypointFromRecording(vehicle, cx, cz, angle, wait, rev, crossing, speed, turn, turnStart, turnEnd)
turnStart = turnStart or false;
turnEnd = turnEnd or false;
vehicle.Waypoints[vehicle.recordnumber] = { cx = cx, cz = cz, angle = angle, wait = wait, rev = rev, crossing = crossing, speed = speed, turn = turn, turnStart = turnStart, turnEnd = turnEnd };
courseplay:debug(string.format('%s: recording: set new waypoint (#%d): cx,cz=%.1f,%.1f, angle=%.1f, wait=%s, rev=%s, crossing=%s, speed=%.5f, turn=%s, turnStart=%s, turnEnd=%s', nameNum(vehicle), vehicle.recordnumber, cx, cz, angle, tostring(wait), tostring(rev), tostring(crossing), speed, tostring(turn), tostring(turnStart), tostring(turnEnd)), 16);
end;
-- starts course recording -- just setting variables
function courseplay:start_record(vehicle)
-- courseplay:reset_course(vehicle)
vehicle.cp.isRecording = true;
vehicle.cp.recordingIsPaused = false;
vehicle.drive = false
vehicle.cp.loadedCourses = {}
vehicle.recordnumber = 1;
vehicle.cp.HUDrecordnumber = 1;
vehicle.cp.numWaitPoints = 0;
vehicle.cp.numCrossingPoints = 0;
vehicle.cp.recordingTimer = 101;
vehicle.cp.drivingDirReverse = false;
courseplay.utils:hasVarChanged(vehicle, 'HUDrecordnumber');
courseplay:updateWaypointSigns(vehicle, "current");
courseplay:validateCanSwitchMode(vehicle);
courseplay:buttonsActiveEnabled(vehicle, 'recording');
end
-- stops course recording -- just setting variables
function courseplay:stop_record(vehicle)
courseplay:set_crossing(vehicle, true);
vehicle.cp.isRecording = false;
vehicle.cp.recordingIsPaused = false;
vehicle.drive = false;
vehicle.cp.distanceCheck = false;
vehicle.cp.canDrive = true;
vehicle.maxnumber = vehicle.recordnumber - 1;
vehicle.recordnumber = 1;
vehicle.cp.numCourses = 1;
courseplay:validateCourseGenerationData(vehicle);
courseplay:validateCanSwitchMode(vehicle);
courseplay:updateWaypointSigns(vehicle);
courseplay:buttonsActiveEnabled(vehicle, 'recording');
end
function courseplay:setRecordingPause(vehicle)
if vehicle.recordnumber > 3 then
vehicle.cp.isRecording = not vehicle.cp.isRecording;
vehicle.cp.recordingIsPaused = not vehicle.cp.recordingIsPaused;
vehicle.cp.distanceCheck = vehicle.cp.recordingIsPaused;
local oldSignIndex = #vehicle.cp.signs.current;
local oldSignType = vehicle.cp.signs.current[oldSignIndex].type;
local newSignType = vehicle.cp.recordingIsPaused and 'stop' or 'normal'; --change last sign to "stop"/"normal"
courseplay.utils.signs.changeSignType(vehicle, oldSignIndex, oldSignType, newSignType);
courseplay:validateCanSwitchMode(vehicle);
courseplay:buttonsActiveEnabled(vehicle, 'recording');
end;
end;
function courseplay:setRecordingTurnManeuver(vehicle)
vehicle.cp.isRecordingTurnManeuver = not vehicle.cp.isRecordingTurnManeuver;
courseplay:debug(string.format('%s: set "isRecordingTurnManeuver" to %s', nameNum(vehicle), tostring(vehicle.cp.isRecordingTurnManeuver)), 16);
local cx, cy, cz = getWorldTranslation(vehicle.rootNode);
local newAngle = courseplay:currentVehAngle(vehicle);
if vehicle.cp.isRecordingTurnManeuver then
courseplay:setNewWaypointFromRecording(vehicle, cx, cz, newAngle, false, false, false, vehicle.lastSpeedReal, "noDirection", true, false);
else
local preTurnStartPoint = vehicle.Waypoints[vehicle.recordnumber - 2];
local turnStartPoint = vehicle.Waypoints[vehicle.recordnumber - 1];
local vx1,vz1 = turnStartPoint.cx - preTurnStartPoint.cx, turnStartPoint.cz - preTurnStartPoint.cz;
local vx2,vz2 = cx - turnStartPoint.cx, cz - turnStartPoint.cz;
local vx3,vz3 = cx - preTurnStartPoint.cx, cz - preTurnStartPoint.cz;
local vl1,vl2,vl3 = Utils.vector2Length(vx1,vz1), Utils.vector2Length(vx2,vz2), Utils.vector2Length(vx3,vz3);
local dir1X, dir1Z = vx1/vl1, vz1/vl1;
local dir2X, dir2Z = vx2/vl2, vz2/vl2;
--local relativeDirX = (dir1Z * dir2X) - (dir1X * dir2Z); --usually: z: upwards positive, downwards negative
local relativeDirX = (dir1X * dir2Z) - (dir1Z * dir2X); --GIANTS: z: downwards positive, upwards negative --> inverse calcuation
local turnDirStr = 'noDirection';
if relativeDirX > 0 then
turnDirStr = 'right';
elseif relativeDirX < 0 then
turnDirStr = 'left';
end;
local minUpVerticalHypotenuse = Utils.vector2Length(vl1, vl2);
local turnVerticalDirStr = 'level';
if vl3 > minUpVerticalHypotenuse then
turnVerticalDirStr = 'up';
else
turnVerticalDirStr = 'down';
end;
vehicle.Waypoints[vehicle.recordnumber - 1].turn = turnDirStr; --set turnStart point's turn direction
if courseplay.debugChannels[16] then
local printStr = '';
printStr = printStr .. string.format('\tvx1,vz1=%.2f,%.2f\n', vx1,vz1);
printStr = printStr .. string.format('\tvx2,vz2=%.2f,%.2f\n', vx2,vz2);
printStr = printStr .. string.format('\tvl1,vl2=%.2f,%.2f\n', vl1,vl2);
printStr = printStr .. string.format('\tdir1X,dir1Z=%.3f,%.3f\n', dir1X,dir1Z);
printStr = printStr .. string.format('\tdir2X,dir2Z=%.3f,%.3f\n', dir2X,dir2Z);
printStr = printStr .. string.format('\trelativeDirX=%.3f -> turnDirStr=%q, turnVerticalDirStr=%q', relativeDirX, turnDirStr, turnVerticalDirStr);
print(printStr);
end;
courseplay:setNewWaypointFromRecording(vehicle, cx, cz, newAngle, false, false, false, vehicle.lastSpeedReal, nil, false, true);
end;
vehicle.cp.recordingTimer = 1
vehicle.recordnumber = vehicle.recordnumber + 1
courseplay:addSign(vehicle, cx, cz, newAngle, 'normal');
courseplay:buttonsActiveEnabled(vehicle, 'recording');
end;
-- set Waypoint before change direction
function courseplay:change_DriveDirection(vehicle)
local cx, cy, cz = getWorldTranslation(vehicle.rootNode);
local newAngle = courseplay:currentVehAngle(vehicle);
courseplay:setNewWaypointFromRecording(vehicle, cx, cz, newAngle, false, vehicle.cp.drivingDirReverse, false, 0);
vehicle.cp.drivingDirReverse = not vehicle.cp.drivingDirReverse
vehicle.cp.recordingTimer = 1
vehicle.recordnumber = vehicle.recordnumber + 1
courseplay:addSign(vehicle, cx, cz, newAngle);
courseplay:buttonsActiveEnabled(vehicle, 'recording');
end
-- delete last waypoint
function courseplay:delete_waypoint(vehicle)
if vehicle.recordnumber > 3 then
vehicle.recordnumber = vehicle.recordnumber - 1;
vehicle.cp.recordingTimer = 1;
--delete last sign
local lastSignIndex = #vehicle.cp.signs.current;
courseplay.utils.signs.moveToBuffer(vehicle, lastSignIndex, vehicle.cp.signs.current[lastSignIndex])
--change new last sign to "stop"
local oldSignIndex = lastSignIndex - 1;
local oldSignType = vehicle.cp.signs.current[oldSignIndex].type;
courseplay.utils.signs.changeSignType(vehicle, oldSignIndex, oldSignType, "stop");
vehicle.Waypoints[vehicle.recordnumber] = nil
end;
courseplay:buttonsActiveEnabled(vehicle, 'recording');
end;
-- resets current course -- just setting variables
function courseplay:reset_course(vehicle)
courseplay:reset_merged(vehicle)
vehicle.recordnumber = 1
vehicle.target_x, vehicle.target_y, vehicle.target_z = nil, nil, nil
if vehicle.cp.activeCombine ~= nil then
courseplay:unregister_at_combine(vehicle, vehicle.cp.activeCombine)
end
vehicle.next_targets = {}
vehicle.cp.loadedCourses = {}
vehicle.cp.currentCourseName = nil
--vehicle.cp.mode = 1
vehicle.cp.modeState = 1
vehicle.cp.recordingTimer = 1
vehicle.Waypoints = {}
vehicle.cp.canDrive = false
vehicle.cp.abortWork = nil
vehicle.cp.lastMergedWP = 1;
vehicle.cp.numCourses = 0;
vehicle.cp.numWaypoints = 0;
vehicle.cp.numWaitPoints = 0;
vehicle.cp.waitPoints = {};
vehicle.cp.hasGeneratedCourse = false;
courseplay:validateCourseGenerationData(vehicle);
courseplay:validateCanSwitchMode(vehicle);
courseplay:updateWaypointSigns(vehicle, "current");
end
function courseplay:currentVehAngle(vehicle)
local x, y, z = localDirectionToWorld(vehicle.rootNode, 0, 0, 1);
local length = Utils.vector2Length(x, z);
local dX, dZ = x/length, z/length;
return math.deg(math.atan2(dX, dZ))
end;