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Assets.py
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347 lines (248 loc) · 9.85 KB
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import pygame, numpy
from pygame.gfxdraw import *
from pygame.locals import *
from tkinter import *
from PIL import Image
from PIL import ImageTk
import OpenGL
from OpenGL.GL import *
from OpenGL.GLU import *
#=========================================================================================================================
#
# IMAGES
#
#=========================================================================================================================
#global TOOL_ICON
#TOOL_ICON = pygame.image.load('assets/icon.png')
'''
MARIO_IMAGE = pygame.transform.smoothscale(pygame.image.load('assets/mario.png') , (width//64, height//64))
LUIGI_IMAGE = pygame.transform.smoothscale(pygame.image.load('assets/luigi.png') , (width//64, height//64))
BOWSER_IMAGE = pygame.transform.smoothscale(pygame.image.load('assets/bowser.png'), (width//64, height//64))
PEACH_IMAGE = pygame.transform.smoothscale(pygame.image.load('assets/peach.png') , (width//64, height//64))
DK_JR_IMAGE = pygame.transform.smoothscale(pygame.image.load('assets/dk_jr.png') , (width//64, height//64))
KOOPA_IMAGE = pygame.transform.smoothscale(pygame.image.load('assets/koopa.png') , (width//64, height//64))
TOAD_IMAGE = pygame.transform.smoothscale(pygame.image.load('assets/toad.png') , (width//64, height//64))
YOSHI_IMAGE = pygame.transform.smoothscale(pygame.image.load('assets/yoshi.png') , (width//64, height//64))
ARROW_IMAGE = pygame.transform.smoothscale(pygame.image.load('assets/arrow.png') , (width//64, height//64))
'''
global MARIO_IMAGE
global LUIGI_IMAGE
global BOWSER_IMAGE
global PEACH_IMAGE
global DK_JR_IMAGE
global KOOPA_IMAGE
global TOAD_IMAGE
global YOSHI_IMAGE
global ARROW_IMAGE
global OBJECT_IMAGES
global OBJECT_TEXTURES
global MARIO_TK
global LUIGI_TK
global BOWSER_TK
global PEACH_TK
global DK_JR_TK
global KOOPA_TK
global TOAD_TK
global YOSHI_TK
global ARROW_TK
global EMPTY_TK
global GL_CNV_ID
OBJECT_IMAGES = {}
MARIO_IMAGE = None
LUIGI_IMAGE = None
BOWSER_IMAGE = None
PEACH_IMAGE = None
DK_JR_IMAGE = None
KOOPA_IMAGE = None
TOAD_IMAGE = None
YOSHI_IMAGE = None
ARROW_IMAGE = None
global CHARACTERS_TK
def create_tk_images():
global MARIO_TK
global LUIGI_TK
global BOWSER_TK
global PEACH_TK
global DK_JR_TK
global KOOPA_TK
global TOAD_TK
global YOSHI_TK
global ARROW_TK
global EMPTY_TK
global CHARACTERS_TK
button_width = 50
button_height = 50
MARIO_TK = ImageTk.PhotoImage(Image.open('assets/mario.png').resize((button_width, button_height), Image.ANTIALIAS))
LUIGI_TK = ImageTk.PhotoImage(Image.open('assets/luigi.png').resize((button_width, button_height), Image.ANTIALIAS))
BOWSER_TK = ImageTk.PhotoImage(Image.open('assets/bowser.png').resize((button_width, button_height), Image.ANTIALIAS))
PEACH_TK = ImageTk.PhotoImage(Image.open('assets/peach.png').resize((button_width, button_height), Image.ANTIALIAS))
DK_JR_TK = ImageTk.PhotoImage(Image.open('assets/dk_jr.png').resize((button_width, button_height), Image.ANTIALIAS))
KOOPA_TK = ImageTk.PhotoImage(Image.open('assets/koopa.png').resize((button_width, button_height), Image.ANTIALIAS))
TOAD_TK = ImageTk.PhotoImage(Image.open('assets/toad.png').resize((button_width, button_height), Image.ANTIALIAS))
YOSHI_TK = ImageTk.PhotoImage(Image.open('assets/yoshi.png').resize((button_width, button_height), Image.ANTIALIAS))
ARROW_TK = ImageTk.PhotoImage(Image.open('assets/arrow.png').resize((button_width, button_height), Image.ANTIALIAS))
EMPTY_TK = ImageTk.PhotoImage(Image.open('assets/empty.png').resize((button_width, button_height), Image.ANTIALIAS))
CHARACTERS_TK = {
"mario": MARIO_TK,
"luigi": LUIGI_TK,
"bowser": BOWSER_TK,
"peach": PEACH_TK,
"dk": DK_JR_TK,
"koopa": KOOPA_TK,
"toad": TOAD_TK,
"yoshi": YOSHI_TK,
"arrow": ARROW_TK,
"empty": EMPTY_TK
}
MARIO_TK = None
LUIGI_TK = None
BOWSER_TK = None
PEACH_TK = None
DK_JR_TK = None
KOOPA_TK = None
TOAD_TK = None
YOSHI_TK = None
EMPTY_TK = None
ICON_TK = None
CHARACTERS_TK = {
"mario": MARIO_TK,
"luigi": LUIGI_TK,
"bowser": BOWSER_TK,
"peach": PEACH_TK,
"dk": DK_JR_TK,
"koopa": KOOPA_TK,
"toad": TOAD_TK,
"yoshi": YOSHI_TK,
"arrow": EMPTY_TK,
"empty": EMPTY_TK
}
def create_pygame_images():
global MARIO_IMAGE
global LUIGI_IMAGE
global BOWSER_IMAGE
global PEACH_IMAGE
global DK_JR_IMAGE
global KOOPA_IMAGE
global TOAD_IMAGE
global YOSHI_IMAGE
global ARROW_IMAGE
MARIO_IMAGE = pygame.image.load('assets/mario.png').convert_alpha()
LUIGI_IMAGE = pygame.image.load('assets/luigi.png').convert_alpha()
BOWSER_IMAGE = pygame.image.load('assets/bowser.png').convert_alpha()
PEACH_IMAGE = pygame.image.load('assets/peach.png').convert_alpha()
DK_JR_IMAGE = pygame.image.load('assets/dk_jr.png').convert_alpha()
KOOPA_IMAGE = pygame.image.load('assets/koopa.png').convert_alpha()
TOAD_IMAGE = pygame.image.load('assets/toad.png').convert_alpha()
YOSHI_IMAGE = pygame.image.load('assets/yoshi.png').convert_alpha()
ARROW_IMAGE = pygame.image.load('assets/arrow.png').convert_alpha()
# --------------
G_SHELL_IMAGE = pygame.image.load('assets/g_shell.png').convert_alpha()
R_SHELL_IMAGE = pygame.image.load('assets/r_shell.png').convert_alpha()
BANANA_IMAGE = pygame.image.load('assets/banana.png').convert_alpha()
FIREBALL_IMAGE = pygame.image.load('assets/fireball.png').convert_alpha()
P_MUSH_IMAGE = pygame.image.load('assets/p_mush.png').convert_alpha()
EGG_IMAGE = pygame.image.load('assets/egg.png').convert_alpha()
KILLER_IMAGE = pygame.image.load('assets/killer.png').convert_alpha()
PIPE_G_IMAGE = pygame.image.load('assets/pipe_g.png').convert_alpha()
PIPE_O_IMAGE = pygame.image.load('assets/pipe_o.png').convert_alpha()
THWOMP_IMAGE = pygame.image.load('assets/thwomp.png').convert_alpha()
THWOMP_2_A_IMAGE = pygame.image.load('assets/thwomp_2_A.png').convert_alpha()
THWOMP_2_B_IMAGE = pygame.image.load('assets/thwomp_2_B.png').convert_alpha()
CHEEP_IMAGE = pygame.image.load('assets/cheep.png').convert_alpha()
MOLE_IMAGE = pygame.image.load('assets/mole.png').convert_alpha()
POLE_IMAGE = pygame.image.load('assets/pole.png').convert_alpha()
PLANT_A_IMAGE = pygame.image.load('assets/plant_A.png').convert_alpha()
PLANT_B_IMAGE = pygame.image.load('assets/plant_B.png').convert_alpha()
BALLOON_B_IMAGE = pygame.image.load('assets/balloon_b.png').convert_alpha()
BALLOON_R_IMAGE = pygame.image.load('assets/balloon_r.png').convert_alpha()
global OBJECT_IMAGES
OBJECT_IMAGES = {
"mario": MARIO_IMAGE,
"luigi": LUIGI_IMAGE,
"bowser": BOWSER_IMAGE,
"peach": PEACH_IMAGE,
"dk": DK_JR_IMAGE,
"koopa": KOOPA_IMAGE,
"toad": TOAD_IMAGE,
"yoshi": YOSHI_IMAGE,
"arrow": ARROW_IMAGE,
"g_shell": G_SHELL_IMAGE,
"r_shell": R_SHELL_IMAGE,
"banana": BANANA_IMAGE,
"fireball": FIREBALL_IMAGE,
"p_mush": P_MUSH_IMAGE,
"egg": EGG_IMAGE,
"killer": KILLER_IMAGE,
"pipe_g": PIPE_G_IMAGE,
"pipe_o": PIPE_O_IMAGE,
"thwomp": THWOMP_IMAGE,
"thwomp_2_a": THWOMP_2_A_IMAGE,
"thwomp_2_b": THWOMP_2_B_IMAGE,
"cheep": CHEEP_IMAGE,
"mole": MOLE_IMAGE,
"pole": POLE_IMAGE,
"plant_a": PLANT_A_IMAGE,
"plant_b": PLANT_B_IMAGE,
"balloon_b": BALLOON_B_IMAGE,
"balloon_r": BALLOON_R_IMAGE
}
def create_GL_textures():
global OBJECT_TEXTURES
global GL_CNV_ID
GL_CNV_ID = glGenTextures(1)
OBJECT_TEXTURES = {}
for img in OBJECT_IMAGES:
OBJECT_TEXTURES[img] = surfToNewGLTex(GET_IMAGE(img))
def surfToNewGLTex(surf):
new_tex = glGenTextures(1)
return surfToGLTex(surf, ID=new_tex)
def surfToGLTex(surf, ID=None):
global GL_CNV_ID
rgb_S = pygame.image.tostring(surf, 'RGBA')
if ID == None: glBindTexture(GL_TEXTURE_2D, GL_CNV_ID)
else: glBindTexture(GL_TEXTURE_2D, ID)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP)
s_rect = surf.get_rect()
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, s_rect.width, s_rect.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgb_S)
glGenerateMipmap(GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D, 0)
if ID == None: return GL_CNV_ID
else: return ID
def buffToGLTex(buff, size, ID=None, ALPHA=True):
global GL_CNV_ID
if ID == None: ID = GL_CNV_ID
glBindTexture(GL_TEXTURE_2D, ID)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP)
if ALPHA: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size[0], size[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, buff)
else: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size[0], size[1], 0, GL_RGB, GL_UNSIGNED_BYTE, buff)
glGenerateMipmap(GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D, 0)
return ID
def IndentityMat44(): return numpy.matrix(numpy.identity(4), copy=False, dtype='float32')
def GET_IMAGE(obj_name):
global OBJECT_IMAGES
if obj_name.lower() in OBJECT_IMAGES:
img = OBJECT_IMAGES[obj_name.lower()].copy()
else:
img = ARROW_IMAGE.copy()
return img
def GET_TEXTURE(obj_name):
global OBJECT_TEXTURES
if obj_name.lower() in OBJECT_TEXTURES:
img = OBJECT_TEXTURES[obj_name.lower()]
else:
img = OBJECT_TEXTURES['arrow']
return img
def rot_image(image, angle):
orig_rect = image.get_rect()
rot_image = pygame.transform.rotate(image, angle)
rot_rect = orig_rect.copy()
rot_rect.center = rot_image.get_rect().center
rot_image = rot_image.subsurface(rot_rect).copy()
return rot_image