diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c b/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c index 6e703bfcc0..ee64a7e33f 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c @@ -819,7 +819,7 @@ void FileSelect_DrawNameEntry(GameState* thisx) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255); FileSelect_DrawQuestImageRGBA32(this->state.gfxCtx, 150, 130, (u8*)sQuestTextures[this->questMode[CURRENT_SLOT(this->buttonIndex)]][1], 160, 160); gDPLoadTextureBlock(POLY_OPA_DISP++, sQuestTextures[this->questMode[CURRENT_SLOT(this->buttonIndex)]][0], G_IM_FMT_IA, G_IM_SIZ_8b, 128, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(POLY_OPA_DISP++, X_HIRES_MULTIPLY(x + WS_SHIFT_HALF) << 2, HIRES_MULTIPLY(y << 2), X_HIRES_MULTIPLY(x + WS_SHIFT_HALF + 128) << 2, HIRES_MULTIPLY((y + 16) << 2), G_TX_RENDERTILE, 0, 0, X_HIRES_DIVIDE(1024), X_HIRES_DIVIDE(1024)); + gSPTextureRectangle(POLY_OPA_DISP++, X_HIRES_MULTIPLY(x + WS_SHIFT_HALF) << 2, HIRES_MULTIPLY(y << 2), X_HIRES_MULTIPLY(x + WS_SHIFT_HALF + 128) << 2, HIRES_MULTIPLY((y + 16) << 2), G_TX_RENDERTILE, 0, 0, X_HIRES_DIVIDE(1024), HIRES_DIVIDE(1024)); x = 48; y = 115;