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Ship condition scripting #5

@JensAyton

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@JensAyton

Oolite 1.x supports legacy conditions for ships in two contexts: conditions in shipdata.plist are tested when adding an NPC ship, and conditions in shipyard.plist are tested when adding a ship for sale. A JavaScript replacement is needed.

The options are essentially the same as for equipment scripts in issue #2, and unless there is a pressing need to do otherwise the same solution should be used for both cases.

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