Skip to content

Remove SwiftGodotKit dependency by implementing parser directly #2

@PadraigK

Description

@PadraigK

Binary size, build time and execution time could be improved a lot, if it wasn't depending on Godot's parser.

A fun thing to do would be to write something that could pull out the relevant parts of TSCN files, and then we could drop the SwiftGodotKit dependency.

TSCN file format
CPP File where Parser is implemented

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions