diff --git a/src/Classes/ImportTab.lua b/src/Classes/ImportTab.lua index ef26f786b..56e1be43e 100644 --- a/src/Classes/ImportTab.lua +++ b/src/Classes/ImportTab.lua @@ -95,7 +95,7 @@ local ImportTabClass = newClass("ImportTab", "ControlHost", "Control", function( self.controls.charSelect.enabled = function() return self.charImportMode == "SELECTCHAR" end - self.controls.charImportHeader = new("LabelControl", {"TOPLEFT",self.controls.charSelect,"BOTTOMLEFT"}, {0, 16, 200, 16}, "Import:") + self.controls.charImportHeader = new("LabelControl", {"TOPLEFT",self.controls.charSelect,"BOTTOMLEFT"}, {0, 16, 200, 16}, "^7Import:") self.controls.charImportTree = new("ButtonControl", {"LEFT",self.controls.charImportHeader, "RIGHT"}, {8, 0, 170, 20}, "Passive Tree and Jewels", function() if self.build.spec:CountAllocNodes() > 0 then main:OpenConfirmPopup("Character Import", "Importing the passive tree will overwrite your current tree.", "Import", function() diff --git a/src/Classes/ItemsTab.lua b/src/Classes/ItemsTab.lua index f5a39764b..944646fe5 100644 --- a/src/Classes/ItemsTab.lua +++ b/src/Classes/ItemsTab.lua @@ -2067,14 +2067,14 @@ function ItemsTabClass:CraftItem() item:BuildAndParseRaw() return item end - controls.rarityLabel = new("LabelControl", {"TOPRIGHT",nil,"TOPLEFT"}, {50, 20, 0, 16}, "Rarity:") + controls.rarityLabel = new("LabelControl", {"TOPRIGHT",nil,"TOPLEFT"}, {50, 20, 0, 16}, "^7Rarity:") controls.rarity = new("DropDownControl", nil, {-80, 20, 100, 18}, rarityDropList) controls.rarity.selIndex = self.lastCraftRaritySel or 3 controls.title = new("EditControl", nil, {70, 20, 190, 18}, "", "Name") controls.title.shown = function() return controls.rarity.selIndex >= 3 end - controls.typeLabel = new("LabelControl", {"TOPRIGHT",nil,"TOPLEFT"}, {50, 45, 0, 16}, "Type:") + controls.typeLabel = new("LabelControl", {"TOPRIGHT",nil,"TOPLEFT"}, {50, 45, 0, 16}, "^7Type:") controls.type = new("DropDownControl", {"TOPLEFT",nil,"TOPLEFT"}, {55, 45, 295, 18}, self.build.data.itemBaseTypeList, function(index, value) controls.base.list = self.build.data.itemBaseLists[self.build.data.itemBaseTypeList[index]] controls.base.selIndex = 1