Skip to content

Exponential Economy exploit. #10

@SteelBlueZK

Description

@SteelBlueZK

patch link:
https://zero-k.info/Forum/Thread/36378

This patch made live reclaim of units more profitable(50% -> 80%). Now, due to the cost reducing benefits of duping cards, it is hella profitable to spawn and reclaim units.(Note: unit cost to spawn with 4 cards will decrease cost to about 55% the price tag, netting 25% of the unit's metal value in reclaim per spawned unit)

Do change reclaim of live units to yield 50% as per pre-patch. I feel this allows a sort of "mulliganing' metal when you have cheep units can be (very situationally) tactically advantagous, and not exploitable for an economic boon.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions