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Description
Description:
objects in TerrainTypes are handled differently than other object types and have very few ini tags applicable to them. enabling them to, for example, read Palette= and Image=(xxx.shp) in art.ini would effectively make the arcane method of rendering every terrain object in all six theaters obsolete. Additionally, in rules.ini, the tag "IsAnimated=" and its corresponding "AnimationRate=" and "AnimationProbability=" are hardcoded to the tag "SpawnsTiberium=yes"! de-hardcoding that would allow for animated trees.
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