Skip to content

[New Feature] Harvester=yes units auto-requesting Carryall pickup #299

@TAK02

Description

@TAK02

Description:

In Dune 2, Dune 2000 and Emperor: Battle for Dune Harvester units automatically request pickup from Carryall units.
Would love to see this some day.

Possible Implementation:

A system that makes Harvester=yes units request a Carryall=yes unit when going anywhere, that carryall automatically picks up the Harvester and carries over the unit's move order into its own so the Harvester is set down at that cell.

Of course, it'll have to be like the Subterranean Locomotor in a sense: only call for Carryall if the target cell will need a path longer than ~10 cells or something, don't know the exact number. I think it was actually 11 cells for the Subterranean Locomotor before the unit would dig/consider digging instead of driving?

Here's what I'm not sure about what happens in the Dune games: when a carryall is ordered to pick up a unit, does the unit stop or does the unit keep going until it gets picked up?
Don't know how the "advanced"/player-controlled Carryalls do it in EBfD, but I do know how the non-player controlled Harvester Carryalls can pick up moving harvesters in EBfD.
No idea how things are handled in Dune 2000 or Dune 2.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions