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TEC-1: (EPIC) Dispatch a teammate to a specified location #13

@Physlex

Description

@Physlex

Description:
The core gameplay loop of Nihility relies on spawning teammates, sending them places, and activating triggers once at the designated location. Hence, this epic seeks to satisfy that need.

User Stories:

  • TUC-1.1: Spawn a Teammate
  • TUC-1.2: Move a Teammate
  • TUC-1.3: Despawn a Teammate
  • TUC-1.4: Swap-out a Teammate
  • TUC-1.5: Path-Vis Toggle

Acceptance Criteria:

  • Teammates are spawned properly, meaning they are spawned above ground with non-obstructive collision.
  • Teammates are not anchored when spawned.
  • Teammates move smoothly to their location, without jitter.
  • Path Visualization is clear to read and makes sense to development teams.
  • No crashing occurs as a result of these implementations.
  • No significant performance hits are measured for these implementations.

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