Wet Stuff currently does not support the High Definition Render Pipeline. There are a few issues that need to be resolved:
- An alternate gbuffer shader needs to be written, to account for the different gbuffer layout of the HDRP. The new layout is still compatible with how Wet Stuff works, and we can even continue to avoid most buffer copies with careful blend states.
- Rendering code will need to be updated to account for different gbuffer source textures.
- Wet Stuff needs to be hooked into the HDRP.
The final issue is the only major blocker here. Currently, the HDRP does not respect Camera.AddCommandBuffer, nor does it have its own equivalent API. We may need to submit our own PR to Unity to add this functionality ourselves. Alternatively, we may need to provide instructions for users on how to import the HDRP from source and make the modifications themselves, or fork the HDRP ourselves.
Forum thread regarding Camera.AddCommandBuffer: https://forum.unity.com/threads/hdrp-how-to-render-anything-custom.592093/
Updates
If you are interested in updates to HDRP support for Wet Stuff "Subscribe" to this issue. We'll post an update here as soon as there's some news!
Wet Stuff currently does not support the High Definition Render Pipeline. There are a few issues that need to be resolved:
The final issue is the only major blocker here. Currently, the HDRP does not respect
Camera.AddCommandBuffer, nor does it have its own equivalent API. We may need to submit our own PR to Unity to add this functionality ourselves. Alternatively, we may need to provide instructions for users on how to import the HDRP from source and make the modifications themselves, or fork the HDRP ourselves.Forum thread regarding Camera.AddCommandBuffer: https://forum.unity.com/threads/hdrp-how-to-render-anything-custom.592093/
Updates
If you are interested in updates to HDRP support for Wet Stuff "Subscribe" to this issue. We'll post an update here as soon as there's some news!