Skip to content

HDRP Support #7

@TomGillen

Description

@TomGillen

Wet Stuff currently does not support the High Definition Render Pipeline. There are a few issues that need to be resolved:

  • An alternate gbuffer shader needs to be written, to account for the different gbuffer layout of the HDRP. The new layout is still compatible with how Wet Stuff works, and we can even continue to avoid most buffer copies with careful blend states.
  • Rendering code will need to be updated to account for different gbuffer source textures.
  • Wet Stuff needs to be hooked into the HDRP.

The final issue is the only major blocker here. Currently, the HDRP does not respect Camera.AddCommandBuffer, nor does it have its own equivalent API. We may need to submit our own PR to Unity to add this functionality ourselves. Alternatively, we may need to provide instructions for users on how to import the HDRP from source and make the modifications themselves, or fork the HDRP ourselves.

Forum thread regarding Camera.AddCommandBuffer: https://forum.unity.com/threads/hdrp-how-to-render-anything-custom.592093/

Updates

If you are interested in updates to HDRP support for Wet Stuff "Subscribe" to this issue. We'll post an update here as soon as there's some news!

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions