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Initial Overlay Base Assignment Causes Incorrect Overlay Posing for Replication #70

@A-M-D-R-3-W

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@A-M-D-R-3-W

Just updated to the new commit today (thanks!), and noticed an issue with replication of overlays.

When first launching a 2 player listen server session, overlays display correctly on the client, but are not being replicated correctly. This issue is observable when the character is in the idle state (sorry, new to GASP-ALS and am unsure of the correct term) on overlays which have the arms disconnected (i.e, Pistol 1H, Bow, Injured, etc). Instead of the character's arms resting by their side, they protrude at a 45° angle and appear to be in a t-pose state. This is not an issue for overlays where the arms are connected (i.e, Rifle, Pistol 2H, etc).

This bug can be fixed by switching from the default GASP to ALS, then back to GASP via the overlay switcher menu in-game.

As a workaround, I set the default value for the 'OverlayBase' variable in CBP_SandboxCharacter to ALS, then call 'Update Selected Overlay Base' with GASP selected in 'Event Possessed_Client' in the Event Graph following the removal of the first blend pose. Attached a screenshot below. This resolved the issue, but is a messy solution.

Thanks for your hard work.

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Top window is server, bottom window is client 1.

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