When using One Way Property Binding to bind a public bindable Sprite property from my ViewModel it seems Weld is overriding something more than just the sprite itself, as I it stops resizing to RectTransform properly as it should be and also the image is stretched despite being set to constrain original proportions.
I'm using Unity Beta 2019.1.0b4, which also can generate problems, but all the images without binding act properly.