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β€Žsrc/pages/projects/arkham-prisons.mdβ€Ž

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Contributed to the development of Arkham Prisons, a custom Minecraft gamemode focused on mining progression, competitive leaderboards, and unique enchantments. Helped implement engaging features such as an innovative mining system and immersive player experiences.
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## Arkham Prisons
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**Arkham Studios** was a premier Minecraft: Bedrock Edition server studio, best known for its feature-rich gamemodes and creative server experiences. Among its standout offerings was **Arkham Prisons**, a dynamic and competitive mining-based gamemode that captivated a large player base during its run.
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## My Role
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As a **Server Developer**, I was deeply involved in the development of **Arkham Prisons**, contributing to both its technical foundation and core gameplay. My responsibilities included:
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- πŸ”§ **Server Development** β€” Built and maintained scalable server-side systems optimized for Minecraft: Bedrock Edition.
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- πŸ›  **Gameplay Feature Implementation** β€” Designed and integrated major gameplay mechanics including **custom enchantments**, **progressive mining systems**, and **in-game economies**.
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- 🎨 **Collaborative Design** β€” Worked closely with game designers to bring concepts to life through code, ensuring a balanced and engaging experience.
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- βš™οΈ **Performance Optimization** β€” Integrated and fine-tuned plugins for a seamless experience, even under high player concurrency.
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- πŸš€ **Launch & Live Ops** β€” Supported launch efforts and handled post-launch stability, updates, and player feedback loops.
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## Impact
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- πŸ“ˆ Contributed to a highly polished *Prisons* experience that drew thousands of concurrent players at its peak.
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- 🧱 Built a flexible codebase, enabling future expansion and easier maintenance.
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- πŸŽ‰ Played a key role in the successful launch and operations of one of Arkham Studios’ flagship gamemodes.

β€Žsrc/pages/projects/pokebedrock.mdβ€Ž

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## My Role
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As a **core contributor**, I played a major role in the ongoing development of the server's backend, gameplay systems, and infrastructure. My work included:
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As a **Developer**, I played a major role in the ongoing development of the server's backend, gameplay systems, and infrastructure. My work included:
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- 🧩 **Plugin Development** β€” Created and maintained custom plugins for the **PocketMine-MP** server software, enabling gameplay features and mechanics tailored to our community.
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- πŸ–₯ **Infrastructure Engineering** β€” Helped design and build scalable, resilient backend infrastructure to support high concurrent player counts and cross-server features.

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