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| 1 | +/** |
| 2 | + * @file raylib.cppm |
| 3 | + * @brief Module file exporting all symbols in raylib-cpp. |
| 4 | + */ |
| 5 | + |
| 6 | +module; |
| 7 | + |
| 8 | +#define BUILD_RAYLIB_CPP_MODULES |
| 9 | +#define RLCPPAPI |
| 10 | +#define RAYMATH_IMPLEMENTATION |
| 11 | +#include "../include/raylib-cpp.hpp" |
| 12 | + |
| 13 | +export module raylib; |
| 14 | + |
| 15 | +/** |
| 16 | + * @namespace raylib |
| 17 | + * @brief All raylib-cpp classes and functions appear in the raylib namespace. |
| 18 | + */ |
| 19 | +export namespace raylib { |
| 20 | + // Classes |
| 21 | + using raylib::AudioDevice; |
| 22 | + using raylib::AudioStream; |
| 23 | + using raylib::AutomationEventList; |
| 24 | + using raylib::BoundingBox; |
| 25 | + using raylib::Camera; // Alias for Camera3D |
| 26 | + using raylib::Camera2D; |
| 27 | + using raylib::Camera3D; |
| 28 | + using raylib::Color; |
| 29 | + using raylib::FileData; |
| 30 | + using raylib::FileText; |
| 31 | + using raylib::Font; |
| 32 | + using raylib::Gamepad; |
| 33 | + using raylib::Image; |
| 34 | + using raylib::Material; |
| 35 | + using raylib::Matrix; |
| 36 | + using raylib::Mesh; |
| 37 | + using raylib::Model; |
| 38 | + using raylib::ModelAnimation; |
| 39 | + using raylib::Music; |
| 40 | + using raylib::Ray; |
| 41 | + using raylib::RayCollision; |
| 42 | + using raylib::RaylibException; |
| 43 | + using raylib::Rectangle; |
| 44 | + using raylib::RenderTexture; |
| 45 | + using raylib::RenderTexture2D; // Alias for RenderTexture |
| 46 | + using raylib::Shader; |
| 47 | + using raylib::Sound; |
| 48 | + using raylib::Text; |
| 49 | + using raylib::Texture; |
| 50 | + using raylib::Texture2D; // Alias for Texture |
| 51 | + using raylib::TextureCubemap; // Alias for Texture |
| 52 | + using raylib::TextureUnmanaged; |
| 53 | + using raylib::Texture2DUnmanaged; // Alias for TextureUnmanaged |
| 54 | + using raylib::TextureCubemapUnmanaged; // Alias for TextureUnmanaged |
| 55 | + using raylib::Vector2; |
| 56 | + using raylib::Vector3; |
| 57 | + using raylib::Vector4; |
| 58 | + using raylib::Quaternion; // Alias for Vector4 |
| 59 | + using raylib::VrStereoConfig; |
| 60 | + using raylib::Wave; |
| 61 | + using raylib::Window; |
| 62 | + |
| 63 | + // From Functions.hpp |
| 64 | + using raylib::InitWindow; |
| 65 | + using raylib::SetWindowTitle; |
| 66 | + using raylib::GetMonitorName; |
| 67 | + using raylib::SetClipboardText; |
| 68 | + using raylib::GetClipboardText; |
| 69 | + using raylib::TakeScreenshot; |
| 70 | + using raylib::GetGamepadName; |
| 71 | + using raylib::LoadFileText; |
| 72 | + using raylib::SaveFileText; |
| 73 | + using raylib::FileExists; |
| 74 | + using raylib::DirectoryExists; |
| 75 | + using raylib::IsFileExtension; |
| 76 | + using raylib::GetFileExtension; |
| 77 | + using raylib::GetFileName; |
| 78 | + using raylib::GetFileNameWithoutExt; |
| 79 | + using raylib::GetDirectoryPath; |
| 80 | + using raylib::GetPrevDirectoryPath; |
| 81 | + using raylib::GetWorkingDirectory; |
| 82 | + using raylib::LoadDirectoryFiles; |
| 83 | + using raylib::ChangeDirectory; |
| 84 | + using raylib::LoadDroppedFiles; |
| 85 | + using raylib::GetFileModTime; |
| 86 | + using raylib::OpenURL; |
| 87 | + using raylib::LoadImage; |
| 88 | + using raylib::LoadImageRaw; |
| 89 | + using raylib::LoadImageAnim; |
| 90 | + using raylib::LoadImageFromMemory; |
| 91 | + using raylib::ExportImage; |
| 92 | + using raylib::ExportImageAsCode; |
| 93 | + using raylib::DrawText; |
| 94 | + using raylib::DrawTextEx; |
| 95 | + using raylib::DrawTextPro; |
| 96 | + using raylib::LoadFont; |
| 97 | + using raylib::LoadFontEx; |
| 98 | + using raylib::MeasureText; |
| 99 | + using raylib::TextIsEqual; |
| 100 | + using raylib::TextLength; |
| 101 | + using raylib::TextSubtext; |
| 102 | + using raylib::TextReplace; |
| 103 | + using raylib::TextInsert; |
| 104 | + using raylib::TextSplit; |
| 105 | + using raylib::TextFindIndex; |
| 106 | + using raylib::TextToUpper; |
| 107 | + using raylib::TextToLower; |
| 108 | + using raylib::TextToPascal; |
| 109 | + using raylib::TextToInteger; |
| 110 | + |
| 111 | + /** |
| 112 | + * @namespace raylib::Keyboard |
| 113 | + * @brief Input-related functions: keyboard |
| 114 | + */ |
| 115 | + namespace Keyboard { |
| 116 | + using raylib::Keyboard::IsKeyPressed; |
| 117 | + using raylib::Keyboard::IsKeyPressedRepeat; |
| 118 | + using raylib::Keyboard::IsKeyDown; |
| 119 | + using raylib::Keyboard::IsKeyReleased; |
| 120 | + using raylib::Keyboard::IsKeyUp; |
| 121 | + using raylib::Keyboard::GetKeyPressed; |
| 122 | + using raylib::Keyboard::GetCharPressed; |
| 123 | + } |
| 124 | + |
| 125 | + /** |
| 126 | + * @namespace raylib::Mouse |
| 127 | + * @brief Input-related functions: mouse |
| 128 | + */ |
| 129 | + namespace Mouse { |
| 130 | + using raylib::Mouse::IsButtonPressed; |
| 131 | + using raylib::Mouse::IsButtonDown; |
| 132 | + using raylib::Mouse::IsButtonReleased; |
| 133 | + using raylib::Mouse::IsButtonUp; |
| 134 | + using raylib::Mouse::GetX; |
| 135 | + using raylib::Mouse::GetY; |
| 136 | + using raylib::Mouse::SetX; |
| 137 | + using raylib::Mouse::SetY; |
| 138 | + using raylib::Mouse::GetPosition; |
| 139 | + using raylib::Mouse::SetPosition; |
| 140 | + using raylib::Mouse::GetDelta; |
| 141 | + using raylib::Mouse::SetOffset; |
| 142 | + using raylib::Mouse::SetScale; |
| 143 | + using raylib::Mouse::GetWheelMove; |
| 144 | + using raylib::Mouse::GetWheelMoveV; |
| 145 | + using raylib::Mouse::SetCursor; |
| 146 | + using raylib::Mouse::GetTouchX; |
| 147 | + using raylib::Mouse::GetTouchY; |
| 148 | + using raylib::Mouse::GetTouchPosition; |
| 149 | + using raylib::Mouse::GetRay; |
| 150 | + } |
| 151 | + |
| 152 | + /** |
| 153 | + * @namespace raylib::Touch |
| 154 | + * @brief Input-related functions: touch |
| 155 | + */ |
| 156 | + namespace Touch { |
| 157 | + using raylib::Touch::GetX; |
| 158 | + using raylib::Touch::GetY; |
| 159 | + using raylib::Touch::GetPosition; |
| 160 | + using raylib::Touch::GetPointId; |
| 161 | + using raylib::Touch::GetPointCount; |
| 162 | + } |
| 163 | + |
| 164 | + |
| 165 | +} // namespace raylib |
| 166 | + |
| 167 | +#ifdef RAYLIB_CPP_R_PREFIXES |
| 168 | +export { |
| 169 | + using RAudioDevice = raylib::AudioDevice; |
| 170 | + using RAudioStream = raylib::AudioStream; |
| 171 | + using RAutomationEventList = raylib::AutomationEventList; |
| 172 | + using RBoundingBox = raylib::BoundingBox; |
| 173 | + using RCamera = raylib::Camera; // Alias for Camera3D |
| 174 | + using RCamera2D = raylib::Camera2D; |
| 175 | + using RCamera3D = raylib::Camera3D; |
| 176 | + using RColor = raylib::Color; |
| 177 | + using RFileData = raylib::FileData; |
| 178 | + using RFileText = raylib::FileText; |
| 179 | + using RFont = raylib::Font; |
| 180 | + using RGamepad = raylib::Gamepad; |
| 181 | + using RImage = raylib::Image; |
| 182 | + using RMaterial = raylib::Material; |
| 183 | + using RMatrix = raylib::Matrix; |
| 184 | + using RMesh = raylib::Mesh; |
| 185 | + using RModel = raylib::Model; |
| 186 | + using RModelAnimation = raylib::ModelAnimation; |
| 187 | + using RMusic = raylib::Music; |
| 188 | + using RRay = raylib::Ray; |
| 189 | + using RRayCollision = raylib::RayCollision; |
| 190 | + using RRaylibException = raylib::RaylibException; |
| 191 | + using RRectangle = raylib::Rectangle; |
| 192 | + using RRenderTexture = raylib::RenderTexture; |
| 193 | + using RRenderTexture2D = raylib::RenderTexture2D; // Alias for RenderTexture |
| 194 | + using RShader = raylib::Shader; |
| 195 | + using RSound = raylib::Sound; |
| 196 | + using RText = raylib::Text; |
| 197 | + using RTexture = raylib::Texture; |
| 198 | + using RTexture2D = raylib::Texture2D; // Alias for Texture |
| 199 | + using RTextureCubemap = raylib::TextureCubemap; // Alias for Texture |
| 200 | + using RTextureUnmanaged = raylib::TextureUnmanaged; |
| 201 | + using RTexture2DUnmanaged = raylib::Texture2DUnmanaged; // Alias for TextureUnmanaged |
| 202 | + using RTextureCubemapUnmanaged = raylib::TextureCubemapUnmanaged; // Alias for TextureUnmanaged |
| 203 | + using RVector2 = raylib::Vector2; |
| 204 | + using RVector3 = raylib::Vector3; |
| 205 | + using RVector4 = raylib::Vector4; |
| 206 | + using RQuaternion = raylib::Quaternion; // Alias for Vector4 |
| 207 | + using RVrStereoConfig = raylib::VrStereoConfig; |
| 208 | + using RWave = raylib::Wave; |
| 209 | + using RWindow = raylib::Window; |
| 210 | +} |
| 211 | +#endif |
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