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ModuleManager.csproj
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51 lines (51 loc) · 2.28 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{02C8E3AF-69F9-4102-AB60-DD6DE60662D3}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>ModuleManager</RootNamespace>
<AssemblyName>ModuleManager</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>..</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Compile Include="moduleManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SaveGameFixer.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="System, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, processorArchitecture=MSIL" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>echo copying to "%25KSPDIR%25\GameData\"
copy "$(TargetPath)" "%25KSPDIR%25\GameData\"</PostBuildEvent>
</PropertyGroup>
</Project>