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Bump API version (0.14.1), update CHANGELOG (#165)
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CHANGELOG.md

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# Change Log
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## [0.14.1] 5 July 2023
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### Fixed
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- Fixed building `PCL` on Windows
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- `vcpkg` tag has been updated
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- `PCL` version has been upgraded (1.12.0 -> 1.13.0)
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- Fixed `rclcpp` (`ROS2` package) initialization
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- `RGL` checks whether `rclcpp` is already initialized
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- Resolved `spdlog` conflict between `RGL` and `rclcpp` by downgrading its version on the `RGL` site (1.10.0 -> 1.9.2)
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## [0.14.0] 22 June 2023
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### Added
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- Changed value of non-hits points from `CUDART_INF_F` to `FLT_MAX`
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- Updated docker README information
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### Known Issues
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- `rclcpp` (`ROS2` package) is always initialized by `RGL`. It could cause a double initialization if the client's code also did it before `RGL`.
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- Fixed in v0.14.1
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## [0.13.1] 19 April 2023
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### Fixed
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### Known Issues
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- `rgl_graph_write_pcd_file` causes SEH exception on Windows when trying to save point cloud with ~375 000 000 or more points.
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- The issue has been reported to PCL ([link](https://github.com/PointCloudLibrary/pcl/issues/5674)).
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- `rclcpp` (`ROS2` package) is always initialized by `RGL`. It could cause a double initialization if the client's code also did it before `RGL`.
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- Fixed in v0.14.1
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## [0.13.0] 29 March 2023
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### Removed
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- Removed `rgl_graph_node_set_active` API call
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### Known Issues
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- `rclcpp` (`ROS2` package) is always initialized by `RGL`. It could cause a double initialization if the client's code also did it before `RGL`.
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- Fixed in v0.14.1
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## [0.12.0] 8 March 2023
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- Use safer .at() instead of operator[]
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- Using alias type APIObjectID instead of size_t
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### Known Issues
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- `rclcpp` (`ROS2` package) is always initialized by `RGL`. It could cause a double initialization if the client's code also did it before `RGL`.
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- Fixed in v0.14.1
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## [0.11.3] 11 January 2023
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### Added

include/rgl/api/core.h

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#define RGL_VERSION_MAJOR 0
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#define RGL_VERSION_MINOR 14
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#define RGL_VERSION_PATCH 0
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#define RGL_VERSION_PATCH 1
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// Invalid entity ID is assign to rays that does not hit any entity.
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// Cannot be assigned to mesh manually. It is reserved for internal raytracing use.

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