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cmp-component_appearance_template.mif
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239 lines (230 loc) · 4.49 KB
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//===================================================================
//
// Component Appearance Template (.cmp) Example Template
//
// @author Aconite
// @since SWG Source 2022
// @see clientObject/ComponentAppearanceTemplate.cpp
// @see sharedObject/AppearanceTemplate.cpp
//
//===================================================================
#pragma extension "cmp"
form "CMPA"
{
// version 5 (latest)
form "0005"
{
// appearance template
form "APPR"
{
// version 3 (latest)
form "0003"
{
// extents
// tags can be any of (includes examples of all):
// EXBX (box extent)
// XCYL (cylinder extent)
// CMSH (mesh extent)
// EXSB (sphere extent)
// see: sharedCollision/extent/* and /ExtentList.cpp
// -------------------- ex: box extent
// box extent
form "EXBX"
{
// version 1 (latest)
form "0001"
{
// sphere extent (internal to box extent)
form "EXSP"
{
// version 1 (latest)
form "0001"
{
chunk "SPHR"
{
// center point as float vector (x, y, z)
float 0 // x
float 0 // y
float 0 // z
// radius
float 0
}
}
}
// box
chunk "BOX " // note: this is a TAG3
{
// max size as float vector (x, y, z)
float 0 // x
float 0 // y
float 0 // z
// min size as float vector (x, y, z)
float 0 // x
float 0 // y
float 0 // z
}
}
}
// -------------------- ex: cylinder extent
// cylinder extent
form "XCYL"
{
// version 0 (latest)
form "0000"
{
chunk "CYLN"
{
// cylinder base as float vector (x, y, z)
float 0 // x
float 0 // y
float 0 // z
// radius
float 0
// height
float 0
}
}
}
// -------------------- ex: mesh extent
// mesh extent
form "CMSH"
{
// version 0 (latest)
form "0000"
{
// indexed triangle list
form "IDTL"
{
// version 0 (latest)
form "0000"
{
chunk "VERT"
{
// float vector for each verticies
float 0 // x
float 0 // y
float 0 // z
}
chunk "INDX"
{
// int32 for each index
int32 0
}
}
}
}
}
// -------------------- ex: sphere extent
// sphere extent
form "EXSP"
{
// version 1 (latest)
form "0001"
{
chunk "SPHR"
{
// center point as float vector (x, y, z)
float 0 // x
float 0 // y
float 0 // z
// radius
float 0
}
}
}
// ===
// collision extents
//
// repeat above for loading collision extents (separate from regular extents)
// see: sharedObject/AppearanceTemplate.cpp
// ===
// hardpoitns
// note: this form is optional and may not be in all files
form "HPTS"
{
// each chunk in this form is a hard point (for each)
chunk "HPNT"
{
// hardpoint transform position
// this is a 3x4 projection matrix, see: sharedMath/Transform.cpp
float 0 // p1
float 0 // p2
float 0 // p3
float 0 // p4
float 0 // p5
float 0 // p6
float 0 // p7
float 0 // p8
float 0 // p9
float 0 // p10
float 0 // p11
float 0 // p12
// hardpoint name
cstring ""
}
}
// floors
form "FLOR"
{
chunk "DATA"
{
// has floor (0/1)
int8 0
// if has floor, floor name
cstring ""
}
}
}
}
// radar shape
form "RADR"
{
chunk "INFO"
{
// has radar shape (0/1)
int32 0
// if has radar shape, indexed triangle list for shape
form "IDTL"
{
// version 0 (latest)
form "0000"
{
chunk "VERT"
{
// float vector for each verticies
float 0 // x
float 0 // y
float 0 // z
}
chunk "INDX"
{
// int32 for each index
int32 0
}
}
}
}
}
// parts
// for each PART chunk hereunder
chunk "PART"
{
// name
cstring ""
// part transform position
// this is a 3x4 projection matrix, see: sharedMath/Transform.cpp
float 0 // p1
float 0 // p2
float 0 // p3
float 0 // p4
float 0 // p5
float 0 // p6
float 0 // p7
float 0 // p8
float 0 // p9
float 0 // p10
float 0 // p11
float 0 // p12
}
}
}