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slide.cmd
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210 lines (191 loc) · 4.7 KB
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include library.cmd
action (combo) on
var waitstringgood ^\.\.\.wait|^Sorry\, you may only type ahead
var waitstringbad ^You are still stunned|^You can\'t do that while|^You don\'t seem to be able|Between the ringing in your head|Strangely, you don't feel like fighting right now\.|Your desire to prepare this offensive spell suddenly slips away\.
var maneelement $summonelement
var maneuverlist $summonlist
var cleaveskill $summoncleave
var crashskill $summoncrash
var impaleskill pole
var twirlskill stave
var doublestrikeskill $summondoublestrike
var palmstrikeskill brawl
var seweapon scimitar
var leweapon broadsword
var 2heweapon blade
var sbweapon mallet
var lbweapon hara
var 2hbweapon maul
var poleweapon lance
var staveweapon quarterstaff
var brawlweapon fist
var shielditem $shielditem
#scimitar|sword|broadsword|nimsha|blade|sword|mallet|cudgel|hara|mace|maul|kodur|lance|bardiche|quarterstaff|nightstick
if !def(cleavelast) then put #var cleavelast 0
if !def(crashlast) then put #var crashlast 0
if !def(impalelast) then put #var impalelast 0
if !def(twirllast) then put #var twirllast 0
if !def(doublestrikelast) then put #var doublestrikelast 0
if !def(palmstrikelast) then put #var palmstrikelast 0
if !def(rushlast) then put #var rushlast 0
var executemaneuver 1
if_1 then
{
if "%0" = "t" then
{
#DENSITY_RESET
gosub SUMMONWEAPONTURN my $righthandnoun
exit
}
elseif "%0" = "l" then
{
#LIGHTER
gosub SUMMONWEAPONPUSH
exit
}
elseif "%0" = "h" then
{
#HEAVIER
gosub SUMMONWEAPONPULL $righthandnoun
exit
}
elseif "%0" = "b" then
{
#BREAK
gosub SUMMONWEAPONBREAK $righthandnoun
exit
}
elseif "%0" = "r" then
{
#RESET
send #var slasttime 0
#send .s
exit
}
elseif "%0" = "m" then
{
#MANEUEVER_AFTER
var executemaneuver 1
}
elseif "%0" = "c" then
{
#CHARGING
goto SUMMONCHARGE
}
else
{
#SUMMON_SPECIFIED_TYPE
if ("$righthand" = "Empty") then
{
gosub SUMMONWEAPON %maneelement %0
exit
}
else
{
gosub SUMMONWEAPONSHAPE %0
exit
}
}
}
#TESTING_NEXT_MANEUVER_OFF_COOLDOWN
gosub MANEUVERTEST
if (matchre("$lefthand", "%shielditem")) then gosub WEARITEM %shielditem
###GETTING_WEAPON
var manename %maneuverlist(%maneuver)
var maneskill %%manenameskill
var maneweapon %%maneskillweapon
if ("%manename" = "doublestrike") then
{
var offhandskill %doublestrikeskill
var offhandweapon %%doublestrikeskillweapon
put #echo Yellow Manuever %maneuver: %manename (%maneweapon), %offhandskill (%offhandweapon)
}
else put #echo Yellow Manuever %maneuver: %manename (%maneweapon)
#IS_WEAPON_PRESENT
if (matchre("$lefthand", "%shielditem")) then gosub STOW left
if ("%manename" = "palmstrike") then
{
gosub SUMMONWEAPONBREAK $righthandnoun
}
else
{
if ("$righthand" != "Empty") then
{
var weaponexist 1
#IS_WEAPON_CORRECT_TYPE
if (matchre("$righthandnoun", "%maneweapon")) then var weaponcorrect 1
else var weaponcorrect 0
}
else
{
var weaponexist 0
var weaponcorrect 0
var weaponelement 0
}
if ("%manename" = "doublestrike") then
{
if ("$lefthand" != "Empty") then
{
var offhandexists 1
if (matchre("$lefthandnoun", "%offhandweapon")) then var offhandcorrect 1
else var offhandcorrect 0
}
else
{
var offhandexists 0
var offhandcorrect 0
}
}
#echo weaponexist: %weaponexist
#echo weaponcorrect: %weaponcorrect
#BREAK_OFFHAND_NOT_NEEDED
if ("%manename" != "doublestrike") then
{
if ("$lefthand" != "Empty") then
{
if (!matchre("$lefthand", "%shielditem")) then
{
gosub SUMMONWEAPONBREAK $lefthandnoun
}
}
var offhandexists 1
var offhandcorrect 1
}
#SUMMON_WEAPON-DOESNT_EXIST
if (%weaponexist = 0) then
{
gosub SUMMONWEAPON %maneelement %maneskill
gosub SUMMONWEAPONPULL $righthandnoun
var weaponexist 1
var weaponcorrect 1
var weaponelement 1
}
#OFFHAND_WEAPON-DOESNT_EXIST
if (%offhandexists = 0) then
{
gosub SUMMONWEAPON %maneelement %offhandskill
#gosub SUMMONWEAPONPULL $lefthandnoun
var offhandexist 1
var offhandcorrect 1
var weaponelement 1
}
#SHAPE_WEAPON-WRONG_SKILL
if (%weaponcorrect = 0) then
{
gosub SUMMONWEAPONSHAPE %maneskill
var weaponcorrect 1
}
if (%offhandcorrect = 0) then
{
gosub SUMMONWEAPONSHAPE %maneskill
var weaponcorrect 1
}
}
#put #echo Yellow Weapon swapped!
if (%executemaneuver = 0) then put #var %manenamelast $unixtime
#EXECUTE_MANEUVER
if (%executemaneuver = 1) then
{
gosub ATTACKACMCOMBO %manename
}
exit