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This repository was archived by the owner on Aug 22, 2018. It is now read-only.
The use case would be making sure that every entity has all required components. For example, a player controller component (move the player with the keyboard) needs a camera.
publicclassPlayerControllerComponent:SyncScript{//Game Studio doesn't seem to check this, which makes it rather useless[NotNull]publicCameraComponentCamera{get;set;}}
Though, only public properties which can be edited in the game studio should be checked.