- /// Checks if current player is spectating player
+ /// Checks if current player is spectating player
///
public bool IsSpectating(CCSPlayerController p)
{
diff --git a/src/ST-Player/PlayerHUD.cs b/src/ST-Player/PlayerHUD.cs
index 7f28516..4da145a 100644
--- a/src/ST-Player/PlayerHUD.cs
+++ b/src/ST-Player/PlayerHUD.cs
@@ -2,16 +2,27 @@
namespace SurfTimer;
-internal class PlayerHUD
+public class PlayerHud
{
- private Player _player;
-
- public PlayerHUD(Player Player)
+ private readonly Player _player;
+ private readonly string TimerColor = "#4FC3F7";
+ private readonly string TimerColorPractice = "#BA68C8";
+ private readonly string TimerColorActive = "#43A047";
+ private readonly string RankColorPb = "#7986CB";
+ private readonly string RankColorWr = "#FFD700";
+ private readonly string SpectatorColor = "#9E9E9E";
+
+ internal PlayerHud(Player Player)
{
_player = Player;
}
- private string FormatHUDElementHTML(string title, string body, string color, string size = "m")
+ private static string FormatHUDElementHTML(
+ string title,
+ string body,
+ string color,
+ string size = "m"
+ )
{
if (title != "")
{
@@ -20,7 +31,6 @@ private string FormatHUDElementHTML(string title, string body, string color, str
else
return $"