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Description
Operating System
Windows 10/11
Environment
Single Player
Game Version
Stable
SML Version
v3.9.0
Mod Version
v2.0.1
Describe the bug
As I accidentally discovered through incredible lags from an unknown source, using the “4-1m” walls from this mod causes severe lags because apparently their texture contains too many Prims (The current amount of triangles being drawn. as described by Unrealdetective https://unrealdirective.com/tips/stat-unit) compared to the regular Basic wall 4m from the game (This also applies to other wall types). Console command Stat UNIT
The following is an example on 50x100 wall constructions of both wall types:
Expected Behavior
Basic walls 4-1m contain too many triangles to draw
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bugSomething isn't workingSomething isn't working

