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[FEATURE] Mod state per save #189

@cheese3660

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@cheese3660

Feature Information

Feature description

Currently we only have a global mod state, where a mod is either installed or not. We should add a way to set whether a mod is enabled for any given save.

Solution proposal
  1. Add a field in the campaign creation where you can add or remove mods for this save
  2. Enforce a contract w/ mods that only allows them to do stuff when they are loaded in a save.
    (Except for mods that do stuff on the main menu)

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    2.0.0Issue related to an eventual 2.0.0 releasefeatureNew feature or request

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