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feat: Removing thread job dependency from obs-powershell
Also, regenerating shaders if any updates exist
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{
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"Synopsis": "\nGet-OBSTetraShader [[-RedR] <float>] [[-RedG] <float>] [[-RedB] <float>] [[-YelR] <float>] [[-YelG] <float>] [[-YelB] <float>] [[-GrnR] <float>] [[-GrnG] <float>] [[-GrnB] <float>] [[-CynR] <float>] [[-CynG] <float>] [[-CynB] <float>] [[-BluR] <float>] [[-BluG] <float>] [[-BluB] <float>] [[-MagR] <float>] [[-MagG] <float>] [[-MagB] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]\n",
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"Description": "",
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"Parameters": [
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{
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"Name": null,
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"Type": null,
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"Description": "",
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"Required": false,
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"Position": 0,
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"Aliases": null,
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"DefaultValue": null,
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"Globbing": false,
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"PipelineInput": null,
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"variableLength": false
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}
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],
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"Notes": [
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null
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],
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"CommandType": "Function",
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"Component": [
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null
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],
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"Inputs": [
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"System.String\n"
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],
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"Outputs": [
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"System.Object"
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],
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"Links": [],
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"Examples": []
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}

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