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In the interest of improving compatibility with other mods, and as well in the interest of making it not-so-impossible to upgrade your health/mana, I'm thinking of utilizing the crystals as usual, and maybe making some health/mana affix bonuses work based on a percentage of your actual stat.
This will reduce confusion and simplify the balancing act by giving everyone the same experience instead of splitting it into two versions.
There may still be affixes that add to mana and health outright, but the values should be greatly reduced.