Skip to content

Use Godot input mapping #27

@levitato5594

Description

@levitato5594

Currently keys are checked with hard-coded keybinds. Using Godot input mapping would allow these to be changed, and for controllers to be supported more easily.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions