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gui_version.py
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419 lines (320 loc) · 12.2 KB
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from __future__ import annotations
import pygame
import sys
import random
pygame.init()
SCREEN_SIZE = WIDTH, HEIGHT = 800, 600
PLAYER_O = "O"
PLAYER_X = "X"
PLAYER_X_COLOR = (50, 50, 80)
PLAYER_O_COLOR = (20, 50, 60)
FIELD_COLOR = (100, 100, 100)
BACKGROUND_COLOR = (40, 40, 40)
MAX_ROUND_DURATION = 20
MAX_MOVE_DURATION = 5
NORMAL_MODE = object()
CHALLENGE_MODE = object()
MAX_FPS = 60
class GameState:
ACTIVE = object()
WON = object()
DRAW = object()
TIMEOUT = object()
class Settings:
GAME_MODE = NORMAL_MODE
LAST_GAME_STATE = None
WINNING_PLAYER = None
WINNING_STRATEGY = None
BOARD_STATE = None
class Font:
small = pygame.font.Font(None, 10)
medium = pygame.font.Font(None, 30)
big = pygame.font.Font(None, 60)
class Field:
CIRCLE_RADIUS = 85
def __init__(self, screen, field_id:tuple, pos:tuple, size:tuple, game:GameView):
self.game = game
self.screen = screen
self.field_id = field_id
self.pos = pos
self.size = size
self.center_pos = self.get_center()
self.body = pygame.Rect(*pos, *size)
self.color = FIELD_COLOR
self.state = None
def get_center(self):
half_width = self.size[0]/2
half_height= self.size[1]/2
x, y = self.pos
return (x+half_width, y+half_height)
def check(self, mouse_pressed:bool, mouse_pos:tuple):
if not mouse_pressed:
return
mouse_x, mouse_y = mouse_pos
my_x, my_y = self.pos
width, height = self.size
if mouse_x < my_x:
return
if mouse_x > my_x+width:
return
if mouse_y < my_y:
return
if mouse_y > my_y+height:
return
if self.state is not None:
return
self.state = self.game.current_player
self.game.field_click_event(self)
def draw_mark_x(self):
pygame.draw.line(self.screen, PLAYER_X_COLOR,
(self.pos[0]+7, self.pos[1]), (self.pos[0]+self.size[0]-7, self.pos[1]+self.size[1]), 15)
pygame.draw.line(self.screen, PLAYER_X_COLOR,
(self.pos[0]+self.size[0]-7, self.pos[1]),
(self.pos[0]+7, self.pos[1]+self.size[1]), 15)
def draw_mark_circle(self):
pygame.draw.circle(self.screen, PLAYER_O_COLOR, self.center_pos, self.CIRCLE_RADIUS)
pygame.draw.circle(self.screen, FIELD_COLOR, self.center_pos, self.CIRCLE_RADIUS-20)
def draw_mark(self):
if self.state == PLAYER_O:
self.draw_mark_circle()
elif self.state == PLAYER_X:
self.draw_mark_x()
def draw(self):
pygame.draw.rect(self.screen, self.color, self.body)
self.draw_mark()
class View:
def __init__(self, screen:pygame.Surface, clock:pygame.time.Clock):
self.screen = screen
self.clock = clock
self.delta_time = 1
self.old_mouse_state = False
self.change_menu = None
def show_txt(self, text:str, pos:tuple, font:pygame.font.Font=Font.medium):
text_surface = font.render(text, True, (255, 255, 255))
self.screen.blit(text_surface, pos)
def mouse_state_changed(self):
new_mouse_state = pygame.mouse.get_pressed()[0]
old_mouse_state = self.old_mouse_state
self.old_mouse_state = new_mouse_state
return not new_mouse_state and old_mouse_state
def setup(self):
self.old_mouse_state = False
def draw(self, screen:pygame.Surface):
pass
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
def update(self):
pass
def run(self):
while True:
self.handle_events()
self.update()
self.screen.fill(BACKGROUND_COLOR)
self.draw(self.screen)
pygame.display.flip()
self.delta_time = self.clock.tick(MAX_FPS)
if self.change_menu is not None:
return self.change_menu
class GameView(View):
def create_fields(self):
result = {}
pos_x = 20
pos_y = 20
width = 180
height = 180
for y in range(3):
for x in range(3):
field_id = f"{x}{y}"
field = Field(self.screen, field_id, (pos_x, pos_y), (width, height), self)
result[field_id] = field
pos_x += width + 10
pos_y += height + 10
pos_x = 20
return result
def __init__(self, screen:pygame.Surface, clock:pygame.time.Clock):
super().__init__(screen, clock)
self.fields = self.create_fields()
self.rounds_played = 0
def setup(self):
super().setup()
self.current_player = PLAYER_X
self.game_state = GameState.ACTIVE
self.moves_played = 0
self.rounds_played += 1
self.general_timer = 0
self.round_timer = MAX_ROUND_DURATION
self.move_timer = MAX_MOVE_DURATION
for field in self.fields.values():
field.state = None
def draw(self, scr):
for field in self.fields.values():
field.draw()
self.show_txt(f"PLAYING MATCH {self.rounds_played}", (600, 20))
self.show_txt(f"{self.moves_played} MOVES PLAYED", (600, 50))
self.show_txt(f"Current Player: {self.current_player}", (600, 90))
self.show_txt(f"GAME TIME LEFT:", (600, 130))
self.show_txt(f"{int(self.round_timer)} sec.", (600, 150))
self.show_txt(f"Move Timer:", (600, 180))
self.show_txt(f"-- {int(self.move_timer)} sec. --", (600, 200))
def switch_player(self):
if self.current_player == PLAYER_O:
self.current_player = PLAYER_X
else:
self.current_player = PLAYER_O
def field_click_event(self, field:Field):
self.moves_played += 1
self.move_timer = MAX_MOVE_DURATION
self.switch_player()
def check_game_winner(self):
win_chases = []
# horizontals
for i in range(3):
win_chases.append([self.fields[str(i)+"0"], self.fields[str(i)+"1"], self.fields[str(i)+"2"]])
# verticals
for i in range(3):
win_chases.append([self.fields["0"+str(i)], self.fields["1"+str(i)], self.fields["2"+str(i)]])
# diagonals
win_chases.append([self.fields["00"], self.fields["11"], self.fields["22"]])
win_chases.append([self.fields["02"], self.fields["11"], self.fields["20"]])
for i, win in enumerate(win_chases):
if not win[0].state == win[1].state == win[2].state:
continue
if win[0].state is None:
continue
self.game_state = GameState.WON
Settings.WINNING_STRATEGY = i
self.switch_player()
def check_game_draw(self):
if not self.game_state == GameState.ACTIVE:
return
check_result = []
for y in range(3):
row = []
for x in range(3):
row.append(self.fields[f"{x}{y}"].state)
check_result.append(None in row)
if not any(check_result):
self.game_state = GameState.DRAW
def update_timer(self):
self.general_timer += self.delta_time
if self.general_timer < 1000:
return
self.general_timer = 0
self.move_timer -= 1
self.round_timer -= 1
if self.move_timer < 0:
self.switch_player()
self.move_timer = MAX_MOVE_DURATION
if self.round_timer < 0:
self.game_state = GameState.TIMEOUT
def update(self):
mouse_pressed = pygame.mouse.get_pressed()[0]
mouse_pos = pygame.mouse.get_pos()
for field in self.fields.values():
field.check(mouse_pressed, mouse_pos)
if self.game_state != GameState.ACTIVE:
Settings.LAST_GAME_STATE = self.game_state
Settings.WINNING_PLAYER = self.current_player
Settings.BOARD_STATE = self.fields
self.change_menu = "result"
self.update_timer()
self.check_game_winner()
self.check_game_draw()
class ResultView(View):
def create_fields(self):
result = {}
pos_x = 100
pos_y = 200
width = 100
height = 100
for y in range(3):
for x in range(3):
field_id = f"{x}{y}"
field_ref = Settings.BOARD_STATE[field_id]
field = Field(self.screen, field_id, (pos_x, pos_y), (width, height), self)
field.state = field_ref.state
result[field_id] = field
pos_x += width + 10
pos_y += height + 10
pos_x = 100
return result
def get_winners_mark(self):
if Settings.LAST_GAME_STATE != GameState.WON:
return None
strategy = Settings.WINNING_STRATEGY
if strategy <= 2:
return (self.fields[f"{strategy}0"].center_pos, self.fields[f"{strategy}2"].center_pos)
elif strategy <= 5:
strategy -= 3
return (self.fields[f"0{strategy}"].center_pos, self.fields[f"2{strategy}"].center_pos)
elif strategy == 6:
return (self.fields[f"00"].center_pos, self.fields[f"22"].center_pos)
elif strategy == 7:
return (self.fields[f"20"].center_pos, self.fields[f"02"].center_pos)
def __init__(self, screen:pygame.Surface, clock:pygame.time.Clock):
super().__init__(screen, clock)
Field.CIRCLE_RADIUS = 50
self.fields = self.create_fields()
self.winners_mark = self.get_winners_mark()
self.message_index = random.randint(0, 2)
def draw(self, screen: pygame.Surface):
for field in self.fields.values():
field.draw()
if self.winners_mark is not None:
pygame.draw.line(screen, (255, 0, 0), self.winners_mark[0], self.winners_mark[1], 10)
if Settings.LAST_GAME_STATE == GameState.WON:
self.show_txt("GAME WON", (100, 50), Font.big)
messages = [f"Yeah you got it in your blood player {Settings.WINNING_PLAYER}",
f"Job well done... player {Settings.WINNING_PLAYER} has won",
f"Oh player {Settings.WINNING_PLAYER} has won, how unexpected"]
self.show_txt(messages[self.message_index], (100, 120))
elif Settings.LAST_GAME_STATE == GameState.DRAW:
self.show_txt("GAME DRAW", (100, 50), Font.big)
messages = [f"everyone losses... hahahahahahahahah",
f"its a draw, how unexpected",
f"rematch? whos gonna win...."]
self.show_txt(messages[self.message_index], (100, 120))
if Settings.LAST_GAME_STATE == GameState.TIMEOUT:
self.show_txt("GAME NOT FINISHED", (100, 50), Font.big)
def update(self):
return
if self.mouse_state_changed():
self.change_menu = "main"
class MainView(View):
def __init__(self, screen:pygame.Surface, clock:pygame.time.Clock):
super().__init__(screen, clock)
def draw(self, screen:pygame.Surface):
self.show_txt("CLICK ANYWHERE IN THE WINDOW TO START", (150, 300))
def update(self):
if self.mouse_state_changed():
self.change_menu = "game"
class Window:
def __init__(self):
self.screen = pygame.display.set_mode(SCREEN_SIZE)
self.clock = pygame.time.Clock()
pygame.display.set_caption("TicTacToe")
self.menus = {"main":MainView, "game":GameView, "result":ResultView}
self.start_with = "main"
def rest_settings(self):
Settings.LAST_GAME_STATE = None
Settings.WINNING_PLAYER = None
Settings.WINNING_STRATEGY = None
Settings.BOARD_STATE = None
Field.CIRCLE_RADIUS = 85
def run(self):
view_class:View = self.menus[self.start_with]
while True:
if view_class is GameView:
self.rest_settings()
view_object:View = view_class(self.screen, self.clock)
view_object.setup()
next_view = view_object.run()
view_class = self.menus[next_view]
def main():
window = Window()
window.run()
if __name__ == "__main__":
main()