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When running the CompressedTextures example on macOS, in the build directory:
$ make && ./SDL_gpu_examples
[...]
[ 2%] Building C object CMakeFiles/SDL_gpu_examples.dir/Examples/CompressedTextures.c.o
[ 5%] Linking C executable SDL_gpu_examples
[100%] Built target SDL_gpu_examples
2025-10-25 17:17:03.232 SDL_gpu_examples[20138:33017644] Welcome to the SDL_GPU example suite!
2025-10-25 17:17:03.232 SDL_gpu_examples[20138:33017644] Press A/D (or LB/RB) to move between examples!
2025-10-25 17:17:03.238 SDL_gpu_examples[20138:33017644] STARTING EXAMPLE: ClearScreen
2025-10-25 17:17:03.239 SDL_gpu_examples[20138:33017644] Metal API Validation Enabled
2025-10-25 17:17:07.601 SDL_gpu_examples[20138:33017644] STARTING EXAMPLE: CompressedTextures
-[MTLDebugBlitCommandEncoder validateCopyFromBuffer:sourceOffset:sourceBytesPerRow:sourceBytesPerImage:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:options:]:806: failed assertion `Copy From Buffer Validation
totalBytesUsed(17888) must be <= [sourceBuffer length](16384).
'This can be fixed by:
--- a/Examples/CompressedTextures.c
+++ b/Examples/CompressedTextures.c
@@ -1,7 +1,7 @@
#include "Common.h"
#define BC_IMAGE_COUNT 12
-#define ASTC_IMAGE_COUNT 14
+#define ASTC_IMAGE_COUNT 13
static SDL_GPUTexture* SrcTextures[BC_IMAGE_COUNT + ASTC_IMAGE_COUNT];
static SDL_GPUTexture* DstTextures[BC_IMAGE_COUNT + ASTC_IMAGE_COUNT];
@@ -32,7 +32,7 @@ static SDL_GPUTextureFormat TextureFormats[BC_IMAGE_COUNT + ASTC_IMAGE_COUNT] =
SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM,
SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM,
SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM,
- SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM,
+ //SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM,
SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM,
SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM,
SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM,Probably the image size returned by the ASTC reader is incorrect for this particular case.
With this workaround every example works.
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