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.gitignore
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85 lines (72 loc) · 1.42 KB
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# This gitignore file is configured for a Unity project.
# It prevents the committing of temporary, autogenerated, and
# user-specific files that should not be in version control.
# =========================
# 🧠 Unity Project Structure
# =========================
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]ser[Ss]ettings/
[Mm]emoryCaptures/
[Rr]ecordings/
sysinfo.txt
# Visual Scripting temp files
Assets/Unity.VisualScripting.Generated/
# Addressables binary + temp streaming files
Assets/AddressableAssetsData/*/*.bin*
Assets/StreamingAssets/aa.meta
Assets/StreamingAssets/aa/*
# Asset Store tools
# Uncomment if you want to ignore it
# Assets/AssetStoreTools*
# Autogenerated JetBrains Rider plugin
Assets/Plugins/Editor/JetBrains*
# Autogenerated project metadata
*.pidb
*.pidb.meta
*.pdb
*.pdb.meta
*.mdb
*.mdb.meta
*.tmp
*.svd
*.VC.db
*.opendb
# Unity IDE meta/cache
.vs/
.gradle/
ExportedObj/
.consulo/
*.user
*.userprefs
*.suo
*.booproj
*.csproj
*.unityproj
*.sln
Packages/
# Crashlytics build data
crashlytics-build.properties
# Blender junk
*.blend1
*.blend1.meta
# Android / iOS / Mac Builds
*.apk
*.aab
*.app
# =========================
# 📝 Added by AI
# =========================
# Default Unity-created packages
Packages/manifest.json
Packages/packages-lock.json
# Unity-generated VS and Rider project files
Assembly-CSharp.csproj
Assembly-CSharp-Editor.csproj
FSM_API.sln
# Other temporary files
*.tmp