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<dt>ondevicechange</dt>
<a href="xrsession.md">XRSession</a>
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<dt>{{domxref('XR.ondevicechange')}}</dt>
{{domxref("XRSession")}}
Convert links to other MDN pages.
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<a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext">WebGLRenderingContext<a>
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{{domxref("WebGLRenderingContext")}}
This section will eventually answer the following questions:
[x] How do I get a device (XRDevice), a session (XRSession), a context (XRPresentationContext) etc.?
[x] How is XR functionality advertised to the viewer?
[] What is a presentation loop and how do I implement it?
[] What happens to the device object during navigation?
[] What do I do differently to get AR (as opposed to VR)?
- Dealing with device added after an application is running.
- Dealing with loss of a device during session.
- 360° and 3D video.
- Object and data visualizations.
- Artistic experiences.