If I build from editor, then after build is completed the post build analysis will run and then hang. A frozen Unity progress bar on my screen with the timer counting up, and nothing else happening.
I have let it run for 2 hours after my build being completed, without any changes.
Unity is consuming no PC resources at this point.
When looking in the Editor.log, then last entry was:
[Project Auditor] Module Build Report analysis took: 0.0926636 seconds.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
[removed line but is not relevant]
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.ProjectAuditor.Editor.ProjectAuditor/<>c__DisplayClass13_2:<AuditAsync>b__3 (Unity.ProjectAuditor.Editor.AnalysisResult) (at Library/PackageCache/com.unity.project-auditor@1.0.0/Editor/API/ProjectAuditor.cs:156)
Unity.ProjectAuditor.Editor.ProjectAuditor:AuditAsync (Unity.ProjectAuditor.Editor.AnalysisParams,Unity.ProjectAuditor.Editor.IProgress) (at Library/PackageCache/com.unity.project-auditor@1.0.0/Editor/API/ProjectAuditor.cs:185)
Unity.ProjectAuditor.Editor.ProjectAuditor:Audit (Unity.ProjectAuditor.Editor.AnalysisParams,Unity.ProjectAuditor.Editor.IProgress) (at Library/PackageCache/com.unity.project-auditor@1.0.0/Editor/API/ProjectAuditor.cs:74)
Unity.ProjectAuditor.Editor.ProjectAuditor:Audit (Unity.ProjectAuditor.Editor.IProgress) (at Library/PackageCache/com.unity.project-auditor@1.0.0/Editor/API/ProjectAuditor.cs:59)
Unity.ProjectAuditor.Editor.ProjectAuditor:DelayedPostBuildAudit () (at Library/PackageCache/com.unity.project-auditor@1.0.0/Editor/API/ProjectAuditor.cs:214)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: Library/PackageCache/com.unity.project-auditor@1.0.0/Editor/API/ProjectAuditor.cs Line: 156)
Steps to reproduce the behavior:
- Start build using BuildPipeline.BuildPlayer
- Wait for build to finish
- Note Project Auditor starting post build audit
- Wait indefinitely
Expected behavior
Project Audit should finish, close, and write out the correct report.
Instead it hangs until I kill UnityEditor.exe through task manager.

Information (please complete the following information):
- OS: Windows
- Unity version 2021.3.16f1
- Project Auditor version 1.0.0
Additional context
We are building through a custom build process script, but I have made sure there are no operations after calling BuildPipeline.BuildPlayer, just to make sure nothing would interfere with the audit.
If I build from editor, then after build is completed the post build analysis will run and then hang. A frozen Unity progress bar on my screen with the timer counting up, and nothing else happening.
I have let it run for 2 hours after my build being completed, without any changes.
Unity is consuming no PC resources at this point.
When looking in the Editor.log, then last entry was:
Steps to reproduce the behavior:
Expected behavior
Project Audit should finish, close, and write out the correct report.
Instead it hangs until I kill UnityEditor.exe through task manager.
Information (please complete the following information):
Additional context
We are building through a custom build process script, but I have made sure there are no operations after calling BuildPipeline.BuildPlayer, just to make sure nothing would interfere with the audit.