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Samples package can be downloaded from [Unity film-tv-toolbox repository](https://github.com/Unity-Technologies/film-tv-toolbox/tree/master/UsdSamples).
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# Features
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@@ -101,14 +95,39 @@ Timeline playback is multi-threaded using the C# Job System.
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Access to variant selection, model details, and payload state are all accessible via
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the inspector on the game object at which these features were authored.
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# Unity 2017 Users
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## Exporting USD files
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### Exporting via Recorder
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> **Prerequisite:** You need to install the [Recorder package](https://docs.unity3d.com/Packages/com.unity.recorder@latest/index.html).
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To export a USD composition via Recorder, you can either use the Recorder Window :
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* From the Editor main menu, select **Window > General > Recorder > Recorder Window**,
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* Then click on **+ Add Recorder**,
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* And select **USD Clip**.
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Or add a Recorder track :
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* From the Timeline window, right-click and select **UnityEditor.Recorder.Timeline > Recorder Track**,
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* Then right-click on the track and **add Recorder Clip**,
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* And in the **selected recorder**, choose **USD Clip**.
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Using Recorder is the recommended option *when compatibility with runtime is not required*.
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### Exporting via Usd Recorder Track (Legacy)
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When compatibility with runtime is required (i.e for a standalone build), the recommended option is to use the USD package Recorder Track :
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* From the Timeline window, right-click and select **Unity.Formats.USD > Usd Recorder Track**,
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* Then right-click on the track and **add USD Recorder Clip**.
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> **Note:** This feature has no dependency to and is not based on the Recorder package.
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### Exporting via USD menu (Legacy)
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A last option to export a USD Composition is to use the legacy export via the Editor main menu :
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* Select **USD > Export Selected**.
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The official package is not compatible with 2017.4 but a separate branch is maintained to allow 2017 users to benefit from the last developments.
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Note that this option is not recommended as it doesn't offer any export options.
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Here's how to install the plugin from this branch:
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* Checkout [2017.4 branch](https://github.com/Unity-Technologies/usd-unity-sdk/tree/2017.4) from the GitHub repository.
Samples package can be downloaded from [Unity film-tv-toolbox repository](https://github.com/Unity-Technologies/film-tv-toolbox/tree/master/UsdSamples).
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# Features
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@@ -103,13 +97,33 @@ the inspector on the game object at which these features were authored.
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## Exporting USD files
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You can export USD files in 3 ways according to your needs:
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### Exporting via Recorder
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> **Prerequisite:** You need to install the [Recorder package](https://docs.unity3d.com/Packages/com.unity.recorder@latest/index.html).
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To export a USD composition via Recorder, you can either use the Recorder Window :
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* From the Editor main menu, select **Window > General > Recorder > Recorder Window**,
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* Then click on **+ Add Recorder**,
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* And select **USD Clip**.
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+
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Or add a Recorder track :
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* From the Timeline window, right-click and select **UnityEditor.Recorder.Timeline > Recorder Track**,
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* Then right-click on the track and **add Recorder Clip**,
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* And in the **selected recorder**, choose **USD Clip**.
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+
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Using Recorder is the recommended option *when compatibility with runtime is not required*.
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+
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+
### Exporting via Usd Recorder Track (Legacy)
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+
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+
When compatibility with runtime is required (i.e for a standalone build), the recommended option is to use the USD package Recorder Track :
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* From the Timeline window, right-click and select **Unity.Formats.USD > Usd Recorder Track**,
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* Then right-click on the track and **add USD Recorder Clip**.
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> **Note:** This feature has no dependency to and is not based on the Recorder package.
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* To export a USD composition that does not change over time, use the USD export options available from the Editor main menu: select **USD > Export Selected**.
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### Exporting via USD menu (Legacy)
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* To export a USD composition that changes over time, use the USD Recorder.
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**Note:** You need to install the [Recorder package](https://docs.unity3d.com/Packages/com.unity.recorder@latest/index.html) for this.
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You can either use the Recorder Window (from the Editor main menu, select **Window > General > Recorder > Recorder Window**) or a Recorder track (from the Timeline window, right-click and select **UnityEditor.Recorder.Timeline > Recorder Track**).
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A last option to export a USD Composition is to use the legacy export via the Editor main menu :
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* Select **USD > Export Selected**.
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* To export compositions that change over time _from a standalone build_, use the USD Recorder Track in Timeline (from the Timeline window, right-click and select **Unity.Formats.USD > Usd Recorder Track**).
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**Note:** This feature has no dependency on to the Recorder package.
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Note that this option is not recommended as it doesn't offer any export options.
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