From c4b7a8b44005ed5e87f608c33d841262baf82f8d Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 21 Mar 2023 14:48:07 -0400 Subject: [PATCH 01/30] Ignores two unstable test cases until a fix has been found --- .../Tests/Editor/USDPayloadComponentTests.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/package/com.unity.formats.usd/Tests/Editor/USDPayloadComponentTests.cs b/package/com.unity.formats.usd/Tests/Editor/USDPayloadComponentTests.cs index 68b524843..cc2abb9d5 100644 --- a/package/com.unity.formats.usd/Tests/Editor/USDPayloadComponentTests.cs +++ b/package/com.unity.formats.usd/Tests/Editor/USDPayloadComponentTests.cs @@ -207,6 +207,7 @@ public IEnumerator IsLoaded_IsFalse_WhenIsUnloadedFromComponent() Assume.That(usdPayload.IsLoaded, Is.False, "UsdPayload.IsLoaded should be set to false."); } + [Ignore("[USDU-329] Unstable test result")] [UnityTest] public IEnumerator ChangingUsdPayloadStateFromUnloadedToLoaded_MarksSceneDirty() { @@ -224,6 +225,7 @@ public IEnumerator ChangingUsdPayloadStateFromUnloadedToLoaded_MarksSceneDirty() Assert.IsTrue(m_UnityScene.isDirty, "Scene should be dirty after changing UsdPayload objects"); } + [Ignore("[USDU-329] Unstable test result")] [UnityTest] public IEnumerator ChangingUsdPayloadStateFromLoadedToUnloaded_MarksSceneDirty() { From fa6e6264c38f1f28b03214fedc359148576743f5 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 4 Apr 2023 13:38:40 -0400 Subject: [PATCH 02/30] HelloUSD to be a bit more user-friendly --- .../Samples/HelloUsd/HelloUsdExample.cs | 27 +++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs index dff70b778..c90f4ec29 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs @@ -12,6 +12,7 @@ // See the License for the specific language governing permissions and // limitations under the License. +using UnityEditor; using UnityEngine; using USD.NET; @@ -29,8 +30,14 @@ class MyCustomData : SampleBase void Start() { +#if UNITY_EDITOR + FocusConsoleWindow(); +#endif + InitUsd.Initialize(); + Debug.Log("=-=-=-=-=-= Starting HelloUsd Test Example =-=-=-=-=-="); Test(); + Debug.Log("=-=-=-=-=-= HelloUsd Test Example Finished =-=-=-=-=-="); } void Test() @@ -67,5 +74,25 @@ void Test() scene.Close(); } + + private static EditorWindow GetConsoleWindow() + { + var editorWindowTypes = TypeCache.GetTypesDerivedFrom(); + foreach (var type in editorWindowTypes) + { + if (type.Name == "ConsoleWindow") + { + return EditorWindow.GetWindow(type); + } + } + + throw new System.Exception("Error could not find ConsoleWindow type"); + } + + public static void FocusConsoleWindow() + { + var consoleWindow = GetConsoleWindow(); + consoleWindow.Focus(); + } } } From c354a2a38ef07e5e7d0e22915870214e121c0fd8 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 4 Apr 2023 17:24:25 -0400 Subject: [PATCH 03/30] Make Samples more user-friendly: ExportMesh, ImportProcessor, UsdTimelinePlayable --- .../Samples/ExportMesh/ExportMesh.unity | 2522 ++++++++++++----- .../Samples/ExportMesh/ExportMeshExample.cs | 9 +- .../Samples/ImportProcessor/CombineMeshes.cs | 16 +- .../Samples/ImportProcessor/Editor.meta | 8 + .../Editor/CombineMeshesEditor.cs | 33 + .../Editor/CombineMeshesEditor.cs.meta | 11 + .../Editor/SetHideFlagsEditor.cs | 33 + .../Editor/SetHideFlagsEditor.cs.meta | 11 + .../ImportProcessExamples.unity | 1970 +++++++++++++ .../ImportProcessExamples.unity.meta | 7 + .../Samples/ImportProcessor/SetHideFlags.cs | 5 + .../Samples/UsdTimelinePlayable/README.md | 21 + .../UsdTimelinePlayable/README.md.meta | 7 + 13 files changed, 3930 insertions(+), 723 deletions(-) create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/Editor.meta create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs.meta create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs.meta create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessExamples.unity create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessExamples.unity.meta create mode 100644 package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md create mode 100644 package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md.meta diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity index fd63aa588..3dc01d9de 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1} + m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -50,12 +50,11 @@ LightmapSettings: m_BounceScale: 1 m_IndirectOutputScale: 1 m_AlbedoBoost: 1 - m_TemporalCoherenceThreshold: 1 m_EnvironmentLightingMode: 0 m_EnableBakedLightmaps: 1 m_EnableRealtimeLightmaps: 1 m_LightmapEditorSettings: - serializedVersion: 10 + serializedVersion: 12 m_Resolution: 2 m_BakeResolution: 40 m_AtlasSize: 1024 @@ -63,6 +62,7 @@ LightmapSettings: m_AOMaxDistance: 1 m_CompAOExponent: 1 m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 m_Padding: 2 m_LightmapParameters: {fileID: 0} m_LightmapsBakeMode: 1 @@ -77,10 +77,16 @@ LightmapSettings: m_PVRDirectSampleCount: 32 m_PVRSampleCount: 500 m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 500 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 2 + m_PVRDenoiserTypeDirect: 0 + m_PVRDenoiserTypeIndirect: 0 + m_PVRDenoiserTypeAO: 0 m_PVRFilterTypeDirect: 0 m_PVRFilterTypeIndirect: 0 m_PVRFilterTypeAO: 0 - m_PVRFilteringMode: 1 + m_PVREnvironmentMIS: 0 m_PVRCulling: 1 m_PVRFilteringGaussRadiusDirect: 1 m_PVRFilteringGaussRadiusIndirect: 5 @@ -88,7 +94,9 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaDirect: 0.5 m_PVRFilteringAtrousPositionSigmaIndirect: 2 m_PVRFilteringAtrousPositionSigmaAO: 1 - m_ShowResolutionOverlay: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} m_UseShadowmask: 1 --- !u!196 &4 @@ -117,7 +125,8 @@ NavMeshSettings: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 16660496} @@ -137,7 +146,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 16660495} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.64, y: 0.24999952, z: 1.4799998} @@ -150,7 +160,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 16660495} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000002, z: 0} @@ -172,7 +183,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 16660495} serializedVersion: 2 m_Mass: 1 @@ -187,7 +199,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 16660495} m_Enabled: 1 m_CastShadows: 1 @@ -196,7 +209,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: ad0b81529e6f415458f0e6912450bb1a, type: 2} m_StaticBatchInfo: @@ -206,6 +221,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -222,7 +238,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 16660495} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -234,14 +251,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 16660495} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &45336397 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 45336398} @@ -261,7 +280,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 45336397} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.64, y: 0.24999952, z: 1.4799998} @@ -274,7 +294,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 45336397} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000002, z: 0} @@ -296,7 +317,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 45336397} serializedVersion: 2 m_Mass: 1 @@ -311,7 +333,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 45336397} m_Enabled: 1 m_CastShadows: 1 @@ -320,7 +343,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -330,6 +355,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -346,7 +372,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 45336397} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -358,14 +385,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 45336397} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &47494396 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 47494397} @@ -385,7 +414,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 47494396} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: -0.08, y: 2.3599992, z: -1.4600005} @@ -398,7 +428,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 47494396} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000006, z: 0} @@ -420,7 +451,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 47494396} serializedVersion: 2 m_Mass: 1 @@ -435,7 +467,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 47494396} m_Enabled: 1 m_CastShadows: 1 @@ -444,7 +477,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -454,6 +489,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -470,7 +506,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 47494396} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -482,14 +519,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 47494396} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &63687134 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 63687135} @@ -509,7 +548,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 63687134} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: -0.54, y: 0.24999952, z: 0.78} @@ -522,7 +562,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 63687134} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.49999958, z: 0} @@ -544,7 +585,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 63687134} serializedVersion: 2 m_Mass: 1 @@ -559,7 +601,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 63687134} m_Enabled: 1 m_CastShadows: 1 @@ -568,7 +611,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -578,6 +623,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -594,7 +640,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 63687134} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -606,14 +653,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 63687134} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 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m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 67139921} serializedVersion: 2 m_Mass: 1 @@ -683,7 +735,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 67139921} m_Enabled: 1 m_CastShadows: 1 @@ -692,7 +745,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -702,6 +757,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -718,7 +774,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 67139921} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -730,14 +787,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 67139921} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &97543870 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 97543871} @@ -757,7 +816,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 97543870} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.02, y: -1.21, z: -3.68} @@ -770,7 +830,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 97543870} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000004, z: 0} @@ -792,7 +853,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 97543870} serializedVersion: 2 m_Mass: 1 @@ -807,7 +869,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 97543870} m_Enabled: 1 m_CastShadows: 1 @@ -816,7 +879,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -826,6 +891,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -842,7 +908,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 97543870} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -854,14 +921,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 97543870} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &106409702 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 106409703} @@ -881,7 +950,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 106409702} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.02, y: -1.21, z: -3.68} @@ -894,7 +964,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 106409702} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000004, z: 0} @@ -916,7 +987,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 106409702} serializedVersion: 2 m_Mass: 1 @@ -931,7 +1003,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 106409702} m_Enabled: 1 m_CastShadows: 1 @@ -940,7 +1013,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -950,6 +1025,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -966,7 +1042,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 106409702} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -978,14 +1055,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 106409702} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &129516514 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 129516515} @@ -1000,7 +1079,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 129516514} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} @@ -1014,7 +1094,8 @@ Transform: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 133191533} @@ -1034,7 +1115,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 133191532} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.83, y: 0.29000044, z: -0.52000004} @@ -1047,7 +1129,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 133191532} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000005, z: 0} @@ -1069,7 +1152,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 133191532} serializedVersion: 2 m_Mass: 1 @@ -1084,7 +1168,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 133191532} m_Enabled: 1 m_CastShadows: 1 @@ -1093,7 +1178,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -1103,6 +1190,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1119,7 +1207,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 133191532} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -1131,14 +1220,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 133191532} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &138769263 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 138769264} @@ -1158,7 +1249,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 138769263} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.04, y: -1.1500001, z: -2.5299997} @@ -1171,7 +1263,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 138769263} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000024, z: 0} @@ -1193,7 +1286,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 138769263} serializedVersion: 2 m_Mass: 1 @@ -1208,7 +1302,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 138769263} m_Enabled: 1 m_CastShadows: 1 @@ -1217,7 +1312,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -1227,6 +1324,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1243,7 +1341,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 138769263} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -1255,14 +1354,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 138769263} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &157402901 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 157402902} @@ -1282,7 +1383,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 157402901} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 1.4, y: 1.69, z: 0.7199998} @@ -1295,7 +1397,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 157402901} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.500001, z: 0} @@ -1317,7 +1420,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 157402901} serializedVersion: 2 m_Mass: 4 @@ -1332,7 +1436,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 157402901} m_Enabled: 1 m_CastShadows: 1 @@ -1341,7 +1446,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -1351,6 +1458,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1367,7 +1475,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 157402901} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -1379,14 +1488,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 157402901} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &253449462 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 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m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 253449462} m_Enabled: 1 m_CastShadows: 1 @@ -1465,7 +1580,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -1475,6 +1592,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1491,7 +1609,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 253449462} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -1503,14 +1622,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 253449462} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &273565464 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 273565465} @@ -1530,7 +1651,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 273565464} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 1.43, y: -0.26999998, z: -1.79} @@ -1543,7 +1665,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 273565464} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000003, z: 0} @@ -1565,7 +1688,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 273565464} serializedVersion: 2 m_Mass: 1 @@ -1580,7 +1704,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 273565464} m_Enabled: 1 m_CastShadows: 1 @@ -1589,7 +1714,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -1599,6 +1726,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1615,7 +1743,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 273565464} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -1627,14 +1756,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 273565464} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &303253957 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 303253958} @@ -1654,7 +1785,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 303253957} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 0, y: 1.95, z: 1.59} @@ -1667,7 +1799,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 303253957} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.49999958, z: 0} @@ -1689,7 +1822,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 303253957} serializedVersion: 2 m_Mass: 1 @@ -1704,7 +1838,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 303253957} m_Enabled: 1 m_CastShadows: 1 @@ -1713,7 +1848,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -1723,6 +1860,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1739,7 +1877,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 303253957} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -1751,14 +1890,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 303253957} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &309127803 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 309127804} @@ -1778,7 +1919,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 309127803} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 0.07, y: 1.23, z: -2.75} @@ -1791,7 +1933,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 309127803} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000054, z: 0} @@ -1813,7 +1956,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 309127803} serializedVersion: 2 m_Mass: 1 @@ -1828,7 +1972,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 309127803} m_Enabled: 1 m_CastShadows: 1 @@ -1837,7 +1982,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -1847,6 +1994,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1863,7 +2011,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 309127803} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -1875,14 +2024,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 309127803} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &319713397 GameObject: m_ObjectHideFlags: 0 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{fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 319713397} serializedVersion: 2 m_Mass: 1 @@ -1952,7 +2106,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 319713397} m_Enabled: 1 m_CastShadows: 1 @@ -1961,7 +2116,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -1971,6 +2128,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1987,7 +2145,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 319713397} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -1999,14 +2158,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 319713397} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &334442209 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 334442210} @@ -2026,7 +2187,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 334442209} m_LocalRotation: {x: -0.061103456, y: 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m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -2095,6 +2262,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2111,7 +2279,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 334442209} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -2123,14 +2292,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 334442209} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- 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m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 338730174} serializedVersion: 2 m_Mass: 2 @@ -2200,7 +2374,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 338730174} m_Enabled: 1 m_CastShadows: 1 @@ -2209,7 +2384,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -2219,6 +2396,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2235,7 +2413,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 338730174} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -2247,14 +2426,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 338730174} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &366895143 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 366895144} @@ -2269,7 +2450,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 366895143} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -2.19, y: 5.05, z: 0} @@ -2306,7 +2488,8 @@ Transform: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 380877625} @@ -2326,7 +2509,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 380877624} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 1.4, y: 1.69, z: 0.7199998} @@ -2339,7 +2523,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 380877624} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.500001, z: 0} @@ -2361,7 +2546,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 380877624} serializedVersion: 2 m_Mass: 4 @@ -2376,7 +2562,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 380877624} m_Enabled: 1 m_CastShadows: 1 @@ -2385,7 +2572,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -2395,6 +2584,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2411,7 +2601,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 380877624} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -2423,14 +2614,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 380877624} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &438031648 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 438031649} @@ -2450,7 +2643,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 438031648} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: -0.7299999, y: 0.15, z: -1.2099998} @@ -2463,7 +2657,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 438031648} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.500001, z: 0} @@ -2485,7 +2680,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 438031648} serializedVersion: 2 m_Mass: 4.3 @@ -2500,7 +2696,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 438031648} m_Enabled: 1 m_CastShadows: 1 @@ -2509,7 +2706,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -2519,6 +2718,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2535,7 +2735,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 438031648} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -2547,14 +2748,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 438031648} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &455892584 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 455892585} @@ -2572,7 +2775,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 455892584} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} @@ -2585,7 +2789,8 @@ Transform: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 455892584} m_Enabled: 1 m_CastShadows: 1 @@ -2594,7 +2799,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -2604,6 +2811,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2620,28 +2828,30 @@ MeshRenderer: MeshCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 455892584} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 - m_SkinWidth: 0.01 + m_CookingOptions: 30 m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} --- !u!33 &455892588 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 455892584} m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &482771335 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 482771336} @@ -2661,7 +2871,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 482771335} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.02, y: 1.69, z: 0.39} @@ -2674,7 +2885,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 482771335} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000004, z: 0} @@ -2696,7 +2908,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 482771335} serializedVersion: 2 m_Mass: 1 @@ -2711,7 +2924,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 482771335} m_Enabled: 1 m_CastShadows: 1 @@ -2720,7 +2934,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -2730,6 +2946,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2746,7 +2963,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 482771335} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -2758,14 +2976,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 482771335} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &536733504 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} 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m_FOVAxisMode: 0 m_SensorSize: {x: 36, y: 24} m_LensShift: {x: 0, y: 0} m_FocalLength: 50 @@ -2837,7 +3062,8 @@ Camera: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 536733504} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 1, z: -10} @@ -2850,7 +3076,8 @@ Transform: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 563394377} @@ -2866,15 +3093,18 @@ GameObject: Light: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 563394375} m_Enabled: 1 - serializedVersion: 8 + serializedVersion: 10 m_Type: 1 + m_Shape: 0 m_Color: {r: 1, 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m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 566196524} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000006, z: 0} @@ -2971,7 +3226,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 566196524} serializedVersion: 2 m_Mass: 1 @@ -2986,7 +3242,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 566196524} m_Enabled: 1 m_CastShadows: 1 @@ -2995,7 +3252,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -3005,6 +3264,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3021,7 +3281,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 566196524} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -3033,14 +3294,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 566196524} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &583833021 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: 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-3157,14 +3428,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 583833021} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &615919884 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 615919885} @@ -3184,7 +3457,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 615919884} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 1.21, y: 0.28999996, z: -0.19} @@ -3197,7 +3471,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 615919884} serializedVersion: 2 m_Mass: 1.33 @@ -3212,7 +3487,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 615919884} m_Enabled: 1 m_CastShadows: 1 @@ -3221,7 +3497,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -3231,6 +3509,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3247,7 +3526,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 615919884} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -3259,14 +3539,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 615919884} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &615919890 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 615919884} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.500001, z: 0} @@ -3288,7 +3570,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 627371507} @@ -3308,7 +3591,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 627371506} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: -0.7299999, y: 0.15, z: -1.2099998} @@ -3321,7 +3605,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 627371506} serializedVersion: 2 m_Mass: 4.3 @@ -3336,7 +3621,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 627371506} m_Enabled: 1 m_CastShadows: 1 @@ -3345,7 +3631,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -3355,6 +3643,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3371,7 +3660,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 627371506} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -3383,14 +3673,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 627371506} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &627371512 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 627371506} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.500001, z: 0} @@ -3412,7 +3704,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 657072057} @@ -3432,7 +3725,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 657072056} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 1.4, y: 1.69, z: 0.7199998} @@ -3445,7 +3739,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 657072056} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.500001, z: 0} @@ -3467,7 +3762,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 657072056} serializedVersion: 2 m_Mass: 4 @@ -3482,7 +3778,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 657072056} m_Enabled: 1 m_CastShadows: 1 @@ -3491,7 +3788,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -3501,6 +3800,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3517,7 +3817,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 657072056} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -3529,14 +3830,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 657072056} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &664683653 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 664683654} @@ -3556,7 +3859,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 664683653} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 1.4, y: 0.29000044, z: -2.79} @@ -3569,7 +3873,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 664683653} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000006, z: 0} @@ -3591,7 +3896,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 664683653} serializedVersion: 2 m_Mass: 1 @@ -3606,7 +3912,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 664683653} m_Enabled: 1 m_CastShadows: 1 @@ -3615,7 +3922,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -3625,6 +3934,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3641,7 +3951,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 664683653} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -3653,14 +3964,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 664683653} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &669045756 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 669045757} @@ -3680,7 +3993,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 669045756} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.64, y: 2.3599992, z: -2.5900004} @@ -3693,7 +4007,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 669045756} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000002, z: 0} @@ -3715,7 +4030,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 669045756} serializedVersion: 2 m_Mass: 1 @@ -3730,7 +4046,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 669045756} m_Enabled: 1 m_CastShadows: 1 @@ -3739,7 +4056,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -3749,6 +4068,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3765,7 +4085,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 669045756} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -3777,14 +4098,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 669045756} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &675138827 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 675138828} @@ -3804,7 +4127,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 675138827} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.83, y: -1.1300001, z: -1.0800004} @@ -3817,7 +4141,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 675138827} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000006, z: 0} @@ -3839,7 +4164,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 675138827} serializedVersion: 2 m_Mass: 5.88 @@ -3854,7 +4180,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 675138827} m_Enabled: 1 m_CastShadows: 1 @@ -3863,7 +4190,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -3873,6 +4202,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3889,7 +4219,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 675138827} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -3901,14 +4232,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 675138827} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &751688187 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 751688188} @@ -3928,7 +4261,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 751688187} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: -0.54, y: 0.24999952, z: 0.78} @@ -3941,7 +4275,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 751688187} serializedVersion: 2 m_Mass: 1 @@ -3956,7 +4291,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 751688187} m_Enabled: 1 m_CastShadows: 1 @@ -3965,7 +4301,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -3975,6 +4313,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3991,7 +4330,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 751688187} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -4003,14 +4343,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 751688187} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &751688193 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 751688187} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.49999958, z: 0} @@ -4032,7 +4374,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 807956376} @@ -4052,7 +4395,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 807956375} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 1.43, y: -0.26999998, z: -1.79} @@ -4065,7 +4409,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 807956375} serializedVersion: 2 m_Mass: 1 @@ -4080,7 +4425,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 807956375} m_Enabled: 1 m_CastShadows: 1 @@ -4089,7 +4435,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -4099,6 +4447,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4115,7 +4464,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 807956375} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -4127,14 +4477,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 807956375} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &807956381 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 807956375} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000003, z: 0} @@ -4156,7 +4508,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 813838243} @@ -4176,7 +4529,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 813838242} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 0.07, y: 1.23, z: -2.75} @@ -4189,7 +4543,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 813838242} serializedVersion: 2 m_Mass: 1 @@ -4204,7 +4559,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 813838242} m_Enabled: 1 m_CastShadows: 1 @@ -4213,7 +4569,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -4223,6 +4581,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4239,7 +4598,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 813838242} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -4251,14 +4611,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 813838242} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &813838248 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 813838242} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000054, z: 0} @@ -4280,7 +4642,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 819421656} @@ -4300,7 +4663,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 819421655} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: -0.08, y: 2.3599992, z: -1.4600005} @@ -4313,7 +4677,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 819421655} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000006, z: 0} @@ -4335,7 +4700,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 819421655} serializedVersion: 2 m_Mass: 1 @@ -4350,7 +4716,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 819421655} m_Enabled: 1 m_CastShadows: 1 @@ -4359,7 +4726,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -4369,6 +4738,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4385,7 +4755,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 819421655} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -4397,14 +4768,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 819421655} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &820795510 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 820795511} @@ -4424,7 +4797,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 820795510} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: -0.08, y: -1.1500001, z: -0.9} @@ -4437,7 +4811,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 820795510} serializedVersion: 2 m_Mass: 1 @@ -4452,7 +4827,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 820795510} m_Enabled: 1 m_CastShadows: 1 @@ -4461,7 +4837,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -4471,6 +4849,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4487,7 +4866,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 820795510} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -4499,14 +4879,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 820795510} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &820795516 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 820795510} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000006, z: 0} @@ -4528,7 +4910,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 845475878} @@ -4548,7 +4931,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 845475877} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.02, y: 1.69, z: 0.39} @@ -4561,7 +4945,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 845475877} serializedVersion: 2 m_Mass: 1 @@ -4576,7 +4961,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 845475877} m_Enabled: 1 m_CastShadows: 1 @@ -4585,7 +4971,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -4595,6 +4983,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4611,7 +5000,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 845475877} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -4623,14 +5013,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 845475877} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &845475883 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 845475877} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000004, z: 0} @@ -4652,7 +5044,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 858161199} @@ -4672,7 +5065,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 858161198} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.04, y: -1.1500001, z: -2.5299997} @@ -4685,7 +5079,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 858161198} serializedVersion: 2 m_Mass: 1 @@ -4700,7 +5095,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 858161198} m_Enabled: 1 m_CastShadows: 1 @@ -4709,7 +5105,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -4719,6 +5117,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4735,7 +5134,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 858161198} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -4747,14 +5147,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 858161198} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &858161204 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 858161198} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000024, z: 0} @@ -4776,7 +5178,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 866301071} @@ -4791,7 +5194,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 866301070} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} @@ -4802,13 +5206,14 @@ Transform: - {fileID: 1621364863} - {fileID: 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{fileID: 0} m_IsTrigger: 0 @@ -4903,14 +5315,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 866956110} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &866956116 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 866956110} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000006, z: 0} @@ -4932,7 +5346,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 896569759} @@ -4952,7 +5367,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 896569758} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 1.43, y: -0.26999998, z: -1.79} @@ -4965,7 +5381,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 896569758} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000003, z: 0} @@ -4987,7 +5404,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 896569758} serializedVersion: 2 m_Mass: 1 @@ -5002,7 +5420,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 896569758} m_Enabled: 1 m_CastShadows: 1 @@ -5011,7 +5430,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -5021,6 +5442,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -5037,7 +5459,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 896569758} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -5049,14 +5472,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 896569758} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &901991647 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 901991648} @@ -5071,7 +5496,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 901991647} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} @@ -5085,7 +5511,8 @@ Transform: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 913042800} @@ -5105,7 +5532,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 913042799} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.64, y: -1.1500001, z: -2.03} @@ -5118,7 +5546,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 913042799} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000005, z: 0} @@ -5140,7 +5569,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 913042799} serializedVersion: 2 m_Mass: 3.23 @@ -5155,7 +5585,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 913042799} m_Enabled: 1 m_CastShadows: 1 @@ -5164,7 +5595,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -5174,6 +5607,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -5190,7 +5624,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 913042799} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -5202,14 +5637,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 913042799} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &914357126 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 914357127} @@ -5229,7 +5666,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 914357126} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.64, y: 2.3599992, z: -2.5900004} @@ -5242,7 +5680,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 914357126} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000002, z: 0} @@ -5264,7 +5703,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 914357126} serializedVersion: 2 m_Mass: 1 @@ -5279,7 +5719,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 914357126} m_Enabled: 1 m_CastShadows: 1 @@ -5288,7 +5729,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -5298,6 +5741,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -5314,7 +5758,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 914357126} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -5326,14 +5771,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 914357126} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &917771305 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 917771306} @@ -5353,7 +5800,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 917771305} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: -0.7299999, y: 0.15, z: -1.2099998} @@ -5366,7 +5814,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 917771305} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.500001, z: 0} @@ -5388,7 +5837,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 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m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 917771305} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -5450,14 +5905,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 917771305} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &960361249 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 960361250} @@ -5477,7 +5934,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 960361249} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 1.4, y: 1.69, z: 0.7199998} @@ -5490,7 +5948,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 960361249} serializedVersion: 2 m_Mass: 4 @@ -5505,7 +5964,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 960361249} m_Enabled: 1 m_CastShadows: 1 @@ -5514,7 +5974,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -5524,6 +5986,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -5540,7 +6003,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 960361249} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -5552,14 +6016,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 960361249} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &960361255 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 960361249} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.500001, z: 0} @@ -5581,7 +6047,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 961486254} @@ -5601,7 +6068,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 961486253} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: -0.7299999, y: 0.15, z: -1.2099998} @@ -5614,7 +6082,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 961486253} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.500001, z: 0} @@ -5636,7 +6105,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 961486253} serializedVersion: 2 m_Mass: 4.3 @@ -5651,7 +6121,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 961486253} m_Enabled: 1 m_CastShadows: 1 @@ -5660,7 +6131,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -5670,6 +6143,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -5686,7 +6160,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 961486253} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -5698,14 +6173,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 961486253} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &971271249 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 971271250} @@ -5725,7 +6202,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 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MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -5794,6 +6277,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -5810,7 +6294,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 971271249} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -5822,14 +6307,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 971271249} m_Mesh: {fileID: 10202, 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m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6182,7 +6696,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1031942851} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -6194,14 +6709,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1031942851} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1032730220 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1032730221} @@ -6221,7 +6738,8 @@ GameObject: Transform: 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{fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1032730220} m_Enabled: 1 m_CastShadows: 1 @@ -6280,7 +6801,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -6290,6 +6813,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6306,7 +6830,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1032730220} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -6318,14 +6843,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1032730220} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1033428688 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1033428689} @@ -6345,7 +6872,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1033428688} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.83, y: 1.69, z: 2.9899998} @@ -6358,7 +6886,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 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MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6430,7 +6964,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1033428688} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -6442,14 +6977,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1033428688} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1049403947 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1049403948} @@ -6469,7 +7006,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1049403947} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 0, y: 1.95, z: 1.59} @@ -6482,7 +7020,8 @@ Transform: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1049403947} m_Enabled: 1 m_CastShadows: 1 @@ -6491,7 +7030,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -6501,6 +7042,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6517,7 +7059,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1049403947} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -6529,14 +7072,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1049403947} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!54 &1049403952 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1049403947} serializedVersion: 2 m_Mass: 1 @@ -6551,7 +7096,8 @@ Rigidbody: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1049403947} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.49999958, z: 0} @@ -6573,7 +7119,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1053936337} @@ -6593,7 +7140,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1053936336} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: -0.54, y: 0.24999952, z: 0.78} @@ -6606,7 +7154,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1053936336} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.49999958, z: 0} @@ -6628,7 +7177,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1053936336} serializedVersion: 2 m_Mass: 1 @@ -6643,7 +7193,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1053936336} m_Enabled: 1 m_CastShadows: 1 @@ -6652,7 +7203,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 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m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1066111215} @@ -6712,7 +7269,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1066111214} m_LocalRotation: {x: -0, y: -0.9999807, z: -0, w: -0.0062216246} m_LocalPosition: {x: -3.18, y: 5.05, z: -1.68} @@ -6749,7 +7307,8 @@ Transform: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1087925306} @@ -6769,7 +7328,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1087925305} m_LocalRotation: {x: 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m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -6838,6 +7403,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6854,7 +7420,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1087925305} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -6866,14 +7433,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1087925305} m_Mesh: {fileID: 10202, guid: 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m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1097963471} m_Enabled: 1 m_CastShadows: 1 @@ -6930,7 +7502,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -6940,6 +7514,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6956,7 +7531,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1097963471} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -6968,14 +7544,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1097963471} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &1097963477 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1097963471} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000054, z: 0} @@ -6997,7 +7575,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1100871653} @@ -7017,7 +7596,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1100871652} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.83, y: 1.69, z: 2.9899998} @@ -7030,7 +7610,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1100871652} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000003, z: 0} @@ -7052,7 +7633,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1100871652} serializedVersion: 2 m_Mass: 2 @@ -7067,7 +7649,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1100871652} m_Enabled: 1 m_CastShadows: 1 @@ -7076,7 +7659,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -7086,6 +7671,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7102,7 +7688,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1100871652} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -7114,14 +7701,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1100871652} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1114284804 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1114284805} @@ -7136,7 +7725,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1114284804} m_LocalRotation: {x: -0, y: 0.082959965, z: -0, w: 0.9965529} m_LocalPosition: {x: 3.55, y: 5.05, z: -0.82} @@ -7173,7 +7763,8 @@ Transform: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1119087070} @@ -7193,7 +7784,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1119087069} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.04, y: -1.1500001, z: -2.5299997} @@ -7206,7 +7798,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1119087069} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000024, z: 0} @@ -7228,7 +7821,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1119087069} serializedVersion: 2 m_Mass: 1 @@ -7243,7 +7837,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1119087069} m_Enabled: 1 m_CastShadows: 1 @@ -7252,7 +7847,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -7262,6 +7859,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7278,7 +7876,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1119087069} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -7290,14 +7889,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1119087069} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1139021397 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1139021398} @@ -7317,7 +7918,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1139021397} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 1.6199999, y: -0.73, z: 1.26} @@ -7330,7 +7932,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 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m_StaticBatchInfo: @@ -7386,6 +7993,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7402,7 +8010,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1139021397} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -7414,14 +8023,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1139021397} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1153922104 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1153922105} @@ -7441,7 +8052,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1153922104} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.02, y: 1.69, z: 0.39} @@ -7454,7 +8066,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1153922104} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000004, z: 0} @@ -7476,7 +8089,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1153922104} serializedVersion: 2 m_Mass: 1 @@ -7491,7 +8105,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1153922104} m_Enabled: 1 m_CastShadows: 1 @@ -7500,7 +8115,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -7510,6 +8127,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7526,7 +8144,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1153922104} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -7538,14 +8157,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1153922104} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1170533764 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1170533765} @@ -7565,7 +8186,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1170533764} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.02, y: 0.29000044, z: -3.12} @@ -7578,7 +8200,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1170533764} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000005, z: 0} @@ -7600,7 +8223,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1170533764} serializedVersion: 2 m_Mass: 1 @@ -7615,7 +8239,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1170533764} m_Enabled: 1 m_CastShadows: 1 @@ -7624,7 +8249,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -7634,6 +8261,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7650,7 +8278,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1170533764} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -7662,14 +8291,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1170533764} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1207575700 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: 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1207575700} m_Enabled: 1 m_CastShadows: 1 @@ -7726,7 +8360,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -7736,6 +8372,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7752,7 +8389,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1207575700} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -7764,14 +8402,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1207575700} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &1207575706 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1207575700} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000004, z: 0} @@ -7793,7 +8433,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1219281036} @@ -7808,7 +8449,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1219281035} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 5.05, z: 0} 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m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1221152034} serializedVersion: 2 m_Mass: 1 @@ -7915,7 +8561,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1221152034} m_Enabled: 1 m_CastShadows: 1 @@ -7924,7 +8571,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -7934,6 +8583,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7950,7 +8600,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1221152034} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -7962,14 +8613,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1221152034} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1227920823 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1227920824} @@ -7989,7 +8642,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1227920823} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 0.38, y: 0.79, z: -1.85} @@ -8002,7 +8656,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1227920823} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000054, z: 0} @@ -8024,7 +8679,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1227920823} serializedVersion: 2 m_Mass: 1 @@ -8039,7 +8695,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1227920823} m_Enabled: 1 m_CastShadows: 1 @@ -8048,7 +8705,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -8058,6 +8717,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8074,7 +8734,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1227920823} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -8086,14 +8747,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1227920823} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1230172596 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1230172597} @@ -8113,7 +8776,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1230172596} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.83, y: 0.29000044, z: -0.52000004} @@ -8126,7 +8790,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1230172596} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000005, z: 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0 m_ImportantGI: 0 @@ -8198,7 +8868,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1230172596} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -8210,14 +8881,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1230172596} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1232812958 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1232812959} @@ -8237,7 +8910,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 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{fileID: 0} m_GameObject: {fileID: 1232812958} m_Enabled: 1 m_CastShadows: 1 @@ -8296,7 +8973,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -8306,6 +8985,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8322,7 +9002,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1232812958} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -8334,14 +9015,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1232812958} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1313852404 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1313852405} @@ -8361,7 +9044,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1313852404} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.53, y: 1.29, z: -2.53} @@ -8374,7 +9058,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1313852404} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000024, z: 0} @@ -8396,7 +9081,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1313852404} serializedVersion: 2 m_Mass: 1 @@ -8411,7 +9097,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1313852404} m_Enabled: 1 m_CastShadows: 1 @@ -8420,7 +9107,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -8430,6 +9119,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8446,7 +9136,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1313852404} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -8458,14 +9149,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1313852404} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1316477105 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1316477106} @@ -8485,7 +9178,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1316477105} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 1.6199999, y: -0.73, z: 1.26} @@ -8498,7 +9192,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1316477105} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000002, z: 0} @@ -8520,7 +9215,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1316477105} serializedVersion: 2 m_Mass: 1 @@ -8535,7 +9231,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1316477105} m_Enabled: 1 m_CastShadows: 1 @@ -8544,7 +9241,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -8554,6 +9253,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8570,7 +9270,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1316477105} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -8582,14 +9283,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1316477105} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1345839291 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1345839292} @@ -8609,7 +9312,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1345839291} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: -0.08, y: 2.3599992, z: -1.4600005} @@ -8622,7 +9326,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1345839291} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000006, z: 0} @@ -8644,7 +9349,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1345839291} serializedVersion: 2 m_Mass: 1 @@ -8659,7 +9365,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1345839291} m_Enabled: 1 m_CastShadows: 1 @@ -8668,7 +9375,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -8678,6 +9387,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8694,7 +9404,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1345839291} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -8706,14 +9417,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1345839291} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1375572466 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1375572467} @@ -8733,7 +9446,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1375572466} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 0.07, y: 1.23, z: -2.75} @@ -8746,7 +9460,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1375572466} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000054, z: 0} @@ -8768,7 +9483,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1375572466} serializedVersion: 2 m_Mass: 1 @@ -8783,7 +9499,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1375572466} m_Enabled: 1 m_CastShadows: 1 @@ -8792,7 +9509,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -8802,6 +9521,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8818,7 +9538,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1375572466} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -8830,14 +9551,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1375572466} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1423634620 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1423634621} @@ -8857,7 +9580,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1423634620} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 1.15, y: 0.38999987, z: -0.72} @@ -8870,7 +9594,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1423634620} serializedVersion: 2 m_Mass: 1 @@ -8885,7 +9610,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1423634620} m_Enabled: 1 m_CastShadows: 1 @@ -8894,7 +9620,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -8904,6 +9632,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8920,7 +9649,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1423634620} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -8932,14 +9662,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1423634620} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &1423634626 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1423634620} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000006, z: 0} @@ -8961,7 +9693,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 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m_GameObject: {fileID: 1436409472} serializedVersion: 2 m_Mass: 3.23 @@ -9031,7 +9767,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1436409472} m_Enabled: 1 m_CastShadows: 1 @@ -9040,7 +9777,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -9050,6 +9789,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9066,7 +9806,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1436409472} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -9078,14 +9819,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1436409472} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1479793105 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1479793106} @@ -9105,7 +9848,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1479793105} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: -0.54, y: 0.24999952, z: 0.78} @@ -9118,7 +9862,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1479793105} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.49999958, z: 0} @@ -9140,7 +9885,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1479793105} serializedVersion: 2 m_Mass: 1 @@ -9155,7 +9901,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1479793105} m_Enabled: 1 m_CastShadows: 1 @@ -9164,7 +9911,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -9174,6 +9923,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9190,7 +9940,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1479793105} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -9202,14 +9953,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1479793105} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1483250577 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1483250578} @@ -9229,7 +9982,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1483250577} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 1.15, y: 0.38999987, z: -0.72} @@ -9242,7 +9996,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1483250577} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000006, z: 0} @@ -9264,7 +10019,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1483250577} serializedVersion: 2 m_Mass: 1 @@ -9279,7 +10035,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1483250577} m_Enabled: 1 m_CastShadows: 1 @@ -9288,7 +10045,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -9298,6 +10057,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9314,7 +10074,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1483250577} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -9326,14 +10087,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1483250577} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1493688516 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1493688517} @@ -9353,7 +10116,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 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+10179,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -9422,6 +10191,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9438,7 +10208,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1493688516} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -9450,14 +10221,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1493688516} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1574629192 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1574629193} @@ -9477,7 +10250,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1574629192} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.02, y: 1.69, z: 0.39} @@ -9490,7 +10264,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1574629192} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000004, z: 0} @@ -9512,7 +10287,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1574629192} serializedVersion: 2 m_Mass: 1 @@ -9527,7 +10303,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1574629192} m_Enabled: 1 m_CastShadows: 1 @@ -9536,7 +10313,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -9546,6 +10325,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9562,7 +10342,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1574629192} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -9574,14 +10355,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1574629192} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1620696866 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1620696867} @@ -9601,7 +10384,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1620696866} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.53, y: 1.29, z: -2.53} @@ -9614,7 +10398,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1620696866} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000024, z: 0} @@ -9636,7 +10421,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1620696866} serializedVersion: 2 m_Mass: 1 @@ -9651,7 +10437,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1620696866} m_Enabled: 1 m_CastShadows: 1 @@ -9660,7 +10447,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -9670,6 +10459,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9686,7 +10476,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1620696866} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -9698,14 +10489,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1620696866} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1621364862 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1621364863} @@ -9720,7 +10513,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1621364862} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} @@ -9738,7 +10532,8 @@ Transform: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 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--- !u!145 &1649703782 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1649703776} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000005, z: 0} @@ -9862,7 +10666,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1705505648} @@ -9882,7 +10687,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1705505647} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 0, y: 1.95, z: 1.59} @@ -9895,7 +10701,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 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0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -9951,6 +10762,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9967,7 +10779,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1705505647} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -9979,14 +10792,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1705505647} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1708442446 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1708442447} @@ -10006,7 +10821,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1708442446} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.83, y: 0.29000044, z: -0.52000004} @@ -10019,7 +10835,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1708442446} serializedVersion: 2 m_Mass: 1 @@ -10034,7 +10851,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1708442446} m_Enabled: 1 m_CastShadows: 1 @@ -10043,7 +10861,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -10053,6 +10873,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10069,7 +10890,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1708442446} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -10081,14 +10903,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1708442446} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &1708442452 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1708442446} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000005, z: 0} @@ -10110,7 +10934,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1721607386} @@ -10126,7 +10951,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1721607385} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0.94, y: 3.23, z: -0.4760115} @@ -10139,7 +10965,8 @@ Transform: MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1721607385} m_Enabled: 1 m_EditorHideFlags: 0 @@ -10154,7 +10981,8 @@ MonoBehaviour: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1731566941} @@ -10174,7 +11002,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1731566940} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 0.07, y: 1.23, z: -2.75} @@ -10187,7 +11016,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1731566940} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000054, z: 0} @@ -10209,7 +11039,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1731566940} serializedVersion: 2 m_Mass: 1 @@ -10224,7 +11055,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1731566940} m_Enabled: 1 m_CastShadows: 1 @@ -10233,7 +11065,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -10243,6 +11077,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10259,7 +11094,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1731566940} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -10271,14 +11107,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1731566940} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1764564114 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 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{fileID: 1764564114} m_Enabled: 1 m_CastShadows: 1 @@ -10335,7 +11176,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -10345,6 +11188,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10361,7 +11205,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1764564114} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -10373,14 +11218,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1764564114} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &1764564120 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1764564114} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000006, z: 0} @@ -10402,7 +11249,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1834250339} @@ -10422,7 +11270,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1834250338} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.83, y: 1.69, z: 2.9899998} @@ -10435,7 +11284,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1834250338} serializedVersion: 2 m_Mass: 2 @@ -10450,7 +11300,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1834250338} m_Enabled: 1 m_CastShadows: 1 @@ -10459,7 +11310,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -10469,6 +11322,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10485,7 +11339,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1834250338} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -10497,14 +11352,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1834250338} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &1834250344 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1834250338} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000003, z: 0} @@ -10526,7 +11383,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1868372808} @@ -10546,7 +11404,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1868372807} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.64, y: 0.24999952, z: 1.4799998} @@ -10559,7 +11418,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1868372807} serializedVersion: 2 m_Mass: 1 @@ -10574,7 +11434,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1868372807} m_Enabled: 1 m_CastShadows: 1 @@ -10583,7 +11444,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -10593,6 +11456,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10609,7 +11473,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1868372807} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -10621,14 +11486,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1868372807} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &1868372813 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1868372807} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000002, z: 0} @@ -10650,7 +11517,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1887448450} @@ -10670,7 +11538,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1887448449} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 1.4, y: 0.29000044, z: -2.79} @@ -10683,7 +11552,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1887448449} serializedVersion: 2 m_Mass: 1 @@ -10698,7 +11568,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1887448449} m_Enabled: 1 m_CastShadows: 1 @@ -10707,7 +11578,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -10717,6 +11590,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10733,7 +11607,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1887448449} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -10745,14 +11620,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1887448449} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &1887448455 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1887448449} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000006, z: 0} @@ -10770,11 +11647,65 @@ SpringJoint: m_EnablePreprocessing: 1 m_MassScale: 1 m_ConnectedMassScale: 1 +--- !u!1 &1887887005 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1887887007} + - component: {fileID: 1887887006} + m_Layer: 0 + m_Name: ExportMeshExample + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1887887006 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1887887005} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5aa5c3b8c1f71a74db75c5e3cc28f41f, type: 3} + m_Name: + m_EditorClassIdentifier: + m_exportRoot: {fileID: 866301070} + m_trackedRoots: [] + m_curFrame: 0 + m_timeUnits: 0 + m_frameRate: 60 + m_frameCount: 100 + m_exportMaterials: 1 + m_convertHandedness: 1 + m_activePolicy: 0 + m_usdFile: ExportMeshExample.usda +--- !u!4 &1887887007 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1887887005} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -1.4425092, y: -0.10470581, z: 2.638853} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1892704245 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1892704246} @@ -10794,7 +11725,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1892704245} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.04, y: -1.1500001, z: -2.5299997} @@ -10807,7 +11739,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1892704245} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000024, z: 0} @@ -10829,7 +11762,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1892704245} serializedVersion: 2 m_Mass: 1 @@ -10844,7 +11778,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1892704245} m_Enabled: 1 m_CastShadows: 1 @@ -10853,7 +11788,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -10863,6 +11800,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10879,7 +11817,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1892704245} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -10891,14 +11830,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1892704245} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1910937008 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1910937009} @@ -10918,7 +11859,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1910937008} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.64, y: -1.1500001, z: -2.03} @@ -10931,7 +11873,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1910937008} serializedVersion: 2 m_Mass: 3.23 @@ -10946,7 +11889,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1910937008} m_Enabled: 1 m_CastShadows: 1 @@ -10955,7 +11899,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -10965,6 +11911,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10981,7 +11928,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1910937008} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -10993,14 +11941,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1910937008} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &1910937014 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1910937008} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000005, z: 0} @@ -11022,7 +11972,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1912880146} @@ -11042,7 +11993,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1912880145} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 3.64, y: -1.1500001, z: -2.03} @@ -11055,7 +12007,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1912880145} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000005, z: 0} @@ -11077,7 +12030,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1912880145} serializedVersion: 2 m_Mass: 3.23 @@ -11092,7 +12046,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1912880145} m_Enabled: 1 m_CastShadows: 1 @@ -11101,7 +12056,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -11111,6 +12068,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11127,7 +12085,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1912880145} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -11139,14 +12098,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1912880145} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1940198511 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1940198512} @@ -11166,7 +12127,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1940198511} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.53, y: 1.29, z: -2.53} @@ -11179,7 +12141,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1940198511} serializedVersion: 2 m_Mass: 1 @@ -11194,7 +12157,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1940198511} m_Enabled: 1 m_CastShadows: 1 @@ -11203,7 +12167,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -11213,6 +12179,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11229,7 +12196,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1940198511} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -11241,14 +12209,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1940198511} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &1940198517 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1940198511} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000024, z: 0} @@ -11270,7 +12240,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1946537414} @@ -11290,7 +12261,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1946537413} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 1.6199999, y: -0.73, z: 1.26} @@ -11303,7 +12275,8 @@ Transform: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1946537413} serializedVersion: 2 m_Mass: 1 @@ -11318,7 +12291,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1946537413} m_Enabled: 1 m_CastShadows: 1 @@ -11327,7 +12301,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -11337,6 +12313,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11353,7 +12330,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1946537413} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -11365,14 +12343,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1946537413} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!145 &1946537419 SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1946537413} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.5000002, z: 0} @@ -11394,7 +12374,8 @@ SpringJoint: GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1951448051} @@ -11414,7 +12395,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1951448050} m_LocalRotation: {x: -0.09500423, y: -0.0000021198503, z: 0.04359662, w: 0.9945218} m_LocalPosition: {x: 0.38, y: 0.79, z: -1.85} @@ -11427,7 +12409,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1951448050} m_ConnectedBody: {fileID: 0} m_Anchor: {x: 0, y: 0.50000054, z: 0} @@ -11449,7 +12432,8 @@ SpringJoint: Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1951448050} serializedVersion: 2 m_Mass: 1 @@ -11464,7 +12448,8 @@ Rigidbody: MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1951448050} m_Enabled: 1 m_CastShadows: 1 @@ -11473,7 +12458,9 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 + m_RendererPriority: 0 m_Materials: - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} m_StaticBatchInfo: @@ -11483,6 +12470,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11499,7 +12487,8 @@ MeshRenderer: BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1951448050} m_Material: {fileID: 0} m_IsTrigger: 0 @@ -11511,14 +12500,16 @@ BoxCollider: MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1951448050} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1977815165 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1977815166} @@ -11538,7 +12529,8 @@ GameObject: Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1977815165} m_LocalRotation: {x: -0.061103456, y: 0.07274731, z: -0.7335072, w: 0.6730093} m_LocalPosition: {x: 2.83, y: -1.1300001, z: -1.0800004} @@ -11551,7 +12543,8 @@ Transform: SpringJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1977815165} m_ConnectedBody: {fileID: 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{x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 1 + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!320 &2133590769 PlayableDirector: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2133590766} m_Enabled: 1 serializedVersion: 3 diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs index e7bb42ad3..cc3ac3666 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs @@ -13,6 +13,8 @@ // limitations under the License. using System; +using System.IO; +using UnityEditor; using UnityEngine; using USD.NET; @@ -130,7 +132,7 @@ public void StartRecording() } else { - m_usdScene = Scene.Create(m_usdFile); + m_usdScene = Scene.Create(Path.Combine(Application.dataPath, m_usdFile)); } // USD operates on frames, so the frame rate is required for playback. @@ -280,6 +282,11 @@ void LateUpdate() } } + void OnApplicationQuit() + { + AssetDatabase.Refresh(); + } + public static void Export(GameObject root, Scene scene, BasisTransformation basisTransform) diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshes.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshes.cs index 40a49b303..f65fd1641 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshes.cs +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshes.cs @@ -39,11 +39,16 @@ public void PostProcessComponents(PrimMap primMap, SceneImportOptions sceneImpor } } + public void RefreshUSD() + { + this.GetComponent().Reload(true); + } + void Reset() { matchExpression = "Geom"; isNot = false; - matchType = EMatchType.Wildcard; + matchType = EMatchType.Regex; compareAgainst = ECompareAgainst.UsdName; } @@ -91,6 +96,8 @@ void DoCombineMeshes(Transform current) current.gameObject.SetActive(true); foreach (Transform child in current) { + if (child.name == "Materials") + continue; child.gameObject.SetActive(false); } @@ -111,7 +118,10 @@ void DoCombineMeshes(Transform current) MeshRenderer mr = sub.gameObject.GetComponent(); if (mr == null) mr = sub.gameObject.AddComponent(); - mf.mesh = new Mesh(); + var combinedMesh = new Mesh(); + combinedMesh.name = "CombinedMesh"; + + mf.mesh = combinedMesh; if (vertexCount > kVertexLimit) { mf.sharedMesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32; @@ -132,7 +142,7 @@ void DoCombineMeshes(Transform current) { if (materials.Count == 0) { - Debug.LogError("No material to assign to combined mesh for " + current.name); + Debug.Log("No material to assign to combined mesh for " + current.name); } else { diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor.meta new file mode 100644 index 000000000..cabc00997 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 98c043fcb8621c9469992fd0484ab2c5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs new file mode 100644 index 000000000..fcfdc51c9 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs @@ -0,0 +1,33 @@ +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEditor; +using UnityEngine; + +namespace Unity.Formats.USD.Examples +{ + [CustomEditor(typeof(CombineMeshes))] + public class CombineMeshesEditor : Editor + { + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + CombineMeshes combineMeshesScript = (CombineMeshes)target; + if (GUILayout.Button("Click Me to Refresh USD Asset")) + { + combineMeshesScript.RefreshUSD(); + } + } + } +} + diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs.meta new file mode 100644 index 000000000..4e9d09407 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8b18212fdc2d9884cab8d441c29748cb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs new file mode 100644 index 000000000..6a66412e1 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs @@ -0,0 +1,33 @@ +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEditor; +using UnityEngine; + +namespace Unity.Formats.USD.Examples +{ + [CustomEditor(typeof(SetHideFlags))] + public class SetHideFlagsEditor : Editor + { + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + SetHideFlags combineMeshesScript = (SetHideFlags)target; + if (GUILayout.Button("Click Me to Refresh USD Asset")) + { + combineMeshesScript.RefreshUSD(); + } + } + } +} + diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs.meta new file mode 100644 index 000000000..76f80b59e --- /dev/null +++ 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mode 100644 index 000000000..ba81526ab --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessExamples.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 52d030149db6d22469cfd2bc76e67ad2 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/SetHideFlags.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/SetHideFlags.cs index 2f427698c..f35f326d3 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/SetHideFlags.cs +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/SetHideFlags.cs @@ -61,6 +61,11 @@ public void PostProcessHierarchy(PrimMap primMap, SceneImportOptions sceneImport } } + public void RefreshUSD() + { + this.GetComponent().Reload(true); + } + void Reset() { matchExpression = @"^\/.+"; diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md new file mode 100644 index 000000000..458ce32d9 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md @@ -0,0 +1,21 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +UsdTimelinePlayable Sample: + * Open the "UsdTimelinePlayable.unity" scene + * Make sure the Unity Window, "Timeline" is open and visible + * Window -> Sequencing -> Timeline + * Within the Scene Hierarchy window, select "TimelineDirector" + * Notice in "Timeline" window, their is a "Usd Playable Track" with "testRecording" + * Play the timeline diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md.meta b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md.meta new file mode 100644 index 000000000..10e6c87d8 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d1a12875ce9555947b8d4eb11c3d70a0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: From 8ec45189a65c09cacd933c3c51aa94b5879dc5aa Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 4 Apr 2023 17:38:44 -0400 Subject: [PATCH 04/30] fix formatting issue --- .../Samples/ImportProcessor/Editor/CombineMeshesEditor.cs | 1 - .../Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs | 1 - 2 files changed, 2 deletions(-) diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs index fcfdc51c9..a2931d6d0 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs @@ -30,4 +30,3 @@ public override void OnInspectorGUI() } } } - diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs index 6a66412e1..42276b520 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs @@ -30,4 +30,3 @@ public override void OnInspectorGUI() } } } - From 8f76aee6fbd0abf23537441609f120f7c1a5287d Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Thu, 13 Apr 2023 13:43:11 -0400 Subject: [PATCH 05/30] Set up Samples properly according to Unity documentation --- .../Samples/UsdTimelinePlayable/.sample.json | 4 --- 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0 .../ImportMesh/ImportMeshExample.cs | 0 .../ImportMesh/ImportMeshExample.cs.meta | 0 .../Unity.Formats.USD.ImportMesh.api | 0 .../Unity.Formats.USD.ImportMesh.api.meta | 0 .../Unity.Formats.USD.ImportMesh.asmdef | 0 .../Unity.Formats.USD.ImportMesh.asmdef.meta | 0 .../{Samples => Samples~}/ImportMesh/mesh.usd | Bin .../ImportMesh/mesh.usd.meta | 0 .../ImportProcessor.meta | 0 .../ImportProcessor/.sample.json | 0 .../ImportProcessor/CombineMeshes.cs | 0 .../ImportProcessor/CombineMeshes.cs.meta | 0 .../ImportProcessor/Editor.meta | 0 .../Editor/CombineMeshesEditor.cs | 0 .../Editor/CombineMeshesEditor.cs.meta | 0 .../Editor/SetHideFlagsEditor.cs | 0 .../Editor/SetHideFlagsEditor.cs.meta | 0 .../ImportProcessExamples.unity | 0 .../ImportProcessExamples.unity.meta | 0 .../ImportProcessor/RegexImportProcessor.cs | 0 .../RegexImportProcessor.cs.meta | 0 .../ImportProcessor/SetHideFlags.cs | 0 .../ImportProcessor/SetHideFlags.cs.meta | 0 .../Unity.Formats.USD.ImportProcessor.api | 0 ...Unity.Formats.USD.ImportProcessor.api.meta | 0 .../Unity.Formats.USD.ImportProcessor.asmdef | 0 ...ty.Formats.USD.ImportProcessor.asmdef.meta | 0 .../UsdTimelinePlayable.meta | 0 .../Samples~/UsdTimelinePlayable/.sample.json | 4 +++ .../ObjectTimeline.playable | 0 .../ObjectTimeline.playable.meta | 0 .../UsdTimelinePlayable/SetDefaultUSDMesh.cs | 0 .../SetDefaultUSDMesh.cs.meta | 0 .../Unity.Formats.USD.UsdTimelinePlayable.api | 0 ...y.Formats.USD.UsdTimelinePlayable.api.meta | 0 ...ity.Formats.USD.UsdTimelinePlayable.asmdef | 0 ...ormats.USD.UsdTimelinePlayable.asmdef.meta | 0 .../UsdTimelinePlayable.unity | 0 .../UsdTimelinePlayable.unity.meta | 0 .../UsdTimelinePlayable/mesh.usd | Bin .../UsdTimelinePlayable/mesh.usd.meta | 0 package/com.unity.formats.usd/package.json | 28 +++++++++++++++++- 114 files changed, 45 insertions(+), 41 deletions(-) delete mode 100644 package/com.unity.formats.usd/Samples/UsdTimelinePlayable/.sample.json delete mode 100644 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rename package/com.unity.formats.usd/{Samples => Samples~}/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api (100%) rename package/com.unity.formats.usd/{Samples => Samples~}/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api.meta (100%) rename package/com.unity.formats.usd/{Samples => Samples~}/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef (100%) rename package/com.unity.formats.usd/{Samples => Samples~}/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef.meta (100%) rename package/com.unity.formats.usd/{Samples => Samples~}/UsdTimelinePlayable/UsdTimelinePlayable.unity (100%) rename package/com.unity.formats.usd/{Samples => Samples~}/UsdTimelinePlayable/UsdTimelinePlayable.unity.meta (100%) rename package/com.unity.formats.usd/{Samples => Samples~}/UsdTimelinePlayable/mesh.usd (100%) rename package/com.unity.formats.usd/{Samples => Samples~}/UsdTimelinePlayable/mesh.usd.meta (100%) diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/.sample.json b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/.sample.json deleted file mode 100644 index 272165202..000000000 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/.sample.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "displayName" : "UsdTimelinePlayable", - "description" : "A sample showing how to use the USD integration in Timeline." -} diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md deleted file mode 100644 index 458ce32d9..000000000 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright 2017 Google Inc. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -UsdTimelinePlayable Sample: - * Open the "UsdTimelinePlayable.unity" scene - * Make sure the Unity Window, "Timeline" is open and visible - * Window -> Sequencing -> Timeline - * Within the Scene Hierarchy window, select "TimelineDirector" - * Notice in "Timeline" window, their is a "Usd Playable Track" with "testRecording" - * Play the timeline diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md.meta b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md.meta deleted file mode 100644 index 10e6c87d8..000000000 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: d1a12875ce9555947b8d4eb11c3d70a0 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportMesh.meta b/package/com.unity.formats.usd/Samples~/ExportMesh.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh.meta rename to package/com.unity.formats.usd/Samples~/ExportMesh.meta diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/.sample.json b/package/com.unity.formats.usd/Samples~/ExportMesh/.sample.json similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/.sample.json rename to 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package/com.unity.formats.usd/Samples/HelloUsd/.sample.json rename to package/com.unity.formats.usd/Samples~/HelloUsd/.sample.json diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity b/package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsd.unity similarity index 100% rename from package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity rename to package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsd.unity diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity.meta b/package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsd.unity.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity.meta rename to package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsd.unity.meta diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs b/package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsdExample.cs similarity index 84% rename from package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs rename to package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsdExample.cs index c90f4ec29..27205c909 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs +++ b/package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsdExample.cs @@ -1,5 +1,3 @@ -// Copyright 2017 Google Inc. All rights reserved. -// // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at @@ -30,12 +28,12 @@ class MyCustomData : SampleBase void Start() { + // This will open the Console Window even if it was closed + Debug.Log("=-=-=-=-=-= Starting HelloUsd Test Example =-=-=-=-=-="); #if UNITY_EDITOR FocusConsoleWindow(); #endif - InitUsd.Initialize(); - Debug.Log("=-=-=-=-=-= Starting HelloUsd Test Example =-=-=-=-=-="); Test(); Debug.Log("=-=-=-=-=-= HelloUsd Test Example Finished =-=-=-=-=-="); } @@ -75,7 +73,7 @@ void Test() scene.Close(); } - private static EditorWindow GetConsoleWindow() + private EditorWindow GetConsoleWindow() { var editorWindowTypes = TypeCache.GetTypesDerivedFrom(); foreach (var type in editorWindowTypes) @@ -86,13 +84,21 @@ private static EditorWindow GetConsoleWindow() } } + // We should never reach here since we are opening the Console Window at the first step of the Start but just in case throw new System.Exception("Error could not find ConsoleWindow type"); } - public static void FocusConsoleWindow() + private void FocusConsoleWindow() { - var consoleWindow = GetConsoleWindow(); - consoleWindow.Focus(); + try + { + var consoleWindow = GetConsoleWindow(); + consoleWindow.Focus(); + } + catch (System.Exception e) + { + Debug.LogError(e.Message); + } } } } diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs.meta b/package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsdExample.cs.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs.meta rename to package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsdExample.cs.meta diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/Unity.Formats.USD.HelloUsd.api b/package/com.unity.formats.usd/Samples~/HelloUsd/Unity.Formats.USD.HelloUsd.api similarity index 100% rename from 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b/package/com.unity.formats.usd/Samples~/ImportProcessor/Unity.Formats.USD.ImportProcessor.asmdef.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ImportProcessor/Unity.Formats.USD.ImportProcessor.asmdef.meta rename to package/com.unity.formats.usd/Samples~/ImportProcessor/Unity.Formats.USD.ImportProcessor.asmdef.meta diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable.meta b/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable.meta rename to package/com.unity.formats.usd/Samples~/UsdTimelinePlayable.meta diff --git a/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/.sample.json b/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/.sample.json new file mode 100644 index 000000000..3ac9a59cd --- /dev/null +++ b/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/.sample.json @@ -0,0 +1,4 @@ +{ + "displayName" : "UsdTimelinePlayable", + "description" : "A sample showing how to use the USD integration in Timeline.\n\nUsdTimelinePlayable Sample:\n\t1. Open the \"UsdTimelinePlayable.unity\" scene\n\t2. Make sure the Unity Window, \"Timeline\" is open and visible\n\t\t2.1. Window -> Sequencing -> Timeline\n\t3. Within the Scene Hierarchy window, select \"TimelineDirector\"\n\t4. Notice in \"Timeline\" window, their is a \"Usd Playable Track\" with \"testRecording\"\n\t5.Play the timeline." +} diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/ObjectTimeline.playable b/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/ObjectTimeline.playable similarity index 100% rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable/ObjectTimeline.playable rename to package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/ObjectTimeline.playable diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/ObjectTimeline.playable.meta b/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/ObjectTimeline.playable.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable/ObjectTimeline.playable.meta rename to package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/ObjectTimeline.playable.meta diff --git 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rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api rename to package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api.meta b/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api.meta rename to package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api.meta diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef b/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef similarity index 100% rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef rename to package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef.meta b/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef.meta rename to package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef.meta diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelinePlayable.unity b/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/UsdTimelinePlayable.unity similarity index 100% rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelinePlayable.unity rename to package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/UsdTimelinePlayable.unity diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelinePlayable.unity.meta b/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/UsdTimelinePlayable.unity.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelinePlayable.unity.meta rename to package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/UsdTimelinePlayable.unity.meta diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/mesh.usd b/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/mesh.usd similarity index 100% rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable/mesh.usd rename to package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/mesh.usd diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/mesh.usd.meta b/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/mesh.usd.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable/mesh.usd.meta rename to package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/mesh.usd.meta diff --git a/package/com.unity.formats.usd/package.json b/package/com.unity.formats.usd/package.json index bed9e8072..16d1b10cc 100644 --- a/package/com.unity.formats.usd/package.json +++ b/package/com.unity.formats.usd/package.json @@ -30,5 +30,31 @@ "url": "https://github.com/Unity-Technologies/usd-unity-sdk.git" }, "unity": "2019.4", - "version": "3.0.0-exp.2" + "version": "3.0.0-exp.2", + "samples": [ + { + "displayName" : "HelloUsd", + "path": "Samples~/HelloUsd" + }, + { + "displayName" : "ImportMesh", + "path": "Samples~/ImportMesh" + }, + { + "displayName" : "ImportMaterials", + "path": "Samples~/ImportMaterials" + }, + { + "displayName" : "ImportProcessor", + "path": "Samples~/ImportProcessor" + }, + { + "displayName" : "ExportMesh", + "path": "Samples~/ExportMesh" + }, + { + "displayName" : "UsdTimelinePlayable", + "path": "Samples~/UsdTimelinePlayable" + } + ] } From 24392f2ac1d04aa6e4aae22ca5d0aec022d536ef Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Thu, 13 Apr 2023 13:51:39 -0400 Subject: [PATCH 06/30] add removal of Samples.meta file --- package/com.unity.formats.usd/Samples.meta | 8 -------- 1 file changed, 8 deletions(-) delete mode 100644 package/com.unity.formats.usd/Samples.meta diff --git a/package/com.unity.formats.usd/Samples.meta b/package/com.unity.formats.usd/Samples.meta deleted file mode 100644 index 774304d2a..000000000 --- a/package/com.unity.formats.usd/Samples.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5c0d5045e9cfc4cf59bb89498d2ed571 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: From 8399af7c528725cecc502a53bcb55dc7b3df343e Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Thu, 20 Apr 2023 12:18:54 -0400 Subject: [PATCH 07/30] Revert "add removal of Samples.meta file" This reverts commit 24392f2ac1d04aa6e4aae22ca5d0aec022d536ef. --- package/com.unity.formats.usd/Samples.meta | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 package/com.unity.formats.usd/Samples.meta diff --git a/package/com.unity.formats.usd/Samples.meta b/package/com.unity.formats.usd/Samples.meta new file mode 100644 index 000000000..774304d2a --- /dev/null +++ b/package/com.unity.formats.usd/Samples.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5c0d5045e9cfc4cf59bb89498d2ed571 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: From bbd2308c191903a98b4bfc21f75d54c1f68b7045 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Thu, 20 Apr 2023 13:50:04 -0400 Subject: [PATCH 08/30] Revert "Set up Samples properly according to Unity documentation" This reverts commit 8f76aee6fbd0abf23537441609f120f7c1a5287d. --- .../{Samples~ => Samples}/ExportMesh.meta | 0 .../ExportMesh/.sample.json | 0 .../ExportMesh/Editor.meta | 0 .../Editor/ExportMeshExampleEditor.cs | 0 .../Editor/ExportMeshExampleEditor.cs.meta | 0 .../ExportMesh/Explode.cs | 0 .../ExportMesh/Explode.cs.meta | 0 .../ExportMesh/ExportMesh.unity | 0 .../ExportMesh/ExportMesh.unity.meta | 0 .../ExportMesh/ExportMeshExample.cs | 0 .../ExportMesh/ExportMeshExample.cs.meta | 0 .../ExportMeshExampleTimeline.playable | 0 .../ExportMeshExampleTimeline.playable.meta | 0 .../ExportMesh/ExportMeshMaterial.mat | 0 .../ExportMesh/ExportMeshMaterial.mat.meta | 0 .../Unity.Formats.USD.ExportMesh.api | 0 .../Unity.Formats.USD.ExportMesh.api.meta | 0 .../Unity.Formats.USD.ExportMesh.asmdef | 0 .../Unity.Formats.USD.ExportMesh.asmdef.meta | 0 .../{Samples~ => Samples}/HelloUsd.meta | 0 .../HelloUsd/.sample.json | 0 .../HelloUsd/HelloUsd.unity | 0 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package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsd.unity rename to package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity diff --git a/package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsd.unity.meta b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity.meta similarity index 100% rename from package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsd.unity.meta rename to package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity.meta diff --git a/package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsdExample.cs b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs similarity index 84% rename from package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsdExample.cs rename to package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs index 27205c909..c90f4ec29 100644 --- a/package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsdExample.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs @@ -1,3 +1,5 @@ +// Copyright 2017 Google Inc. All rights reserved. +// // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at @@ -28,12 +30,12 @@ class MyCustomData : SampleBase void Start() { - // This will open the Console Window even if it was closed - Debug.Log("=-=-=-=-=-= Starting HelloUsd Test Example =-=-=-=-=-="); #if UNITY_EDITOR FocusConsoleWindow(); #endif + InitUsd.Initialize(); + Debug.Log("=-=-=-=-=-= Starting HelloUsd Test Example =-=-=-=-=-="); Test(); Debug.Log("=-=-=-=-=-= HelloUsd Test Example Finished =-=-=-=-=-="); } @@ -73,7 +75,7 @@ void Test() scene.Close(); } - private EditorWindow GetConsoleWindow() + private static EditorWindow GetConsoleWindow() { var editorWindowTypes = TypeCache.GetTypesDerivedFrom(); foreach (var type in editorWindowTypes) @@ -84,21 +86,13 @@ private EditorWindow GetConsoleWindow() } } - // We should never reach here since we are opening the Console Window at the first step of the Start but just in case throw new System.Exception("Error could not find ConsoleWindow type"); } - private void FocusConsoleWindow() + public static void FocusConsoleWindow() { - try - { - var consoleWindow = GetConsoleWindow(); - consoleWindow.Focus(); - } - catch (System.Exception e) - { - Debug.LogError(e.Message); - } + var consoleWindow = GetConsoleWindow(); + consoleWindow.Focus(); } } } diff --git a/package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsdExample.cs.meta b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs.meta similarity index 100% rename from package/com.unity.formats.usd/Samples~/HelloUsd/HelloUsdExample.cs.meta rename to package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs.meta diff --git a/package/com.unity.formats.usd/Samples~/HelloUsd/Unity.Formats.USD.HelloUsd.api b/package/com.unity.formats.usd/Samples/HelloUsd/Unity.Formats.USD.HelloUsd.api similarity index 100% rename from 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"UsdTimelinePlayable", + "description" : "A sample showing how to use the USD integration in Timeline." +} diff --git a/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/ObjectTimeline.playable b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/ObjectTimeline.playable similarity index 100% rename from package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/ObjectTimeline.playable rename to package/com.unity.formats.usd/Samples/UsdTimelinePlayable/ObjectTimeline.playable diff --git a/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/ObjectTimeline.playable.meta b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/ObjectTimeline.playable.meta similarity index 100% rename from package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/ObjectTimeline.playable.meta rename to package/com.unity.formats.usd/Samples/UsdTimelinePlayable/ObjectTimeline.playable.meta diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md new file mode 100644 index 000000000..458ce32d9 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md @@ -0,0 +1,21 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +UsdTimelinePlayable Sample: + * Open the "UsdTimelinePlayable.unity" scene + * Make sure the Unity Window, "Timeline" is open and visible + * Window -> Sequencing -> Timeline + * Within the Scene Hierarchy window, select "TimelineDirector" + * Notice in "Timeline" window, their is a "Usd Playable Track" with "testRecording" + * Play the timeline diff --git 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package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef.meta rename to package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef.meta diff --git a/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/UsdTimelinePlayable.unity b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelinePlayable.unity similarity index 100% rename from package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/UsdTimelinePlayable.unity rename to package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelinePlayable.unity diff --git a/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/UsdTimelinePlayable.unity.meta b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelinePlayable.unity.meta similarity index 100% rename from package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/UsdTimelinePlayable.unity.meta rename to package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelinePlayable.unity.meta diff --git a/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/mesh.usd b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/mesh.usd similarity index 100% rename from package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/mesh.usd rename to package/com.unity.formats.usd/Samples/UsdTimelinePlayable/mesh.usd diff --git a/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/mesh.usd.meta b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/mesh.usd.meta similarity index 100% rename from package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/mesh.usd.meta rename to package/com.unity.formats.usd/Samples/UsdTimelinePlayable/mesh.usd.meta diff --git a/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/.sample.json b/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/.sample.json deleted file mode 100644 index 3ac9a59cd..000000000 --- a/package/com.unity.formats.usd/Samples~/UsdTimelinePlayable/.sample.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "displayName" : "UsdTimelinePlayable", - "description" : "A sample showing how to use the USD integration in Timeline.\n\nUsdTimelinePlayable Sample:\n\t1. Open the \"UsdTimelinePlayable.unity\" scene\n\t2. Make sure the Unity Window, \"Timeline\" is open and visible\n\t\t2.1. Window -> Sequencing -> Timeline\n\t3. Within the Scene Hierarchy window, select \"TimelineDirector\"\n\t4. Notice in \"Timeline\" window, their is a \"Usd Playable Track\" with \"testRecording\"\n\t5.Play the timeline." -} diff --git a/package/com.unity.formats.usd/package.json b/package/com.unity.formats.usd/package.json index 16d1b10cc..bed9e8072 100644 --- a/package/com.unity.formats.usd/package.json +++ b/package/com.unity.formats.usd/package.json @@ -30,31 +30,5 @@ "url": "https://github.com/Unity-Technologies/usd-unity-sdk.git" }, "unity": "2019.4", - "version": "3.0.0-exp.2", - "samples": [ - { - "displayName" : "HelloUsd", - "path": "Samples~/HelloUsd" - }, - { - "displayName" : "ImportMesh", - "path": "Samples~/ImportMesh" - }, - { - "displayName" : "ImportMaterials", - "path": "Samples~/ImportMaterials" - }, - { - "displayName" : "ImportProcessor", - "path": "Samples~/ImportProcessor" - }, - { - "displayName" : "ExportMesh", - "path": "Samples~/ExportMesh" - }, - { - "displayName" : "UsdTimelinePlayable", - "path": "Samples~/UsdTimelinePlayable" - } - ] + "version": "3.0.0-exp.2" } From 9656bc20f338bf75c97a7e8a83cfc29900f0a20f Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Fri, 21 Apr 2023 11:32:43 -0400 Subject: [PATCH 09/30] Update HelloUSD and Separated out + updated ExportMeshWithAnimation sample project --- .../Editor/Utils/SampleUtils.cs | 35 ++ .../Editor/Utils/SampleUtils.cs.meta | 11 + .../Editor/ExportMeshExampleEditor.cs | 55 -- .../Samples/ExportMeshWithAnimation.meta | 2 +- .../.sample.json | 0 .../Editor.meta | 0 .../ExportMeshWithAnimationExampleEditor.cs | 72 +++ ...ortMeshWithAnimationExampleEditor.cs.meta} | 0 .../Explode.cs | 26 +- .../Explode.cs.meta | 0 .../ExportMeshExampleTimeline.playable | 0 .../ExportMeshExampleTimeline.playable.meta | 0 .../ExportMeshMaterial.mat | 0 .../ExportMeshMaterial.mat.meta | 0 .../ExportMeshWithAnimation.unity} | 96 +--- .../ExportMeshWithAnimation.unity.meta} | 0 .../ExportMeshWithAnimationExample.cs} | 41 +- .../ExportMeshWithAnimationExample.cs.meta} | 0 .../Unity.Formats.USD.ExportMesh.api | 0 .../Unity.Formats.USD.ExportMesh.api.meta | 0 .../Unity.Formats.USD.ExportMesh.asmdef | 3 +- .../Unity.Formats.USD.ExportMesh.asmdef.meta | 0 .../Samples/HelloUsd/Editor.meta | 8 + .../HelloUsd/Editor/HelloUsdExampleEditor.cs | 34 ++ .../Editor/HelloUsdExampleEditor.cs.meta | 11 + .../Samples/HelloUsd/HelloUsdExample.cs | 50 +- .../Unity.Formats.USD.HelloUsd.asmdef | 3 +- .../ImportProcessor/CombineMeshObjects.usda | 248 +++++++++ .../CombineMeshObjects.usda.meta | 7 + .../ImportProcessor/CombineMeshes.prefab | 480 ++++++++++++++++++ .../ImportProcessor/CombineMeshes.prefab.meta | 7 + .../ImportProcessor/ParentGeometry.prefab | 431 ++++++++++++++++ .../ParentGeometry.prefab.meta | 7 + .../ObjectTimeline.playable | 51 +- .../UsdTimelinePlayable.unity | 164 +++++- 35 files changed, 1595 insertions(+), 247 deletions(-) create mode 100644 package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs create mode 100644 package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs.meta delete mode 100644 package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs rename TestProject/Usd-Development/Assets/Resources.meta => package/com.unity.formats.usd/Samples/ExportMeshWithAnimation.meta (77%) rename package/com.unity.formats.usd/Samples/{ExportMesh => ExportMeshWithAnimation}/.sample.json (100%) rename package/com.unity.formats.usd/Samples/{ExportMesh => ExportMeshWithAnimation}/Editor.meta (100%) create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs rename package/com.unity.formats.usd/Samples/{ExportMesh/Editor/ExportMeshExampleEditor.cs.meta => ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs.meta} (100%) rename package/com.unity.formats.usd/Samples/{ExportMesh => ExportMeshWithAnimation}/Explode.cs (64%) rename package/com.unity.formats.usd/Samples/{ExportMesh => ExportMeshWithAnimation}/Explode.cs.meta (100%) rename package/com.unity.formats.usd/Samples/{ExportMesh => ExportMeshWithAnimation}/ExportMeshExampleTimeline.playable (100%) rename package/com.unity.formats.usd/Samples/{ExportMesh => ExportMeshWithAnimation}/ExportMeshExampleTimeline.playable.meta (100%) rename package/com.unity.formats.usd/Samples/{ExportMesh => ExportMeshWithAnimation}/ExportMeshMaterial.mat (100%) rename package/com.unity.formats.usd/Samples/{ExportMesh => ExportMeshWithAnimation}/ExportMeshMaterial.mat.meta (100%) rename package/com.unity.formats.usd/Samples/{ExportMesh/ExportMesh.unity => ExportMeshWithAnimation/ExportMeshWithAnimation.unity} (99%) rename package/com.unity.formats.usd/Samples/{ExportMesh/ExportMesh.unity.meta => ExportMeshWithAnimation/ExportMeshWithAnimation.unity.meta} (100%) rename package/com.unity.formats.usd/Samples/{ExportMesh/ExportMeshExample.cs => ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs} (93%) rename package/com.unity.formats.usd/Samples/{ExportMesh/ExportMeshExample.cs.meta => ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs.meta} (100%) rename package/com.unity.formats.usd/Samples/{ExportMesh => ExportMeshWithAnimation}/Unity.Formats.USD.ExportMesh.api (100%) rename package/com.unity.formats.usd/Samples/{ExportMesh => ExportMeshWithAnimation}/Unity.Formats.USD.ExportMesh.api.meta (100%) rename package/com.unity.formats.usd/Samples/{ExportMesh => ExportMeshWithAnimation}/Unity.Formats.USD.ExportMesh.asmdef (89%) rename package/com.unity.formats.usd/Samples/{ExportMesh => ExportMeshWithAnimation}/Unity.Formats.USD.ExportMesh.asmdef.meta (100%) create mode 100644 package/com.unity.formats.usd/Samples/HelloUsd/Editor.meta create mode 100644 package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs create mode 100644 package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs.meta create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshObjects.usda create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshObjects.usda.meta create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshes.prefab create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshes.prefab.meta create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/ParentGeometry.prefab create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/ParentGeometry.prefab.meta diff --git a/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs new file mode 100644 index 000000000..c7520e939 --- /dev/null +++ b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs @@ -0,0 +1,35 @@ +using System; +using System.IO; +using System.Runtime.CompilerServices; +using UnityEditor; +using UnityEngine; + +namespace Unity.Formats.USD +{ + public static class SampleUtils + { + /// + /// Utils functions for the package Samples + /// + + private static EditorWindow GetConsoleWindow() + { + var editorWindowTypes = TypeCache.GetTypesDerivedFrom(); + foreach (var type in editorWindowTypes) + { + if (type.Name == "ConsoleWindow") + { + return EditorWindow.GetWindow(type); + } + } + + throw new System.Exception("Error could not find ConsoleWindow type"); + } + + public static void FocusConsoleWindow() + { + var consoleWindow = GetConsoleWindow(); + consoleWindow.Focus(); + } + } +} diff --git a/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs.meta b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs.meta new file mode 100644 index 000000000..6240b5a8e --- /dev/null +++ b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bdba6935bdd3aec4f81a0526b1495e59 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs deleted file mode 100644 index a6f5ba607..000000000 --- a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs +++ /dev/null @@ -1,55 +0,0 @@ -// Copyright 2017 Google Inc. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -using UnityEngine; -using UnityEditor; - -namespace Unity.Formats.USD.Examples -{ - [CustomEditor(typeof(ExportMeshExample))] - public class ExportMeshExampleEditor : Editor - { - public override void OnInspectorGUI() - { - DrawDefaultInspector(); - - ExportMeshExample script = (ExportMeshExample)target; - if (script.IsRecording) - { - var oldBg = GUI.backgroundColor; - GUI.backgroundColor = Color.white; - if (GUILayout.Button("Stop")) - { - script.StopRecording(); - EditorApplication.isPaused = true; - } - - GUI.backgroundColor = oldBg; - } - else - { - var oldBg = GUI.backgroundColor; - GUI.backgroundColor = Color.red; - if (GUILayout.Button("Record")) - { - EditorApplication.isPaused = false; - //EditorApplication.isPlaying = true; - script.StartRecording(); - } - - GUI.backgroundColor = oldBg; - } - } - } -} diff --git a/TestProject/Usd-Development/Assets/Resources.meta b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation.meta similarity index 77% rename from TestProject/Usd-Development/Assets/Resources.meta rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation.meta index 3f45c7888..3330cdab8 100644 --- a/TestProject/Usd-Development/Assets/Resources.meta +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 6fbbae24511eb423fbaf14f17d8b42ba +guid: 5d400bb6cfe047b47a12d81c1d23a4bd folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/.sample.json b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/.sample.json similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/.sample.json rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/.sample.json diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor.meta b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/Editor.meta rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor.meta diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs new file mode 100644 index 000000000..1a29c4341 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs @@ -0,0 +1,72 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; +using System.IO; + +namespace Unity.Formats.USD.Examples +{ + [CustomEditor(typeof(ExportMeshWithAnimationExample))] + public class ExportMeshExampleEditor : Editor + { + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + ExportMeshWithAnimationExample script = (ExportMeshWithAnimationExample)target; + + if (!EditorApplication.isPlaying) + { + if (GUILayout.Button("Play Scene to Start Animation")) + { + EditorApplication.isPlaying = true; + } + } + else + { + if (script.IsFinishedRecording) + { + if (GUILayout.Button("Recording Complete - Stop Scene")) + { + EditorApplication.isPlaying = false; + Debug.Log($"Open the 'Assets' Folder in your Unity 'Project' Window to see your newly exported USD file <{script.m_newUsdFileName}>"); + SampleUtils.FocusConsoleWindow(); + } + } + + else + { + if (script.IsRecording) + { + GUI.backgroundColor = Color.white; + var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter }; + labelStyle.normal.textColor = Color.white; + GUILayout.Label("Recording...", labelStyle); + } + else + { + GUI.backgroundColor = Color.red; + if (GUILayout.Button("Record Animation")) + { + EditorApplication.isPaused = false; + script.StartRecording(); + } + } + } + } + + } + } +} diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs.meta b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs.meta rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs.meta diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Explode.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Explode.cs similarity index 64% rename from package/com.unity.formats.usd/Samples/ExportMesh/Explode.cs rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Explode.cs index eceb4455c..ba9144e1e 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/Explode.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Explode.cs @@ -18,33 +18,25 @@ namespace USD.NET.Examples { public class Explode : MonoBehaviour { - public int m_explodeTime = 10; + public float m_explodeTime = 10; public Transform m_effectRoot; public float m_force = 1; public float m_radius = 1; - private bool m_active = true; - - void Start() - { - } + private float currTime; void Update() { - if (!m_active) - { - return; - } + currTime += Time.deltaTime; - if (Time.time < m_explodeTime) + if (currTime > m_explodeTime) { - return; - } + currTime = 0; - m_active = false; - foreach (Rigidbody rb in m_effectRoot.GetComponentsInChildren()) - { - rb.AddExplosionForce(m_force, transform.position, m_radius); + foreach (Rigidbody rb in m_effectRoot.GetComponentsInChildren()) + { + rb.AddExplosionForce(m_force, transform.position, m_radius); + } } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Explode.cs.meta b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Explode.cs.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/Explode.cs.meta rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Explode.cs.meta diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExampleTimeline.playable b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshExampleTimeline.playable similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExampleTimeline.playable rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshExampleTimeline.playable diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExampleTimeline.playable.meta b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshExampleTimeline.playable.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExampleTimeline.playable.meta rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshExampleTimeline.playable.meta diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshMaterial.mat b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshMaterial.mat similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshMaterial.mat rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshMaterial.mat diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshMaterial.mat.meta b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshMaterial.mat.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshMaterial.mat.meta rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshMaterial.mat.meta diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity similarity index 99% rename from package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity index 3dc01d9de..2c4561325 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity @@ -3066,7 +3066,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 536733504} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalPosition: {x: 0, y: 4.02, z: -12.79} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 866301071} @@ -10973,9 +10973,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 1dbf551a4e1d76a44b24772050c56c23, type: 3} m_Name: m_EditorClassIdentifier: - m_explodeTime: 4 + m_explodeTime: 2 m_effectRoot: {fileID: 1621364863} - m_force: 6654.16 + m_force: 800 m_radius: 337.01 --- !u!1 &1731566940 GameObject: @@ -11658,7 +11658,7 @@ GameObject: - component: {fileID: 1887887007} - component: {fileID: 1887887006} m_Layer: 0 - m_Name: ExportMeshExample + m_Name: ExportMeshWithAnimationExample - Select Me! m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -11678,14 +11678,14 @@ MonoBehaviour: m_EditorClassIdentifier: m_exportRoot: {fileID: 866301070} m_trackedRoots: [] - m_curFrame: 0 - m_timeUnits: 0 - m_frameRate: 60 - m_frameCount: 100 m_exportMaterials: 1 m_convertHandedness: 1 m_activePolicy: 0 - m_usdFile: ExportMeshExample.usda + m_newUsdFileName: ExportMeshWithAnimationExample.usda + m_curFrame: 0 + m_timeUnits: 0 + m_frameRate: 60 + m_maxFrameCount: 100 --- !u!4 &1887887007 Transform: m_ObjectHideFlags: 0 @@ -13710,81 +13710,3 @@ SpringJoint: m_EnablePreprocessing: 1 m_MassScale: 1 m_ConnectedMassScale: 1 ---- !u!1 &2133590766 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 2133590768} - - component: {fileID: 2133590769} - - component: {fileID: 2133590767} - m_Layer: 0 - m_Name: TimelineRecorder - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!95 &2133590767 -Animator: - serializedVersion: 3 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 2133590766} - m_Enabled: 1 - m_Avatar: {fileID: 0} - m_Controller: {fileID: 0} - m_CullingMode: 0 - m_UpdateMode: 0 - m_ApplyRootMotion: 0 - m_LinearVelocityBlending: 0 - m_WarningMessage: - m_HasTransformHierarchy: 1 - m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorControllerStateOnDisable: 0 ---- !u!4 &2133590768 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - 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- f5a7b71c89a48cf4784dc6bc97cbd58a: {fileID: 866301070} - - efcfefa397e6f1d4f85033bc96d2cddc: {fileID: 866301070} - - e70ce3d3740695f49be3627fd29993b1: {fileID: 0} - - 6b596b2517584e24a8428229f723828c: {fileID: 0} - - 5aea8f7d054341743935bbbbf6578109: {fileID: 0} diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity.meta b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity.meta rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity.meta diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs similarity index 93% rename from package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs index cc3ac3666..e9fcdd8b1 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs @@ -40,7 +40,7 @@ namespace Unity.Formats.USD.Examples /// * Save and close the USD scene. /// * Release the association map and USD scene. /// - public class ExportMeshExample : MonoBehaviour + public class ExportMeshWithAnimationExample : MonoBehaviour { [Serializable] public enum TimeCode @@ -64,10 +64,21 @@ public enum FrameRate Fps90 = 90, } + [HeaderAttribute("Export Related Variables")] // The root GameObject to export to USD. public GameObject m_exportRoot; public GameObject[] m_trackedRoots; + public bool m_exportMaterials = true; + public BasisTransformation m_convertHandedness = BasisTransformation.SlowAndSafe; + public ActiveExportPolicy m_activePolicy = ActiveExportPolicy.ExportAsVisibility; + + // The path to where the USD file will be written. + // If null/empty, the file will be created in memory only. + public string m_newUsdFileName; + + [HeaderAttribute("Animation Related Variables")] + public int m_curFrame; // How time is represened in USD. @@ -77,15 +88,7 @@ public enum FrameRate public FrameRate m_frameRate = FrameRate.Fps60; // The number of frames to capture after hitting record; - [Range(1, 500)] public int m_frameCount = 100; - - public bool m_exportMaterials = true; - public BasisTransformation m_convertHandedness = BasisTransformation.SlowAndSafe; - public ActiveExportPolicy m_activePolicy = ActiveExportPolicy.ExportAsVisibility; - - // The path to where the USD file will be written. - // If null/empty, the file will be created in memory only. - public string m_usdFile; + [Range(1, 500)] public int m_maxFrameCount = 100; // The scene object to which the recording will be saved. private Scene m_usdScene; @@ -100,6 +103,7 @@ public enum FrameRate // Used by the custom editor to determine recording state. public bool IsRecording { get; private set; } + public bool IsFinishedRecording { get; private set; } // ------------------------------------------------------------------------------------------ // // Recording Control. @@ -126,13 +130,13 @@ public void StartRecording() try { - if (string.IsNullOrEmpty(m_usdFile)) + if (string.IsNullOrEmpty(m_newUsdFileName)) { m_usdScene = Scene.Create(); } else { - m_usdScene = Scene.Create(Path.Combine(Application.dataPath, m_usdFile)); + m_usdScene = Scene.Create(Path.Combine(Application.dataPath, m_newUsdFileName)); } // USD operates on frames, so the frame rate is required for playback. @@ -164,7 +168,7 @@ public void StartRecording() } m_usdScene.StartTime = 0; - m_usdScene.EndTime = m_frameCount; + m_usdScene.EndTime = m_maxFrameCount; // For simplicity in this example, adding game objects while recording is not supported. m_context = new ExportContext(); @@ -201,7 +205,7 @@ public void StopRecording() m_context = new ExportContext(); // In a real exporter, additional error handling should be added here. - if (!string.IsNullOrEmpty(m_usdFile)) + if (!string.IsNullOrEmpty(m_newUsdFileName)) { // We could use SaveAs here, which is fine for small scenes, though it will require // everything to fit in memory and another step where that memory is copied to disk. @@ -262,9 +266,11 @@ void LateUpdate() m_context.exportMaterials = false; // Exit once we've recorded all frames. - if (m_curFrame > m_frameCount) + if (m_curFrame > m_maxFrameCount) { StopRecording(); + IsFinishedRecording = true; + AssetDatabase.Refresh(); return; } @@ -282,11 +288,6 @@ void LateUpdate() } } - void OnApplicationQuit() - { - AssetDatabase.Refresh(); - } - public static void Export(GameObject root, Scene scene, BasisTransformation basisTransform) diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs.meta b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs.meta rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs.meta diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.api b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.api similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.api rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.api diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.api.meta b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.api.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.api.meta rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.api.meta diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.asmdef b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.asmdef similarity index 89% rename from package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.asmdef rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.asmdef index fad50d8d1..20470e46f 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.asmdef +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.asmdef @@ -4,7 +4,8 @@ "USD.NET", "Unity.Formats.USD.Runtime", "UnityEngine.TestRunner", - "UnityEditor.TestRunner" + "UnityEditor.TestRunner", + "Unity.Formats.USD.Editor" ], "includePlatforms": [ "Editor", diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.asmdef.meta b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.asmdef.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.asmdef.meta rename to package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.asmdef.meta diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/Editor.meta b/package/com.unity.formats.usd/Samples/HelloUsd/Editor.meta new file mode 100644 index 000000000..1f4c00be3 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/HelloUsd/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f9cc66d425b3531459ac69c13292d432 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs new file mode 100644 index 000000000..0e7cc2e89 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs @@ -0,0 +1,34 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; + +namespace Unity.Formats.USD.Examples +{ + [CustomEditor(typeof(HelloUsdExample))] + public class HelloUsdExampleEditor : Editor + { + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + HelloUsdExample combineMeshesScript = (HelloUsdExample)target; + if (GUILayout.Button("Click Me to Run HelloUsd Sample")) + { + combineMeshesScript.DoHelloUsdExampleDemo(); + } + } + } +} diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs.meta b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs.meta new file mode 100644 index 000000000..b46b52a87 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 184310dfb71fac043b14162a2224c43d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs index c90f4ec29..4c1109433 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs @@ -15,6 +15,7 @@ using UnityEditor; using UnityEngine; using USD.NET; +using Unity.Formats.USD; namespace Unity.Formats.USD.Examples { @@ -28,71 +29,54 @@ class MyCustomData : SampleBase public Bounds aBoundingBox; } - void Start() + public void DoHelloUsdExampleDemo() { #if UNITY_EDITOR - FocusConsoleWindow(); + SampleUtils.FocusConsoleWindow(); #endif InitUsd.Initialize(); - Debug.Log("=-=-=-=-=-= Starting HelloUsd Test Example =-=-=-=-=-="); + Debug.Log($"Starting HelloUsd Test Example..."); Test(); - Debug.Log("=-=-=-=-=-= HelloUsd Test Example Finished =-=-=-=-=-="); + Debug.Log($"HelloUsd Test Example Finished"); } void Test() { string usdFile = System.IO.Path.Combine(UnityEngine.Application.dataPath, "sceneFile.usda"); - // Populate Values. + // Create and Populate CustomData Values. var value = new MyCustomData(); - value.aString = "IT'S ALIIIIIIIIIIIIIVE!"; + value.aString = "Custom string value!"; value.anArrayOfInts = new int[] { 1, 2, 3, 4 }; value.aBoundingBox = new UnityEngine.Bounds(); // Writing the value. var scene = Scene.Create(usdFile); scene.Time = 1.0; - scene.Write("/someValue", value); + Debug.Log($"Writing data to: <{usdFile}> with values: "); + Debug.LogFormat("Value: string={0}, ints=[{1}, {2}, {3}, {4}], bounding box={5}", + value.aString, value.anArrayOfInts[0], value.anArrayOfInts[1], value.anArrayOfInts[2], value.anArrayOfInts[3], value.aBoundingBox); + scene.Write("/someCustomValue", value); Debug.Log(scene.Stage.GetRootLayer().ExportToString()); scene.Save(); scene.Close(); // Reading the value. - Debug.Log(usdFile); + Debug.Log($"Reading data from: <{usdFile}> values: "); value = new MyCustomData(); scene = Scene.Open(usdFile); scene.Time = 1.0; - scene.Read("/someValue", value); + scene.Read("/someCustomValue", value); - Debug.LogFormat("Value: string={0}, ints={1}, bbox={2}", - value.aString, value.anArrayOfInts, value.aBoundingBox); + Debug.LogFormat("Value: string={0}, ints=[{1}, {2}, {3}, {4}], bounding box={5}", + value.aString, value.anArrayOfInts[0], value.anArrayOfInts[1], value.anArrayOfInts[2], value.anArrayOfInts[3], value.aBoundingBox); - var prim = scene.Stage.GetPrimAtPath(new pxr.SdfPath("/someValue")); + var prim = scene.Stage.GetPrimAtPath(new pxr.SdfPath("/someCustomValue")); var vtValue = prim.GetAttribute(new pxr.TfToken("aString")).Get(1); - Debug.Log((string)vtValue); + Debug.Log($"(string)VTValue of added 'Custom Value', TfToken 'aString': <{(string)vtValue}>"); scene.Close(); } - - private static EditorWindow GetConsoleWindow() - { - var editorWindowTypes = TypeCache.GetTypesDerivedFrom(); - foreach (var type in editorWindowTypes) - { - if (type.Name == "ConsoleWindow") - { - return EditorWindow.GetWindow(type); - } - } - - throw new System.Exception("Error could not find ConsoleWindow type"); - } - - public static void FocusConsoleWindow() - { - var consoleWindow = GetConsoleWindow(); - consoleWindow.Focus(); - } } } diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/Unity.Formats.USD.HelloUsd.asmdef b/package/com.unity.formats.usd/Samples/HelloUsd/Unity.Formats.USD.HelloUsd.asmdef index b5cc32b70..e24a26b68 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/Unity.Formats.USD.HelloUsd.asmdef +++ b/package/com.unity.formats.usd/Samples/HelloUsd/Unity.Formats.USD.HelloUsd.asmdef @@ -4,7 +4,8 @@ "USD.NET", "Unity.Formats.USD.Runtime", "UnityEngine.TestRunner", - "UnityEditor.TestRunner" + "UnityEditor.TestRunner", + "Unity.Formats.USD.Editor" ], "includePlatforms": [ "Editor", diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshObjects.usda b/package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshObjects.usda new file mode 100644 index 000000000..ccdb078b9 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshObjects.usda @@ -0,0 +1,248 @@ +#usda 1.0 +( + defaultPrim = "ParentGeometry" + endTimeCode = 0 + startTimeCode = 0 + upAxis = "Y" +) + +def Xform "ParentGeometry" +{ + matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + + def Scope "Materials" + { + def Material "Default_Material_666" + { + token outputs:displacement + token outputs:surface.connect = + token[] requiredKeywords + + def Shader "PreviewSurface" + { + uniform token info:id = "UsdPreviewSurface" + float inputs:clearcoat = 0 + float inputs:clearcoatRoughness = 0.01 + float3 inputs:diffuseColor = (1, 1, 1) + float inputs:displacement = 0 + float3 inputs:emissiveColor = (0, 0, 0) + float inputs:ior = 1.5 + float inputs:metallic = 0 + float3 inputs:normal = (0, 0, 1) + float inputs:occlusion = 1 + float inputs:opacity = 1 + float inputs:opacityThreshold = 0 + float inputs:roughness = 0.5 + float3 inputs:specularColor = (0, 0, 0) + int inputs:useSpecularWorkflow = 0 + token outputs:displacement + token outputs:surface + color4f unity:colors:_Color = (1, 1, 1, 1) ( + customData = { + string sourceMember = "colorArgs" + } + ) + color4f unity:colors:_EmissionColor = (0, 0, 0, 0.99999994) ( + customData = { + string sourceMember = "colorArgs" + } + ) + float unity:floats:_BumpScale = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_Cutoff = 0.5 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_DetailNormalMapScale = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_DstBlend = 0 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_Glossiness = 0.5 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_GlossMapScale = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_GlossyReflections = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_Metallic = 0 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_Mode = 0 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_OcclusionStrength = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_Parallax = 0.02 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_SmoothnessTextureChannel = 0 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_SpecularHighlights = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_SrcBlend = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_UVSec = 0 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_ZWrite = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + token[] unity:shaderKeywords = [] + string unity:shaderName = "Standard" + } + } + } + + def Mesh "Cube" + { + uniform bool doubleSided + float3[] extent = [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)] + int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] + int[] faceVertexIndices = [2, 0, 3, 3, 0, 1, 4, 8, 5, 5, 8, 9, 6, 10, 7, 7, 10, 11, 13, 12, 14, 14, 12, 15, 17, 16, 18, 18, 16, 19, 21, 20, 22, 22, 20, 23] + rel material:binding = + normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 1, 0), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token orientation + point3f[] points = [(0.5, -0.5, -0.5), (-0.5, -0.5, -0.5), (0.5, 0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, 0.5), (-0.5, 0.5, 0.5), (0.5, -0.5, 0.5), (-0.5, -0.5, 0.5), (0.5, 0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, 0.5), (-0.5, 0.5, 0.5), (0.5, -0.5, 0.5), (0.5, -0.5, -0.5), (-0.5, -0.5, -0.5), (-0.5, -0.5, 0.5), (-0.5, -0.5, -0.5), (-0.5, 0.5, -0.5), (-0.5, 0.5, 0.5), (-0.5, -0.5, 0.5), (0.5, -0.5, 0.5), (0.5, 0.5, 0.5), (0.5, 0.5, -0.5), (0.5, -0.5, -0.5)] + color4f[] primvars:colors ( + elementSize = 1 + interpolation = "constant" + ) + color3f[] primvars:displayColor = [(1, 1, 1)] ( + interpolation = "constant" + ) + float[] primvars:displayOpacity = [1] ( + interpolation = "constant" + ) + float2[] primvars:st = [(0, 0), (1, 0), (0, 1), (1, 1), (0, 1), (1, 1), (0, 1), (1, 1), (0, 0), (1, 0), (0, 0), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0)] ( + customData = { + string sourceMember = "ArbitraryPrimvars" + } + elementSize = 1 + interpolation = "varying" + ) + float4[] primvars:tangents = [(-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (0, 0, 1, -1), (0, 0, 1, -1), (0, 0, 1, -1), (0, 0, 1, -1), (0, 0, -1, -1), (0, 0, -1, -1), (0, 0, -1, -1), (0, 0, -1, -1)] ( + elementSize = 1 + interpolation = "varying" + ) + uniform token purpose + token visibility + matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Mesh "Cylinder" + { + uniform bool doubleSided + float3[] extent = [(-0.5, -1, -0.5), (0.5000001, 1, 0.50000024)] + int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] + int[] faceVertexIndices = [20, 0, 21, 21, 0, 1, 21, 1, 22, 22, 1, 2, 22, 2, 23, 23, 2, 3, 23, 3, 24, 24, 3, 4, 24, 4, 25, 25, 4, 5, 25, 5, 26, 26, 5, 6, 26, 6, 27, 27, 6, 7, 27, 7, 28, 28, 7, 8, 28, 8, 29, 29, 8, 9, 43, 42, 30, 30, 42, 10, 30, 10, 31, 31, 10, 11, 31, 11, 32, 32, 11, 12, 32, 12, 33, 33, 12, 13, 33, 13, 34, 34, 13, 14, 34, 14, 35, 35, 14, 15, 35, 15, 36, 36, 15, 16, 36, 16, 37, 37, 16, 17, 37, 17, 38, 38, 17, 18, 38, 18, 39, 39, 18, 19, 45, 44, 46, 46, 44, 47, 40, 48, 49, 40, 50, 48, 40, 49, 67, 40, 51, 50, 40, 67, 66, 40, 52, 51, 40, 66, 65, 40, 53, 52, 40, 65, 64, 40, 54, 53, 40, 64, 63, 40, 55, 54, 40, 63, 62, 40, 56, 55, 40, 62, 61, 40, 57, 56, 40, 61, 60, 40, 58, 57, 40, 60, 59, 40, 59, 58, 41, 68, 69, 41, 87, 68, 41, 69, 70, 41, 86, 87, 41, 70, 71, 41, 85, 86, 41, 71, 72, 41, 84, 85, 41, 72, 73, 41, 83, 84, 41, 73, 74, 41, 82, 83, 41, 74, 75, 41, 81, 82, 41, 75, 76, 41, 80, 81, 41, 76, 77, 41, 79, 80, 41, 77, 78, 41, 78, 79] + rel material:binding = + normal3f[] normals = [(-0.9510568, 0, 0.30901602), (-0.809017, 0, 0.58778536), (-0.58778507, 0, 0.8090171), (-0.3090168, 0, 0.95105654), (0, 0, 1), (0.30901712, 0, 0.9510565), (0.5877854, 0, 0.8090168), (0.80901706, 0, 0.5877851), (0.95105654, 0, 0.30901685), (1, 0, 0), (0.95105654, 0, -0.30901703), (0.8090169, 0, -0.58778536), (0.5877852, 0, -0.80901706), (0.30901694, 0, -0.95105654), (0, 0, -1), (-0.30901706, 0, -0.95105654), (-0.58778524, 0, -0.809017), (-0.809017, 0, -0.58778524), (-0.95105654, 0, -0.30901694), (-1, 0, 0), (-0.9510568, 0, 0.30901602), (-0.809017, 0, 0.58778536), (-0.58778507, 0, 0.8090171), (-0.3090168, 0, 0.95105654), (0, 0, 1), (0.30901712, 0, 0.9510565), (0.5877854, 0, 0.8090168), (0.80901706, 0, 0.5877851), (0.95105654, 0, 0.30901685), (1, 0, 0), (0.95105654, 0, -0.30901703), (0.8090169, 0, -0.58778536), (0.5877852, 0, -0.80901706), (0.30901694, 0, -0.95105654), (0, 0, -1), (-0.30901706, 0, -0.95105654), (-0.58778524, 0, -0.809017), (-0.809017, 0, -0.58778524), (-0.95105654, 0, -0.30901694), (-1, 0, 0), (0, -1, 0), (0, 1, 0), (1, 0, 0), (1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-0.9510568, 0, 0.30901602), (-0.9510568, 0, 0.30901602), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token orientation + point3f[] points = [(-0.47552857, -1, 0.15450859), (-0.40450877, -1, 0.2938928), (-0.2938928, -1, 0.40450874), (-0.15450858, -1, 0.4755285), (0, -1, 0.50000024), (0.15450858, -1, 0.47552848), (0.29389274, -1, 0.40450865), (0.40450862, -1, 0.2938927), (0.4755284, -1, 0.15450853), (0.5000001, -1, 0), (0.4755284, -1, -0.15450853), (0.4045086, -1, -0.29389268), (0.29389268, -1, -0.40450856), (0.15450853, -1, -0.47552833), (1.4901161e-8, -1, -0.50000006), (-0.15450849, -1, -0.4755283), (-0.29389262, -1, -0.40450853), (-0.4045085, -1, -0.29389265), (-0.47552827, -1, -0.1545085), (-0.5, -1, 0), (-0.47552857, 1, 0.15450859), (-0.40450877, 1, 0.2938928), (-0.2938928, 1, 0.40450874), (-0.15450858, 1, 0.4755285), (0, 1, 0.50000024), (0.15450858, 1, 0.47552848), (0.29389274, 1, 0.40450865), (0.40450862, 1, 0.2938927), (0.4755284, 1, 0.15450853), (0.5000001, 1, 0), (0.4755284, 1, -0.15450853), (0.4045086, 1, -0.29389268), (0.29389268, 1, -0.40450856), (0.15450853, 1, -0.47552833), (1.4901161e-8, 1, -0.50000006), (-0.15450849, 1, -0.4755283), (-0.29389262, 1, -0.40450853), (-0.4045085, 1, -0.29389265), (-0.47552827, 1, -0.1545085), (-0.5, 1, 0), (0, -1, 0), (0, 1, 0), (0.5000001, -1, 0), (0.5000001, 1, 0), (-0.5, -1, 0), (-0.5, 1, 0), (-0.47552857, 1, 0.15450859), (-0.47552857, -1, 0.15450859), (-0.40450877, -1, 0.2938928), (-0.47552857, -1, 0.15450859), (-0.2938928, -1, 0.40450874), (-0.15450858, -1, 0.4755285), (0, -1, 0.50000024), (0.15450858, -1, 0.47552848), (0.29389274, -1, 0.40450865), (0.40450862, -1, 0.2938927), (0.4755284, -1, 0.15450853), (0.5000001, -1, 0), (0.4755284, -1, -0.15450853), (0.4045086, -1, -0.29389268), (0.29389268, -1, -0.40450856), (0.15450853, -1, -0.47552833), (1.4901161e-8, -1, -0.50000006), (-0.15450849, -1, -0.4755283), (-0.29389262, -1, -0.40450853), (-0.4045085, -1, -0.29389265), (-0.47552827, -1, -0.1545085), (-0.5, -1, 0), (-0.47552857, 1, 0.15450859), (-0.40450877, 1, 0.2938928), (-0.2938928, 1, 0.40450874), (-0.15450858, 1, 0.4755285), (0, 1, 0.50000024), (0.15450858, 1, 0.47552848), (0.29389274, 1, 0.40450865), (0.40450862, 1, 0.2938927), (0.4755284, 1, 0.15450853), (0.5000001, 1, 0), (0.4755284, 1, -0.15450853), (0.4045086, 1, -0.29389268), (0.29389268, 1, -0.40450856), (0.15450853, 1, -0.47552833), (1.4901161e-8, 1, -0.50000006), (-0.15450849, 1, -0.4755283), (-0.29389262, 1, -0.40450853), (-0.4045085, 1, -0.29389265), (-0.47552827, 1, -0.1545085), (-0.5, 1, 0)] + color4f[] primvars:colors ( + elementSize = 1 + interpolation = "constant" + ) + color3f[] primvars:displayColor = [(1, 1, 1)] ( + interpolation = "constant" + ) + float[] primvars:displayOpacity = [1] ( + interpolation = "constant" + ) + float2[] primvars:st = [(0.100599855, 0.00045373812), (0.20050539, 0.00045373812), (0.300411, 0.00045373812), (0.4003165, 0.00045373812), (0.50022197, 0.00045373812), (0.6001273, 0.00045373812), (0.7000327, 0.00045373812), (0.79993796, 0.00045373812), (0.8998432, 0.00045373812), (0.999749, 0.00045373812), (0.10059935, 0.00045373812), (0.20050502, 0.00045373812), (0.30041057, 0.00045373812), (0.400316, 0.00045373812), (0.5002215, 0.00045373812), (0.6001268, 0.00045373812), (0.7000322, 0.00045373812), (0.7999375, 0.00045373812), (0.8998428, 0.00045373812), (0.99974805, 0.00045373812), (0.100599565, 0.9994308), (0.20050527, 0.9994308), (0.300411, 0.9994308), (0.4003165, 0.9994308), (0.50022197, 0.9994308), (0.6001273, 0.9994308), (0.7000328, 0.9994308), (0.79993814, 0.9994308), (0.89984345, 0.9994308), (0.9997491, 0.9994308), (0.10059965, 0.9994308), (0.2005051, 0.9994308), (0.30041057, 0.9994308), (0.400316, 0.9994308), (0.5002215, 0.9994308), (0.6001268, 0.9994308), (0.7000321, 0.9994308), (0.7999371, 0.9994308), (0.89984244, 0.9994308), (0.9997478, 0.9994308), (0.5002239, 0.49994427), (0.5002245, 0.49994415), (0.0006936856, 0.00045373812), (0.00069404463, 0.9994308), (0.00069427, 0.00045373812), (0.0006939089, 0.9994308), (0.100599565, 0.9994308), (0.100599855, 0.00045373812), (0.0988569, 0.7915539), (0.028388768, 0.6532523), (0.20861363, 0.90131074), (0.34691536, 0.97177905), (0.500224, 0.99606085), (0.6535327, 0.97177905), (0.7918344, 0.9013106), (0.901591, 0.79155356), (0.97205883, 0.65325207), (0.99634045, 0.49994373), (0.9720586, 0.3466355), (0.9015904, 0.20833413), (0.7918337, 0.09857755), (0.65353197, 0.028109442), (0.5002234, 0.0038278755), (0.346915, 0.028109718), (0.20861363, 0.09857795), (0.09885708, 0.20833468), (0.028389134, 0.34663606), (0.004107505, 0.49994415), (0.9720596, 0.6532523), (0.9015915, 0.7915539), (0.79183465, 0.90131074), (0.653533, 0.97177905), (0.5002243, 0.99606085), (0.34691566, 0.97177905), (0.20861419, 0.9013106), (0.098857604, 0.7915537), (0.028389595, 0.6532522), (0.0041080266, 0.49994385), (0.028389715, 0.34663555), (0.09885782, 0.20833413), (0.20861442, 0.09857755), (0.34691587, 0.028109383), (0.5002242, 0.0038277227), (0.6535327, 0.028109413), (0.7918344, 0.09857755), (0.901591, 0.20833425), (0.9720591, 0.34663567), (0.9963408, 0.4999439)] ( + customData = { + string sourceMember = "ArbitraryPrimvars" + } + elementSize = 1 + interpolation = "varying" + ) + float4[] primvars:tangents = [(0.30901608, 0, 0.95105684, -1), (0.5877853, 0, 0.809017, -1), (0.8090171, 0, 0.58778507, -1), (0.9510566, 0, 0.3090168, -1), (1, 0, 0, -1), (0.9510565, 0, -0.30901712, -1), (0.8090169, 0, -0.5877854, -1), (0.5877851, 0, -0.80901706, -1), (0.30901688, 0, -0.95105654, -1), (0, 0, -1, -1), (-0.30901703, 0, -0.9510565, -1), (-0.58778536, 0, -0.8090169, -1), (-0.80901706, 0, -0.5877852, -1), (-0.95105654, 0, -0.30901694, -1), (-1, 0, 0, -1), (-0.9510565, 0, 0.30901706, -1), (-0.809017, 0, 0.58778524, -1), (-0.58778524, 0, 0.809017, -1), (-0.30901694, 0, 0.95105654, -1), (0, 0, 1, -1), (0.30901605, 0, 0.95105684, -1), (0.5877853, 0, 0.80901694, -1), (0.8090171, 0, 0.58778507, -1), (0.9510566, 0, 0.3090168, -1), (1, 0, 0, -1), (0.9510565, 0, -0.30901712, -1), (0.8090169, 0, -0.5877854, -1), (0.5877851, 0, -0.80901706, -1), (0.30901685, 0, -0.95105654, -1), (0, 0, -1, -1), (-0.30901697, 0, -0.95105654, -1), (-0.5877854, 0, -0.8090169, -1), (-0.80901706, 0, -0.5877852, -1), (-0.95105654, 0, -0.30901694, -1), (-1, 0, 0, -1), (-0.9510565, 0, 0.30901706, -1), (-0.809017, 0, 0.58778524, -1), (-0.58778524, 0, 0.809017, -1), (-0.30901694, 0, 0.95105654, -1), (0, 0, 1, -1), (1, 0, 4.093865e-7, -1), (-1, 0, -7.8300516e-8, -1), (0, 0, -1, -1), (0, 0, -1, -1), (0, 0, 1, -1), (0, 0, 1, -1), (0.30901605, 0, 0.95105684, -1), (0.30901608, 0, 0.95105684, -1), (0.84572786, 0, 0.53361446, -1), (0.72579867, 0, 0.68790716, -1), (0.93135214, 0, 0.36411977, -1), (0.9828194, 0, 0.1845698, -1), (1, 0, -2.5340205e-8, -1), (0.9828194, 0, -0.1845699, -1), (0.9313523, 0, -0.36411923, -1), (0.8457282, 0, -0.53361386, -1), (0.72579926, 0, -0.68790656, -1), (0.8398558, 0, -0.5428096, -1), (1, 0, 0.0000010118089, -1), (1, 0, 8.2858514e-7, -1), (1, 0, 4.690291e-7, -1), (1, 0, 3.8329878e-7, -1), (1, 0, 8.0530845e-7, -1), (1, 0, 9.0922737e-7, -1), (1, 0, 6.892228e-7, -1), (1, 0, 3.3184966e-7, -1), (1, 0, -1.0190984e-7, -1), (0.8398554, 0, 0.54281026, -1), (-1, 0, 5.7404435e-7, -1), (-1, 0, 6.8305593e-7, -1), (-1, 0, 8.931257e-7, -1), (-1, 0, 0.0000010122446, -1), (-1, 0, 9.644246e-8, -1), (-1, 0, -0.0000010884197, -1), (-1, 0, -0.0000014022844, -1), (-1, 0, -9.838694e-7, -1), (-1, 0, -5.9838754e-7, -1), (-0.8398556, 0, -0.5428099, -1), (-0.725799, 0, -0.6879068, -1), (-0.8457275, 0, -0.533615, -1), (-0.9313519, 0, -0.3641204, -1), (-0.9828193, 0, -0.18457036, -1), (-1, 0, -2.4648218e-8, -1), (-0.9828193, 0, 0.18457028, -1), (-0.9313522, 0, 0.36411968, -1), (-0.84572786, 0, 0.53361446, -1), (-0.7257994, 0, 0.68790644, -1), (-0.83985627, 0, 0.5428089, -1)] ( + elementSize = 1 + interpolation = "varying" + ) + uniform token purpose + token visibility + matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (1.1950000524520874, 0, 0, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Mesh "Sphere" + { + uniform bool doubleSided + float3[] extent = [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)] + int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] + int[] faceVertexIndices = [386, 177, 178, 177, 174, 178, 177, 173, 174, 176, 173, 177, 108, 176, 177, 108, 177, 109, 109, 178, 8, 109, 205, 108, 178, 174, 175, 178, 175, 100, 387, 178, 100, 173, 170, 174, 174, 171, 175, 174, 170, 171, 176, 48, 173, 48, 47, 173, 173, 47, 170, 47, 0, 170, 170, 0, 26, 170, 26, 171, 49, 48, 176, 171, 26, 27, 107, 49, 176, 17, 49, 107, 107, 176, 108, 171, 27, 172, 175, 171, 172, 172, 27, 28, 107, 199, 17, 17, 199, 46, 108, 202, 107, 107, 202, 199, 108, 205, 202, 175, 172, 99, 100, 175, 99, 172, 28, 98, 99, 172, 98, 98, 28, 14, 199, 198, 46, 46, 198, 45, 202, 201, 199, 199, 201, 198, 98, 14, 185, 185, 14, 31, 99, 98, 186, 186, 98, 185, 100, 99, 187, 187, 99, 186, 198, 197, 45, 45, 197, 44, 185, 31, 182, 182, 31, 30, 103, 100, 187, 388, 100, 103, 103, 187, 102, 102, 187, 184, 187, 186, 184, 102, 184, 101, 186, 185, 183, 184, 186, 183, 183, 185, 182, 101, 184, 181, 184, 183, 181, 101, 181, 15, 15, 181, 34, 181, 183, 180, 181, 180, 34, 183, 182, 180, 34, 180, 33, 180, 182, 179, 180, 179, 33, 182, 30, 179, 33, 179, 32, 179, 30, 29, 179, 29, 32, 32, 29, 2, 395, 106, 109, 394, 196, 106, 196, 193, 106, 106, 193, 105, 106, 105, 205, 396, 106, 205, 205, 105, 204, 205, 204, 202, 202, 204, 201, 105, 104, 204, 204, 203, 201, 204, 104, 203, 193, 190, 105, 105, 190, 104, 201, 203, 200, 201, 200, 198, 198, 200, 197, 104, 16, 203, 104, 40, 16, 190, 40, 104, 203, 16, 43, 203, 43, 200, 200, 43, 42, 200, 42, 197, 197, 42, 41, 197, 41, 44, 44, 41, 1, 190, 39, 40, 189, 39, 190, 189, 38, 39, 193, 189, 190, 188, 38, 189, 188, 3, 38, 35, 3, 188, 192, 189, 193, 192, 188, 189, 196, 192, 193, 191, 35, 188, 191, 188, 192, 36, 35, 191, 195, 192, 196, 195, 191, 192, 194, 36, 191, 194, 191, 195, 37, 36, 194, 392, 195, 196, 392, 196, 393, 391, 195, 392, 391, 194, 195, 390, 194, 391, 390, 37, 194, 389, 37, 390, 121, 214, 9, 121, 213, 214, 213, 210, 214, 214, 210, 211, 214, 211, 112, 397, 214, 112, 120, 213, 121, 213, 209, 210, 120, 212, 213, 212, 209, 213, 210, 207, 211, 209, 206, 210, 210, 206, 207, 212, 72, 209, 72, 71, 209, 209, 71, 206, 71, 4, 206, 206, 4, 50, 206, 50, 207, 73, 72, 212, 207, 50, 51, 119, 73, 212, 119, 212, 120, 21, 73, 119, 207, 51, 208, 211, 207, 208, 208, 51, 52, 119, 235, 21, 21, 235, 70, 120, 238, 119, 119, 238, 235, 211, 208, 111, 112, 211, 111, 208, 52, 110, 111, 208, 110, 110, 52, 18, 235, 234, 70, 70, 234, 69, 110, 18, 221, 221, 18, 55, 111, 110, 222, 222, 110, 221, 112, 111, 223, 223, 111, 222, 221, 55, 218, 218, 55, 54, 222, 221, 219, 219, 221, 218, 218, 54, 215, 215, 54, 53, 215, 53, 56, 56, 53, 5, 57, 215, 56, 216, 218, 215, 216, 215, 57, 219, 218, 216, 58, 216, 57, 217, 216, 58, 217, 219, 216, 19, 217, 58, 220, 222, 219, 220, 219, 217, 223, 222, 220, 113, 217, 19, 113, 220, 217, 19, 61, 113, 114, 223, 220, 114, 220, 113, 113, 61, 230, 113, 230, 114, 61, 60, 230, 115, 223, 114, 115, 112, 223, 398, 112, 115, 230, 60, 227, 60, 59, 227, 114, 230, 231, 114, 231, 115, 230, 227, 231, 227, 59, 224, 59, 7, 224, 224, 7, 62, 115, 231, 232, 115, 232, 399, 231, 227, 228, 227, 224, 228, 231, 228, 232, 224, 62, 225, 228, 224, 225, 225, 62, 63, 232, 228, 229, 228, 225, 229, 225, 63, 226, 229, 225, 226, 226, 63, 64, 232, 229, 118, 400, 232, 118, 118, 229, 117, 229, 226, 117, 117, 226, 116, 226, 64, 116, 116, 64, 20, 68, 65, 6, 233, 65, 68, 69, 233, 68, 233, 66, 65, 234, 233, 69, 236, 66, 233, 234, 236, 233, 236, 67, 66, 237, 236, 234, 235, 237, 234, 238, 237, 235, 239, 67, 236, 237, 239, 236, 239, 401, 67, 402, 401, 239, 240, 239, 237, 240, 402, 239, 238, 240, 237, 403, 402, 240, 241, 240, 238, 241, 403, 240, 120, 241, 238, 404, 403, 241, 121, 241, 120, 121, 404, 241, 405, 404, 121, 74, 411, 412, 251, 411, 74, 251, 413, 411, 75, 251, 74, 254, 413, 251, 254, 414, 413, 252, 251, 75, 252, 254, 251, 76, 252, 75, 257, 414, 254, 257, 410, 414, 253, 252, 76, 22, 253, 76, 255, 254, 252, 255, 257, 254, 253, 255, 252, 122, 410, 257, 122, 409, 410, 125, 253, 22, 22, 79, 125, 256, 255, 253, 125, 256, 253, 258, 257, 255, 258, 122, 257, 256, 258, 255, 244, 409, 122, 244, 408, 409, 125, 79, 266, 79, 78, 266, 123, 122, 258, 123, 244, 122, 126, 256, 125, 125, 266, 126, 259, 258, 256, 259, 123, 258, 126, 259, 256, 243, 408, 244, 243, 407, 408, 266, 78, 263, 78, 77, 263, 247, 244, 123, 247, 243, 244, 124, 123, 259, 124, 247, 123, 127, 259, 126, 127, 124, 259, 126, 266, 267, 266, 263, 267, 126, 267, 127, 242, 407, 243, 242, 406, 407, 83, 406, 242, 246, 243, 247, 246, 242, 243, 245, 83, 242, 245, 242, 246, 84, 83, 245, 250, 247, 124, 250, 246, 247, 10, 124, 127, 10, 250, 124, 127, 267, 268, 127, 268, 10, 248, 84, 245, 85, 84, 248, 249, 245, 246, 249, 246, 250, 248, 245, 249, 133, 250, 10, 133, 249, 250, 131, 85, 248, 23, 85, 131, 132, 248, 249, 132, 249, 133, 131, 248, 132, 10, 130, 133, 10, 268, 130, 267, 264, 268, 267, 263, 264, 131, 271, 23, 23, 271, 82, 132, 274, 131, 131, 274, 271, 133, 277, 132, 133, 130, 277, 132, 277, 274, 268, 265, 130, 268, 264, 265, 263, 260, 264, 263, 77, 260, 77, 415, 260, 260, 415, 416, 264, 260, 261, 260, 416, 261, 264, 261, 265, 261, 416, 417, 261, 417, 262, 265, 261, 262, 262, 417, 418, 130, 265, 129, 265, 262, 129, 130, 129, 277, 262, 418, 128, 129, 262, 128, 128, 418, 419, 277, 129, 276, 129, 128, 276, 277, 276, 274, 128, 419, 275, 276, 128, 275, 275, 419, 423, 274, 276, 273, 276, 275, 273, 274, 273, 271, 275, 423, 272, 273, 275, 272, 272, 423, 422, 271, 273, 270, 273, 272, 270, 271, 270, 82, 82, 270, 81, 272, 422, 269, 270, 272, 269, 270, 269, 81, 269, 422, 420, 81, 269, 80, 269, 420, 80, 80, 420, 421, 86, 433, 434, 287, 433, 86, 287, 435, 433, 87, 287, 86, 290, 435, 287, 290, 436, 435, 288, 287, 87, 288, 290, 287, 88, 288, 87, 293, 436, 290, 293, 429, 436, 289, 288, 88, 24, 289, 88, 291, 290, 288, 291, 293, 290, 289, 291, 288, 134, 429, 293, 134, 428, 429, 137, 289, 24, 24, 91, 137, 292, 291, 289, 137, 292, 289, 294, 293, 291, 294, 134, 293, 292, 294, 291, 280, 428, 134, 280, 427, 428, 137, 91, 302, 91, 90, 302, 135, 134, 294, 135, 280, 134, 138, 292, 137, 137, 302, 138, 295, 294, 292, 295, 135, 294, 138, 295, 292, 279, 427, 280, 279, 426, 427, 302, 90, 299, 90, 89, 299, 283, 280, 135, 283, 279, 280, 136, 135, 295, 136, 283, 135, 139, 295, 138, 139, 136, 295, 138, 302, 303, 302, 299, 303, 138, 303, 139, 278, 426, 279, 278, 424, 426, 425, 424, 278, 282, 279, 283, 282, 278, 279, 281, 425, 278, 281, 278, 282, 430, 425, 281, 286, 283, 136, 286, 282, 283, 11, 136, 139, 11, 286, 136, 139, 303, 304, 139, 304, 11, 284, 430, 281, 431, 430, 284, 285, 281, 282, 285, 282, 286, 284, 281, 285, 145, 286, 11, 145, 285, 286, 143, 431, 284, 432, 431, 143, 144, 284, 285, 144, 285, 145, 143, 284, 144, 11, 142, 145, 11, 304, 142, 303, 300, 304, 303, 299, 300, 143, 307, 432, 432, 307, 446, 144, 310, 143, 143, 310, 307, 145, 313, 144, 145, 142, 313, 144, 313, 310, 304, 301, 142, 304, 300, 301, 299, 296, 300, 299, 89, 296, 89, 437, 296, 296, 437, 438, 300, 296, 297, 296, 438, 297, 300, 297, 301, 297, 438, 439, 297, 439, 298, 301, 297, 298, 298, 439, 440, 142, 301, 141, 301, 298, 141, 142, 141, 313, 298, 440, 140, 141, 298, 140, 140, 440, 441, 313, 141, 312, 141, 140, 312, 313, 312, 310, 140, 441, 311, 312, 140, 311, 311, 441, 448, 310, 312, 309, 312, 311, 309, 310, 309, 307, 311, 448, 308, 309, 311, 308, 308, 448, 447, 307, 309, 306, 309, 308, 306, 307, 306, 446, 446, 306, 445, 308, 447, 305, 306, 308, 305, 306, 305, 445, 305, 447, 442, 445, 305, 443, 305, 442, 443, 443, 442, 444, 146, 453, 454, 316, 453, 146, 316, 452, 453, 147, 316, 146, 315, 452, 316, 315, 451, 452, 319, 316, 147, 319, 315, 316, 148, 319, 147, 314, 451, 315, 314, 449, 451, 450, 449, 314, 318, 315, 319, 318, 314, 315, 322, 319, 148, 322, 318, 319, 12, 322, 148, 317, 450, 314, 317, 314, 318, 455, 450, 317, 321, 318, 322, 321, 317, 318, 157, 322, 12, 157, 321, 322, 12, 482, 157, 320, 455, 317, 320, 317, 321, 456, 455, 320, 157, 482, 349, 482, 481, 349, 156, 321, 157, 156, 320, 321, 157, 349, 156, 155, 456, 320, 155, 320, 156, 457, 456, 155, 349, 481, 348, 481, 480, 348, 156, 349, 346, 156, 346, 155, 349, 348, 346, 155, 343, 457, 155, 346, 343, 457, 343, 476, 348, 480, 347, 480, 479, 347, 347, 479, 478, 346, 348, 345, 346, 345, 343, 348, 347, 345, 343, 342, 476, 343, 345, 342, 476, 342, 475, 347, 478, 344, 345, 347, 344, 345, 344, 342, 344, 478, 477, 342, 341, 475, 342, 344, 341, 344, 477, 341, 475, 341, 473, 341, 477, 472, 341, 472, 473, 473, 472, 474, 92, 458, 459, 323, 458, 92, 323, 460, 458, 93, 323, 92, 326, 460, 323, 326, 461, 460, 324, 323, 93, 324, 326, 323, 94, 324, 93, 329, 461, 326, 329, 462, 461, 463, 462, 329, 325, 324, 94, 25, 325, 94, 327, 326, 324, 327, 329, 326, 325, 327, 324, 330, 463, 329, 330, 329, 327, 464, 463, 330, 149, 325, 25, 25, 97, 149, 328, 327, 325, 328, 330, 327, 149, 328, 325, 331, 464, 330, 331, 330, 328, 465, 464, 331, 149, 97, 338, 97, 96, 338, 150, 328, 149, 150, 331, 328, 149, 338, 150, 151, 465, 331, 151, 331, 150, 466, 465, 151, 338, 96, 335, 96, 95, 335, 150, 338, 339, 150, 339, 151, 338, 335, 339, 151, 340, 466, 151, 339, 340, 466, 340, 154, 335, 95, 332, 95, 467, 332, 332, 467, 468, 339, 335, 336, 339, 336, 340, 335, 332, 336, 340, 337, 154, 340, 336, 337, 154, 337, 153, 332, 468, 333, 336, 332, 333, 336, 333, 337, 333, 468, 469, 337, 334, 153, 337, 333, 334, 333, 469, 334, 153, 334, 152, 334, 469, 470, 334, 470, 152, 152, 470, 471, 493, 492, 494, 359, 492, 493, 359, 498, 492, 495, 359, 493, 362, 498, 359, 362, 499, 498, 360, 359, 495, 360, 362, 359, 496, 360, 495, 365, 499, 362, 365, 488, 499, 361, 360, 496, 497, 361, 496, 363, 362, 360, 363, 365, 362, 361, 363, 360, 158, 488, 365, 158, 487, 488, 161, 361, 497, 497, 507, 161, 364, 363, 361, 161, 364, 361, 366, 365, 363, 366, 158, 365, 364, 366, 363, 352, 487, 158, 352, 486, 487, 161, 507, 374, 507, 506, 374, 159, 158, 366, 159, 352, 158, 162, 364, 161, 161, 374, 162, 367, 366, 364, 367, 159, 366, 162, 367, 364, 351, 486, 352, 351, 485, 486, 374, 506, 371, 506, 501, 371, 355, 352, 159, 355, 351, 352, 160, 159, 367, 160, 355, 159, 163, 367, 162, 163, 160, 367, 162, 374, 375, 374, 371, 375, 162, 375, 163, 350, 485, 351, 350, 483, 485, 484, 483, 350, 354, 351, 355, 354, 350, 351, 353, 484, 350, 353, 350, 354, 489, 484, 353, 358, 355, 160, 358, 354, 355, 13, 160, 163, 13, 358, 160, 163, 375, 376, 163, 376, 13, 356, 489, 353, 490, 489, 356, 357, 353, 354, 357, 354, 358, 356, 353, 357, 169, 358, 13, 169, 357, 358, 167, 490, 356, 491, 490, 167, 168, 356, 357, 168, 357, 169, 167, 356, 168, 13, 166, 169, 13, 376, 166, 375, 372, 376, 375, 371, 372, 167, 379, 491, 491, 379, 512, 168, 382, 167, 167, 382, 379, 169, 385, 168, 169, 166, 385, 168, 385, 382, 376, 373, 166, 376, 372, 373, 371, 368, 372, 371, 501, 368, 501, 500, 368, 368, 500, 502, 372, 368, 369, 368, 502, 369, 372, 369, 373, 369, 502, 503, 369, 503, 370, 373, 369, 370, 370, 503, 504, 166, 373, 165, 373, 370, 165, 166, 165, 385, 370, 504, 164, 165, 370, 164, 164, 504, 505, 385, 165, 384, 165, 164, 384, 385, 384, 382, 164, 505, 383, 384, 164, 383, 383, 505, 514, 382, 384, 381, 384, 383, 381, 382, 381, 379, 383, 514, 380, 381, 383, 380, 380, 514, 513, 379, 381, 378, 381, 380, 378, 379, 378, 512, 512, 378, 511, 380, 513, 377, 378, 380, 377, 378, 377, 511, 377, 513, 508, 511, 377, 509, 377, 508, 509, 509, 508, 510] + rel material:binding = + normal3f[] normals = [(0.57735026, -0.57735026, 0.5773503), (0.57735026, -0.57735026, -0.5773503), (-0.57735026, -0.57735026, 0.5773503), (-0.5773503, -0.57735026, -0.57735026), (0.5770534, 0.5779435, 0.5770534), (0.5770534, 0.5779435, -0.5770534), (-0.5770534, 0.5779435, 0.5770534), (-0.5770534, 0.5779435, -0.5770534), (0, -1, 0), (0, 1, 0), (0.99997497, -0.0070271874, 0.0009141061), (0, -0.006783585, -0.999977), (-0.99997497, -0.0070275096, 0.0009139705), (0, -0.007271087, 0.99997354), (0, -0.70710677, 0.70710677), (-0.70710677, -0.7071068, 0), (0, -0.70710665, -0.7071069), (0.7071068, -0.70710677, 0), (0.7072056, 0.707008, 0), (0, 0.707008, -0.7072056), (-0.7072056, 0.707008, 0), (0, 0.707008, 0.7072056), (0.707078, -0.0090163145, -0.70707804), (0.70707154, -0.0099765835, 0.70707154), (-0.70707804, -0.0090163145, -0.707078), (-0.7070716, -0.009976553, 0.70707154), (0.4805394, -0.6201137, 0.6201137), (0.3410981, -0.66470003, 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m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10313,6 +10403,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10405,6 +10496,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10497,6 +10589,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10617,6 +10710,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10709,6 +10803,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10964,6 +11059,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11219,6 +11315,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11311,6 +11408,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11843,6 +11941,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -12098,6 +12197,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -12516,6 +12616,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -13097,6 +13198,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -13678,6 +13780,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -13770,6 +13873,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -14025,6 +14129,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -14117,6 +14222,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -14535,6 +14641,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -14790,6 +14897,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -14882,6 +14990,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -15300,6 +15409,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -15555,6 +15665,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -15647,6 +15758,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -15739,6 +15851,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -16694,6 +16807,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -16786,6 +16900,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -16878,6 +16993,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -17133,6 +17249,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -17551,6 +17668,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -18704,6 +18822,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -18796,6 +18915,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -18888,6 +19008,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -19306,6 +19427,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -19398,6 +19520,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -19979,6 +20102,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -20861,6 +20985,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -21114,12 +21239,11 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 4aff4833db8e2b14aa0f0b6071c41e5b, type: 3} m_Name: m_EditorClassIdentifier: - m_usdFile: + m_usdFile: ..\..\package\com.unity.formats.usd\Samples\UsdTimelinePlayable\mesh.usd m_projectAssetPath: Assets/ m_usdRootPath: / m_usdTimeOffset: 0 m_payloadPolicy: 0 - m_usdVariabilityCache: 1 m_importHierarchy: 1 m_scale: 1 m_changeHandedness: 1 @@ -21135,10 +21259,6 @@ MonoBehaviour: m_color: 0 m_normals: 1 m_tangents: 1 - m_st: 0 - m_texcoord1: 3 - m_texcoord2: 3 - m_texcoord3: 3 m_generateLightmapUVs: 0 m_unwrapAngleError: 0.08 m_unwrapAreaError: 0.15 @@ -21155,9 +21275,9 @@ MonoBehaviour: m_debugShowSkeletonBindPose: 0 m_debugShowSkeletonRestPose: 0 m_debugPrintVariabilityCache: 0 + m_usdVariabilityCache: 1 LastHandedness: 1 LastScale: 1 - m_instanceId: 33892 --- !u!114 &1786737529 MonoBehaviour: m_ObjectHideFlags: 0 @@ -21168,8 +21288,8 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 6cababbffd53bec479dc9d47daf0353c, type: 3} - m_Name: - m_EditorClassIdentifier: + m_Name: + m_EditorClassIdentifier: --- !u!1 &1786831524 GameObject: m_ObjectHideFlags: 0 @@ -21217,6 +21337,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -21309,6 +21430,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -21727,6 +21849,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -21819,6 +21942,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -21911,6 +22035,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -22492,6 +22617,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -22725,8 +22851,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1887521640} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 1 + m_Shape: 0 m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} m_Intensity: 1 m_Range: 10 @@ -22838,6 +22965,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -23419,6 +23547,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -23674,6 +23803,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -23766,6 +23896,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -23858,6 +23989,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -24276,6 +24408,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -24368,6 +24501,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -24623,6 +24757,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -25041,6 +25176,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -25133,6 +25269,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -25225,6 +25362,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -25317,6 +25455,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -25409,6 +25548,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -25664,6 +25804,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -25756,6 +25897,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: From 5bc66088b90ade26e7978e88028e7fde77900750 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 25 Apr 2023 14:11:35 -0400 Subject: [PATCH 10/30] Adds Export Mesh Example --- .../Samples/ExportMesh/Editor.meta | 8 + .../Editor/ExportMeshExampleEditor.cs | 61 ++ .../Editor/ExportMeshExampleEditor.cs.meta | 11 + .../Samples/ExportMesh/ExportMesh.unity | 959 ++++++++++++++++++ .../Samples/ExportMesh/ExportMesh.unity.meta | 7 + .../Samples/ExportMesh/ExportMeshExample.cs | 70 ++ .../ExportMesh/ExportMeshExample.cs.meta | 11 + .../Unity.Formats.USD.ExportMesh.asmdef | 0 .../Unity.Formats.USD.ExportMesh.asmdef.meta | 2 +- .../ExportMeshWithAnimationExampleEditor.cs | 1 - .../ExportMeshWithAnimation.unity | 2 +- .../ExportMeshWithAnimationExample.cs | 106 +- ...Formats.USD.ExportMeshWithAnimation.asmdef | 28 + ...ts.USD.ExportMeshWithAnimation.asmdef.meta | 7 + 14 files changed, 1227 insertions(+), 46 deletions(-) create mode 100644 package/com.unity.formats.usd/Samples/ExportMesh/Editor.meta create mode 100644 package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs create mode 100644 package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs.meta create mode 100644 package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity create mode 100644 package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity.meta create mode 100644 package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs create mode 100644 package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs.meta rename package/com.unity.formats.usd/Samples/{ExportMeshWithAnimation => ExportMesh}/Unity.Formats.USD.ExportMesh.asmdef (100%) rename package/com.unity.formats.usd/Samples/{ExportMeshWithAnimation => ExportMesh}/Unity.Formats.USD.ExportMesh.asmdef.meta (76%) create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef.meta diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor.meta b/package/com.unity.formats.usd/Samples/ExportMesh/Editor.meta new file mode 100644 index 000000000..ce6fee8d3 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMesh/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4d0058c2d17bc3f4e96931372ebd4951 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs new file mode 100644 index 000000000..818a568b1 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +namespace Unity.Formats.USD.Examples +{ + [CustomEditor(typeof(ExportMeshExample))] + public class ExportMeshExampleEditor : Editor + { + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + ExportMeshExample script = (ExportMeshExample)target; + + var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleLeft }; + labelStyle.normal.textColor = Color.white; + GUILayout.Label("\nA) For Exporting, follow these step(s):", labelStyle); + + if (GUILayout.Button("1. Initialize and Create USD Scene for Export")) + { + SampleUtils.FocusConsoleWindow(); + if (script.m_newUsdFileName.ToLower().EndsWith(".usdz")) + { + Debug.LogError("To Export as USDZ file reference the section below, section B)"); + return; + } + + script.InitializeForExport(); + Debug.Log($"Created USD file: <{script.m_newUsdFileName}> under project 'Assets' folder"); + } + + if (GUILayout.Button("2. Export GameObject")) + { + SampleUtils.FocusConsoleWindow(); + if (script.m_newUsdFileName.ToLower().EndsWith(".usdz")) + { + Debug.LogError("To Export as USDZ file reference the section below, section B)"); + return; + } + + script.ExportGameObject(); + Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}>"); + } + + GUILayout.Label("\nB) For Exporting as USDZ, follow these step(s):", labelStyle); + if (GUILayout.Button("1. Export GameObject as USDZ")) + { + SampleUtils.FocusConsoleWindow(); + if (!script.m_newUsdFileName.ToLower().EndsWith(".usdz")) + { + Debug.LogError($"To Export as non-USDZ file reference the section above, section A)"); + return; + } + script.ExportGameObjectAsUSDZ(); + Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}>"); + } + } + } +} diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs.meta b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs.meta new file mode 100644 index 000000000..5d0f06261 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 017f571a565f69243b564efcb67561da +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity new file mode 100644 index 000000000..f5dd4a068 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity @@ -0,0 +1,959 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 9 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 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b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1741c99964306cd4d8f6563f140bf70a +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs new file mode 100644 index 000000000..4a4919381 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs @@ -0,0 +1,70 @@ +using System.Collections; +using System.Collections.Generic; +using System.IO; +using Unity.Formats.USD; +using UnityEngine; +using USD.NET; + +namespace Unity.Formats.USD.Examples +{ + /// + /// Export Mesh Example + /// This Example uses the same methods used when exporting Unity Objects via the 'USD Menu' in 'OS Menu Bar'. + /// + /// * InitializeForExport: + /// * Create and configure an empty USD scene for Export. + /// ** For USDZ export, the Initialization of USD package is done within the export function itself + /// + /// * ExportGameObject: + /// * Save and close the USD scene + /// * Release USD scene. + /// + /// * ExportGameObjectAsUSDZ: + /// * Create the USDZ file structure + /// * Save and close the USD scene within the USDZ file structure as a .USDC file format. + /// + public class ExportMeshExample : MonoBehaviour + { + [HeaderAttribute("Export Related Variables")] + // The root GameObject to export to USD. + public GameObject m_exportRoot; + public GameObject[] m_trackedRoots; + + public bool m_exportMaterials = true; + public BasisTransformation m_convertHandedness = BasisTransformation.SlowAndSafe; + public ActiveExportPolicy m_activePolicy = ActiveExportPolicy.ExportAsVisibility; + + // The path to where the USD file will be written. + // If null/empty, the file will be created in memory only. + public string m_newUsdFileName; + + // The scene object to which the recording will be saved. + protected static Scene m_usdScene; + + // Export Context settings + protected static ExportContext m_context = new ExportContext(); + + public void InitializeForExport() + { + if (m_newUsdFileName == null) + { + Debug.LogError(" not assigned."); + return; + } + + var path = Path.Combine(Application.dataPath, m_newUsdFileName); + m_usdScene = ExportHelpers.InitForSave(path); + } + + public void ExportGameObject() + { + ExportHelpers.ExportGameObjects(new GameObject[] { m_exportRoot }, m_usdScene, BasisTransformation.SlowAndSafe); + m_usdScene = null; + } + + public void ExportGameObjectAsUSDZ() + { + UsdzExporter.ExportUsdz(Path.Combine(Application.dataPath, m_newUsdFileName), m_exportRoot); + } + } +} diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs.meta b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs.meta new file mode 100644 index 000000000..f24e4cf9b --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 645fade125a65ee418c516010d49ba62 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.asmdef b/package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.asmdef similarity index 100% rename from package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.asmdef rename to package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.asmdef diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.asmdef.meta b/package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.asmdef.meta similarity index 76% rename from package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.asmdef.meta rename to package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.asmdef.meta index f0b374a12..d37d9debe 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMesh.asmdef.meta +++ b/package/com.unity.formats.usd/Samples/ExportMesh/Unity.Formats.USD.ExportMesh.asmdef.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 268f242000b16fc48be4ba10acd5cde5 +guid: dc08751b9d46856428d309e0db083bfc AssemblyDefinitionImporter: externalObjects: {} userData: diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs index 1a29c4341..fb485b588 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs @@ -66,7 +66,6 @@ public override void OnInspectorGUI() } } } - } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity index 2c4561325..3ad82ceee 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity @@ -11658,7 +11658,7 @@ GameObject: - component: {fileID: 1887887007} - component: {fileID: 1887887006} m_Layer: 0 - m_Name: ExportMeshWithAnimationExample - Select Me! + m_Name: ExportMeshWithAnimationExample <- Select Me! m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs index e9fcdd8b1..59f5b24ef 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs @@ -21,7 +21,10 @@ namespace Unity.Formats.USD.Examples { /// - /// Export Mesh Example + /// Export Mesh With Animation Example + /// Note: This method of exporting a Unity object with animation is not recommended. + /// Instead use Unity's Recorder Package to export USD files with animation - com.unity.recorder. + /// However, if installing the Recorder Package is impossible, use this script as a reference to implement a custom animated USD exporter. /// /// * StartRecording: /// * Create and configure a USD scene. @@ -77,6 +80,12 @@ public enum FrameRate // If null/empty, the file will be created in memory only. public string m_newUsdFileName; + // The scene object to which the recording will be saved. + private Scene m_usdScene; + + // Export Context settings + private ExportContext m_context = new ExportContext(); + [HeaderAttribute("Animation Related Variables")] public int m_curFrame; @@ -90,17 +99,12 @@ public enum FrameRate // The number of frames to capture after hitting record; [Range(1, 500)] public int m_maxFrameCount = 100; - // The scene object to which the recording will be saved. - private Scene m_usdScene; - // Recording start time in frames. private int m_startFrame; // Recording start time in seconds. private float m_startTime; - ExportContext m_context = new ExportContext(); - // Used by the custom editor to determine recording state. public bool IsRecording { get; private set; } public bool IsFinishedRecording { get; private set; } @@ -124,20 +128,12 @@ public void StartRecording() if (m_usdScene != null) { - m_usdScene.Close(); - m_usdScene = null; + CloseScene(m_usdScene); } try { - if (string.IsNullOrEmpty(m_newUsdFileName)) - { - m_usdScene = Scene.Create(); - } - else - { - m_usdScene = Scene.Create(Path.Combine(Application.dataPath, m_newUsdFileName)); - } + m_usdScene = CreateNewScene(m_newUsdFileName); // USD operates on frames, so the frame rate is required for playback. // We could also set this to 1 to indicate that the TimeCode is in seconds. @@ -170,10 +166,7 @@ public void StartRecording() m_usdScene.StartTime = 0; m_usdScene.EndTime = m_maxFrameCount; - // For simplicity in this example, adding game objects while recording is not supported. - m_context = new ExportContext(); - m_context.scene = m_usdScene; - m_context.basisTransform = m_convertHandedness; + m_context = SetUpExportContext(m_usdScene, m_convertHandedness); // Do this last, in case an exception is thrown above. IsRecording = true; @@ -187,8 +180,7 @@ public void StartRecording() { if (m_usdScene != null) { - m_usdScene.Close(); - m_usdScene = null; + CloseScene(m_usdScene); } throw; @@ -204,19 +196,61 @@ public void StopRecording() m_context = new ExportContext(); + SaveScene(m_usdScene, m_newUsdFileName); + CloseScene(m_usdScene); + + IsRecording = false; + } + + public static Scene CreateNewScene(string fileName) + { + if (string.IsNullOrEmpty(fileName)) + { + return Scene.Create(); + } + else + { + return Scene.Create(Path.Combine(Application.dataPath, fileName)); + } + } + + private void CloseScene(Scene scene) + { + // Release memory associated with the scene. + scene.Close(); + scene = null; + } + + private void SaveScene(Scene scene, string sceneName) + { // In a real exporter, additional error handling should be added here. - if (!string.IsNullOrEmpty(m_newUsdFileName)) + if (!string.IsNullOrEmpty(sceneName)) { // We could use SaveAs here, which is fine for small scenes, though it will require // everything to fit in memory and another step where that memory is copied to disk. - m_usdScene.Save(); + scene.Save(); } + } - // Release memory associated with the scene. - m_usdScene.Close(); - m_usdScene = null; + private void InitialExport(ExportContext context, GameObject exportRoot, bool exportMaterials) + { + // First write materials and unvarying values (mesh topology, etc). + context.exportMaterials = exportMaterials; + context.scene.Time = null; + context.activePolicy = ActiveExportPolicy.ExportAsVisibility; - IsRecording = false; + SceneExporter.SyncExportContext(exportRoot, context); + SceneExporter.Export(exportRoot, context, zeroRootTransform: true); + } + + private ExportContext SetUpExportContext(Scene usdScene, BasisTransformation convertHandedness) + { + // For simplicity in this example, adding game objects while recording is not supported. + var context = new ExportContext(); + context.scene = usdScene; + context.basisTransform = convertHandedness; + + return context; } // ------------------------------------------------------------------------------------------ // @@ -242,13 +276,7 @@ void LateUpdate() // On subsequent frames, skip unvarying data to avoid writing redundant data. if (Time.frameCount == m_startFrame) { - // First write materials and unvarying values (mesh topology, etc). - m_context.exportMaterials = m_exportMaterials; - m_context.scene.Time = null; - m_context.activePolicy = ActiveExportPolicy.ExportAsVisibility; - - SceneExporter.SyncExportContext(m_exportRoot, m_context); - SceneExporter.Export(m_exportRoot, m_context, zeroRootTransform: true); + InitialExport(m_context, m_exportRoot, m_exportMaterials); } // Set the time at which to read samples from USD. @@ -287,13 +315,5 @@ void LateUpdate() SceneExporter.Export(m_exportRoot, m_context, zeroRootTransform: true); } } - - public static void Export(GameObject root, - Scene scene, - BasisTransformation basisTransform) - { - SceneExporter.Export(root, scene, basisTransform, - exportUnvarying: true, zeroRootTransform: false); - } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef new file mode 100644 index 000000000..05223ee2b --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef @@ -0,0 +1,28 @@ +{ + "name": "Unity.Formats.USD.ExportMeshWithAnimation", + "references": [ + "USD.NET", + "Unity.Formats.USD.Runtime", + "UnityEngine.TestRunner", + "UnityEditor.TestRunner", + "Unity.Formats.USD.Editor", + "Unity.Formats.USD.ExportMesh" + ], + "includePlatforms": [ + "Editor", + "macOSStandalone", + "WindowsStandalone64" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": false, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS" + ], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef.meta b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef.meta new file mode 100644 index 000000000..197459459 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 586ce0cb2b387a14cbc577a1c1cfc9ef +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: From 7eff80c3ab805d50210995fe14f1cf5d93ada466 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 25 Apr 2023 14:37:15 -0400 Subject: [PATCH 11/30] Applies code review comments & fixes formatting issue --- .../ExportMesh/Editor/ExportMeshExampleEditor.cs | 2 ++ .../Samples/ExportMesh/ExportMeshExample.cs | 13 ++++++++----- .../Editor/ExportMeshWithAnimationExampleEditor.cs | 1 + .../ExportMeshWithAnimationExample.cs | 2 +- .../HelloUsd/Editor/HelloUsdExampleEditor.cs | 2 +- .../ImportProcessor/Editor/SetHideFlagsEditor.cs | 4 ++-- 6 files changed, 15 insertions(+), 9 deletions(-) diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs index 818a568b1..e5fd70f57 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs @@ -28,6 +28,7 @@ public override void OnInspectorGUI() } script.InitializeForExport(); + AssetDatabase.Refresh(); Debug.Log($"Created USD file: <{script.m_newUsdFileName}> under project 'Assets' folder"); } @@ -54,6 +55,7 @@ public override void OnInspectorGUI() return; } script.ExportGameObjectAsUSDZ(); + AssetDatabase.Refresh(); Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}>"); } } diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs index 4a4919381..ee45a421b 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using System.IO; using Unity.Formats.USD; +using UnityEditor; using UnityEngine; using USD.NET; @@ -10,7 +11,7 @@ namespace Unity.Formats.USD.Examples /// /// Export Mesh Example /// This Example uses the same methods used when exporting Unity Objects via the 'USD Menu' in 'OS Menu Bar'. - /// + /// /// * InitializeForExport: /// * Create and configure an empty USD scene for Export. /// ** For USDZ export, the Initialization of USD package is done within the export function itself @@ -34,10 +35,12 @@ public class ExportMeshExample : MonoBehaviour public BasisTransformation m_convertHandedness = BasisTransformation.SlowAndSafe; public ActiveExportPolicy m_activePolicy = ActiveExportPolicy.ExportAsVisibility; - // The path to where the USD file will be written. - // If null/empty, the file will be created in memory only. + // The file name of the exported USD file. public string m_newUsdFileName; + // Full path to exported file + private string m_exportedUsdFilePath { get { return Path.Combine(Application.dataPath, m_newUsdFileName); } } + // The scene object to which the recording will be saved. protected static Scene m_usdScene; @@ -52,8 +55,7 @@ public void InitializeForExport() return; } - var path = Path.Combine(Application.dataPath, m_newUsdFileName); - m_usdScene = ExportHelpers.InitForSave(path); + m_usdScene = ExportHelpers.InitForSave(m_exportedUsdFilePath); } public void ExportGameObject() @@ -65,6 +67,7 @@ public void ExportGameObject() public void ExportGameObjectAsUSDZ() { UsdzExporter.ExportUsdz(Path.Combine(Application.dataPath, m_newUsdFileName), m_exportRoot); + AssetDatabase.Refresh(); } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs index fb485b588..f580fe467 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs @@ -43,6 +43,7 @@ public override void OnInspectorGUI() EditorApplication.isPlaying = false; Debug.Log($"Open the 'Assets' Folder in your Unity 'Project' Window to see your newly exported USD file <{script.m_newUsdFileName}>"); SampleUtils.FocusConsoleWindow(); + AssetDatabase.Refresh(); } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs index 59f5b24ef..4962ac2f2 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs @@ -76,7 +76,7 @@ public enum FrameRate public BasisTransformation m_convertHandedness = BasisTransformation.SlowAndSafe; public ActiveExportPolicy m_activePolicy = ActiveExportPolicy.ExportAsVisibility; - // The path to where the USD file will be written. + // The file name of the exported USD file - will be saved in the project's Asset folder. // If null/empty, the file will be created in memory only. public string m_newUsdFileName; diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs index 0e7cc2e89..8a8993c00 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs @@ -24,7 +24,7 @@ public override void OnInspectorGUI() { DrawDefaultInspector(); - HelloUsdExample combineMeshesScript = (HelloUsdExample)target; + HelloUsdExample helloUsdScript = (HelloUsdExample)target; if (GUILayout.Button("Click Me to Run HelloUsd Sample")) { combineMeshesScript.DoHelloUsdExampleDemo(); diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs index 42276b520..7fb7fcb0d 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs @@ -22,10 +22,10 @@ public override void OnInspectorGUI() { DrawDefaultInspector(); - SetHideFlags combineMeshesScript = (SetHideFlags)target; + SetHideFlags setHideFlagsScript = (SetHideFlags)target; if (GUILayout.Button("Click Me to Refresh USD Asset")) { - combineMeshesScript.RefreshUSD(); + setHideFlagsScript.RefreshUSD(); } } } From 786ea4bdd1912f033a873801f87c49ddd2b3de26 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 25 Apr 2023 14:39:06 -0400 Subject: [PATCH 12/30] fixes variable naming miss --- .../Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs index 8a8993c00..746fbf539 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs @@ -27,7 +27,7 @@ public override void OnInspectorGUI() HelloUsdExample helloUsdScript = (HelloUsdExample)target; if (GUILayout.Button("Click Me to Run HelloUsd Sample")) { - combineMeshesScript.DoHelloUsdExampleDemo(); + helloUsdScript.DoHelloUsdExampleDemo(); } } } From 989194427a7d5653be7beea503127a0fbb6e53b2 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 25 Apr 2023 15:04:33 -0400 Subject: [PATCH 13/30] Quick clean up of non-used using references and Additional comments --- .../Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs | 4 +--- .../Samples/ExportMesh/ExportMeshExample.cs | 9 ++++----- .../Unity.Formats.USD.ExportMeshWithAnimation.asmdef | 3 +-- 3 files changed, 6 insertions(+), 10 deletions(-) diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs index e5fd70f57..bf07e78ac 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs @@ -1,5 +1,3 @@ -using System.Collections; -using System.Collections.Generic; using UnityEditor; using UnityEngine; @@ -28,7 +26,6 @@ public override void OnInspectorGUI() } script.InitializeForExport(); - AssetDatabase.Refresh(); Debug.Log($"Created USD file: <{script.m_newUsdFileName}> under project 'Assets' folder"); } @@ -42,6 +39,7 @@ public override void OnInspectorGUI() } script.ExportGameObject(); + AssetDatabase.Refresh(); Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}>"); } diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs index ee45a421b..7d008a162 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs @@ -1,8 +1,4 @@ -using System.Collections; -using System.Collections.Generic; using System.IO; -using Unity.Formats.USD; -using UnityEditor; using UnityEngine; using USD.NET; @@ -58,16 +54,19 @@ public void InitializeForExport() m_usdScene = ExportHelpers.InitForSave(m_exportedUsdFilePath); } + // This is the function used in: + // Menu Bar -> USD -> Exported Selected with Children public void ExportGameObject() { ExportHelpers.ExportGameObjects(new GameObject[] { m_exportRoot }, m_usdScene, BasisTransformation.SlowAndSafe); m_usdScene = null; } + // This is the function used in: + // Menu Bar -> USD -> Exported Selected as USDZ public void ExportGameObjectAsUSDZ() { UsdzExporter.ExportUsdz(Path.Combine(Application.dataPath, m_newUsdFileName), m_exportRoot); - AssetDatabase.Refresh(); } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef index 05223ee2b..e6be44597 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef @@ -5,8 +5,7 @@ "Unity.Formats.USD.Runtime", "UnityEngine.TestRunner", "UnityEditor.TestRunner", - "Unity.Formats.USD.Editor", - "Unity.Formats.USD.ExportMesh" + "Unity.Formats.USD.Editor" ], "includePlatforms": [ "Editor", From e02a7347dacfe0ef6276958d00f2ba78fc194e7e Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 25 Apr 2023 17:25:57 -0400 Subject: [PATCH 14/30] Adds ExportMeshTransformOverride Sample --- .../ExportMeshTransformOverrides/Cubes.usda | 248 +++++++++++++ .../Cubes.usda.meta | 7 + .../ExportMeshTransformOverrides/Editor.meta | 8 + ...portMeshTransformOverridesExampleEditor.cs | 55 +++ ...eshTransformOverridesExampleEditor.cs.meta | 11 + .../ExportMeshTransformOverrides.unity | 341 ++++++++++++++++++ .../ExportMeshTransformOverrides.unity.meta | 7 + .../ExportMeshTransformOverridesExample.cs | 49 +++ ...xportMeshTransformOverridesExample.cs.meta | 11 + ...ts.USD.ExportMeshTransformOverrides.asmdef | 27 ++ ...D.ExportMeshTransformOverrides.asmdef.meta | 7 + .../HelloUsd/Editor/HelloUsdExampleEditor.cs | 2 - 12 files changed, 771 insertions(+), 2 deletions(-) create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Cubes.usda create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Cubes.usda.meta create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor.meta create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs.meta create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity.meta create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs.meta create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Unity.Formats.USD.ExportMeshTransformOverrides.asmdef create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Unity.Formats.USD.ExportMeshTransformOverrides.asmdef.meta diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Cubes.usda b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Cubes.usda new file mode 100644 index 000000000..e7044929d --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Cubes.usda @@ -0,0 +1,248 @@ +#usda 1.0 +( + defaultPrim = "Cubes" + endTimeCode = 0 + startTimeCode = 0 + upAxis = "Y" +) + +def Xform "Cubes" +{ + matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + + def Scope "Materials" + { + def Material "Default_Material_668" + { + token outputs:displacement + token outputs:surface.connect = + token[] requiredKeywords + + def Shader "PreviewSurface" + { + uniform token info:id = "UsdPreviewSurface" + float inputs:clearcoat = 0 + float inputs:clearcoatRoughness = 0.01 + float3 inputs:diffuseColor = (1, 1, 1) + float inputs:displacement = 0 + float3 inputs:emissiveColor = (0, 0, 0) + float inputs:ior = 1.5 + float inputs:metallic = 0 + float3 inputs:normal = (0, 0, 1) + float inputs:occlusion = 1 + float inputs:opacity = 1 + float inputs:opacityThreshold = 0 + float inputs:roughness = 0.5 + float3 inputs:specularColor = (0, 0, 0) + int inputs:useSpecularWorkflow = 0 + token outputs:displacement + token outputs:surface + color4f unity:colors:_Color = (1, 1, 1, 1) ( + customData = { + string sourceMember = "colorArgs" + } + ) + color4f unity:colors:_EmissionColor = (0, 0, 0, 0.99999994) ( + customData = { + string sourceMember = "colorArgs" + } + ) + float unity:floats:_BumpScale = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_Cutoff = 0.5 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_DetailNormalMapScale = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_DstBlend = 0 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_Glossiness = 0.5 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_GlossMapScale = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_GlossyReflections = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_Metallic = 0 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_Mode = 0 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_OcclusionStrength = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_Parallax = 0.02 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_SmoothnessTextureChannel = 0 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_SpecularHighlights = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_SrcBlend = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_UVSec = 0 ( + customData = { + string sourceMember = "floatArgs" + } + ) + float unity:floats:_ZWrite = 1 ( + customData = { + string sourceMember = "floatArgs" + } + ) + token[] unity:shaderKeywords = [] + string unity:shaderName = "Standard" + } + } + } + + def Mesh "Cube1" + { + uniform bool doubleSided + float3[] extent = [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)] + int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] + int[] faceVertexIndices = [2, 0, 3, 3, 0, 1, 4, 8, 5, 5, 8, 9, 6, 10, 7, 7, 10, 11, 13, 12, 14, 14, 12, 15, 17, 16, 18, 18, 16, 19, 21, 20, 22, 22, 20, 23] + rel material:binding = + normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 1, 0), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token orientation + point3f[] points = [(0.5, -0.5, -0.5), (-0.5, -0.5, -0.5), (0.5, 0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, 0.5), (-0.5, 0.5, 0.5), (0.5, -0.5, 0.5), (-0.5, -0.5, 0.5), (0.5, 0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, 0.5), (-0.5, 0.5, 0.5), (0.5, -0.5, 0.5), (0.5, -0.5, -0.5), (-0.5, -0.5, -0.5), (-0.5, -0.5, 0.5), (-0.5, -0.5, -0.5), (-0.5, 0.5, -0.5), (-0.5, 0.5, 0.5), (-0.5, -0.5, 0.5), (0.5, -0.5, 0.5), (0.5, 0.5, 0.5), (0.5, 0.5, -0.5), (0.5, -0.5, -0.5)] + color4f[] primvars:colors ( + elementSize = 1 + interpolation = "constant" + ) + color3f[] primvars:displayColor = [(1, 1, 1)] ( + interpolation = "constant" + ) + float[] primvars:displayOpacity = [1] ( + interpolation = "constant" + ) + float2[] primvars:st = [(0, 0), (1, 0), (0, 1), (1, 1), (0, 1), (1, 1), (0, 1), (1, 1), (0, 0), (1, 0), (0, 0), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0)] ( + customData = { + string sourceMember = "ArbitraryPrimvars" + } + elementSize = 1 + interpolation = "varying" + ) + float4[] primvars:tangents = [(-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (0, 0, 1, -1), (0, 0, 1, -1), (0, 0, 1, -1), (0, 0, 1, -1), (0, 0, -1, -1), (0, 0, -1, -1), (0, 0, -1, -1), (0, 0, -1, -1)] ( + elementSize = 1 + interpolation = "varying" + ) + uniform token purpose + token visibility + matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (-2, 0, 0, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Mesh "Cube2" + { + uniform bool doubleSided + float3[] extent = [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)] + int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] + int[] faceVertexIndices = [2, 0, 3, 3, 0, 1, 4, 8, 5, 5, 8, 9, 6, 10, 7, 7, 10, 11, 13, 12, 14, 14, 12, 15, 17, 16, 18, 18, 16, 19, 21, 20, 22, 22, 20, 23] + rel material:binding = + normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 1, 0), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token orientation + point3f[] points = [(0.5, -0.5, -0.5), (-0.5, -0.5, -0.5), (0.5, 0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, 0.5), (-0.5, 0.5, 0.5), (0.5, -0.5, 0.5), (-0.5, -0.5, 0.5), (0.5, 0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, 0.5), (-0.5, 0.5, 0.5), (0.5, -0.5, 0.5), (0.5, -0.5, -0.5), (-0.5, -0.5, -0.5), (-0.5, -0.5, 0.5), (-0.5, -0.5, -0.5), (-0.5, 0.5, -0.5), (-0.5, 0.5, 0.5), (-0.5, -0.5, 0.5), (0.5, -0.5, 0.5), (0.5, 0.5, 0.5), (0.5, 0.5, -0.5), (0.5, -0.5, -0.5)] + color4f[] primvars:colors ( + elementSize = 1 + interpolation = "constant" + ) + color3f[] primvars:displayColor = [(1, 1, 1)] ( + interpolation = "constant" + ) + float[] primvars:displayOpacity = [1] ( + interpolation = "constant" + ) + float2[] primvars:st = [(0, 0), (1, 0), (0, 1), (1, 1), (0, 1), (1, 1), (0, 1), (1, 1), (0, 0), (1, 0), (0, 0), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0)] ( + customData = { + string sourceMember = "ArbitraryPrimvars" + } + elementSize = 1 + interpolation = "varying" + ) + float4[] primvars:tangents = [(-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (0, 0, 1, -1), (0, 0, 1, -1), (0, 0, 1, -1), (0, 0, 1, -1), (0, 0, -1, -1), (0, 0, -1, -1), (0, 0, -1, -1), (0, 0, -1, -1)] ( + elementSize = 1 + interpolation = "varying" + ) + uniform token purpose + token visibility + matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Mesh "Cube3" + { + uniform bool doubleSided + float3[] extent = [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)] + int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] + int[] faceVertexIndices = [2, 0, 3, 3, 0, 1, 4, 8, 5, 5, 8, 9, 6, 10, 7, 7, 10, 11, 13, 12, 14, 14, 12, 15, 17, 16, 18, 18, 16, 19, 21, 20, 22, 22, 20, 23] + rel material:binding = + normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 1, 0), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token orientation + point3f[] points = [(0.5, -0.5, -0.5), (-0.5, -0.5, -0.5), (0.5, 0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, 0.5), (-0.5, 0.5, 0.5), (0.5, -0.5, 0.5), (-0.5, -0.5, 0.5), (0.5, 0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, 0.5), (-0.5, 0.5, 0.5), (0.5, -0.5, 0.5), (0.5, -0.5, -0.5), (-0.5, -0.5, -0.5), (-0.5, -0.5, 0.5), (-0.5, -0.5, -0.5), (-0.5, 0.5, -0.5), (-0.5, 0.5, 0.5), (-0.5, -0.5, 0.5), (0.5, -0.5, 0.5), (0.5, 0.5, 0.5), (0.5, 0.5, -0.5), (0.5, -0.5, -0.5)] + color4f[] primvars:colors ( + elementSize = 1 + interpolation = "constant" + ) + color3f[] primvars:displayColor = [(1, 1, 1)] ( + interpolation = "constant" + ) + float[] primvars:displayOpacity = [1] ( + interpolation = "constant" + ) + float2[] primvars:st = [(0, 0), (1, 0), (0, 1), (1, 1), (0, 1), (1, 1), (0, 1), (1, 1), (0, 0), (1, 0), (0, 0), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0)] ( + customData = { + string sourceMember = "ArbitraryPrimvars" + } + elementSize = 1 + interpolation = "varying" + ) + float4[] primvars:tangents = [(-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (-1, 0, 0, -1), (0, 0, 1, -1), (0, 0, 1, -1), (0, 0, 1, -1), (0, 0, 1, -1), (0, 0, -1, -1), (0, 0, -1, -1), (0, 0, -1, -1), (0, 0, -1, -1)] ( + elementSize = 1 + interpolation = "varying" + ) + uniform token purpose + token visibility + matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (2, 0, 0, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Cubes.usda.meta b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Cubes.usda.meta new file mode 100644 index 000000000..034ee009a --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Cubes.usda.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 82266c9d3cfb61d49906dfe90e9c060a +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor.meta b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor.meta new file mode 100644 index 000000000..d406f3e3d --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f7ec7f8ae822aaa418f441ff2f3b2de1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs new file mode 100644 index 000000000..0022cff51 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs @@ -0,0 +1,55 @@ +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; + +namespace Unity.Formats.USD.Examples +{ + [CustomEditor(typeof(ExportMeshTransformOverridesExample))] + public class ExportMeshTransformOverridesExampleEditor : Editor + { + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + ExportMeshTransformOverridesExample exportMeshTransformOverridesScript = (ExportMeshTransformOverridesExample)target; + if (GUILayout.Button("1. Import the example USD File")) + { + if (ExportMeshTransformOverridesExample.m_exampleImportedUsdObject == null) + { + exportMeshTransformOverridesScript.ImportInitialUsdFile(); + } + } + + if (ExportMeshTransformOverridesExample.m_exampleImportedUsdObject != null) + { + if (GUILayout.Button("2. Change Transform data of imported USD File")) + { + exportMeshTransformOverridesScript.ChangeExampleTransformData(); + } + + if (GUILayout.Button($"3. Export Transform Overrides as { ExportMeshTransformOverridesExample.m_exampleImportedUsdObject.name }")) + { + exportMeshTransformOverridesScript.ExportTransformOverride(); + AssetDatabase.Refresh(); + } + } + else + { + var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter }; + labelStyle.normal.textColor = Color.red; + GUILayout.Label("Example USD File has not been imported - Please Import the example USD file using the above button", labelStyle); + } + } + } +} diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs.meta b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs.meta new file mode 100644 index 000000000..80fd9ac33 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs.meta @@ -0,0 +1,11 @@ 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assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs new file mode 100644 index 000000000..73d9ce27f --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs @@ -0,0 +1,49 @@ +using pxr; +using System.IO; +using Unity.Formats.USD; +using UnityEditor; +using UnityEngine; +using USD.NET; + +public class ExportMeshTransformOverridesExample : MonoBehaviour +{ + private const string k_exampleUsdFileGUID = "82266c9d3cfb61d49906dfe90e9c060a"; + + public static GameObject m_exampleImportedUsdObject; + + public void ImportInitialUsdFile() + { + var usdPath = Path.GetFullPath(AssetDatabase.GUIDToAssetPath(k_exampleUsdFileGUID)); + var stage = UsdStage.Open(usdPath, UsdStage.InitialLoadSet.LoadNone); + var scene = Scene.Open(stage); + m_exampleImportedUsdObject = ImportHelpers.ImportSceneAsGameObject(scene, null, new SceneImportOptions() { materialImportMode = MaterialImportMode.ImportPreviewSurface }); + scene.Close(); + } + + public void ChangeExampleTransformData() + { + var cube = m_exampleImportedUsdObject.transform.GetChild(0).GetChild(2); // The Middle cube + cube.transform.position = Random.insideUnitSphere / 2 * Random.Range(-1, 2); + cube.localScale = Random.insideUnitSphere; + cube.rotation = Random.rotation; + + SampleUtils.FocusConsoleWindow(); + Debug.Log($"For <{cube.name}> the following have changed:"); + Debug.Log($"The new position is now: {cube.transform.position.ToString("F4")}"); + Debug.Log($"The new scale is now: {cube.transform.localScale.ToString("F4")}"); + Debug.Log($"The new rotation is now: {cube.transform.rotation.eulerAngles.ToString("F4")}"); + } + + // Utilizes the same method when doing Export Overrides through: + // Menu Bar -> USD -> Exported Transform Overrides + // Will save the Transform Override file in the project 'Assets' folder + public void ExportTransformOverride() + { + var newFileName = m_exampleImportedUsdObject.name + "_overs.usda"; + var overs = ExportHelpers.InitForSave(Path.Combine(Application.dataPath, newFileName)); + m_exampleImportedUsdObject.GetComponent().ExportOverrides(overs); + + SampleUtils.FocusConsoleWindow(); + Debug.Log($"Transform Overrides have been saved in the Project 'Assets' folder as <{newFileName}>"); + } +} diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs.meta b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs.meta new file mode 100644 index 000000000..a316d612f --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 710e5dc295a5b0b478c8f9d7b288ff64 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Unity.Formats.USD.ExportMeshTransformOverrides.asmdef b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Unity.Formats.USD.ExportMeshTransformOverrides.asmdef new file mode 100644 index 000000000..a9d9dfed2 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Unity.Formats.USD.ExportMeshTransformOverrides.asmdef @@ -0,0 +1,27 @@ +{ + "name": "Unity.Formats.USD.ExportMeshTransformOverrides", + "references": [ + "USD.NET", + "Unity.Formats.USD.Runtime", + "UnityEngine.TestRunner", + "UnityEditor.TestRunner", + "Unity.Formats.USD.Editor" + ], + "includePlatforms": [ + "Editor", + "macOSStandalone", + "WindowsStandalone64" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": false, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS" + ], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Unity.Formats.USD.ExportMeshTransformOverrides.asmdef.meta b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Unity.Formats.USD.ExportMeshTransformOverrides.asmdef.meta new file mode 100644 index 000000000..8f1748c37 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Unity.Formats.USD.ExportMeshTransformOverrides.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f923e2c2dfb36a44dba72884cd86f066 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs index 746fbf539..ba09c8dbe 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs @@ -1,5 +1,3 @@ -// Copyright 2017 Google Inc. All rights reserved. -// // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at From 9588f2c2e2a6c19f7e013b0d35c3ae3337dbb8d7 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 25 Apr 2023 17:55:48 -0400 Subject: [PATCH 15/30] Removes hard coded color codes & adds more comments where needed --- .../Editor/Utils/SampleUtils.cs | 7 ++ .../Editor/ExportMeshExampleEditor.cs | 6 +- .../Samples/ExportMesh/ExportMeshExample.cs | 14 ++- ...portMeshTransformOverridesExampleEditor.cs | 1 + .../ExportMeshTransformOverridesExample.cs | 103 ++++++++++++------ .../ExportMeshWithAnimationExampleEditor.cs | 2 +- .../HelloUsd/Editor/HelloUsdExampleEditor.cs | 2 +- .../Samples/HelloUsd/HelloUsdExample.cs | 10 +- 8 files changed, 99 insertions(+), 46 deletions(-) diff --git a/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs index c7520e939..ae1ca85d0 100644 --- a/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs +++ b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs @@ -31,5 +31,12 @@ public static void FocusConsoleWindow() var consoleWindow = GetConsoleWindow(); consoleWindow.Focus(); } + + public struct TextColor + { + public const string Red = "#FF2D2D"; + public const string Green = "#00FF00"; + public const string Blue = "#338DFF"; + } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs index bf07e78ac..74a02a8e1 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs @@ -26,7 +26,7 @@ public override void OnInspectorGUI() } script.InitializeForExport(); - Debug.Log($"Created USD file: <{script.m_newUsdFileName}> under project 'Assets' folder"); + Debug.Log($"Created USD file: <{script.m_newUsdFileName}> under project 'Assets' folder"); } if (GUILayout.Button("2. Export GameObject")) @@ -40,7 +40,7 @@ public override void OnInspectorGUI() script.ExportGameObject(); AssetDatabase.Refresh(); - Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}>"); + Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}>"); } GUILayout.Label("\nB) For Exporting as USDZ, follow these step(s):", labelStyle); @@ -54,7 +54,7 @@ public override void OnInspectorGUI() } script.ExportGameObjectAsUSDZ(); AssetDatabase.Refresh(); - Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}>"); + Debug.Log($"<{script.m_exportRoot.name}> into <{script.m_newUsdFileName}>"); } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs index 7d008a162..885ea6acc 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs @@ -1,3 +1,15 @@ +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + using System.IO; using UnityEngine; using USD.NET; @@ -6,7 +18,7 @@ namespace Unity.Formats.USD.Examples { /// /// Export Mesh Example - /// This Example uses the same methods used when exporting Unity Objects via the 'USD Menu' in 'OS Menu Bar'. + /// This Example uses the same methods used when exporting Unity Objects via the 'USD Menu' in the Menu Bar. /// /// * InitializeForExport: /// * Create and configure an empty USD scene for Export. diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs index 0022cff51..2b8c1956f 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs @@ -27,6 +27,7 @@ public override void OnInspectorGUI() { if (ExportMeshTransformOverridesExample.m_exampleImportedUsdObject == null) { + InitUsd.Initialize(); exportMeshTransformOverridesScript.ImportInitialUsdFile(); } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs index 73d9ce27f..176b81486 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs @@ -1,49 +1,82 @@ +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + using pxr; using System.IO; -using Unity.Formats.USD; using UnityEditor; using UnityEngine; using USD.NET; -public class ExportMeshTransformOverridesExample : MonoBehaviour +namespace Unity.Formats.USD.Examples { - private const string k_exampleUsdFileGUID = "82266c9d3cfb61d49906dfe90e9c060a"; + /// + /// Export Mesh Transform Overrides Example + /// This Example uses the same methods used when exporting Transform Overrides of an imported USD file via the 'USD Menu' in the Menu Bar. + /// + /// * ImportInitialUsdFile: + /// * Import an example USD file + /// + /// * ChangeExampleTransformData: + /// * Change the transform data of the imported example USD asset randomly + /// + /// * ExportTransformOverride: + /// * Create the Overrides USD file. + /// * Exports the Overrides data on to the created Overrides USD file. + /// + public class ExportMeshTransformOverridesExample : MonoBehaviour + { + // GUID of the example USD file + private const string k_exampleUsdFileGUID = "82266c9d3cfb61d49906dfe90e9c060a"; - public static GameObject m_exampleImportedUsdObject; + private const string k_exportOverridesFileExtension = "usda"; - public void ImportInitialUsdFile() - { - var usdPath = Path.GetFullPath(AssetDatabase.GUIDToAssetPath(k_exampleUsdFileGUID)); - var stage = UsdStage.Open(usdPath, UsdStage.InitialLoadSet.LoadNone); - var scene = Scene.Open(stage); - m_exampleImportedUsdObject = ImportHelpers.ImportSceneAsGameObject(scene, null, new SceneImportOptions() { materialImportMode = MaterialImportMode.ImportPreviewSurface }); - scene.Close(); - } + public static GameObject m_exampleImportedUsdObject; - public void ChangeExampleTransformData() - { - var cube = m_exampleImportedUsdObject.transform.GetChild(0).GetChild(2); // The Middle cube - cube.transform.position = Random.insideUnitSphere / 2 * Random.Range(-1, 2); - cube.localScale = Random.insideUnitSphere; - cube.rotation = Random.rotation; - - SampleUtils.FocusConsoleWindow(); - Debug.Log($"For <{cube.name}> the following have changed:"); - Debug.Log($"The new position is now: {cube.transform.position.ToString("F4")}"); - Debug.Log($"The new scale is now: {cube.transform.localScale.ToString("F4")}"); - Debug.Log($"The new rotation is now: {cube.transform.rotation.eulerAngles.ToString("F4")}"); - } + public void ImportInitialUsdFile() + { + var usdPath = Path.GetFullPath(AssetDatabase.GUIDToAssetPath(k_exampleUsdFileGUID)); + var stage = UsdStage.Open(usdPath, UsdStage.InitialLoadSet.LoadNone); + var scene = Scene.Open(stage); + m_exampleImportedUsdObject = ImportHelpers.ImportSceneAsGameObject(scene, null, new SceneImportOptions() { materialImportMode = MaterialImportMode.ImportPreviewSurface }); + scene.Close(); + } - // Utilizes the same method when doing Export Overrides through: - // Menu Bar -> USD -> Exported Transform Overrides - // Will save the Transform Override file in the project 'Assets' folder - public void ExportTransformOverride() - { - var newFileName = m_exampleImportedUsdObject.name + "_overs.usda"; - var overs = ExportHelpers.InitForSave(Path.Combine(Application.dataPath, newFileName)); - m_exampleImportedUsdObject.GetComponent().ExportOverrides(overs); + public void ChangeExampleTransformData() + { + const string debugFloatDecimalPoint = "F4"; + + var cube = m_exampleImportedUsdObject.transform.GetChild(0).GetChild(2); // The Middle cube + cube.transform.position = Random.insideUnitSphere * Random.Range(-1, 2); + cube.localScale = Random.insideUnitSphere; + cube.rotation = Random.rotation; + + SampleUtils.FocusConsoleWindow(); + Debug.Log($"For <{cube.name}> the following have changed:"); + Debug.Log($"The new position is now: {cube.transform.position.ToString(debugFloatDecimalPoint)}"); + Debug.Log($"The new scale is now: {cube.transform.localScale.ToString(debugFloatDecimalPoint)}"); + Debug.Log($"The new rotation is now: {cube.transform.rotation.eulerAngles.ToString(debugFloatDecimalPoint)}"); + } + + // Utilizes the same method when doing Export Overrides through: + // Menu Bar -> USD -> Exported Transform Overrides + // Will save the Transform Override file in the project 'Assets' folder + public void ExportTransformOverride() + { + var newFileName = $"{m_exampleImportedUsdObject.name}_overs.{k_exportOverridesFileExtension}"; + var overs = ExportHelpers.InitForSave(Path.Combine(Application.dataPath, newFileName)); + m_exampleImportedUsdObject.GetComponent().ExportOverrides(overs); - SampleUtils.FocusConsoleWindow(); - Debug.Log($"Transform Overrides have been saved in the Project 'Assets' folder as <{newFileName}>"); + SampleUtils.FocusConsoleWindow(); + Debug.Log($"Transform Overrides have been saved in the Project 'Assets' folder as <{newFileName}>"); + } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs index f580fe467..7ca8d683b 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs @@ -41,7 +41,7 @@ public override void OnInspectorGUI() if (GUILayout.Button("Recording Complete - Stop Scene")) { EditorApplication.isPlaying = false; - Debug.Log($"Open the 'Assets' Folder in your Unity 'Project' Window to see your newly exported USD file <{script.m_newUsdFileName}>"); + Debug.Log($"Open the 'Assets' Folder in your Unity 'Project' Window to see your newly exported USD file <{script.m_newUsdFileName}>"); SampleUtils.FocusConsoleWindow(); AssetDatabase.Refresh(); } diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs index ba09c8dbe..0cc7b3f50 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs @@ -23,7 +23,7 @@ public override void OnInspectorGUI() DrawDefaultInspector(); HelloUsdExample helloUsdScript = (HelloUsdExample)target; - if (GUILayout.Button("Click Me to Run HelloUsd Sample")) + if (GUILayout.Button("Run HelloUsd Sample")) { helloUsdScript.DoHelloUsdExampleDemo(); } diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs index 4c1109433..2b7e57c5f 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs @@ -36,9 +36,9 @@ public void DoHelloUsdExampleDemo() #endif InitUsd.Initialize(); - Debug.Log($"Starting HelloUsd Test Example..."); + Debug.Log($"Starting HelloUsd Test Example..."); Test(); - Debug.Log($"HelloUsd Test Example Finished"); + Debug.Log($"HelloUsd Test Example Finished"); } void Test() @@ -54,7 +54,7 @@ void Test() // Writing the value. var scene = Scene.Create(usdFile); scene.Time = 1.0; - Debug.Log($"Writing data to: <{usdFile}> with values: "); + Debug.Log($"Writing data to: <{usdFile}> with values: "); Debug.LogFormat("Value: string={0}, ints=[{1}, {2}, {3}, {4}], bounding box={5}", value.aString, value.anArrayOfInts[0], value.anArrayOfInts[1], value.anArrayOfInts[2], value.anArrayOfInts[3], value.aBoundingBox); scene.Write("/someCustomValue", value); @@ -63,7 +63,7 @@ void Test() scene.Close(); // Reading the value. - Debug.Log($"Reading data from: <{usdFile}> values: "); + Debug.Log($"Reading data from: <{usdFile}> values: "); value = new MyCustomData(); scene = Scene.Open(usdFile); scene.Time = 1.0; @@ -74,7 +74,7 @@ void Test() var prim = scene.Stage.GetPrimAtPath(new pxr.SdfPath("/someCustomValue")); var vtValue = prim.GetAttribute(new pxr.TfToken("aString")).Get(1); - Debug.Log($"(string)VTValue of added 'Custom Value', TfToken 'aString': <{(string)vtValue}>"); + Debug.Log($"(string)VTValue of added 'Custom Value', TfToken 'aString': <{(string)vtValue}>"); scene.Close(); } From 92da6e33141047028d0fe1f9fea812e183820928 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Wed, 26 Apr 2023 14:35:55 -0400 Subject: [PATCH 16/30] Removed tree object from Export Mesh example as the tree object was a prefab --- .../Editor/ExportMeshExampleEditor.cs | 2 +- .../Samples/ExportMesh/ExportMesh.unity | 182 ++++++++++-------- .../Samples/ExportMeshTransformOverrides.meta | 8 + 3 files changed, 112 insertions(+), 80 deletions(-) create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides.meta diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs index 74a02a8e1..e5132cd4c 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs @@ -54,7 +54,7 @@ public override void OnInspectorGUI() } script.ExportGameObjectAsUSDZ(); AssetDatabase.Refresh(); - Debug.Log($"<{script.m_exportRoot.name}> into <{script.m_newUsdFileName}>"); + Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}>"); } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity index f5dd4a068..8bc660e01 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity @@ -482,6 +482,105 @@ MeshFilter: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 927047518} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1141642786 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1141642787} + - component: {fileID: 1141642789} + - component: {fileID: 1141642788} + m_Layer: 0 + m_Name: Text + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1141642787 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1141642786} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -2.92, y: 4.53, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1678506462} + m_RootOrder: 5 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!102 &1141642788 +TextMesh: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1141642786} + m_Text: '3D Texts will not be exported + + Since Text has no Mesh + + + But the + below meshes will' + m_OffsetZ: 0 + m_CharacterSize: 1 + m_LineSpacing: 1 + m_Anchor: 0 + m_Alignment: 1 + m_TabSize: 4 + m_FontSize: 0 + m_FontStyle: 0 + m_RichText: 1 + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_Color: + serializedVersion: 2 + rgba: 4294967295 +--- !u!23 &1141642789 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1141642786} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 --- !u!1 &1324033875 GameObject: m_ObjectHideFlags: 0 @@ -611,8 +710,8 @@ Camera: m_GameObject: {fileID: 1483783189} m_Enabled: 1 serializedVersion: 2 - m_ClearFlags: 1 - m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_ClearFlags: 2 + m_BackGroundColor: {r: 0.11320752, g: 0.11320752, b: 0.11320752, a: 0.7058824} m_projectionMatrixMode: 1 m_GateFitMode: 2 m_FOVAxisMode: 0 @@ -653,7 +752,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1483783189} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 3.6527972, y: 0.28370523, z: -9.981043} + m_LocalPosition: {x: 4.909, y: 0.137, z: -9.981043} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 110703403} @@ -784,7 +883,7 @@ Transform: - {fileID: 1841998515} - {fileID: 1324033876} - {fileID: 701742489} - - {fileID: 1827032687901895127} + - {fileID: 1141642787} m_Father: {fileID: 110703403} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -882,78 +981,3 @@ MeshFilter: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1841998514} m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0} ---- !u!1001 &1827032687901895126 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - m_TransformParent: {fileID: 1678506462} - m_Modifications: - - target: {fileID: 4830843059291234151, guid: b1ef3f012767ebe49bbd79632e255264, - type: 3} - propertyPath: m_RootOrder - value: 5 - objectReference: {fileID: 0} - - target: {fileID: 4830843059291234151, guid: b1ef3f012767ebe49bbd79632e255264, - type: 3} - propertyPath: m_LocalPosition.x - value: -0.5872028 - objectReference: {fileID: 0} - - target: {fileID: 4830843059291234151, guid: b1ef3f012767ebe49bbd79632e255264, - type: 3} - propertyPath: m_LocalPosition.y - value: -2.4262948 - objectReference: {fileID: 0} - - target: {fileID: 4830843059291234151, guid: b1ef3f012767ebe49bbd79632e255264, - type: 3} - propertyPath: m_LocalPosition.z - value: 0.068957426 - objectReference: {fileID: 0} - - target: {fileID: 4830843059291234151, guid: b1ef3f012767ebe49bbd79632e255264, - type: 3} - propertyPath: m_LocalRotation.w - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 4830843059291234151, guid: b1ef3f012767ebe49bbd79632e255264, - type: 3} - propertyPath: m_LocalRotation.x - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 4830843059291234151, guid: b1ef3f012767ebe49bbd79632e255264, - type: 3} - propertyPath: m_LocalRotation.y - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 4830843059291234151, guid: b1ef3f012767ebe49bbd79632e255264, - type: 3} - propertyPath: m_LocalRotation.z - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 4830843059291234151, guid: b1ef3f012767ebe49bbd79632e255264, - type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4830843059291234151, guid: b1ef3f012767ebe49bbd79632e255264, - type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4830843059291234151, guid: b1ef3f012767ebe49bbd79632e255264, - type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 7270656998614600565, guid: b1ef3f012767ebe49bbd79632e255264, - type: 3} - propertyPath: m_Name - value: OptimizedTree - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: b1ef3f012767ebe49bbd79632e255264, type: 3} ---- !u!4 &1827032687901895127 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4830843059291234151, guid: b1ef3f012767ebe49bbd79632e255264, - type: 3} - m_PrefabInstance: {fileID: 1827032687901895126} - m_PrefabAsset: {fileID: 0} diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides.meta b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides.meta new file mode 100644 index 000000000..e6b32fad5 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 65d1fbebf61dbad4ab4f8101dc257f4f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: From 33e3782055dd53fb0203379cc1fc4870faa27d98 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Wed, 26 Apr 2023 14:41:27 -0400 Subject: [PATCH 17/30] Quick Scene update for ExportMeshTransformOverride --- ...portMeshTransformOverridesExampleEditor.cs | 2 +- .../ExportMeshTransformOverrides.unity | 86 +++++++++---------- 2 files changed, 44 insertions(+), 44 deletions(-) diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs index 2b8c1956f..4b1fc04bb 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs @@ -49,7 +49,7 @@ public override void OnInspectorGUI() { var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter }; labelStyle.normal.textColor = Color.red; - GUILayout.Label("Example USD File has not been imported - Please Import the example USD file using the above button", labelStyle); + GUILayout.Label("Example USD File has not been imported - Please Import the example USD file using the button above", labelStyle); } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity index 732e88eeb..74d8ccede 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity @@ -121,49 +121,6 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!1 &628494585 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 628494586} - - component: {fileID: 628494587} - m_Layer: 0 - m_Name: ExportMeshTransformOverridesExample - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &628494586 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 628494585} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -1.5241567, y: 0.6845019, z: 2.8245401} - m_LocalScale: {x: 1, y: 1, z: 1} - m_Children: [] - m_Father: {fileID: 0} - m_RootOrder: 0 - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!114 &628494587 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 628494585} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 710e5dc295a5b0b478c8f9d7b288ff64, type: 3} - m_Name: - m_EditorClassIdentifier: --- !u!1 &1243387492 GameObject: m_ObjectHideFlags: 0 @@ -247,6 +204,49 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1308795926 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1308795928} + - component: {fileID: 1308795927} + m_Layer: 0 + m_Name: ExportMeshTransformOverridesExample <- Select Me! + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1308795927 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1308795926} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 710e5dc295a5b0b478c8f9d7b288ff64, type: 3} + m_Name: + m_EditorClassIdentifier: +--- !u!4 &1308795928 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1308795926} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 5.2129374, y: -5.489828, z: 35.475136} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1805857307 GameObject: m_ObjectHideFlags: 0 From be78943bcc97b9473706f9d64ce1646ea9d354b8 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Wed, 26 Apr 2023 15:19:41 -0400 Subject: [PATCH 18/30] Fix naming issues --- .../ExportMeshWithAnimationExampleEditor.cs | 2 +- .../Samples/HelloUsd/HelloUsd.unity | 138 +++++++++++++----- 2 files changed, 99 insertions(+), 41 deletions(-) diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs index 7ca8d683b..482a17eac 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs @@ -19,7 +19,7 @@ namespace Unity.Formats.USD.Examples { [CustomEditor(typeof(ExportMeshWithAnimationExample))] - public class ExportMeshExampleEditor : Editor + public class ExportMeshWithAnimationExampleEditor : Editor { public override void OnInspectorGUI() { diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity index e27c650e1..9cf67e835 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity +++ b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity @@ -13,7 +13,7 @@ OcclusionCullingSettings: --- !u!104 &2 RenderSettings: m_ObjectHideFlags: 0 - serializedVersion: 8 + serializedVersion: 9 m_Fog: 0 m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} m_FogMode: 3 @@ -38,31 +38,31 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} + m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1} + m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 m_BounceScale: 1 m_IndirectOutputScale: 1 m_AlbedoBoost: 1 - m_TemporalCoherenceThreshold: 1 m_EnvironmentLightingMode: 0 m_EnableBakedLightmaps: 1 m_EnableRealtimeLightmaps: 1 m_LightmapEditorSettings: - serializedVersion: 9 + serializedVersion: 12 m_Resolution: 2 m_BakeResolution: 40 - m_TextureWidth: 1024 - m_TextureHeight: 1024 + m_AtlasSize: 1024 m_AO: 0 m_AOMaxDistance: 1 m_CompAOExponent: 1 m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 m_Padding: 2 m_LightmapParameters: {fileID: 0} m_LightmapsBakeMode: 1 @@ -77,10 +77,16 @@ LightmapSettings: m_PVRDirectSampleCount: 32 m_PVRSampleCount: 500 m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 500 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 2 + m_PVRDenoiserTypeDirect: 0 + m_PVRDenoiserTypeIndirect: 0 + m_PVRDenoiserTypeAO: 0 m_PVRFilterTypeDirect: 0 m_PVRFilterTypeIndirect: 0 m_PVRFilterTypeAO: 0 - m_PVRFilteringMode: 1 + m_PVREnvironmentMIS: 0 m_PVRCulling: 1 m_PVRFilteringGaussRadiusDirect: 1 m_PVRFilteringGaussRadiusIndirect: 5 @@ -88,8 +94,11 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaDirect: 0.5 m_PVRFilteringAtrousPositionSigmaIndirect: 2 m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: 3b21834c701eb0a48a07db132d52a4fe, type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -109,18 +118,23 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 + debug: + m_Flags: 0 m_NavMeshData: {fileID: 0} --- !u!1 &359039482 GameObject: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - serializedVersion: 5 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 m_Component: - component: {fileID: 359039484} - component: {fileID: 359039483} m_Layer: 0 - m_Name: HelloUsd + m_Name: HelloUsd <- Select Me! m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -129,8 +143,9 @@ GameObject: --- !u!114 &359039483 MonoBehaviour: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 359039482} m_Enabled: 1 m_EditorHideFlags: 0 @@ -140,22 +155,25 @@ MonoBehaviour: --- !u!4 &359039484 Transform: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 359039482} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 2 + m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &545830556 GameObject: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - serializedVersion: 5 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 m_Component: - component: {fileID: 545830558} - component: {fileID: 545830557} @@ -169,16 +187,19 @@ GameObject: --- !u!108 &545830557 Light: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 545830556} m_Enabled: 1 - serializedVersion: 8 + serializedVersion: 10 m_Type: 1 + m_Shape: 0 m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} m_Intensity: 1 m_Range: 10 m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 m_CookieSize: 10 m_Shadows: m_Type: 2 @@ -188,6 +209,24 @@ Light: m_Bias: 0.05 m_NormalBias: 0.4 m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} @@ -195,32 +234,40 @@ Light: m_CullingMask: serializedVersion: 2 m_Bits: 4294967295 + m_RenderingLayerMask: 1 m_Lightmapping: 4 + m_LightShadowCasterMode: 0 m_AreaSize: {x: 1, y: 1} m_BounceIntensity: 1 m_ColorTemperature: 6570 m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &545830558 Transform: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 545830556} m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} m_LocalPosition: {x: 0, y: 3, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 1 + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} --- !u!1 &822688657 GameObject: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - serializedVersion: 5 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 m_Component: - component: {fileID: 822688662} - component: {fileID: 822688661} @@ -236,27 +283,36 @@ GameObject: --- !u!81 &822688658 AudioListener: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 822688657} m_Enabled: 1 --- !u!124 &822688659 Behaviour: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 822688657} m_Enabled: 1 --- !u!20 &822688661 Camera: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 822688657} m_Enabled: 1 serializedVersion: 2 m_ClearFlags: 1 m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_FocalLength: 50 m_NormalizedViewPortRect: serializedVersion: 2 x: 0 @@ -278,21 +334,23 @@ Camera: m_TargetEye: 3 m_HDR: 1 m_AllowMSAA: 1 + m_AllowDynamicResolution: 0 m_ForceIntoRT: 0 m_OcclusionCulling: 1 m_StereoConvergence: 10 m_StereoSeparation: 0.022 - m_StereoMirrorMode: 0 --- !u!4 &822688662 Transform: m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 822688657} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 1, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 0 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} From 721337d204e1f6d4e70e904df9f0be3aea62724d Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Fri, 28 Apr 2023 14:51:15 -0400 Subject: [PATCH 19/30] Changes ExportMeshExample and ExportMeshWithAnimationExample back to use custom step by step method rather than simply using the ExporterHelper functions --- .../Editor/ExportMeshExampleEditor.cs | 100 +++++++++----- .../Samples/ExportMesh/ExportMesh.unity | 105 +-------------- .../Samples/ExportMesh/ExportMeshExample.cs | 124 ++++++++++++++++-- .../ExportMeshWithAnimation.unity | 1 + .../ExportMeshWithAnimationExample.cs | 90 +------------ ...Formats.USD.ExportMeshWithAnimation.asmdef | 3 +- 6 files changed, 189 insertions(+), 234 deletions(-) diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs index e5132cd4c..db90d3254 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs @@ -14,47 +14,77 @@ public override void OnInspectorGUI() var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleLeft }; labelStyle.normal.textColor = Color.white; - GUILayout.Label("\nA) For Exporting, follow these step(s):", labelStyle); - if (GUILayout.Button("1. Initialize and Create USD Scene for Export")) - { - SampleUtils.FocusConsoleWindow(); - if (script.m_newUsdFileName.ToLower().EndsWith(".usdz")) - { - Debug.LogError("To Export as USDZ file reference the section below, section B)"); - return; - } - - script.InitializeForExport(); - Debug.Log($"Created USD file: <{script.m_newUsdFileName}> under project 'Assets' folder"); - } + GUILayout.Label($"\nFor Exporting as <.{script.Extension}>, follow these step(s):", labelStyle); - if (GUILayout.Button("2. Export GameObject")) + if (GUILayout.Button("1. Initialize USD Package")) { - SampleUtils.FocusConsoleWindow(); - if (script.m_newUsdFileName.ToLower().EndsWith(".usdz")) - { - Debug.LogError("To Export as USDZ file reference the section below, section B)"); - return; - } - - script.ExportGameObject(); - AssetDatabase.Refresh(); - Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}>"); + script.InitUSD(); } - GUILayout.Label("\nB) For Exporting as USDZ, follow these step(s):", labelStyle); - if (GUILayout.Button("1. Export GameObject as USDZ")) + switch (script.Extension) { - SampleUtils.FocusConsoleWindow(); - if (!script.m_newUsdFileName.ToLower().EndsWith(".usdz")) - { - Debug.LogError($"To Export as non-USDZ file reference the section above, section A)"); - return; - } - script.ExportGameObjectAsUSDZ(); - AssetDatabase.Refresh(); - Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}>"); + case ExportMeshExample.UsdFileExtension.usd: + case ExportMeshExample.UsdFileExtension.usda: + case ExportMeshExample.UsdFileExtension.usdc: + { + if (GUILayout.Button("2. Create New USD Scene")) + { + SampleUtils.FocusConsoleWindow(); + + script.CreateNewUsdScene(); + Debug.Log($"Created USD file: <{script.m_newUsdFileName}.{script.Extension}> under project 'Assets' folder"); + } + + if (GUILayout.Button("3. Set up Export Context")) + { + SampleUtils.FocusConsoleWindow(); + + script.SetUpExportContext(); + } + + if (GUILayout.Button("3. Set up Export Context")) + { + SampleUtils.FocusConsoleWindow(); + + script.SetUpExportContext(); + } + + if (GUILayout.Button("4. Export")) + { + SampleUtils.FocusConsoleWindow(); + + script.Export(); + } + + if (GUILayout.Button("5. Save Scene")) + { + SampleUtils.FocusConsoleWindow(); + + script.SaveScene(); + AssetDatabase.Refresh(); + Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}.{script.Extension}>"); + } + + if (GUILayout.Button("6. Close Scene")) + { + script.CloseScene(); + } + break; + } + + case ExportMeshExample.UsdFileExtension.usdz: + { + if (GUILayout.Button("2. Export GameObject as USDZ")) + { + SampleUtils.FocusConsoleWindow(); + Debug.Log("For USDZ Export the sample will utilize the UsdzExporter.cs script"); + script.ExportAsUsdz(); + AssetDatabase.Refresh(); + Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}.usdz>"); + } + break; + } } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity index 8bc660e01..3498a2246 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity @@ -277,10 +277,11 @@ MonoBehaviour: m_EditorClassIdentifier: m_exportRoot: {fileID: 110703401} m_trackedRoots: [] + extension: 0 m_exportMaterials: 1 m_convertHandedness: 1 m_activePolicy: 0 - m_newUsdFileName: ExportMeshExample.usda + m_newUsdFileName: ExportMeshExample --- !u!4 &551500626 Transform: m_ObjectHideFlags: 0 @@ -482,105 +483,6 @@ MeshFilter: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 927047518} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} ---- !u!1 &1141642786 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 1141642787} - - component: {fileID: 1141642789} - - component: {fileID: 1141642788} - m_Layer: 0 - m_Name: Text - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &1141642787 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1141642786} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -2.92, y: 4.53, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_Children: [] - m_Father: {fileID: 1678506462} - m_RootOrder: 5 - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!102 &1141642788 -TextMesh: - serializedVersion: 3 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1141642786} - m_Text: '3D Texts will not be exported - - Since Text has no Mesh - - - But the - below meshes will' - m_OffsetZ: 0 - m_CharacterSize: 1 - m_LineSpacing: 1 - m_Anchor: 0 - m_Alignment: 1 - m_TabSize: 4 - m_FontSize: 0 - m_FontStyle: 0 - m_RichText: 1 - m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} - m_Color: - serializedVersion: 2 - rgba: 4294967295 ---- !u!23 &1141642789 -MeshRenderer: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1141642786} - m_Enabled: 1 - m_CastShadows: 1 - m_ReceiveShadows: 1 - m_DynamicOccludee: 1 - m_MotionVectors: 1 - m_LightProbeUsage: 1 - m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RenderingLayerMask: 1 - m_RendererPriority: 0 - m_Materials: - - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0} - m_StaticBatchInfo: - firstSubMesh: 0 - subMeshCount: 0 - m_StaticBatchRoot: {fileID: 0} - m_ProbeAnchor: {fileID: 0} - m_LightProbeVolumeOverride: {fileID: 0} - m_ScaleInLightmap: 1 - m_ReceiveGI: 1 - m_PreserveUVs: 0 - m_IgnoreNormalsForChartDetection: 0 - m_ImportantGI: 0 - m_StitchLightmapSeams: 1 - m_SelectedEditorRenderState: 3 - m_MinimumChartSize: 4 - m_AutoUVMaxDistance: 0.5 - m_AutoUVMaxAngle: 89 - m_LightmapParameters: {fileID: 0} - m_SortingLayerID: 0 - m_SortingLayer: 0 - m_SortingOrder: 0 --- !u!1 &1324033875 GameObject: m_ObjectHideFlags: 0 @@ -752,7 +654,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1483783189} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 4.909, y: 0.137, z: -9.981043} + m_LocalPosition: {x: 4.909, y: -2.41, z: -9.981043} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 110703403} @@ -883,7 +785,6 @@ Transform: - {fileID: 1841998515} - {fileID: 1324033876} - {fileID: 701742489} - - {fileID: 1141642787} m_Father: {fileID: 110703403} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs index 885ea6acc..8a343f3f8 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs @@ -34,11 +34,23 @@ namespace Unity.Formats.USD.Examples /// public class ExportMeshExample : MonoBehaviour { + public enum UsdFileExtension + { + usd, + usda, + usdc, + usdz + } + [HeaderAttribute("Export Related Variables")] // The root GameObject to export to USD. public GameObject m_exportRoot; public GameObject[] m_trackedRoots; + [SerializeField] + private UsdFileExtension extension; + public UsdFileExtension Extension => extension; + public bool m_exportMaterials = true; public BasisTransformation m_convertHandedness = BasisTransformation.SlowAndSafe; public ActiveExportPolicy m_activePolicy = ActiveExportPolicy.ExportAsVisibility; @@ -55,7 +67,14 @@ public class ExportMeshExample : MonoBehaviour // Export Context settings protected static ExportContext m_context = new ExportContext(); - public void InitializeForExport() + // -- USD Export as Non .usdz Steps -- + + public void InitUSD() + { + InitUsd.Initialize(); + } + + public void CreateNewUsdScene() { if (m_newUsdFileName == null) { @@ -63,22 +82,105 @@ public void InitializeForExport() return; } - m_usdScene = ExportHelpers.InitForSave(m_exportedUsdFilePath); + m_usdScene = CreateNewScene($"{m_newUsdFileName}.{extension}"); + } + + public void SetUpExportContext() + { + m_context = SetUpInitialExportContext(m_usdScene, m_convertHandedness, m_exportMaterials); + } + + public void Export() + { + InitialExport(m_exportRoot, m_trackedRoots); + } + + public void SaveScene() + { + SaveScene(m_usdScene, m_newUsdFileName); + } + + public void CloseScene() + { + CloseScene(m_usdScene); + } + + // -- USD Export as .usdz Steps -- + + public void ExportAsUsdz() + { + // Refer to the UsdzExporter.ExportUsdz for Export as USDZ + // USDZ Export mainly follows the same steps as normal export, but involves some additional minor scale and folder changes to match the USDZ format + UsdzExporter.ExportUsdz(Path.Combine(Application.dataPath, $"{m_newUsdFileName}.usdz"), m_exportRoot); + } + + // -- USD Export Functions -- + + protected static Scene CreateNewScene(string fileName) + { + if (string.IsNullOrEmpty(fileName)) + { + return Scene.Create(); + } + else + { + return Scene.Create(Path.Combine(Application.dataPath, fileName)); + } + } + + protected static ExportContext SetUpInitialExportContext(Scene usdScene, BasisTransformation convertHandedness, bool exportMaterials) + { + // For simplicity in this example, adding game objects while recording is not supported. + var context = new ExportContext(); + context.scene = usdScene; + context.basisTransform = convertHandedness; + + // First write materials and unvarying values (mesh topology, etc). + context.exportMaterials = exportMaterials; + context.scene.Time = null; + context.activePolicy = ActiveExportPolicy.ExportAsVisibility; + + return context; } - // This is the function used in: - // Menu Bar -> USD -> Exported Selected with Children - public void ExportGameObject() + protected static void InitialExport(GameObject exportRoot, GameObject[] trackedRoots) { - ExportHelpers.ExportGameObjects(new GameObject[] { m_exportRoot }, m_usdScene, BasisTransformation.SlowAndSafe); - m_usdScene = null; + SceneExporter.SyncExportContext(exportRoot, m_context); + ExportSceneData(exportRoot, trackedRoots); + } + + protected static void ExportSceneData(GameObject rootGameObject, GameObject[] trackedRoots) + { + // Record the time varying data that changes from frame to frame. + if (trackedRoots != null && trackedRoots.Length > 0) + { + foreach (var root in trackedRoots) + { + SceneExporter.Export(root, m_context, zeroRootTransform: false); + } + } + else + { + SceneExporter.Export(rootGameObject, m_context, zeroRootTransform: true); + } + } + + protected static void SaveScene(Scene scene, string sceneName) + { + // In a real exporter, additional error handling should be added here. + if (!string.IsNullOrEmpty(sceneName)) + { + // We could use SaveAs here, which is fine for small scenes, though it will require + // everything to fit in memory and another step where that memory is copied to disk. + scene.Save(); + } } - // This is the function used in: - // Menu Bar -> USD -> Exported Selected as USDZ - public void ExportGameObjectAsUSDZ() + protected static void CloseScene(Scene scene) { - UsdzExporter.ExportUsdz(Path.Combine(Application.dataPath, m_newUsdFileName), m_exportRoot); + // Release memory associated with the scene. + scene.Close(); + scene = null; } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity index 3ad82ceee..a59be85d4 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity @@ -11678,6 +11678,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_exportRoot: {fileID: 866301070} m_trackedRoots: [] + extension: 0 m_exportMaterials: 1 m_convertHandedness: 1 m_activePolicy: 0 diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs index 4962ac2f2..f65c7af33 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs @@ -43,7 +43,7 @@ namespace Unity.Formats.USD.Examples /// * Save and close the USD scene. /// * Release the association map and USD scene. /// - public class ExportMeshWithAnimationExample : MonoBehaviour + public class ExportMeshWithAnimationExample : ExportMeshExample { [Serializable] public enum TimeCode @@ -67,25 +67,6 @@ public enum FrameRate Fps90 = 90, } - [HeaderAttribute("Export Related Variables")] - // The root GameObject to export to USD. - public GameObject m_exportRoot; - public GameObject[] m_trackedRoots; - - public bool m_exportMaterials = true; - public BasisTransformation m_convertHandedness = BasisTransformation.SlowAndSafe; - public ActiveExportPolicy m_activePolicy = ActiveExportPolicy.ExportAsVisibility; - - // The file name of the exported USD file - will be saved in the project's Asset folder. - // If null/empty, the file will be created in memory only. - public string m_newUsdFileName; - - // The scene object to which the recording will be saved. - private Scene m_usdScene; - - // Export Context settings - private ExportContext m_context = new ExportContext(); - [HeaderAttribute("Animation Related Variables")] public int m_curFrame; @@ -97,7 +78,7 @@ public enum FrameRate public FrameRate m_frameRate = FrameRate.Fps60; // The number of frames to capture after hitting record; - [Range(1, 500)] public int m_maxFrameCount = 100; + [Range(1, 500)] public int m_maxFrameCount = 200; // Recording start time in frames. private int m_startFrame; @@ -166,7 +147,7 @@ public void StartRecording() m_usdScene.StartTime = 0; m_usdScene.EndTime = m_maxFrameCount; - m_context = SetUpExportContext(m_usdScene, m_convertHandedness); + m_context = SetUpInitialExportContext(m_usdScene, m_convertHandedness, m_exportMaterials); // Do this last, in case an exception is thrown above. IsRecording = true; @@ -202,57 +183,6 @@ public void StopRecording() IsRecording = false; } - public static Scene CreateNewScene(string fileName) - { - if (string.IsNullOrEmpty(fileName)) - { - return Scene.Create(); - } - else - { - return Scene.Create(Path.Combine(Application.dataPath, fileName)); - } - } - - private void CloseScene(Scene scene) - { - // Release memory associated with the scene. - scene.Close(); - scene = null; - } - - private void SaveScene(Scene scene, string sceneName) - { - // In a real exporter, additional error handling should be added here. - if (!string.IsNullOrEmpty(sceneName)) - { - // We could use SaveAs here, which is fine for small scenes, though it will require - // everything to fit in memory and another step where that memory is copied to disk. - scene.Save(); - } - } - - private void InitialExport(ExportContext context, GameObject exportRoot, bool exportMaterials) - { - // First write materials and unvarying values (mesh topology, etc). - context.exportMaterials = exportMaterials; - context.scene.Time = null; - context.activePolicy = ActiveExportPolicy.ExportAsVisibility; - - SceneExporter.SyncExportContext(exportRoot, context); - SceneExporter.Export(exportRoot, context, zeroRootTransform: true); - } - - private ExportContext SetUpExportContext(Scene usdScene, BasisTransformation convertHandedness) - { - // For simplicity in this example, adding game objects while recording is not supported. - var context = new ExportContext(); - context.scene = usdScene; - context.basisTransform = convertHandedness; - - return context; - } - // ------------------------------------------------------------------------------------------ // // Unity Behavior Events. // ------------------------------------------------------------------------------------------ // @@ -276,7 +206,7 @@ void LateUpdate() // On subsequent frames, skip unvarying data to avoid writing redundant data. if (Time.frameCount == m_startFrame) { - InitialExport(m_context, m_exportRoot, m_exportMaterials); + InitialExport(m_exportRoot, m_trackedRoots); } // Set the time at which to read samples from USD. @@ -303,17 +233,7 @@ void LateUpdate() } // Record the time varying data that changes from frame to frame. - if (m_trackedRoots != null && m_trackedRoots.Length > 0) - { - foreach (var root in m_trackedRoots) - { - SceneExporter.Export(root, m_context, zeroRootTransform: false); - } - } - else - { - SceneExporter.Export(m_exportRoot, m_context, zeroRootTransform: true); - } + ExportSceneData(m_exportRoot, m_trackedRoots); } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef index e6be44597..05223ee2b 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Unity.Formats.USD.ExportMeshWithAnimation.asmdef @@ -5,7 +5,8 @@ "Unity.Formats.USD.Runtime", "UnityEngine.TestRunner", "UnityEditor.TestRunner", - "Unity.Formats.USD.Editor" + "Unity.Formats.USD.Editor", + "Unity.Formats.USD.ExportMesh" ], "includePlatforms": [ "Editor", From 5d5827b822625a85d30c9c6aaf54acdfeacd91f2 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Fri, 28 Apr 2023 16:16:10 -0400 Subject: [PATCH 20/30] Redo HelloUSD to be more informative --- .../Editor/Utils/SampleUtils.cs | 2 + .../Samples/ExportMesh/ExportMesh.unity | 2 +- .../ExportMeshTransformOverrides.unity | 2 +- .../ExportMeshWithAnimation.unity | 2 +- .../HelloUsd/Editor/HelloUsdExampleEditor.cs | 51 ++++- .../Samples/HelloUsd/HelloUsd.unity | 198 +----------------- .../Samples/HelloUsd/HelloUsdExample.cs | 85 +++++--- 7 files changed, 114 insertions(+), 228 deletions(-) diff --git a/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs index ae1ca85d0..09c9e7d35 100644 --- a/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs +++ b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs @@ -28,8 +28,10 @@ private static EditorWindow GetConsoleWindow() public static void FocusConsoleWindow() { +#if UNITY_EDITOR var consoleWindow = GetConsoleWindow(); consoleWindow.Focus(); +#endif } public struct TextColor diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity index 3498a2246..0d340c7c5 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMesh.unity @@ -257,7 +257,7 @@ GameObject: - component: {fileID: 551500626} - component: {fileID: 551500625} m_Layer: 0 - m_Name: ExportMeshExample <- Select Me! + m_Name: SAMPLE ENTRY OBJECT m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity index 74d8ccede..19a2ae0f1 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity @@ -215,7 +215,7 @@ GameObject: - component: {fileID: 1308795928} - component: {fileID: 1308795927} m_Layer: 0 - m_Name: ExportMeshTransformOverridesExample <- Select Me! + m_Name: SAMPLE ENTRY OBJECT m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity index a59be85d4..35cf53684 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimation.unity @@ -11658,7 +11658,7 @@ GameObject: - component: {fileID: 1887887007} - component: {fileID: 1887887006} m_Layer: 0 - m_Name: ExportMeshWithAnimationExample <- Select Me! + m_Name: SAMPLE ENTRY OBJECT m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs index 0cc7b3f50..57759e0b3 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs @@ -20,12 +20,59 @@ public class HelloUsdExampleEditor : Editor { public override void OnInspectorGUI() { + DrawDefaultInspector(); HelloUsdExample helloUsdScript = (HelloUsdExample)target; - if (GUILayout.Button("Run HelloUsd Sample")) + var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleLeft }; + labelStyle.normal.textColor = Color.white; + + GUILayout.Label($"\nAny USD operation first requires Initialization", labelStyle); + if (GUILayout.Button("Initialize USD")) + { + SampleUtils.FocusConsoleWindow(); + helloUsdScript.InitializeUsd(); + } + + GUILayout.Label($"\nCreate and add custom data to USD Scene", labelStyle); + if (GUILayout.Button("1. Create a new USD scene file")) + { + SampleUtils.FocusConsoleWindow(); + helloUsdScript.CreateUsdScene(); + } + + if (GUILayout.Button("2. Add custom data to created USD scene file")) + { + SampleUtils.FocusConsoleWindow(); + helloUsdScript.AddCustomDataToScene(); + } + + if (GUILayout.Button("3. Save added custom data in USD scene file")) + { + SampleUtils.FocusConsoleWindow(); + helloUsdScript.SaveDataInScene(); + } + + if (GUILayout.Button("4. Close the USD scene file")) + { + helloUsdScript.CloseScene(); + } + + GUILayout.Label($"\nOpen and read custom data from USD Scene", labelStyle); + if (GUILayout.Button("1. Open USD Scene file")) + { + helloUsdScript.OpenScene(); + } + + if (GUILayout.Button("2. Read custom data from USD Scene file")) + { + SampleUtils.FocusConsoleWindow(); + helloUsdScript.ReadCustomDataFromScene(); + } + + if (GUILayout.Button("3. Close the USD scene file")) { - helloUsdScript.DoHelloUsdExampleDemo(); + helloUsdScript.CloseScene(); } } } diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity index 9cf67e835..0d4eb9974 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity +++ b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsd.unity @@ -38,12 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1} + m_IndirectSpecularColor: {r: 0.37311953, g: 0.38074014, b: 0.3587274, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 + serializedVersion: 11 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 @@ -98,7 +98,7 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_LightingSettings: {fileID: 4890085278179872738, guid: 3b21834c701eb0a48a07db132d52a4fe, type: 2} + m_UseShadowmask: 1 --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,8 +118,6 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 - maxJobWorkers: 0 - preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -134,7 +132,7 @@ GameObject: - component: {fileID: 359039484} - component: {fileID: 359039483} m_Layer: 0 - m_Name: HelloUsd <- Select Me! + m_Name: SAMPLE ENTRY OBJECT m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -162,195 +160,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!1 &545830556 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 545830558} - - component: {fileID: 545830557} - m_Layer: 0 - m_Name: Directional Light - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!108 &545830557 -Light: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 545830556} - m_Enabled: 1 - serializedVersion: 10 - m_Type: 1 - m_Shape: 0 - m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} - m_Intensity: 1 - m_Range: 10 - m_SpotAngle: 30 - m_InnerSpotAngle: 21.80208 - m_CookieSize: 10 - m_Shadows: - m_Type: 2 - m_Resolution: -1 - m_CustomResolution: -1 - m_Strength: 1 - m_Bias: 0.05 - m_NormalBias: 0.4 - m_NearPlane: 0.2 - m_CullingMatrixOverride: - e00: 1 - e01: 0 - e02: 0 - e03: 0 - e10: 0 - e11: 1 - e12: 0 - e13: 0 - e20: 0 - e21: 0 - e22: 1 - e23: 0 - e30: 0 - e31: 0 - e32: 0 - e33: 1 - m_UseCullingMatrixOverride: 0 - m_Cookie: {fileID: 0} - m_DrawHalo: 0 - m_Flare: {fileID: 0} - m_RenderMode: 0 - m_CullingMask: - serializedVersion: 2 - m_Bits: 4294967295 - m_RenderingLayerMask: 1 - m_Lightmapping: 4 - m_LightShadowCasterMode: 0 - m_AreaSize: {x: 1, y: 1} - m_BounceIntensity: 1 - m_ColorTemperature: 6570 - m_UseColorTemperature: 0 - m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} - m_UseBoundingSphereOverride: 0 - m_UseViewFrustumForShadowCasterCull: 1 - m_ShadowRadius: 0 - m_ShadowAngle: 0 ---- !u!4 &545830558 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 545830556} - m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} - m_LocalPosition: {x: 0, y: 3, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 0} - m_RootOrder: 2 - m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} ---- !u!1 &822688657 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 822688662} - - component: {fileID: 822688661} - - component: {fileID: 822688659} - - component: {fileID: 822688658} - m_Layer: 0 - m_Name: Main Camera - m_TagString: MainCamera - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!81 &822688658 -AudioListener: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 822688657} - m_Enabled: 1 ---- !u!124 &822688659 -Behaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 822688657} - m_Enabled: 1 ---- !u!20 &822688661 -Camera: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 822688657} - m_Enabled: 1 - serializedVersion: 2 - m_ClearFlags: 1 - m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} - m_projectionMatrixMode: 1 - m_GateFitMode: 2 - m_FOVAxisMode: 0 - m_SensorSize: {x: 36, y: 24} - m_LensShift: {x: 0, y: 0} - m_FocalLength: 50 - m_NormalizedViewPortRect: - serializedVersion: 2 - x: 0 - y: 0 - width: 1 - height: 1 - near clip plane: 0.3 - far clip plane: 1000 - field of view: 60 - orthographic: 0 - orthographic size: 5 - m_Depth: -1 - m_CullingMask: - serializedVersion: 2 - m_Bits: 4294967295 - m_RenderingPath: -1 - m_TargetTexture: {fileID: 0} - m_TargetDisplay: 0 - m_TargetEye: 3 - m_HDR: 1 - m_AllowMSAA: 1 - m_AllowDynamicResolution: 0 - m_ForceIntoRT: 0 - m_OcclusionCulling: 1 - m_StereoConvergence: 10 - m_StereoSeparation: 0.022 ---- !u!4 &822688662 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 822688657} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: -10} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 0} - m_RootOrder: 1 - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs index 2b7e57c5f..e86c4d515 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs @@ -21,6 +21,9 @@ namespace Unity.Formats.USD.Examples { public class HelloUsdExample : MonoBehaviour { + static Scene m_scene; + const string k_exampleUsdFileName = "HelloUsdExample.usda"; + [System.Serializable] class MyCustomData : SampleBase { @@ -29,54 +32,78 @@ class MyCustomData : SampleBase public Bounds aBoundingBox; } - public void DoHelloUsdExampleDemo() + public void InitializeUsd() { -#if UNITY_EDITOR - SampleUtils.FocusConsoleWindow(); -#endif - + // Before doing any USD related actions on Unity, Initialization is required. + // This USD Package requires several auxilliary C++ plugin discovery files to be discoverable at run-time. + // The initialization stores these libs in Support/ThirdParty/Usd and then set a magic environment variable to let + // USD's libPlug know where to look to find them. + // Once initialized, Initialization will ignore all subsequent Initialization calls until the USD Package is re-compiled by Unity InitUsd.Initialize(); - Debug.Log($"Starting HelloUsd Test Example..."); - Test(); - Debug.Log($"HelloUsd Test Example Finished"); } - void Test() + public void CreateUsdScene() { - string usdFile = System.IO.Path.Combine(UnityEngine.Application.dataPath, "sceneFile.usda"); + string usdFile = System.IO.Path.Combine(UnityEngine.Application.dataPath, k_exampleUsdFileName); + Debug.Log($"Creating empty USD file called: <{k_exampleUsdFileName}> within your project's 'Assets' folder"); + m_scene = Scene.Create(usdFile); + } + public void AddCustomDataToScene() + { // Create and Populate CustomData Values. var value = new MyCustomData(); - value.aString = "Custom string value!"; + + // Your custom data can contain C# Built-in types. + value.aString = "Hello USD!"; value.anArrayOfInts = new int[] { 1, 2, 3, 4 }; + + // As well as UnityEngine types. value.aBoundingBox = new UnityEngine.Bounds(); - // Writing the value. - var scene = Scene.Create(usdFile); - scene.Time = 1.0; - Debug.Log($"Writing data to: <{usdFile}> with values: "); + Debug.Log($"Writing data to: <{k_exampleUsdFileName}> with values: "); Debug.LogFormat("Value: string={0}, ints=[{1}, {2}, {3}, {4}], bounding box={5}", value.aString, value.anArrayOfInts[0], value.anArrayOfInts[1], value.anArrayOfInts[2], value.anArrayOfInts[3], value.aBoundingBox); - scene.Write("/someCustomValue", value); - Debug.Log(scene.Stage.GetRootLayer().ExportToString()); - scene.Save(); - scene.Close(); - - // Reading the value. - Debug.Log($"Reading data from: <{usdFile}> values: "); - value = new MyCustomData(); - scene = Scene.Open(usdFile); - scene.Time = 1.0; - scene.Read("/someCustomValue", value); + m_scene.Write("/someCustomValue", value); // Here "/someCustomvalue" is the path of the USD Prim the custom data, 'value' will be placed in + } + + public void SaveDataInScene() + { + // Once any data is written in a USD Scene file, you need to save it to preserve it + m_scene.Save(); + Debug.Log($"Custom data has been saved in USD file named <{k_exampleUsdFileName}> within your project's 'Assets' folder"); + + AssetDatabase.Refresh(); + } + + public void OpenScene() + { + string usdFile = System.IO.Path.Combine(UnityEngine.Application.dataPath, k_exampleUsdFileName); + m_scene = Scene.Open(usdFile); + } + + public void ReadCustomDataFromScene() + { + var value = new MyCustomData(); + + Debug.Log($"Reading data from: <{k_exampleUsdFileName}> values: "); + // Reading the added custom data. + m_scene.Read("/someCustomValue", value); Debug.LogFormat("Value: string={0}, ints=[{1}, {2}, {3}, {4}], bounding box={5}", value.aString, value.anArrayOfInts[0], value.anArrayOfInts[1], value.anArrayOfInts[2], value.anArrayOfInts[3], value.aBoundingBox); - var prim = scene.Stage.GetPrimAtPath(new pxr.SdfPath("/someCustomValue")); + var prim = m_scene.Stage.GetPrimAtPath(new pxr.SdfPath("/someCustomValue")); var vtValue = prim.GetAttribute(new pxr.TfToken("aString")).Get(1); - Debug.Log($"(string)VTValue of added 'Custom Value', TfToken 'aString': <{(string)vtValue}>"); + Debug.Log($"(string)VTValue of added 'Custom Value', TfToken 'aString': <{(string)vtValue}>"); - scene.Close(); + } + + public void CloseScene() + { + // USD Scenes must be closed once you are done operating on it + m_scene.Close(); + m_scene = null; } } } From fcba3e5111e242b996030c7036ac9c0644728856 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Fri, 28 Apr 2023 16:35:41 -0400 Subject: [PATCH 21/30] Applies Vicky's PR Review suggestions --- .../Editor/Utils/SampleUtils.cs | 3 +++ .../ExportMesh/Editor/ExportMeshExampleEditor.cs | 10 +++++----- .../Samples/ExportMesh/ExportMeshExample.cs | 13 +++++-------- .../ExportMeshTransformOverridesExampleEditor.cs | 9 +++++---- .../ExportMeshTransformOverridesExample.cs | 8 ++++---- .../Editor/ExportMeshWithAnimationExampleEditor.cs | 6 +++--- .../HelloUsd/Editor/HelloUsdExampleEditor.cs | 2 +- .../Samples/HelloUsd/HelloUsdExample.cs | 8 ++++---- 8 files changed, 30 insertions(+), 29 deletions(-) diff --git a/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs index 09c9e7d35..64cdfa09e 100644 --- a/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs +++ b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs @@ -12,6 +12,9 @@ public static class SampleUtils /// Utils functions for the package Samples /// + public static string SampleArtifactDirectory => Path.Combine(Application.dataPath, "Samples"); + public static string SampleArtifactRelativeDirectory => "Assets/Samples"; + private static EditorWindow GetConsoleWindow() { var editorWindowTypes = TypeCache.GetTypesDerivedFrom(); diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs index db90d3254..157308103 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs @@ -12,17 +12,17 @@ public override void OnInspectorGUI() ExportMeshExample script = (ExportMeshExample)target; - var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleLeft }; + var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleLeft, wordWrap = true }; labelStyle.normal.textColor = Color.white; - GUILayout.Label($"\nFor Exporting as <.{script.Extension}>, follow these step(s):", labelStyle); + GUILayout.Label($"\nFor Exporting as <.{script.FileExtension}>, follow these step(s):", labelStyle); if (GUILayout.Button("1. Initialize USD Package")) { script.InitUSD(); } - switch (script.Extension) + switch (script.FileExtension) { case ExportMeshExample.UsdFileExtension.usd: case ExportMeshExample.UsdFileExtension.usda: @@ -33,7 +33,7 @@ public override void OnInspectorGUI() SampleUtils.FocusConsoleWindow(); script.CreateNewUsdScene(); - Debug.Log($"Created USD file: <{script.m_newUsdFileName}.{script.Extension}> under project 'Assets' folder"); + Debug.Log($"Created USD file: <{script.m_newUsdFileName}.{script.FileExtension}> under project '{SampleUtils.SampleArtifactRelativeDirectory}' folder"); } if (GUILayout.Button("3. Set up Export Context")) @@ -63,7 +63,7 @@ public override void OnInspectorGUI() script.SaveScene(); AssetDatabase.Refresh(); - Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}.{script.Extension}>"); + Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}.{script.FileExtension}>"); } if (GUILayout.Button("6. Close Scene")) diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs index 8a343f3f8..065540376 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs @@ -48,8 +48,8 @@ public enum UsdFileExtension public GameObject[] m_trackedRoots; [SerializeField] - private UsdFileExtension extension; - public UsdFileExtension Extension => extension; + private UsdFileExtension usdFileExtension; + public UsdFileExtension FileExtension => usdFileExtension; public bool m_exportMaterials = true; public BasisTransformation m_convertHandedness = BasisTransformation.SlowAndSafe; @@ -58,9 +58,6 @@ public enum UsdFileExtension // The file name of the exported USD file. public string m_newUsdFileName; - // Full path to exported file - private string m_exportedUsdFilePath { get { return Path.Combine(Application.dataPath, m_newUsdFileName); } } - // The scene object to which the recording will be saved. protected static Scene m_usdScene; @@ -82,7 +79,7 @@ public void CreateNewUsdScene() return; } - m_usdScene = CreateNewScene($"{m_newUsdFileName}.{extension}"); + m_usdScene = CreateNewScene($"{m_newUsdFileName}.{FileExtension}"); } public void SetUpExportContext() @@ -111,7 +108,7 @@ public void ExportAsUsdz() { // Refer to the UsdzExporter.ExportUsdz for Export as USDZ // USDZ Export mainly follows the same steps as normal export, but involves some additional minor scale and folder changes to match the USDZ format - UsdzExporter.ExportUsdz(Path.Combine(Application.dataPath, $"{m_newUsdFileName}.usdz"), m_exportRoot); + UsdzExporter.ExportUsdz(Path.Combine(SampleUtils.SampleArtifactDirectory, $"{m_newUsdFileName}.usdz"), m_exportRoot); } // -- USD Export Functions -- @@ -124,7 +121,7 @@ protected static Scene CreateNewScene(string fileName) } else { - return Scene.Create(Path.Combine(Application.dataPath, fileName)); + return Scene.Create(Path.Combine(SampleUtils.SampleArtifactDirectory, fileName)); } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs index 4b1fc04bb..61806a8d7 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs @@ -34,12 +34,12 @@ public override void OnInspectorGUI() if (ExportMeshTransformOverridesExample.m_exampleImportedUsdObject != null) { - if (GUILayout.Button("2. Change Transform data of imported USD File")) + if (GUILayout.Button("2. Change Transform data of imported assets")) { exportMeshTransformOverridesScript.ChangeExampleTransformData(); } - if (GUILayout.Button($"3. Export Transform Overrides as { ExportMeshTransformOverridesExample.m_exampleImportedUsdObject.name }")) + if (GUILayout.Button($"3. Export Transform Overrides of { ExportMeshTransformOverridesExample.m_exampleImportedUsdObject.name }")) { exportMeshTransformOverridesScript.ExportTransformOverride(); AssetDatabase.Refresh(); @@ -47,9 +47,10 @@ public override void OnInspectorGUI() } else { - var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter }; + var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter, wordWrap = true }; labelStyle.normal.textColor = Color.red; - GUILayout.Label("Example USD File has not been imported - Please Import the example USD file using the button above", labelStyle); + GUILayout.Label("Example USD File has not been imported", labelStyle); + GUILayout.Label("Please Import the example USD file using the button above", labelStyle); } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs index 176b81486..83d7bee4c 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs @@ -26,7 +26,7 @@ namespace Unity.Formats.USD.Examples /// * Import an example USD file /// /// * ChangeExampleTransformData: - /// * Change the transform data of the imported example USD asset randomly + /// * Change the transform data of the imported example asset randomly /// /// * ExportTransformOverride: /// * Create the Overrides USD file. @@ -68,15 +68,15 @@ public void ChangeExampleTransformData() // Utilizes the same method when doing Export Overrides through: // Menu Bar -> USD -> Exported Transform Overrides - // Will save the Transform Override file in the project 'Assets' folder + // Will save the Transform Override file in the project 'Assets/Samples' folder public void ExportTransformOverride() { var newFileName = $"{m_exampleImportedUsdObject.name}_overs.{k_exportOverridesFileExtension}"; - var overs = ExportHelpers.InitForSave(Path.Combine(Application.dataPath, newFileName)); + var overs = ExportHelpers.InitForSave(Path.Combine(SampleUtils.SampleArtifactDirectory, newFileName)); m_exampleImportedUsdObject.GetComponent().ExportOverrides(overs); SampleUtils.FocusConsoleWindow(); - Debug.Log($"Transform Overrides have been saved in the Project 'Assets' folder as <{newFileName}>"); + Debug.Log($"Transform Overrides have been saved in the Project '{SampleUtils.SampleArtifactRelativeDirectory}' folder as <{newFileName}>"); } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs index 482a17eac..c1e72781c 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs @@ -29,7 +29,7 @@ public override void OnInspectorGUI() if (!EditorApplication.isPlaying) { - if (GUILayout.Button("Play Scene to Start Animation")) + if (GUILayout.Button("Enter playmode and start animation")) { EditorApplication.isPlaying = true; } @@ -41,8 +41,8 @@ public override void OnInspectorGUI() if (GUILayout.Button("Recording Complete - Stop Scene")) { EditorApplication.isPlaying = false; - Debug.Log($"Open the 'Assets' Folder in your Unity 'Project' Window to see your newly exported USD file <{script.m_newUsdFileName}>"); SampleUtils.FocusConsoleWindow(); + Debug.Log($"Open the '{SampleUtils.SampleArtifactRelativeDirectory}' Folder in your Unity 'Project' Window to see your newly exported USD file <{script.m_newUsdFileName}>"); AssetDatabase.Refresh(); } } @@ -52,7 +52,7 @@ public override void OnInspectorGUI() if (script.IsRecording) { GUI.backgroundColor = Color.white; - var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter }; + var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter, wordWrap = true }; labelStyle.normal.textColor = Color.white; GUILayout.Label("Recording...", labelStyle); } diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs index 57759e0b3..627aaea89 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs @@ -24,7 +24,7 @@ public override void OnInspectorGUI() DrawDefaultInspector(); HelloUsdExample helloUsdScript = (HelloUsdExample)target; - var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleLeft }; + var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleLeft, wordWrap = true }; labelStyle.normal.textColor = Color.white; GUILayout.Label($"\nAny USD operation first requires Initialization", labelStyle); diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs index e86c4d515..c90a11774 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs @@ -44,8 +44,8 @@ public void InitializeUsd() public void CreateUsdScene() { - string usdFile = System.IO.Path.Combine(UnityEngine.Application.dataPath, k_exampleUsdFileName); - Debug.Log($"Creating empty USD file called: <{k_exampleUsdFileName}> within your project's 'Assets' folder"); + string usdFile = System.IO.Path.Combine(SampleUtils.SampleArtifactDirectory, k_exampleUsdFileName); + Debug.Log($"Creating empty USD file called: <{k_exampleUsdFileName}> within your project's '{SampleUtils.SampleArtifactRelativeDirectory}' folder"); m_scene = Scene.Create(usdFile); } @@ -72,14 +72,14 @@ public void SaveDataInScene() // Once any data is written in a USD Scene file, you need to save it to preserve it m_scene.Save(); - Debug.Log($"Custom data has been saved in USD file named <{k_exampleUsdFileName}> within your project's 'Assets' folder"); + Debug.Log($"Custom data has been saved in USD file named <{k_exampleUsdFileName}> within your project's '{SampleUtils.SampleArtifactRelativeDirectory}' folder"); AssetDatabase.Refresh(); } public void OpenScene() { - string usdFile = System.IO.Path.Combine(UnityEngine.Application.dataPath, k_exampleUsdFileName); + string usdFile = System.IO.Path.Combine(SampleUtils.SampleArtifactDirectory, k_exampleUsdFileName); m_scene = Scene.Open(usdFile); } From e9f8a52a7907431604113389c00ceafd1c9e36f6 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Fri, 28 Apr 2023 16:38:12 -0400 Subject: [PATCH 22/30] Apply formatting fix --- .../Samples/ExportMesh/ExportMeshExample.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs index 065540376..2e1731ceb 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs @@ -112,7 +112,7 @@ public void ExportAsUsdz() } // -- USD Export Functions -- - + protected static Scene CreateNewScene(string fileName) { if (string.IsNullOrEmpty(fileName)) From fba3a798d168459f6d840211d7f9ad229d3f50ed Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 2 May 2023 12:45:00 -0400 Subject: [PATCH 23/30] Adds Import Materials Sample Sample changes --- .../Samples/ImportMaterials/Editor.meta | 8 + .../Editor/ImportMaterialsExampleEditor.cs | 68 ++++++ .../ImportMaterialsExampleEditor.cs.meta | 11 + .../ImportMaterials/ImportMaterials.unity | 218 +++++++++++++----- .../ImportMaterials/ImportMaterialsExample.cs | 215 +++++++++-------- 5 files changed, 363 insertions(+), 157 deletions(-) create mode 100644 package/com.unity.formats.usd/Samples/ImportMaterials/Editor.meta create mode 100644 package/com.unity.formats.usd/Samples/ImportMaterials/Editor/ImportMaterialsExampleEditor.cs create mode 100644 package/com.unity.formats.usd/Samples/ImportMaterials/Editor/ImportMaterialsExampleEditor.cs.meta diff --git a/package/com.unity.formats.usd/Samples/ImportMaterials/Editor.meta b/package/com.unity.formats.usd/Samples/ImportMaterials/Editor.meta new file mode 100644 index 000000000..b5cb9e0c7 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ImportMaterials/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bcd96f2b9bdd0a14db763e71dcf31f85 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ImportMaterials/Editor/ImportMaterialsExampleEditor.cs b/package/com.unity.formats.usd/Samples/ImportMaterials/Editor/ImportMaterialsExampleEditor.cs new file mode 100644 index 000000000..3a1a8cd25 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ImportMaterials/Editor/ImportMaterialsExampleEditor.cs @@ -0,0 +1,68 @@ +// Copyright 2023 Unity Technologies. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +namespace Unity.Formats.USD.Examples +{ + [CustomEditor(typeof(ImportMaterialsExample))] + public class ImportMaterialsExampleEditor : Editor + { + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + ImportMaterialsExample script = (ImportMaterialsExample)target; + + if (GUILayout.Button("1. Initialize USD Package")) + { + script.InitializeUsd(); + } + + if (GUILayout.Button("2. Initialize Sample Shader Map Dictionary")) + { + script.InitializeSampleShaderMapDictionary(); + } + + if (GUILayout.Button("3. Create a Sample USD Scene")) + { + script.CreateUsdScene(); + } + + if (GUILayout.Button("4. Initialize Sample USD Material")) + { + script.InitializeSampleMaterial(); + } + + if (GUILayout.Button("5. Construct And Set Unity Material")) + { + script.ConstructAndSetUnityMaterial(); + } + + if (GUILayout.Button("6. Bind Geometry")) + { + script.BindGeometry(); + Debug.Log($"Unity GameObject created and assigned with the imported materials"); + } + + if (GUILayout.Button("7. Close USD Scene")) + { + script.CloseUsdScene(); + } + } + } +} diff --git a/package/com.unity.formats.usd/Samples/ImportMaterials/Editor/ImportMaterialsExampleEditor.cs.meta b/package/com.unity.formats.usd/Samples/ImportMaterials/Editor/ImportMaterialsExampleEditor.cs.meta new file mode 100644 index 000000000..43a2a7771 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ImportMaterials/Editor/ImportMaterialsExampleEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e266a95b4f4a1bb4382007dd7c68cd60 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterials.unity b/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterials.unity index 95c3ef341..56ec9619f 100644 --- a/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterials.unity +++ b/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterials.unity @@ -13,7 +13,7 @@ OcclusionCullingSettings: --- !u!104 &2 RenderSettings: m_ObjectHideFlags: 0 - 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All rights reserved. +// Copyright 2023 Unity Technologies. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. @@ -23,7 +23,10 @@ namespace Unity.Formats.USD.Examples public class ImportMaterialsExample : MonoBehaviour { private const string kCubePath = "/Model/Geom/Cube"; - private static string m_localPath; + private static Scene m_usdScene; + private static Material m_material; + private static MaterialSample m_usdMaterial; + private static string m_shaderId; // The USD Shader ID is used to index into this map to find the corresponding ShaderPair, // i.e. the Unity / USD shader pair that should be instantiated for the ID. @@ -44,31 +47,14 @@ public ShaderPair(Shader unityShader, } } - private Transform m_cube; - - void Update() - { - if (!m_cube) - { - return; - } - - var rot = m_cube.localEulerAngles; - rot.y += Time.deltaTime * 10 + Mathf.Sin(Time.time) * .1f + .05f; - m_cube.localEulerAngles = rot; - } - - // - // Technically, this entire example could be written in either Awake() or Start(), but Awake is - // used here to emphasize the one-time-only initialization from the work that could - // potentially be executed at run-time. - // - - void Awake() + public void InitializeUsd() { // Init USD. InitUsd.Initialize(); + } + public void InitializeSampleShaderMapDictionary() + { // In this example, we assume there is a set of well known shaders, we will look up the // material based on the associated ID. This map allows the identifier in USD to differ from // the identifier specified in the Unity shader. @@ -79,6 +65,12 @@ void Awake() new ShaderPair(UnityEngine.Shader.Find("Standard"), new StandardShaderSample())); } + public void CreateUsdScene() + { + // Create a scene for this sample, but could also be read from disk. + m_usdScene = CreateSceneWithShading(SampleUtils.SampleArtifactRelativeDirectory); + } + // // Start generates a USD scene procedurally, containing a single cube with a material, shader // and texture bound. It then inspects the cube to discover the material. A Unity material is @@ -87,30 +79,19 @@ void Awake() // // Also See: https://docs.unity3d.com/Manual/MaterialsAccessingViaScript.html // - void Start() + public void InitializeSampleMaterial() { - // Get the current local path - m_localPath = PackageUtils.GetCallerRelativeToProjectFolderPath(); - - // Create a scene for this test, but could also be read from disk. - Scene usdScene = CreateSceneWithShading(); - - // Read the material and shader ID. - var usdMaterial = new MaterialSample(); - string shaderId; - - // ReadMaterial was designed for Unity and assumes there is one "surface" shader bound. - if (!MaterialSample.ReadMaterial(usdScene, kCubePath, usdMaterial, out shaderId)) + if (m_usdScene == null) { - throw new System.Exception("Failed to read material"); + Debug.LogError("USD Scene has not yet been initialized - Please initialize the USD Scene first"); + return; } - // Map the shader ID to the corresponding Unity/USD shader pair. - ShaderPair shader; - if (shaderId == null || !m_shaderMap.TryGetValue(shaderId, out shader)) - { - throw new System.Exception("Material had no surface bound"); - } + // Read the material from USD file and set the shader ID. + m_usdMaterial = new MaterialSample(); + m_shaderId = ReadUsdMaterialGetShaderId(); + + var shaderPair = GetShaderPairFromShaderId(); // // Read and process the shader-specific parameters. @@ -118,23 +99,26 @@ void Start() // UsdShade requires all connections target an attribute, but we actually want to deserialize // the entire prim, so we get just the prim path here. - var shaderPath = new pxr.SdfPath(usdMaterial.surface.connectedPath).GetPrimPath(); - usdScene.Read(shaderPath, shader.usdShader); - - // - // Construct material & process the inputs, textures, and keywords. - // + var shaderPath = new pxr.SdfPath(m_usdMaterial.surface.connectedPath).GetPrimPath(); + m_usdScene.Read(shaderPath, shaderPair.usdShader); + } - var mat = new UnityEngine.Material(shader.unityShader); + // + // Construct Unity material & process the inputs, textures, and keywords. + // + public void ConstructAndSetUnityMaterial() + { + var shaderPair = GetShaderPairFromShaderId(); + var mat = new UnityEngine.Material(shaderPair.unityShader); // Apply material keywords. - foreach (string keyword in usdMaterial.requiredKeywords ?? new string[0]) + foreach (string keyword in m_usdMaterial.requiredKeywords ?? new string[0]) { mat.EnableKeyword(keyword); } // Iterate over all input parameters and copy values and/or construct textures. - foreach (var param in shader.usdShader.GetInputParameters()) + foreach (var param in shaderPair.usdShader.GetInputParameters()) { if (!SetMaterialParameter(mat, param.unityName, param.value)) { @@ -142,63 +126,106 @@ void Start() } } - foreach (var param in shader.usdShader.GetInputTextures()) + foreach (var param in shaderPair.usdShader.GetInputTextures()) { - if (string.IsNullOrEmpty(param.connectedPath)) - { - // Not connected to a texture. - continue; - } - - // Only 2D textures are supported in this example. - var usdTexture = new Texture2DSample(); - - // Again, we want the prim path, not the attribute path. - var texturePath = new pxr.SdfPath(param.connectedPath).GetPrimPath(); - usdScene.Read(texturePath, usdTexture); - - // This example also only supports explicit sourceFiles, they cannot be connected. - if (string.IsNullOrEmpty(usdTexture.sourceFile.defaultValue)) - { - continue; - } - - // For details, see: https://docs.unity3d.com/Manual/MaterialsAccessingViaScript.html - foreach (string keyword in param.requiredShaderKeywords) - { - mat.EnableKeyword(keyword); - } - - var data = System.IO.File.ReadAllBytes(usdTexture.sourceFile.defaultValue); - var unityTex = new Texture2D(2, 2); - unityTex.LoadImage(data); - mat.SetTexture(param.unityName, unityTex); - Debug.Log("Set " + param.unityName + " to " + usdTexture.sourceFile.defaultValue); - - unityTex.Apply(updateMipmaps: true, makeNoLongerReadable: false); + AssignShaderTextureInputParameter(param, mat); } - // - // Create and bind the geometry. - // + m_material = mat; + } + // + // Create and bind the geometry. + // + public void BindGeometry() + { // Create a cube and set the material. // Note that geometry is handled minimally here and is incomplete. var cubeSample = new CubeSample(); - usdScene.Read(kCubePath, cubeSample); + m_usdScene.Read(kCubePath, cubeSample); var go = GameObject.CreatePrimitive(PrimitiveType.Cube); - go.transform.SetParent(transform, worldPositionStays: false); + go.name = "SampleCubeGeom_GameObject"; go.transform.localScale = Vector3.one * (float)cubeSample.size; - m_cube = transform; - go.GetComponent().material = mat; + go.GetComponent().material = m_material; + } + + public void CloseUsdScene() + { + m_usdScene.Close(); } // ------------------------------------------------------------------------------------------ // // Unity parameter value helper. // ------------------------------------------------------------------------------------------ // + + private ShaderPair GetShaderPairFromShaderId() + { + if (m_shaderId == null) + { + throw new System.Exception("ShaderId has not been set"); + } + + // Map the shader ID to the corresponding Unity/USD shader pair. + ShaderPair shaderPair; + if (!m_shaderMap.TryGetValue(m_shaderId, out shaderPair)) + { + throw new System.Exception("Material had no surface bound"); + } + + return shaderPair; + } + + private string ReadUsdMaterialGetShaderId() + { + string shaderId; + // ReadMaterial was designed for Unity and assumes there is one "surface" shader bound. + if (!MaterialSample.ReadMaterial(m_usdScene, kCubePath, m_usdMaterial, out shaderId)) + { + throw new System.Exception("Failed to read material data from USD"); + } + + return shaderId; + } + + private void AssignShaderTextureInputParameter(ParameterInfo param, Material shaderMat) + { + if (string.IsNullOrEmpty(param.connectedPath)) + { + // Not connected to a texture. + return; + } + + // Only 2D textures are supported in this example. + var usdTexture = new Texture2DSample(); + + // Again, we want the prim path, not the attribute path. + var texturePath = new pxr.SdfPath(param.connectedPath).GetPrimPath(); + m_usdScene.Read(texturePath, usdTexture); + + // This example also only supports explicit sourceFiles, they cannot be connected. + if (string.IsNullOrEmpty(usdTexture.sourceFile.defaultValue)) + { + return; + } + + // For details, see: https://docs.unity3d.com/Manual/MaterialsAccessingViaScript.html + foreach (string keyword in param.requiredShaderKeywords) + { + shaderMat.EnableKeyword(keyword); + } + + var data = System.IO.File.ReadAllBytes(usdTexture.sourceFile.defaultValue); + var unityTex = new Texture2D(2, 2); + unityTex.LoadImage(data); + shaderMat.SetTexture(param.unityName, unityTex); + Debug.Log("Set " + param.unityName + " to " + usdTexture.sourceFile.defaultValue); + + unityTex.Apply(updateMipmaps: true, makeNoLongerReadable: false); + } + private bool SetMaterialParameter(Material mat, string unityParamName, object value) { if (value.GetType() == typeof(Color)) @@ -277,7 +304,7 @@ private bool SetMaterialParameter(Material mat, string unityParamName, object va // ------------------------------------------------------------------------------------------ // // Create a USD scene for testing // ------------------------------------------------------------------------------------------ // - static private Scene CreateSceneWithShading() + static private Scene CreateSceneWithShading(string relPath) { var scene = Scene.Create(); @@ -294,7 +321,7 @@ static private Scene CreateSceneWithShading() var detailNormalMapPath = "/Model/Materials/SimpleMat/DetailNormalMap"; var detailMaskPath = "/Model/Materials/SimpleMat/DetailMask"; - var textureFilePath = Path.Combine(m_localPath, "Textures"); + var textureFilePath = Path.Combine(PackageUtils.GetCallerRelativeToProjectFolderPath(), "Textures"); var cube = new CubeSample(); cube.size = 7; From b446bff2b1b54b5cb9669649612576e9a6312af3 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 2 May 2023 12:52:01 -0400 Subject: [PATCH 24/30] Update Copyright comments --- .../ExportMesh/Editor/ExportMeshExampleEditor.cs | 14 ++++++++++++++ .../Samples/ExportMesh/ExportMeshExample.cs | 2 ++ .../ExportMeshTransformOverridesExampleEditor.cs | 2 ++ .../ExportMeshTransformOverridesExample.cs | 2 ++ .../Editor/ExportMeshWithAnimationExampleEditor.cs | 3 +-- .../ExportMeshWithAnimationExample.cs | 4 ++-- .../HelloUsd/Editor/HelloUsdExampleEditor.cs | 2 ++ .../Samples/HelloUsd/HelloUsdExample.cs | 2 +- .../Editor/UsdImportMeshExampleEditor.cs | 2 +- .../Samples/ImportMesh/ImportMeshExample.cs | 2 +- 10 files changed, 28 insertions(+), 7 deletions(-) diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs index 157308103..b5007fdc3 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs @@ -1,3 +1,17 @@ +// Copyright 2023 Unity Technologies. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + using UnityEditor; using UnityEngine; diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs index 2e1731ceb..55341ebfd 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/ExportMeshExample.cs @@ -1,3 +1,5 @@ +// Copyright 2023 Unity Technologies. All rights reserved. +// // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs index 61806a8d7..13a0b62e3 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/Editor/ExportMeshTransformOverridesExampleEditor.cs @@ -1,3 +1,5 @@ +// Copyright 2023 Unity Technologies. All rights reserved. +// // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs index 83d7bee4c..f1b51fb18 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs @@ -1,3 +1,5 @@ +// Copyright 2023 Unity Technologies. All rights reserved. +// // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs index c1e72781c..39c7c3f2e 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs @@ -1,4 +1,4 @@ -// Copyright 2017 Google Inc. All rights reserved. +// Copyright 2023 Unity Technologies. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. @@ -14,7 +14,6 @@ using UnityEngine; using UnityEditor; -using System.IO; namespace Unity.Formats.USD.Examples { diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs index f65c7af33..736adf862 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs @@ -1,4 +1,4 @@ -// Copyright 2017 Google Inc. All rights reserved. +// Copyright 2023 Unity Technologies. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. @@ -22,7 +22,7 @@ namespace Unity.Formats.USD.Examples { /// /// Export Mesh With Animation Example - /// Note: This method of exporting a Unity object with animation is not recommended. + /// Note: This method of exporting a Unity object with animation is not recommended as a USD file. /// Instead use Unity's Recorder Package to export USD files with animation - com.unity.recorder. /// However, if installing the Recorder Package is impossible, use this script as a reference to implement a custom animated USD exporter. /// diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs index 627aaea89..2b3a63de7 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs @@ -1,3 +1,5 @@ +// Copyright 2023 Unity Technologies. All rights reserved. +// // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs index c90a11774..39b966b0d 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs @@ -1,4 +1,4 @@ -// Copyright 2017 Google Inc. All rights reserved. +// Copyright 2023 Unity Technologies. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. diff --git a/package/com.unity.formats.usd/Samples/ImportMesh/Editor/UsdImportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ImportMesh/Editor/UsdImportMeshExampleEditor.cs index 416c0061a..26fd8838e 100644 --- a/package/com.unity.formats.usd/Samples/ImportMesh/Editor/UsdImportMeshExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ImportMesh/Editor/UsdImportMeshExampleEditor.cs @@ -1,4 +1,4 @@ -// Copyright 2018 Jeremy Cowles. All rights reserved. +// Copyright 2023 Unity Technologies. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. diff --git a/package/com.unity.formats.usd/Samples/ImportMesh/ImportMeshExample.cs b/package/com.unity.formats.usd/Samples/ImportMesh/ImportMeshExample.cs index 77f261cf0..ba71481d0 100644 --- a/package/com.unity.formats.usd/Samples/ImportMesh/ImportMeshExample.cs +++ b/package/com.unity.formats.usd/Samples/ImportMesh/ImportMeshExample.cs @@ -1,4 +1,4 @@ -// Copyright 2017 Google Inc. All rights reserved. +// Copyright 2023 Unity Technologies. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. From 94483f06e4e0c3879602265d694b7c10e8fa68cb Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 2 May 2023 14:09:57 -0400 Subject: [PATCH 25/30] Changes Import Mesh Sample to only be Import Mesh --- .../Editor/ImportMeshExampleEditor.cs | 67 ++++++++ ...s.meta => ImportMeshExampleEditor.cs.meta} | 0 .../Editor/UsdImportMeshExampleEditor.cs | 60 ------- .../Samples/ImportMesh/ImportMesh.unity | 14 +- .../Samples/ImportMesh/ImportMeshExample.cs | 154 ++++++------------ 5 files changed, 127 insertions(+), 168 deletions(-) create mode 100644 package/com.unity.formats.usd/Samples/ImportMesh/Editor/ImportMeshExampleEditor.cs rename package/com.unity.formats.usd/Samples/ImportMesh/Editor/{UsdImportMeshExampleEditor.cs.meta => ImportMeshExampleEditor.cs.meta} (100%) delete mode 100644 package/com.unity.formats.usd/Samples/ImportMesh/Editor/UsdImportMeshExampleEditor.cs diff --git a/package/com.unity.formats.usd/Samples/ImportMesh/Editor/ImportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ImportMesh/Editor/ImportMeshExampleEditor.cs new file mode 100644 index 000000000..4c97f946c --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ImportMesh/Editor/ImportMeshExampleEditor.cs @@ -0,0 +1,67 @@ +// Copyright 2023 Unity Technologies. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; +using System.IO; + +namespace Unity.Formats.USD.Examples +{ + [CustomEditor(typeof(ImportMeshExample))] + public class ImportMeshExampleEditor : Editor + { + public override void OnInspectorGUI() + { + base.DrawDefaultInspector(); + var script = (ImportMeshExample)target; + if (GUILayout.Button("1. Initialize USD")) + { + script.InitializeUsd(); + } + + if (GUILayout.Button("2. Set USD File Path...")) + { + string lastDir; + if (string.IsNullOrEmpty(script.GetUsdFilePath())) + lastDir = System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyDocuments); + else + lastDir = Path.GetDirectoryName(script.GetUsdFilePath()); + string importFilepath = + EditorUtility.OpenFilePanelWithFilters("Usd Asset", lastDir, new string[] { "Usd", "us*" }); + if (string.IsNullOrEmpty(importFilepath)) return; + script.m_usdFile = importFilepath; + } + + EditorGUILayout.PrefixLabel("USD File"); + GUI.enabled = false; + EditorGUILayout.TextField(script.m_usdFile, EditorStyles.textField); + GUI.enabled = true; + + if (string.IsNullOrEmpty(script.GetUsdFilePath())) + { + var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleLeft, wordWrap = true }; + labelStyle.normal.textColor = Color.red; + + GUILayout.Label($"\nUSD file path specfied is invalid", labelStyle); + } + else + { + if (GUILayout.Button("3. Import Mesh")) + { + script.ImportUsdFile(); + } + } + } + } +} diff --git a/package/com.unity.formats.usd/Samples/ImportMesh/Editor/UsdImportMeshExampleEditor.cs.meta b/package/com.unity.formats.usd/Samples/ImportMesh/Editor/ImportMeshExampleEditor.cs.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ImportMesh/Editor/UsdImportMeshExampleEditor.cs.meta rename to package/com.unity.formats.usd/Samples/ImportMesh/Editor/ImportMeshExampleEditor.cs.meta diff --git a/package/com.unity.formats.usd/Samples/ImportMesh/Editor/UsdImportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ImportMesh/Editor/UsdImportMeshExampleEditor.cs deleted file mode 100644 index 26fd8838e..000000000 --- a/package/com.unity.formats.usd/Samples/ImportMesh/Editor/UsdImportMeshExampleEditor.cs +++ /dev/null @@ -1,60 +0,0 @@ -// Copyright 2023 Unity Technologies. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -using UnityEngine; -using UnityEditor; -using USD.NET; - -namespace Unity.Formats.USD.Examples -{ - [CustomEditor(typeof(ImportMeshExample))] - public class UsdImportMeshEditor : Editor - { - string MakeOversPath(string path) - { - return System.IO.Path.ChangeExtension(path, ".overs.usda"); - } - - public override void OnInspectorGUI() - { - base.DrawDefaultInspector(); - if (GUILayout.Button("Export Overides")) - { - var importMesh = (ImportMeshExample)target; - var oversFilePath = MakeOversPath(importMesh.m_usdFile); - - if (string.IsNullOrEmpty(oversFilePath)) - { - Debug.LogWarning("Empty export path."); - } - - // Let the Scene.Create function throw an exception when it can't create a USD stage. - var oversScene = Scene.Create(oversFilePath); - - oversScene.UpAxis = importMesh.UsdScene.UpAxis; - oversScene.Time = importMesh.m_usdTime; - oversScene.AddSubLayer(importMesh.UsdScene); - - XformExporter.WriteSparseOverrides(oversScene, - importMesh.PrimMap, - importMesh.m_changeHandedness); - - oversScene.Save(); - oversScene.Close(); - - Debug.Log("Written: " + oversFilePath); - } - } - } -} diff --git a/package/com.unity.formats.usd/Samples/ImportMesh/ImportMesh.unity b/package/com.unity.formats.usd/Samples/ImportMesh/ImportMesh.unity index df125ce31..7e74c02ac 100644 --- a/package/com.unity.formats.usd/Samples/ImportMesh/ImportMesh.unity +++ b/package/com.unity.formats.usd/Samples/ImportMesh/ImportMesh.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.44657898, g: 0.49641287, b: 0.5748173, a: 1} + m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -96,6 +96,7 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaAO: 1 m_ExportTrainingData: 0 m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} m_UseShadowmask: 1 --- !u!196 &4 @@ -237,8 +238,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 563394375} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 1 + m_Shape: 0 m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} m_Intensity: 1 m_Range: 10 @@ -333,7 +335,7 @@ Transform: - {fileID: 563394377} - {fileID: 536733509} m_Father: {fileID: 0} - m_RootOrder: 0 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &2133590766 GameObject: @@ -346,7 +348,7 @@ GameObject: - component: {fileID: 2133590768} - component: {fileID: 2133590767} m_Layer: 0 - m_Name: ImportMeshExample + m_Name: SAMPLE ENTRY POINT m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -364,7 +366,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: c6b9422ac107eb345ba17ec50a29caf4, type: 3} m_Name: m_EditorClassIdentifier: - m_usdFile: + m_usdFile: c:/UnitySrc/usd-unity-sdk-test-assets/Assets/Small/J-Cube/maneki/Asset/maneki.usd m_material: {fileID: 2100000, guid: 5a4399f9b4f4d774dbc7921697839d7e, type: 2} m_usdTime: 0 m_changeHandedness: 0 @@ -381,5 +383,5 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 1 + m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/package/com.unity.formats.usd/Samples/ImportMesh/ImportMeshExample.cs b/package/com.unity.formats.usd/Samples/ImportMesh/ImportMeshExample.cs index ba71481d0..53b5a4975 100644 --- a/package/com.unity.formats.usd/Samples/ImportMesh/ImportMeshExample.cs +++ b/package/com.unity.formats.usd/Samples/ImportMesh/ImportMeshExample.cs @@ -23,131 +23,81 @@ namespace Unity.Formats.USD.Examples /// Imports meshes and transforms from a USD file into the Unity GameObject hierarchy and /// creates meshes. /// - [ExecuteInEditMode] public class ImportMeshExample : MonoBehaviour { - public string m_usdFile; + [HideInInspector] + public string m_usdFile = null; private const string K_DEFAULT_MESH = "mesh.usd"; - public Material m_material; - // The range is arbitrary, but adding it provides a slider in the UI. - [Range(0, 100)] public float m_usdTime; + [HeaderAttribute("Import Settings:")] + public Material m_material; - public BasisTransformation m_changeHandedness = BasisTransformation.FastWithNegativeScale; + [Tooltip("Typically USD data is right-handed and Unity is left handed, this option indicates how that conversion should be handled.")] + public BasisTransformation m_changeHandedness = BasisTransformation.SlowAndSafe; [Tooltip("Enable GPU instancing on materials for USD point or scene instances.")] public bool m_enableGpuInstancing = false; - private float m_lastTime; private Scene m_scene; - // Keep track of all objects loaded. - private PrimMap m_primMap; - - public Scene UsdScene - { - get { return m_scene; } - } - - public PrimMap PrimMap - { - get { return m_primMap; } - } - - void Start() + public void InitializeUsd() { InitUsd.Initialize(); - m_lastTime = m_usdTime; - if (string.IsNullOrEmpty(m_usdFile)) - m_usdFile = Path.Combine(PackageUtils.GetCallerRelativeToProjectFolderPath(), K_DEFAULT_MESH); } - void Update() + public string GetUsdFilePath() { - if (string.IsNullOrEmpty(m_usdFile)) - { - if (m_scene == null) - { - return; - } - m_scene.Close(); - m_scene = null; - UnloadGameObjects(); - return; - } - - // Is the stage already loaded? - if (m_scene != null && m_scene.FilePath == m_usdFile && m_lastTime == m_usdTime) - { - return; - } - - try - { - m_lastTime = m_usdTime; - - // Clear out the old scene. - UnloadGameObjects(); - - // Import the new scene. - m_scene = Scene.Open(m_usdFile); - if (m_scene == null) - { - throw new Exception("Failed to import"); - } - - // Set the time at which to read samples from USD. - m_scene.Time = m_usdTime; - - // When converting right handed (USD) to left handed (Unity), there are two options: - // - // 1) Add an inversion at the root of the scene, leaving the points right-handed. - // 2) Convert all transforms and points to left-handed (deep change of basis). - // - // Option (2) is more computationally expensive, but results in fewer down stream - // surprises. - var importOptions = new SceneImportOptions(); - importOptions.changeHandedness = m_changeHandedness; - importOptions.materialMap.DisplayColorMaterial = m_material; - importOptions.enableGpuInstancing = m_enableGpuInstancing; - - // The root object at which the USD scene will be reconstructed. - // It may need a Z-up to Y-up conversion and a right- to left-handed change of basis. - var rootXf = new GameObject("root"); - rootXf.transform.SetParent(this.transform, worldPositionStays: false); - m_primMap = SceneImporter.BuildScene(m_scene, - rootXf, - importOptions, - new PrimMap(), - composingSubtree: false); + if (string.IsNullOrEmpty(m_usdFile) || !Directory.Exists(m_usdFile)) + m_usdFile = Path.Combine(PackageUtils.GetCallerRelativeToProjectFolderPath(), K_DEFAULT_MESH); - // Ensure the file and the identifier match. - m_usdFile = m_scene.FilePath; - } - catch - { - enabled = false; - throw; - } + return m_usdFile; } - private void OnValidate() + public void ImportUsdFile() { - if (!string.IsNullOrEmpty(m_usdFile) && !System.IO.File.Exists(m_usdFile)) + // Import the new scene. + m_scene = Scene.Open(m_usdFile); + if (m_scene == null) { - enabled = false; - throw new System.IO.FileNotFoundException(m_usdFile); + throw new Exception("Failed to import"); } - enabled = true; - } - // Destroy all previously created objects. - void UnloadGameObjects() - { - if (m_primMap != null) - { - m_primMap.DestroyAll(); - } + // When converting right handed (USD) to left handed (Unity), there are four options: + // + // FastWithNegativeScale: + // Apply a single negative scale and rotation at the root of the scene hierarchy. + // Fastest, but may introduce additional complications when later exporting. + // + // SlowAndSafe: + // Transform to left-handed basis by processing all positions, triangles, transforms, and primvar data. + // While slower, this is the safest option. + // + // SlowAndSafeAsFBX: + // Transform to left-handed basis by processing all positions, triangles, transforms, and primvar data. + // It transforms to match the basis transformation of FBX which is from (X,Y,Z) to (-X,Y,Z) instead of the standard (SlowAndSafe option) (X,Y,Z) to (X,Y,-Z). + // This is not a conventional behavior and this option is here only to allow consistency between geometry importers. + // + // None: + // Preform no transformation. + // Should only be used when the USD file is known to contain data which was (non-portably) stored in a left-handed basis. + // + // SlowAndSafe is more computationally expensive, but results in fewer down stream surprises - It is set to be our default. + var importOptions = new SceneImportOptions(); + importOptions.changeHandedness = m_changeHandedness; + importOptions.materialMap.DisplayColorMaterial = m_material; + importOptions.enableGpuInstancing = m_enableGpuInstancing; + + // The root object at which the USD scene will be reconstructed. + // It may need a Z-up to Y-up conversion and a right- to left-handed change of basis. + var rootXf = new GameObject("ImportedMesh_GameObject"); + SceneImporter.BuildScene(m_scene, + rootXf, + importOptions, + new PrimMap(), + composingSubtree: false); + + // Ensure the file and the identifier match. + m_usdFile = m_scene.FilePath; } } } From 04d33ab6ffee736723a91eba0a12cbc338f05212 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Tue, 2 May 2023 17:06:08 -0400 Subject: [PATCH 26/30] Changes Import Processort Samples --- .../ImportProcessor/CombineMeshes.prefab | 480 ---- .../Samples/ImportProcessor/Editor.meta | 2 +- ...mportProcessorExample_EntryPointEditor.cs} | 20 +- ...ProcessorExample_EntryPointEditor.cs.meta} | 2 +- ...Geometry.prefab.meta => ExampleAsset.meta} | 5 +- .../MultipleMeshes.usda} | 0 .../MultipleMeshes.usda.meta} | 0 ...s => ImportProcessorExample_EntryPoint.cs} | 19 +- ...ImportProcessorExample_EntryPoint.cs.meta} | 2 +- .../ImportProcessor/ParentGeometry.prefab | 431 ---- .../PostProcessComponents_CombineMeshes.meta | 8 + ...ProcessorExample_PostProcessComponents.cs} | 13 +- ...ssorExample_PostProcessComponents.cs.meta} | 0 ...cessorExample_PostProcessComponents.unity} | 2161 +++++++---------- ...rExample_PostProcessComponents.unity.meta} | 0 .../PostProcessHierarchy_SetHideFlags.meta | 8 + ...tProcessorExample_PostProcessHierarchy.cs} | 16 +- ...essorExample_PostProcessHierarchy.cs.meta} | 0 ...rocessorExample_PostProcessHierarchy.unity | 668 +++++ ...orExample_PostProcessHierarchy.unity.meta} | 4 +- .../Unity.Formats.USD.ImportProcessor.asmdef | 3 +- 21 files changed, 1587 insertions(+), 2255 deletions(-) delete mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshes.prefab rename package/com.unity.formats.usd/Samples/ImportProcessor/Editor/{CombineMeshesEditor.cs => ImportProcessorExample_EntryPointEditor.cs} (53%) rename package/com.unity.formats.usd/Samples/ImportProcessor/Editor/{CombineMeshesEditor.cs.meta => ImportProcessorExample_EntryPointEditor.cs.meta} (83%) rename package/com.unity.formats.usd/Samples/ImportProcessor/{ParentGeometry.prefab.meta => ExampleAsset.meta} (57%) rename package/com.unity.formats.usd/Samples/ImportProcessor/{CombineMeshObjects.usda => 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PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.cs.meta} (100%) rename package/com.unity.formats.usd/Samples/ImportProcessor/{ImportProcessExamples.unity => PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.unity} (86%) rename package/com.unity.formats.usd/Samples/ImportProcessor/{ImportProcessExamples.unity.meta => PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.unity.meta} (100%) create mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags.meta rename package/com.unity.formats.usd/Samples/ImportProcessor/{SetHideFlags.cs => PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs} (81%) rename package/com.unity.formats.usd/Samples/ImportProcessor/{SetHideFlags.cs.meta => PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs.meta} (100%) create mode 100644 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a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/ImportProcessorExample_EntryPointEditor.cs similarity index 53% rename from package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs rename to package/com.unity.formats.usd/Samples/ImportProcessor/Editor/ImportProcessorExample_EntryPointEditor.cs index a2931d6d0..c6f1392b9 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/ImportProcessorExample_EntryPointEditor.cs @@ -1,3 +1,5 @@ +// Copyright 2023 Unity Technologies. All rights reserved. +// // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at @@ -10,22 +12,30 @@ // See the License for the specific language governing permissions and // limitations under the License. +using System.IO; using UnityEditor; using UnityEngine; namespace Unity.Formats.USD.Examples { - [CustomEditor(typeof(CombineMeshes))] - public class CombineMeshesEditor : Editor + [CustomEditor(typeof(ImportProcessorExample_EntryPoint))] + public class ImportProcessorExample_EntryPointEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); - CombineMeshes combineMeshesScript = (CombineMeshes)target; - if (GUILayout.Button("Click Me to Refresh USD Asset")) + ImportProcessorExample_EntryPoint script = (ImportProcessorExample_EntryPoint)target; + script.usdAsset.usdFullPath = Path.Combine(PackageUtils.GetCallerRelativeToProjectFolderPath(), "..", "ExampleAsset", "MultipleMeshes.usda"); + + if (GUILayout.Button("1. Initialize USD")) + { + InitUsd.Initialize(); + } + + if (GUILayout.Button("2. Refresh Asset")) { - combineMeshesScript.RefreshUSD(); + script.RefreshUSD(); } } } diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/ImportProcessorExample_EntryPointEditor.cs.meta similarity index 83% rename from package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs.meta rename to package/com.unity.formats.usd/Samples/ImportProcessor/Editor/ImportProcessorExample_EntryPointEditor.cs.meta index 4e9d09407..3fad0d237 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/CombineMeshesEditor.cs.meta +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/ImportProcessorExample_EntryPointEditor.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8b18212fdc2d9884cab8d441c29748cb +guid: 4d408923eeb7e404da4dc712fa4c032f MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/ParentGeometry.prefab.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/ExampleAsset.meta similarity index 57% rename from package/com.unity.formats.usd/Samples/ImportProcessor/ParentGeometry.prefab.meta rename to package/com.unity.formats.usd/Samples/ImportProcessor/ExampleAsset.meta index 1ef1066e8..f3ef7de48 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/ParentGeometry.prefab.meta +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/ExampleAsset.meta @@ -1,6 +1,7 @@ fileFormatVersion: 2 -guid: 77e7395ee28cc8a4ba7fe4e7444a0bc2 -PrefabImporter: +guid: 45a10b71fe3d25f44b699b308f28a35a +folderAsset: yes +DefaultImporter: externalObjects: {} userData: assetBundleName: diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshObjects.usda b/package/com.unity.formats.usd/Samples/ImportProcessor/ExampleAsset/MultipleMeshes.usda similarity index 100% rename from package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshObjects.usda rename to package/com.unity.formats.usd/Samples/ImportProcessor/ExampleAsset/MultipleMeshes.usda diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshObjects.usda.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/ExampleAsset/MultipleMeshes.usda.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshObjects.usda.meta rename to package/com.unity.formats.usd/Samples/ImportProcessor/ExampleAsset/MultipleMeshes.usda.meta diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_EntryPoint.cs similarity index 61% rename from package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs rename to package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_EntryPoint.cs index 7fb7fcb0d..5ab351bc5 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_EntryPoint.cs @@ -1,3 +1,5 @@ +// Copyright 2023 Unity Technologies. All rights reserved. +// // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at @@ -10,23 +12,18 @@ // See the License for the specific language governing permissions and // limitations under the License. -using UnityEditor; using UnityEngine; namespace Unity.Formats.USD.Examples { - [CustomEditor(typeof(SetHideFlags))] - public class SetHideFlagsEditor : Editor + public class ImportProcessorExample_EntryPoint : MonoBehaviour { - public override void OnInspectorGUI() - { - DrawDefaultInspector(); + public UsdAsset usdAsset; - SetHideFlags setHideFlagsScript = (SetHideFlags)target; - if (GUILayout.Button("Click Me to Refresh USD Asset")) - { - setHideFlagsScript.RefreshUSD(); - } + // Refresh will trigger the USD Import Processors + public void RefreshUSD() + { + usdAsset.transform.GetComponent().Reload(true); } } } diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_EntryPoint.cs.meta similarity index 83% rename from package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs.meta rename to package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_EntryPoint.cs.meta index 76f80b59e..e95bda1cf 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/SetHideFlagsEditor.cs.meta +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_EntryPoint.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: ddb760c5bf5dd4f46a5a5012419a8c5f +guid: b182a2d3de94ad54f8c328c29bacec94 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/ParentGeometry.prefab b/package/com.unity.formats.usd/Samples/ImportProcessor/ParentGeometry.prefab deleted file mode 100644 index 8028a693d..000000000 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/ParentGeometry.prefab +++ /dev/null @@ -1,431 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!1 &1511661454693352009 -GameObject: - 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All rights reserved. +// // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at @@ -21,15 +23,18 @@ namespace Unity.Formats.USD.Examples /// Deactivates the other child mesh GameObjects. /// Implements IImportPostProcessComponents, so it runs after Component instantiation /// - public class CombineMeshes : RegexImportProcessor, IImportPostProcessComponents + public class ImportProcessorExample_PostProcessComponents : RegexImportProcessor, IImportPostProcessComponents { const int kVertexLimit = 65534; [Tooltip("If true, prevents vertex count from exceeding 65534 (old 16bit limit)")] public bool m_enforceU16VertexLimit; + // Called by SceneImporter after GameObject hierarchy created and populated with geometry and other components public void PostProcessComponents(PrimMap primMap, SceneImportOptions sceneImportOptions) { + Debug.Log("PostProcessComponents:"); + InitRegex(); foreach (KeyValuePair kvp in primMap) @@ -37,11 +42,9 @@ public void PostProcessComponents(PrimMap primMap, SceneImportOptions sceneImpor if (!IsMatch(kvp.Key)) continue; DoCombineMeshes(kvp.Value.transform); } - } - public void RefreshUSD() - { - this.GetComponent().Reload(true); + Debug.Log($"Combined Mesh GameObject created as child of original USD asset <{this.gameObject.name}>"); + Debug.Log("PostProcessComponents End"); } void Reset() diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshes.cs.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.cs.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshes.cs.meta rename to package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.cs.meta diff --git 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100644 index 000000000..2b21be86b --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2c214c129c9fe24428b52387fbebfe0b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/SetHideFlags.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs similarity index 81% rename from package/com.unity.formats.usd/Samples/ImportProcessor/SetHideFlags.cs rename to package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs index f35f326d3..2914d9f87 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/SetHideFlags.cs +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs @@ -20,7 +20,7 @@ namespace Unity.Formats.USD.Examples /// For matching Usd Paths, set the HideFlags on the GameObject. /// /// - public class SetHideFlags : RegexImportProcessor, IImportPostProcessHierarchy + public class ImportProcessorExample_PostProcessHierarchy : RegexImportProcessor, IImportPostProcessHierarchy { public HideFlags hideFlagsSettings = HideFlags.DontSave; @@ -37,28 +37,34 @@ public enum Operation public void PostProcessHierarchy(PrimMap primMap, SceneImportOptions sceneImportOptions) { + Debug.Log("PostProcessHierarchy:"); + InitRegex(); foreach (KeyValuePair kvp in primMap) { if (!IsMatch(kvp.Key)) continue; GameObject go = kvp.Value; + if (go == this.gameObject) continue; switch (operation) { case Operation.LogicalAND: go.hideFlags &= hideFlagsSettings; - continue; + break; case Operation.LogicalOR: go.hideFlags |= hideFlagsSettings; - continue; + break; case Operation.LogicalXOR: go.hideFlags ^= hideFlagsSettings; - continue; + break; default: go.hideFlags = hideFlagsSettings; - continue; + break; } + Debug.Log($"Applying <{go.name}> HideFlags with <{hideFlagsSettings}>"); } + + Debug.Log("PostProcessHierarchy End"); } public void RefreshUSD() diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/SetHideFlags.cs.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ImportProcessor/SetHideFlags.cs.meta rename to package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs.meta diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.unity 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m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshes.prefab.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.unity.meta similarity index 63% rename from package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshes.prefab.meta rename to package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.unity.meta index e02b59e8f..0d15bda7b 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/CombineMeshes.prefab.meta +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.unity.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 6e7085613723c7e47bc85f976f47f694 -PrefabImporter: +guid: f40767af9e6f11f43af2cf2c48f5e161 +DefaultImporter: externalObjects: {} userData: assetBundleName: diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/Unity.Formats.USD.ImportProcessor.asmdef b/package/com.unity.formats.usd/Samples/ImportProcessor/Unity.Formats.USD.ImportProcessor.asmdef index fb9a07e9e..f9b2554ac 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/Unity.Formats.USD.ImportProcessor.asmdef +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/Unity.Formats.USD.ImportProcessor.asmdef @@ -4,7 +4,8 @@ "USD.NET", "Unity.Formats.USD.Runtime", "UnityEngine.TestRunner", - "UnityEditor.TestRunner" + "UnityEditor.TestRunner", + "Unity.Formats.USD.Editor" ], "includePlatforms": [ "Editor", From eddf38962d03517caa58bcff9ee644f91f23eb00 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Wed, 3 May 2023 19:19:16 -0400 Subject: [PATCH 27/30] Adds ExportAnimationWithRecorder sample --- .../Editor/Utils/SampleUtils.cs | 5 +- .../Samples/ExportAnimationWithRecorder.meta | 10 + .../ExportAnimationWithRecorder/.sample.json | 4 + .../ExportAnimationWithRecorder/Editor.meta | 8 + ...xportAnimationWithRecorderExampleEditor.cs | 62 + ...AnimationWithRecorderExampleEditor.cs.meta | 11 + .../ExportAnimationWithRecorderExample.cs | 23 + ...ExportAnimationWithRecorderExample.cs.meta | 11 + .../ExportAnimationWithRecorderExample.unity | 13784 ++++++++++++++++ ...ortAnimationWithRecorderExample.unity.meta | 9 + ...ats.USD.ExportAnimationWithRecorder.asmdef | 34 + ...SD.ExportAnimationWithRecorder.asmdef.meta | 7 + .../Editor/ExportMeshExampleEditor.cs | 2 +- .../ExportMeshWithAnimationExampleEditor.cs | 3 +- .../ExportMeshWithAnimationExample.cs | 4 +- .../HelloUsd/Editor/HelloUsdExampleEditor.cs | 2 +- .../ImportMaterials/ImportMaterialsExample.cs | 2 +- 17 files changed, 13972 insertions(+), 9 deletions(-) create mode 100644 package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder.meta create mode 100644 package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/.sample.json create mode 100644 package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor.meta create mode 100644 package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs create mode 100644 package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs.meta create mode 100644 package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.cs create mode 100644 package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.cs.meta create mode 100644 package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.unity create mode 100644 package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.unity.meta create mode 100644 package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Unity.Formats.USD.ExportAnimationWithRecorder.asmdef create mode 100644 package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Unity.Formats.USD.ExportAnimationWithRecorder.asmdef.meta diff --git a/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs index 64cdfa09e..bce1ec767 100644 --- a/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs +++ b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs @@ -41,7 +41,10 @@ public struct TextColor { public const string Red = "#FF2D2D"; public const string Green = "#00FF00"; - public const string Blue = "#338DFF"; + public static string Yellow = EditorGUIUtility.isProSkin ? "#FFFF00" : "#FFBF00"; + public static string Blue = EditorGUIUtility.isProSkin ? "#00A2FF" : "#0008FC"; + + public static Color Default => EditorGUIUtility.isProSkin ? Color.white : Color.black; } } } diff --git a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder.meta b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder.meta new file mode 100644 index 000000000..c67bf8a2d --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: fb7a0c914c1ee7446bc412aa0bf9bb5a +folderAsset: yes +timeCreated: 1526315977 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/.sample.json b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/.sample.json new file mode 100644 index 000000000..5c49e79e7 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/.sample.json @@ -0,0 +1,4 @@ +{ + "displayName" : "ExportAnimationWithRecorder", + "description" : "A sample showing how to use the USD integration in USD Recorder to export Unity GameObject as USD file with animation." +} diff --git a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor.meta b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor.meta new file mode 100644 index 000000000..cb40f2e2d --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 69edd816fc7d8ca4f82db1e71eea9357 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs new file mode 100644 index 000000000..cca81af10 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs @@ -0,0 +1,62 @@ +// Copyright 2023 Unity Technologies. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + + +using UnityEditor; +using UnityEditor.Recorder; +using UnityEngine; + +namespace Unity.Formats.USD.Examples +{ + [CustomEditor(typeof(ExportAnimationWithRecorderExample))] + public class ExportAnimationWithRecorderExampleEditor : Editor + { + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + // Empty blank line + GUILayout.Label(""); + +#if !UNITY_RECORDER + var labelStyle = new GUIStyle() { alignment = TextAnchor.MiddleCenter, wordWrap = true }; + labelStyle.normal.textColor = Color.red; + + GUILayout.Label($"Unity 'Recorder' package is required for this sample.\nPlease install the 'Recorder' package (com.unity.recorder) from the 'Unity Package Manager'", labelStyle); + if (GUILayout.Button("Link")) + { + Application.OpenURL("https://docs.unity3d.com/Packages/com.unity.recorder@4.0/manual/index.html"); + } +#else + if (GUILayout.Button("Open Unity 'Recorder' window.")) + { + var recorderWindow = (RecorderWindow)EditorWindow.GetWindow(typeof(RecorderWindow)); + } + + var labelStyle = new GUIStyle() { alignment = TextAnchor.MiddleLeft, wordWrap = true }; + labelStyle.normal.textColor = SampleUtils.TextColor.Default; + + GUILayout.Label($"\nTo export a Unity GameObject and its animation as a USD format file using Unity Recorder, follow the steps below:", labelStyle); + GUILayout.Label($" 1. From the 'Recorder' window, select 'Add Recorder' > 'USD Clip'.", labelStyle); + GUILayout.Label($" 2. Assign the Unity GameObject 'AnimatedUnityGameObject' to 'Recorder' > 'Capture' > 'Source'.", labelStyle); + GUILayout.Label($" 3. Set 'Format' > 'Export Format' your desired USD format.", labelStyle); + GUILayout.Label($" 4. Set 'Format' > 'Override Setting' to either 'Export In Full' or 'Export Transform Overrides Only'.", labelStyle); + GUILayout.Label($" 5. Set 'Output File' > 'Path' to your desired location.", labelStyle); + GUILayout.Label($" 6. Select the 'START RECORDING' button to enter Play Mode, the Recorder will automatically record the animation.", labelStyle); + GUILayout.Label($" 7. Select the 'STOP RECORDING' button to Stop your recording - You may also exit Play Mode.", labelStyle); + GUILayout.Label($" 8. The resulting exported USD file should be at your designated directory.", labelStyle); +#endif + } + } +} diff --git a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs.meta b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs.meta new file mode 100644 index 000000000..a81535899 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0da1687756c16cd40bcf8da789e26ea6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.cs b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.cs new file mode 100644 index 000000000..95a631a03 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.cs @@ -0,0 +1,23 @@ +// Copyright 2023 Unity Technologies. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +namespace Unity.Formats.USD.Examples +{ + public class ExportAnimationWithRecorderExample : MonoBehaviour + { + // Empty script needed for Editor script UsdTimelineRecorderExampleEditor + } +} diff --git a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.cs.meta 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1526293863 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Unity.Formats.USD.ExportAnimationWithRecorder.asmdef b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Unity.Formats.USD.ExportAnimationWithRecorder.asmdef new file mode 100644 index 000000000..d4c5369ce --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Unity.Formats.USD.ExportAnimationWithRecorder.asmdef @@ -0,0 +1,34 @@ +{ + "name": "Unity.Formats.USD.ExportAnimationWithRecorder", + "references": [ + "USD.NET", + "Unity.Formats.USD.Editor", + "Unity.Formats.USD.Runtime", + "UnityEngine.TestRunner", + "UnityEditor.TestRunner", + "Unity.Recorder.Editor" + ], + "includePlatforms": [ + "Editor", + "macOSStandalone", + "WindowsStandalone64" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": false, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS" + ], + "versionDefines": [ + { + "name": "com.unity.recorder", + "expression": "2.5.5", + "define": "UNITY_RECORDER" + } + ], + "noEngineReferences": false +} \ No newline at end of file diff --git a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Unity.Formats.USD.ExportAnimationWithRecorder.asmdef.meta b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Unity.Formats.USD.ExportAnimationWithRecorder.asmdef.meta new file mode 100644 index 000000000..6546f1fd4 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Unity.Formats.USD.ExportAnimationWithRecorder.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7a25b7735e478e04ea517e32e8c4dba3 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs index b5007fdc3..fe0444d2e 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs @@ -27,7 +27,7 @@ public override void OnInspectorGUI() ExportMeshExample script = (ExportMeshExample)target; var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleLeft, wordWrap = true }; - labelStyle.normal.textColor = Color.white; + labelStyle.normal.textColor = SampleUtils.TextColor.Default; GUILayout.Label($"\nFor Exporting as <.{script.FileExtension}>, follow these step(s):", labelStyle); diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs index 39c7c3f2e..57f34fe84 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs @@ -50,9 +50,8 @@ public override void OnInspectorGUI() { if (script.IsRecording) { - GUI.backgroundColor = Color.white; var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter, wordWrap = true }; - labelStyle.normal.textColor = Color.white; + labelStyle.normal.textColor = SampleUtils.TextColor.Default; GUILayout.Label("Recording...", labelStyle); } else diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs index 736adf862..9ed342d82 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/ExportMeshWithAnimationExample.cs @@ -24,6 +24,7 @@ namespace Unity.Formats.USD.Examples /// Export Mesh With Animation Example /// Note: This method of exporting a Unity object with animation is not recommended as a USD file. /// Instead use Unity's Recorder Package to export USD files with animation - com.unity.recorder. + /// - Refer to Sample 'ExportAnimationWithRecorder' or https://github.com/Unity-Technologies/usd-unity-sdk/blob/dev/package/com.unity.formats.usd/Documentation~/USD%20Export.md#exporting-via-recorder /// However, if installing the Recorder Package is impossible, use this script as a reference to implement a custom animated USD exporter. /// /// * StartRecording: @@ -32,9 +33,6 @@ namespace Unity.Formats.USD.Examples /// * Create an association between the Unity object and a USD prim. /// * Assign an ExportFunction that will export the data for the object. /// - /// * Export unvarying data: - /// * Export mesh topology and any other data that doesn't change from frame-to-frame. - /// /// * On Update, export time-varying data: /// * Traverse the map of GameObjects, for each object: /// * Call the associated export function. diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs index 2b3a63de7..485f4d19d 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/Editor/HelloUsdExampleEditor.cs @@ -27,7 +27,7 @@ public override void OnInspectorGUI() HelloUsdExample helloUsdScript = (HelloUsdExample)target; var labelStyle = new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleLeft, wordWrap = true }; - labelStyle.normal.textColor = Color.white; + labelStyle.normal.textColor = SampleUtils.TextColor.Default; GUILayout.Label($"\nAny USD operation first requires Initialization", labelStyle); if (GUILayout.Button("Initialize USD")) diff --git a/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterialsExample.cs b/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterialsExample.cs index 04506aadd..c2cb612f5 100644 --- a/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterialsExample.cs +++ b/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterialsExample.cs @@ -72,7 +72,7 @@ public void CreateUsdScene() } // - // Start generates a USD scene procedurally, containing a single cube with a material, shader + // Generates a USD scene procedurally, containing a single cube with a material, shader // and texture bound. It then inspects the cube to discover the material. A Unity material is // constructed and the parameters are copied in a generic way. Similarly, the texture is // discovered and loaded as a Unity Texture2D and bound to the material. From 149d34fb00c70a99b8a60c889ef23c186aba6c44 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Wed, 3 May 2023 20:28:18 -0400 Subject: [PATCH 28/30] Change UsdTimelinePlayable Sample --- ...xportAnimationWithRecorderExampleEditor.cs | 2 + .../ExportAnimationWithRecorderExample.cs | 2 +- .../Samples/UsdTimelinePlayable.meta | 4 +- ...dTimelinePlayable.api.meta => Editor.meta} | 3 +- .../UsdTimelineRecorderExampleEditor.cs | 59 + .../UsdTimelineRecorderExampleEditor.cs.meta | 11 + .../ObjectTimeline.playable | 386 ----- .../ObjectTimeline.playable.meta | 10 - .../Samples/UsdTimelinePlayable/README.md | 21 - .../UsdTimelinePlayable/README.md.meta | 7 - .../UsdTimelinePlayable/SetDefaultUSDMesh.cs | 25 +- .../{mesh.usd => TimelinePlayableUsd.usd} | Bin ....usd.meta => TimelinePlayableUsd.usd.meta} | 0 .../Unity.Formats.USD.UsdTimelinePlayable.api | 10 - ...ity.Formats.USD.UsdTimelinePlayable.asmdef | 12 +- ...ormats.USD.UsdTimelinePlayable.asmdef.meta | 2 +- .../UsdTimelinePlayable.unity | 1300 +++++++++-------- .../UsdTimelinePlayable.unity.meta | 2 +- .../UsdTimelineRecorderExample.cs | 24 + .../UsdTimelineRecorderExample.cs.meta | 11 + 20 files changed, 822 insertions(+), 1069 deletions(-) rename package/com.unity.formats.usd/Samples/UsdTimelinePlayable/{Unity.Formats.USD.UsdTimelinePlayable.api.meta => Editor.meta} (67%) create mode 100644 package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Editor/UsdTimelineRecorderExampleEditor.cs create mode 100644 package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Editor/UsdTimelineRecorderExampleEditor.cs.meta delete mode 100644 package/com.unity.formats.usd/Samples/UsdTimelinePlayable/ObjectTimeline.playable delete mode 100644 package/com.unity.formats.usd/Samples/UsdTimelinePlayable/ObjectTimeline.playable.meta delete mode 100644 package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md delete mode 100644 package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md.meta rename package/com.unity.formats.usd/Samples/UsdTimelinePlayable/{mesh.usd => TimelinePlayableUsd.usd} (100%) rename package/com.unity.formats.usd/Samples/UsdTimelinePlayable/{mesh.usd.meta => TimelinePlayableUsd.usd.meta} (100%) delete mode 100644 package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api create mode 100644 package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelineRecorderExample.cs create mode 100644 package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelineRecorderExample.cs.meta diff --git a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs index cca81af10..063f62ba7 100644 --- a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs @@ -14,7 +14,9 @@ using UnityEditor; +#if UNITY_RECORDER using UnityEditor.Recorder; +#endif using UnityEngine; namespace Unity.Formats.USD.Examples diff --git a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.cs b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.cs index 95a631a03..07d73e15a 100644 --- a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.cs @@ -18,6 +18,6 @@ namespace Unity.Formats.USD.Examples { public class ExportAnimationWithRecorderExample : MonoBehaviour { - // Empty script needed for Editor script UsdTimelineRecorderExampleEditor + // Empty script needed for Editor script ExportAnimationWithRecorderExampleEditor } } diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable.meta b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable.meta index c67bf8a2d..ad8c7ac84 100644 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable.meta +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable.meta @@ -1,8 +1,6 @@ fileFormatVersion: 2 -guid: fb7a0c914c1ee7446bc412aa0bf9bb5a +guid: d467eb3c5345f3f4e85732a68f1ffb40 folderAsset: yes -timeCreated: 1526315977 -licenseType: Free DefaultImporter: externalObjects: {} userData: diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api.meta b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Editor.meta similarity index 67% rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api.meta rename to package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Editor.meta index 62b08ecbc..c3135e566 100644 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api.meta +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Editor.meta @@ -1,5 +1,6 @@ fileFormatVersion: 2 -guid: f80b10f63a7734d65a8be7458ed5077e +guid: 7ec1835fafe1f12419eef91c851dc77f +folderAsset: yes DefaultImporter: externalObjects: {} userData: diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Editor/UsdTimelineRecorderExampleEditor.cs b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Editor/UsdTimelineRecorderExampleEditor.cs new file mode 100644 index 000000000..4551a0698 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Editor/UsdTimelineRecorderExampleEditor.cs @@ -0,0 +1,59 @@ +using UnityEditor; +using UnityEngine; +#if UNITY_TIMELINE +using UnityEngine.Timeline; +using UnityEditor.Timeline; +#endif + + +namespace Unity.Formats.USD.Examples +{ + [CustomEditor(typeof(UsdTimelineRecorderExample))] + public class UsdTimelineRecorderExampleEditor : Editor + { + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + // Empty blank line + GUILayout.Label(""); + +#if !UNITY_TIMELINE + var labelStyle = new GUIStyle() { alignment = TextAnchor.MiddleCenter, wordWrap = true }; + labelStyle.normal.textColor = Color.red; + + GUILayout.Label($"Unity 'Timeline' package is required for this sample.\nPlease install the 'Timeline' package (com.unity.timeline) from the 'Unity Package Manager'", labelStyle); + if (GUILayout.Button("Link")) + { + Application.OpenURL("https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html"); + } +#else + var script = (UsdTimelineRecorderExample)target; + + if (!script.m_playableDirectorExists) + { + GUILayout.Label($"First you need to:"); + if (GUILayout.Button("Add 'Playable Director' Component")) + { + script.AddPlayableDirectorComponent(); + } + } + else + { + var labelStyle = new GUIStyle() { alignment = TextAnchor.MiddleLeft, wordWrap = true }; + labelStyle.normal.textColor = SampleUtils.TextColor.Default; + + GUILayout.Label($"To Play animation that exists within a USD file imported as a GameObject within Unity:", labelStyle); + GUILayout.Label($" 1. From the OS Menu, select 'Window' > 'Sequencing' > 'Timeline'.", labelStyle); + GUILayout.Label($" 2. From the 'Timeline Window' select the 'Create' Button.", labelStyle); + GUILayout.Label($" 3. Finish the create step by saving the '.playble' file within your current project.", labelStyle); + GUILayout.Label($" 4. Within the 'Timeline Window' Right Click within any empty area of the window, and select Unity.Formats.USD > 'Usd Playable Track'.", labelStyle); + GUILayout.Label($" 5. Set the Source Object within the newly created 'Usd Playable Track' as the USD GameObject, 'UsdAssetWithTimeline' (first child of this object).", labelStyle); + GUILayout.Label($" 6. Within the 'Timeline Window' Right Click within the newly created Usd Playable Track, and select 'Add From Usd Asset'.", labelStyle); + GUILayout.Label($" 7. In the new pop up 'Select Usd Asset' window select the USD GameObject, 'UsdAssetWithTimeline'.", labelStyle); + GUILayout.Label($" 8. You can now play the Timeline animation and see the animation being played in your Scene View window.", labelStyle); + } +#endif + } + } +} diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Editor/UsdTimelineRecorderExampleEditor.cs.meta b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Editor/UsdTimelineRecorderExampleEditor.cs.meta new file mode 100644 index 000000000..2bcd0519e --- /dev/null +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Editor/UsdTimelineRecorderExampleEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0d97706ba65ad1e4e85e12b65c35bc77 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/ObjectTimeline.playable b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/ObjectTimeline.playable deleted file mode 100644 index 3e61bd8ca..000000000 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/ObjectTimeline.playable +++ /dev/null @@ -1,386 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!114 &11400000 -MonoBehaviour: - 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externalObjects: {} - mainObjectFileID: 11400000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md deleted file mode 100644 index 458ce32d9..000000000 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright 2017 Google Inc. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -UsdTimelinePlayable Sample: - * Open the "UsdTimelinePlayable.unity" scene - * Make sure the Unity Window, "Timeline" is open and visible - * Window -> Sequencing -> Timeline - * Within the Scene Hierarchy window, select "TimelineDirector" - * Notice in "Timeline" window, their is a "Usd Playable Track" with "testRecording" - * Play the timeline diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md.meta b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md.meta deleted file mode 100644 index 10e6c87d8..000000000 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/README.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: d1a12875ce9555947b8d4eb11c3d70a0 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/SetDefaultUSDMesh.cs b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/SetDefaultUSDMesh.cs index e4eacaf17..847307cc1 100644 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/SetDefaultUSDMesh.cs +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/SetDefaultUSDMesh.cs @@ -1,4 +1,4 @@ -// Copyright 2017 Google Inc. All rights reserved. +// Copyright 2023 Unity Technologies. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. @@ -21,18 +21,25 @@ namespace Unity.Formats.USD.Examples { /// Fill in a default USD Asset in case the user didn't choose one /// - [ExecuteInEditMode, RequireComponent(typeof(UsdAsset))] + [ExecuteAlways, RequireComponent(typeof(UsdAsset))] public class SetDefaultUSDMesh : MonoBehaviour { - private const string K_DEFAULT_MESH = "mesh.usd"; + private const string K_DEFAULT_MESH = "TimelinePlayableUsd.usd"; - void Start() + private void Awake() { - var asset = GetComponent(); - if (string.IsNullOrEmpty(asset.usdFullPath)) - { - asset.usdFullPath = Path.Combine(PackageUtils.GetCallerRelativeToProjectFolderPath(), K_DEFAULT_MESH); - } + SetSampleUsdFilePath(); + } + + void Update() + { + SetSampleUsdFilePath(); + } + + private void SetSampleUsdFilePath() + { + var sampleUsdAsset = this.GetComponent(); + sampleUsdAsset.usdFullPath = Path.Combine(PackageUtils.GetCallerRelativeToProjectFolderPath(), K_DEFAULT_MESH); } } } diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/mesh.usd b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/TimelinePlayableUsd.usd similarity index 100% rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable/mesh.usd rename to package/com.unity.formats.usd/Samples/UsdTimelinePlayable/TimelinePlayableUsd.usd diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/mesh.usd.meta b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/TimelinePlayableUsd.usd.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/UsdTimelinePlayable/mesh.usd.meta rename to package/com.unity.formats.usd/Samples/UsdTimelinePlayable/TimelinePlayableUsd.usd.meta diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api deleted file mode 100644 index 5eec6cae2..000000000 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.api +++ /dev/null @@ -1,10 +0,0 @@ -// This file is generated. Do not modify by hand. -// XML documentation file not found. To check if public methods have XML comments, -// make sure the XML doc file is present and located next to the scraped dll -namespace Unity.Formats.USD.Examples -{ - [UnityEngine.ExecuteInEditMode] [UnityEngine.RequireComponent(typeof(Unity.Formats.USD.UsdAsset))] public class SetDefaultUSDMesh : UnityEngine.MonoBehaviour - { - public SetDefaultUSDMesh() {} - } -} diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef index 8782e86d5..db9c7fa32 100644 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef @@ -5,7 +5,9 @@ "Unity.Formats.USD.Editor", "Unity.Formats.USD.Runtime", "UnityEngine.TestRunner", - "UnityEditor.TestRunner" + "UnityEditor.TestRunner", + "Unity.Timeline", + "Unity.Timeline.Editor" ], "includePlatforms": [ "Editor", @@ -22,6 +24,12 @@ "defineConstraints": [ "UNITY_INCLUDE_TESTS" ], - "versionDefines": [], + "versionDefines": [ + { + "name": "com.unity.timeline", + "expression": "1.2.18", + "define": "UNITY_TIMELINE" + } + ], "noEngineReferences": false } \ No newline at end of file diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef.meta b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef.meta index 6546f1fd4..2fc7609ab 100644 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef.meta +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/Unity.Formats.USD.UsdTimelinePlayable.asmdef.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 7a25b7735e478e04ea517e32e8c4dba3 +guid: ed7a0582438e00b45b5c92ba32f11a85 AssemblyDefinitionImporter: 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serializedVersion: 2 - x: 0 - y: 0 - width: 1 - height: 1 - near clip plane: 0.3 - far clip plane: 1000 - field of view: 60 - orthographic: 0 - orthographic size: 5 - m_Depth: 0 - m_CullingMask: - serializedVersion: 2 - m_Bits: 4294967295 - m_RenderingPath: -1 - m_TargetTexture: {fileID: 0} - m_TargetDisplay: 0 - m_TargetEye: 3 - m_HDR: 1 - m_AllowMSAA: 1 - m_AllowDynamicResolution: 0 - m_ForceIntoRT: 0 - m_OcclusionCulling: 1 - m_StereoConvergence: 10 - m_StereoSeparation: 0.022 ---- !u!114 &2144098899 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 2144098896} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: f5c0a2371b63dc44199935c88ef12809, type: 3} - m_Name: - m_EditorClassIdentifier: - m_usdPrimPath: /World/Main_Camera diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelinePlayable.unity.meta b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelinePlayable.unity.meta index 715a78154..1934fbc40 100644 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelinePlayable.unity.meta +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelinePlayable.unity.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: dc3da2750a34f2b47b197ffdd72c540a +guid: 8f390de2f5bb7b74a96953b24ca568dd timeCreated: 1526293863 licenseType: Free DefaultImporter: diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelineRecorderExample.cs b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelineRecorderExample.cs new file mode 100644 index 000000000..922458441 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelineRecorderExample.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Playables; + +namespace Unity.Formats.USD.Examples +{ + [ExecuteAlways] + public class UsdTimelineRecorderExample : MonoBehaviour + { + [HideInInspector] + public bool m_playableDirectorExists = false; + + private void Update() + { + m_playableDirectorExists = this.GetComponent() != null; + } + + public void AddPlayableDirectorComponent() + { + this.gameObject.AddComponent(); + } + } +} diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelineRecorderExample.cs.meta b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelineRecorderExample.cs.meta new file mode 100644 index 000000000..f1a077c9d --- /dev/null +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelineRecorderExample.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b624f305856653f4695d0a350b4f74d7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 8891a7b36734c737e889024aca154d99fcdf1bb2 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Thu, 4 May 2023 20:33:50 -0400 Subject: [PATCH 29/30] Apply review suggestions --- .../Editor/Utils/SampleUtils.cs | 5 + .../ExportAnimationWithRecorderExample.unity | 7 +- .../Samples/ExportMesh/.sample.json | 4 + .../Editor/ExportMeshExampleEditor.cs | 19 +- .../ExportMeshTransformOverrides/.sample.json | 4 + .../ExportMeshTransformOverrides.unity | 46 +- .../ExportMeshTransformOverridesExample.cs | 2 +- .../ExportMeshWithAnimation/.sample.json | 2 +- .../ExportMeshWithAnimationExampleEditor.cs | 2 +- .../Samples/HelloUsd/HelloUsdExample.cs | 10 +- .../Editor/ImportMaterialsExampleEditor.cs | 25 +- .../ImportMaterials/ImportMaterials.unity | 1 + .../ImportMaterials/ImportMaterialsExample.cs | 16 +- ...ImportProcessorExample_EntryPointEditor.cs | 37 +- ...nts.unity => ImportProcessorExample.unity} | 1118 +++++++++-------- ...meta => ImportProcessorExample.unity.meta} | 2 +- ...> ImportProcessorExample_CombineMeshes.cs} | 8 +- ...ortProcessorExample_CombineMeshes.cs.meta} | 0 .../ImportProcessorExample_EntryPoint.cs | 56 + ...=> ImportProcessorExample_SetHideFlags.cs} | 4 +- ...portProcessorExample_SetHideFlags.cs.meta} | 0 .../{ExampleAsset => }/MultipleMeshes.usda | 0 .../MultipleMeshes.usda.meta | 0 .../PostProcessComponents_CombineMeshes.meta | 8 - ...orExample_PostProcessComponents.unity.meta | 7 - .../PostProcessHierarchy_SetHideFlags.meta | 8 - ...rocessorExample_PostProcessHierarchy.unity | 668 ---------- .../UsdTimelineRecorderExampleEditor.cs | 28 +- .../SAMPLE ENTRY POINTTimeline.playable | 152 +++ .../SAMPLE ENTRY POINTTimeline.playable.meta} | 6 +- .../UsdTimelinePlayable.unity | 841 ++++++++----- .../UsdTimelineRecorderExample.cs | 11 - 32 files changed, 1461 insertions(+), 1636 deletions(-) create mode 100644 package/com.unity.formats.usd/Samples/ExportMesh/.sample.json create mode 100644 package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/.sample.json rename package/com.unity.formats.usd/Samples/ImportProcessor/{PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.unity => ImportProcessorExample.unity} (95%) rename package/com.unity.formats.usd/Samples/ImportProcessor/{PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.unity.meta => ImportProcessorExample.unity.meta} (74%) rename package/com.unity.formats.usd/Samples/ImportProcessor/{PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.cs => ImportProcessorExample_CombineMeshes.cs} (92%) rename package/com.unity.formats.usd/Samples/ImportProcessor/{PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.cs.meta => ImportProcessorExample_CombineMeshes.cs.meta} (100%) rename package/com.unity.formats.usd/Samples/ImportProcessor/{PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs => ImportProcessorExample_SetHideFlags.cs} (89%) rename package/com.unity.formats.usd/Samples/ImportProcessor/{PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs.meta => ImportProcessorExample_SetHideFlags.cs.meta} (100%) rename package/com.unity.formats.usd/Samples/ImportProcessor/{ExampleAsset => }/MultipleMeshes.usda (100%) rename package/com.unity.formats.usd/Samples/ImportProcessor/{ExampleAsset => }/MultipleMeshes.usda.meta (100%) delete mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes.meta delete mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.unity.meta delete mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags.meta delete mode 100644 package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.unity create mode 100644 package/com.unity.formats.usd/Samples/UsdTimelinePlayable/SAMPLE ENTRY POINTTimeline.playable rename package/com.unity.formats.usd/Samples/{ImportProcessor/ExampleAsset.meta => UsdTimelinePlayable/SAMPLE ENTRY POINTTimeline.playable.meta} (52%) diff --git a/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs index bce1ec767..59d669c47 100644 --- a/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs +++ b/package/com.unity.formats.usd/Editor/Utils/SampleUtils.cs @@ -37,6 +37,11 @@ public static void FocusConsoleWindow() #endif } + public static string SetTextColor(string color, string text) + { + return $"{text}"; + } + public struct TextColor { public const string Red = "#FF2D2D"; diff --git a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.unity b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.unity index dc20a6033..743e80d5f 100644 --- a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.unity +++ b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/ExportAnimationWithRecorderExample.unity @@ -10289,8 +10289,9 @@ Transform: m_Children: - {fileID: 1563440128} - {fileID: 21693516} + - {fileID: 1707532930} m_Father: {fileID: 0} - m_RootOrder: 3 + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1657731028 GameObject: @@ -10852,12 +10853,12 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1707532929} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: -2.8978744, y: 9.188617, z: -27.245607} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 1155829173} - {fileID: 193059356} - m_Father: {fileID: 0} + m_Father: {fileID: 1641128770} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1711762456 diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/.sample.json b/package/com.unity.formats.usd/Samples/ExportMesh/.sample.json new file mode 100644 index 000000000..dc86007fe --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMesh/.sample.json @@ -0,0 +1,4 @@ +{ + "displayName" : "ExportMesh", + "description" : "A sample showing how Unity Game Object can be exported as a USD file (without animation)." +} diff --git a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs index fe0444d2e..df5c8944e 100644 --- a/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMesh/Editor/ExportMeshExampleEditor.cs @@ -47,14 +47,7 @@ public override void OnInspectorGUI() SampleUtils.FocusConsoleWindow(); script.CreateNewUsdScene(); - Debug.Log($"Created USD file: <{script.m_newUsdFileName}.{script.FileExtension}> under project '{SampleUtils.SampleArtifactRelativeDirectory}' folder"); - } - - if (GUILayout.Button("3. Set up Export Context")) - { - SampleUtils.FocusConsoleWindow(); - - script.SetUpExportContext(); + Debug.Log(SampleUtils.SetTextColor(SampleUtils.TextColor.Green, $"Created USD file: <{script.m_newUsdFileName}.{script.FileExtension}> under project '{SampleUtils.SampleArtifactRelativeDirectory}' folder")); } if (GUILayout.Button("3. Set up Export Context")) @@ -62,6 +55,7 @@ public override void OnInspectorGUI() SampleUtils.FocusConsoleWindow(); script.SetUpExportContext(); + Debug.Log($"Export Context has been set up."); } if (GUILayout.Button("4. Export")) @@ -69,6 +63,7 @@ public override void OnInspectorGUI() SampleUtils.FocusConsoleWindow(); script.Export(); + Debug.Log($"Data of 'Export Context' has been exported to USD file <{script.m_newUsdFileName}.{script.FileExtension}>."); } if (GUILayout.Button("5. Save Scene")) @@ -77,12 +72,14 @@ public override void OnInspectorGUI() script.SaveScene(); AssetDatabase.Refresh(); - Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}.{script.FileExtension}>"); + Debug.Log(SampleUtils.SetTextColor(SampleUtils.TextColor.Green, $"Data exported to <{script.m_newUsdFileName}.{script.FileExtension}> has been saved.")); + Debug.Log($"The file <{script.m_newUsdFileName}.{script.FileExtension}> is available at your project '{SampleUtils.SampleArtifactRelativeDirectory}' directory."); } if (GUILayout.Button("6. Close Scene")) { script.CloseScene(); + Debug.Log("Closed USD Scene."); } break; } @@ -92,10 +89,10 @@ public override void OnInspectorGUI() if (GUILayout.Button("2. Export GameObject as USDZ")) { SampleUtils.FocusConsoleWindow(); - Debug.Log("For USDZ Export the sample will utilize the UsdzExporter.cs script"); + Debug.Log("For USDZ Export the sample will utilize the UsdzExporter.cs script."); script.ExportAsUsdz(); AssetDatabase.Refresh(); - Debug.Log($"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}.usdz>"); + Debug.Log(SampleUtils.SetTextColor(SampleUtils.TextColor.Green, $"Exported details of <{script.m_exportRoot.name}> into <{script.m_newUsdFileName}.usdz>")); } break; } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/.sample.json b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/.sample.json new file mode 100644 index 000000000..a6a366229 --- /dev/null +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/.sample.json @@ -0,0 +1,4 @@ +{ + "displayName" : "ExportMeshTransformOverrides", + "description" : "A sample showing an example of imported USD file exported as transform override." +} diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity index 19a2ae0f1..fac514bf2 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverrides.unity @@ -197,12 +197,12 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1243387492} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2.8978744, y: 10.188617, z: -37.245605} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] - m_Father: {fileID: 0} - m_RootOrder: 1 + m_Father: {fileID: 1724538207} + m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1308795926 GameObject: @@ -247,6 +247,38 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1724538206 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1724538207} + m_Layer: 0 + m_Name: World + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1724538207 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1724538206} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 2.8978744, y: -9.188617, z: 27.245607} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 1243387495} + - {fileID: 1805857309} + m_Father: {fileID: 0} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1805857307 GameObject: m_ObjectHideFlags: 0 @@ -333,9 +365,9 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1805857307} m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} - m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalPosition: {x: -2.8978744, y: 12.188617, z: -27.245607} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] - m_Father: {fileID: 0} - m_RootOrder: 2 + m_Father: {fileID: 1724538207} + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} diff --git a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs index f1b51fb18..9bbb4ceab 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshTransformOverrides/ExportMeshTransformOverridesExample.cs @@ -78,7 +78,7 @@ public void ExportTransformOverride() m_exampleImportedUsdObject.GetComponent().ExportOverrides(overs); SampleUtils.FocusConsoleWindow(); - Debug.Log($"Transform Overrides have been saved in the Project '{SampleUtils.SampleArtifactRelativeDirectory}' folder as <{newFileName}>"); + Debug.Log(SampleUtils.SetTextColor(SampleUtils.TextColor.Green, $"Created USD file of Transform Overrides: <{newFileName}> under project '{SampleUtils.SampleArtifactRelativeDirectory}' folder.")); } } } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/.sample.json b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/.sample.json index 9574be5ae..1ffbcb4a7 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/.sample.json +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/.sample.json @@ -1,4 +1,4 @@ { - "displayName" : "ExportMesh", + "displayName" : "ExportMeshWithAnimation", "description" : "A sample showing how to record a scene to a USD file." } diff --git a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs index 57f34fe84..2b94ff355 100644 --- a/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportMeshWithAnimation/Editor/ExportMeshWithAnimationExampleEditor.cs @@ -41,7 +41,7 @@ public override void OnInspectorGUI() { EditorApplication.isPlaying = false; SampleUtils.FocusConsoleWindow(); - Debug.Log($"Open the '{SampleUtils.SampleArtifactRelativeDirectory}' Folder in your Unity 'Project' Window to see your newly exported USD file <{script.m_newUsdFileName}>"); + Debug.Log(SampleUtils.SetTextColor(SampleUtils.TextColor.Green, $"Open the '{SampleUtils.SampleArtifactRelativeDirectory}' Folder in your Unity 'Project' Window to see your newly exported USD file <{script.m_newUsdFileName}>")); AssetDatabase.Refresh(); } } diff --git a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs index 39b966b0d..d1eb8c13a 100644 --- a/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs +++ b/package/com.unity.formats.usd/Samples/HelloUsd/HelloUsdExample.cs @@ -45,7 +45,7 @@ public void InitializeUsd() public void CreateUsdScene() { string usdFile = System.IO.Path.Combine(SampleUtils.SampleArtifactDirectory, k_exampleUsdFileName); - Debug.Log($"Creating empty USD file called: <{k_exampleUsdFileName}> within your project's '{SampleUtils.SampleArtifactRelativeDirectory}' folder"); + Debug.Log(SampleUtils.SetTextColor(SampleUtils.TextColor.Blue, $"Creating empty USD file called: <{k_exampleUsdFileName}> within your project's '{SampleUtils.SampleArtifactRelativeDirectory}' folder")); m_scene = Scene.Create(usdFile); } @@ -61,7 +61,7 @@ public void AddCustomDataToScene() // As well as UnityEngine types. value.aBoundingBox = new UnityEngine.Bounds(); - Debug.Log($"Writing data to: <{k_exampleUsdFileName}> with values: "); + Debug.Log(SampleUtils.SetTextColor(SampleUtils.TextColor.Blue, $"Writing data to: <{k_exampleUsdFileName}> with values: ")); Debug.LogFormat("Value: string={0}, ints=[{1}, {2}, {3}, {4}], bounding box={5}", value.aString, value.anArrayOfInts[0], value.anArrayOfInts[1], value.anArrayOfInts[2], value.anArrayOfInts[3], value.aBoundingBox); m_scene.Write("/someCustomValue", value); // Here "/someCustomvalue" is the path of the USD Prim the custom data, 'value' will be placed in @@ -72,7 +72,7 @@ public void SaveDataInScene() // Once any data is written in a USD Scene file, you need to save it to preserve it m_scene.Save(); - Debug.Log($"Custom data has been saved in USD file named <{k_exampleUsdFileName}> within your project's '{SampleUtils.SampleArtifactRelativeDirectory}' folder"); + Debug.Log(SampleUtils.SetTextColor(SampleUtils.TextColor.Green, $"Custom data has been saved in USD file named <{k_exampleUsdFileName}> within your project's '{SampleUtils.SampleArtifactRelativeDirectory}' folder")); AssetDatabase.Refresh(); } @@ -87,7 +87,7 @@ public void ReadCustomDataFromScene() { var value = new MyCustomData(); - Debug.Log($"Reading data from: <{k_exampleUsdFileName}> values: "); + Debug.Log(SampleUtils.SetTextColor(SampleUtils.TextColor.Blue, $"Reading data from: <{k_exampleUsdFileName}> values: ")); // Reading the added custom data. m_scene.Read("/someCustomValue", value); Debug.LogFormat("Value: string={0}, ints=[{1}, {2}, {3}, {4}], bounding box={5}", @@ -95,7 +95,7 @@ public void ReadCustomDataFromScene() var prim = m_scene.Stage.GetPrimAtPath(new pxr.SdfPath("/someCustomValue")); var vtValue = prim.GetAttribute(new pxr.TfToken("aString")).Get(1); - Debug.Log($"(string)VTValue of added 'Custom Value', TfToken 'aString': <{(string)vtValue}>"); + Debug.Log($"(string)VTValue of added 'Custom Value', TfToken 'aString': {SampleUtils.SetTextColor(SampleUtils.TextColor.Blue, $"<{(string)vtValue}>")}"); } diff --git a/package/com.unity.formats.usd/Samples/ImportMaterials/Editor/ImportMaterialsExampleEditor.cs b/package/com.unity.formats.usd/Samples/ImportMaterials/Editor/ImportMaterialsExampleEditor.cs index 3a1a8cd25..ad61eece1 100644 --- a/package/com.unity.formats.usd/Samples/ImportMaterials/Editor/ImportMaterialsExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ImportMaterials/Editor/ImportMaterialsExampleEditor.cs @@ -28,41 +28,34 @@ public override void OnInspectorGUI() ImportMaterialsExample script = (ImportMaterialsExample)target; - if (GUILayout.Button("1. Initialize USD Package")) + if (GUILayout.Button("1. Initialize USD plugin")) { script.InitializeUsd(); } - if (GUILayout.Button("2. Initialize Sample Shader Map Dictionary")) + if (GUILayout.Button("2. Construct And Set Unity Material")) { script.InitializeSampleShaderMapDictionary(); - } - - if (GUILayout.Button("3. Create a Sample USD Scene")) - { script.CreateUsdScene(); - } - - if (GUILayout.Button("4. Initialize Sample USD Material")) - { script.InitializeSampleMaterial(); - } - - if (GUILayout.Button("5. Construct And Set Unity Material")) - { script.ConstructAndSetUnityMaterial(); } - if (GUILayout.Button("6. Bind Geometry")) + if (GUILayout.Button("3. Bind Geometry")) { script.BindGeometry(); Debug.Log($"Unity GameObject created and assigned with the imported materials"); } - if (GUILayout.Button("7. Close USD Scene")) + if (GUILayout.Button("4. Close USD Scene")) { script.CloseUsdScene(); } + + if (GUILayout.Button("5. Enter Play Mode.")) + { + EditorApplication.EnterPlaymode(); + } } } } diff --git a/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterials.unity b/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterials.unity index 56ec9619f..919a102ce 100644 --- a/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterials.unity +++ b/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterials.unity @@ -150,6 +150,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: fc8ca9f097f789c4cb41c76d7049a2db, type: 3} m_Name: m_EditorClassIdentifier: + m_cube: {fileID: 0} --- !u!4 &1085426872 Transform: m_ObjectHideFlags: 0 diff --git a/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterialsExample.cs b/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterialsExample.cs index c2cb612f5..061f71bf0 100644 --- a/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterialsExample.cs +++ b/package/com.unity.formats.usd/Samples/ImportMaterials/ImportMaterialsExample.cs @@ -27,6 +27,8 @@ public class ImportMaterialsExample : MonoBehaviour private static Material m_material; private static MaterialSample m_usdMaterial; private static string m_shaderId; + [HideInInspector] + public Transform m_cube; // The USD Shader ID is used to index into this map to find the corresponding ShaderPair, // i.e. the Unity / USD shader pair that should be instantiated for the ID. @@ -149,6 +151,7 @@ public void BindGeometry() go.transform.localScale = Vector3.one * (float)cubeSample.size; go.GetComponent().material = m_material; + m_cube = go.transform; } public void CloseUsdScene() @@ -160,7 +163,6 @@ public void CloseUsdScene() // Unity parameter value helper. // ------------------------------------------------------------------------------------------ // - private ShaderPair GetShaderPairFromShaderId() { if (m_shaderId == null) @@ -438,5 +440,17 @@ static private Scene CreateSceneWithShading(string relPath) Debug.Log("Loading:\n" + s); return scene; } + + void Update() + { + if (!m_cube) + { + return; + } + + var rot = m_cube.localEulerAngles; + rot.y += Time.deltaTime * 10 + Mathf.Sin(Time.time) * .1f + .05f; + m_cube.localEulerAngles = rot; + } } } diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/ImportProcessorExample_EntryPointEditor.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/ImportProcessorExample_EntryPointEditor.cs index c6f1392b9..2b7522af7 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/ImportProcessorExample_EntryPointEditor.cs +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/Editor/ImportProcessorExample_EntryPointEditor.cs @@ -26,7 +26,32 @@ public override void OnInspectorGUI() DrawDefaultInspector(); ImportProcessorExample_EntryPoint script = (ImportProcessorExample_EntryPoint)target; - script.usdAsset.usdFullPath = Path.Combine(PackageUtils.GetCallerRelativeToProjectFolderPath(), "..", "ExampleAsset", "MultipleMeshes.usda"); + script.usdAsset.usdFullPath = Path.Combine(PackageUtils.GetCallerRelativeToProjectFolderPath(), "..", "MultipleMeshes.usda"); + + var labelStyle = new GUIStyle() { alignment = TextAnchor.MiddleCenter, wordWrap = true }; + labelStyle.normal.textColor = SampleUtils.TextColor.Default; + + if (GUI.changed) + { + script.ResetUsdAsset(); + script.SetImportProcessorMode(script.sampleMode); + } + + switch (script.sampleMode) + { + case ImportProcessorExample_EntryPoint.SampleMode.CombineMeshes: + GUILayout.Label($"Combine Meshes setting will combine the meshes of all children within <{script.usdAsset.gameObject.name}> and create a new child object containing the combined mesh.", labelStyle); + break; + + case ImportProcessorExample_EntryPoint.SampleMode.SetHideFlags: + GUILayout.Label($"Set Hide Flags setting will apply all children within <{script.usdAsset.gameObject.name}> with the below Unity Hide Flag Settings", labelStyle); + GUILayout.Label("Hide Flags Setting:"); + script.hideFlagsSetting = (HideFlags)EditorGUILayout.EnumFlagsField(script.hideFlagsSetting); + break; + } + + // Empty Space + GUILayout.Label(""); if (GUILayout.Button("1. Initialize USD")) { @@ -36,6 +61,16 @@ public override void OnInspectorGUI() if (GUILayout.Button("2. Refresh Asset")) { script.RefreshUSD(); + SampleUtils.FocusConsoleWindow(); + } + + // Empty Space + GUILayout.Label(""); + + if (GUILayout.Button("Reset Sample USD Asset")) + { + script.ResetUsdAsset(); + script.SetImportProcessorMode(script.sampleMode); } } } diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.unity b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample.unity similarity index 95% rename from package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.unity rename to package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample.unity index 076aae936..dce6a293e 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.unity +++ 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m_CompressedMesh: m_Vertices: m_NumItems: 0 @@ -1464,7 +1467,7 @@ Mesh: offset: 0 size: 0 path: ---- !u!1 &1826284184 +--- !u!1 &1918904724 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -1472,40 +1475,39 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - - component: {fileID: 1826284185} - - component: {fileID: 1826284186} + - component: {fileID: 1918904725} + - component: {fileID: 1918904726} m_Layer: 0 - m_Name: SAMPLE ENTRY POINT + m_Name: Materials m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!4 &1826284185 +--- !u!4 &1918904725 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1826284184} + m_GameObject: {fileID: 1918904724} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_Children: - - {fileID: 653681879} - m_Father: {fileID: 0} - m_RootOrder: 0 + m_Children: [] + m_Father: {fileID: 1037038212} + m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!114 &1826284186 +--- !u!114 &1918904726 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1826284184} + m_GameObject: {fileID: 1918904724} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: b182a2d3de94ad54f8c328c29bacec94, type: 3} + m_Script: {fileID: 11500000, guid: f5c0a2371b63dc44199935c88ef12809, type: 3} m_Name: m_EditorClassIdentifier: - usdAsset: {fileID: 653681878} + m_usdPrimPath: /ParentGeometry/Materials diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.unity.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample.unity.meta similarity index 74% rename from package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.unity.meta rename to package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample.unity.meta index 0d15bda7b..2bc279701 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.unity.meta +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample.unity.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: f40767af9e6f11f43af2cf2c48f5e161 +guid: 9852fdefe25e46042a04a29fbec00af6 DefaultImporter: externalObjects: {} userData: diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_CombineMeshes.cs similarity index 92% rename from package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.cs rename to package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_CombineMeshes.cs index e50d94fe2..86316367c 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.cs +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_CombineMeshes.cs @@ -23,10 +23,10 @@ namespace Unity.Formats.USD.Examples /// Deactivates the other child mesh GameObjects. /// Implements IImportPostProcessComponents, so it runs after Component instantiation /// - public class ImportProcessorExample_PostProcessComponents : RegexImportProcessor, IImportPostProcessComponents + public class ImportProcessorExample_CombineMeshes : RegexImportProcessor, IImportPostProcessComponents { const int kVertexLimit = 65534; - + const string kCombinedMeshName = "CombinedSubmesh"; [Tooltip("If true, prevents vertex count from exceeding 65534 (old 16bit limit)")] public bool m_enforceU16VertexLimit; @@ -43,7 +43,7 @@ public void PostProcessComponents(PrimMap primMap, SceneImportOptions sceneImpor DoCombineMeshes(kvp.Value.transform); } - Debug.Log($"Combined Mesh GameObject created as child of original USD asset <{this.gameObject.name}>"); + Debug.Log($"Combined Mesh GameObject created as child of original USD asset <{SampleUtils.SetTextColor(SampleUtils.TextColor.Blue, this.gameObject.name)}> as <{SampleUtils.SetTextColor(SampleUtils.TextColor.Green, kCombinedMeshName)}>"); Debug.Log("PostProcessComponents End"); } @@ -111,7 +111,7 @@ void DoCombineMeshes(Transform current) { // TODO: trim and rearrange materials so there is only one submesh per material? GameObject go = new GameObject(); - go.name = "CombinedSubmesh"; + go.name = kCombinedMeshName; Transform sub = go.transform; sub.SetParent(current, false); diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.cs.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_CombineMeshes.cs.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes/ImportProcessorExample_PostProcessComponents.cs.meta rename to package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_CombineMeshes.cs.meta diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_EntryPoint.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_EntryPoint.cs index 5ab351bc5..a8ec9295a 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_EntryPoint.cs +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_EntryPoint.cs @@ -20,10 +20,66 @@ public class ImportProcessorExample_EntryPoint : MonoBehaviour { public UsdAsset usdAsset; + public enum SampleMode + { + CombineMeshes, + SetHideFlags + } + + public SampleMode sampleMode; + + [HideInInspector] + public HideFlags hideFlagsSetting; + // Refresh will trigger the USD Import Processors public void RefreshUSD() { + if (sampleMode == SampleMode.SetHideFlags) + { + usdAsset.transform.GetComponent().hideFlagsSettings = hideFlagsSetting; + } usdAsset.transform.GetComponent().Reload(true); } + + public void ResetUsdAsset() + { + var importProcessor = usdAsset.GetComponent(); + if (importProcessor != null) + { + DestroyImmediate(importProcessor); + } + + foreach (Transform child in usdAsset.transform) + { + DestroyImmediate(child.gameObject); + } + + usdAsset.Reload(true); + } + + public void SetImportProcessorMode(SampleMode mode) + { + ImportProcessorExample_CombineMeshes combineMeshesProcessor; + ImportProcessorExample_SetHideFlags hideFlagsProcessor; + usdAsset.TryGetComponent(out combineMeshesProcessor); + usdAsset.TryGetComponent(out hideFlagsProcessor); + + switch (mode) + { + case SampleMode.CombineMeshes: + if (combineMeshesProcessor == null) + usdAsset.gameObject.AddComponent(); + if (hideFlagsProcessor != null) + DestroyImmediate(hideFlagsProcessor); + break; + + case SampleMode.SetHideFlags: + if (combineMeshesProcessor != null) + DestroyImmediate(combineMeshesProcessor); + if (hideFlagsProcessor == null) + usdAsset.gameObject.AddComponent(); + break; + } + } } } diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_SetHideFlags.cs similarity index 89% rename from package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs rename to package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_SetHideFlags.cs index 2914d9f87..e9e62c064 100644 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs +++ b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_SetHideFlags.cs @@ -20,7 +20,7 @@ namespace Unity.Formats.USD.Examples /// For matching Usd Paths, set the HideFlags on the GameObject. /// /// - public class ImportProcessorExample_PostProcessHierarchy : RegexImportProcessor, IImportPostProcessHierarchy + public class ImportProcessorExample_SetHideFlags : RegexImportProcessor, IImportPostProcessHierarchy { public HideFlags hideFlagsSettings = HideFlags.DontSave; @@ -61,7 +61,7 @@ public void PostProcessHierarchy(PrimMap primMap, SceneImportOptions sceneImport go.hideFlags = hideFlagsSettings; break; } - Debug.Log($"Applying <{go.name}> HideFlags with <{hideFlagsSettings}>"); + Debug.Log($"Applying Object <{SampleUtils.SetTextColor(SampleUtils.TextColor.Blue, go.name)}> HideFlags with <{SampleUtils.SetTextColor(SampleUtils.TextColor.Green, hideFlagsSettings.ToString())}>"); } Debug.Log("PostProcessHierarchy End"); diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_SetHideFlags.cs.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessHierarchy_SetHideFlags/ImportProcessorExample_PostProcessHierarchy.cs.meta rename to package/com.unity.formats.usd/Samples/ImportProcessor/ImportProcessorExample_SetHideFlags.cs.meta diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/ExampleAsset/MultipleMeshes.usda b/package/com.unity.formats.usd/Samples/ImportProcessor/MultipleMeshes.usda similarity index 100% rename from package/com.unity.formats.usd/Samples/ImportProcessor/ExampleAsset/MultipleMeshes.usda rename to package/com.unity.formats.usd/Samples/ImportProcessor/MultipleMeshes.usda diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/ExampleAsset/MultipleMeshes.usda.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/MultipleMeshes.usda.meta similarity index 100% rename from package/com.unity.formats.usd/Samples/ImportProcessor/ExampleAsset/MultipleMeshes.usda.meta rename to package/com.unity.formats.usd/Samples/ImportProcessor/MultipleMeshes.usda.meta diff --git a/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes.meta b/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes.meta deleted file mode 100644 index d8a585cdd..000000000 --- a/package/com.unity.formats.usd/Samples/ImportProcessor/PostProcessComponents_CombineMeshes.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5358d561f30bab84ea774e09c06e9eee -folderAsset: yes -DefaultImporter: - 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var script = (UsdTimelineRecorderExample)target; + var labelStyle = new GUIStyle() { alignment = TextAnchor.MiddleLeft, wordWrap = true }; + labelStyle.normal.textColor = SampleUtils.TextColor.Default; - if (!script.m_playableDirectorExists) - { - GUILayout.Label($"First you need to:"); - if (GUILayout.Button("Add 'Playable Director' Component")) - { - script.AddPlayableDirectorComponent(); - } - } - else - { - var labelStyle = new GUIStyle() { alignment = TextAnchor.MiddleLeft, wordWrap = true }; - labelStyle.normal.textColor = SampleUtils.TextColor.Default; - - GUILayout.Label($"To Play animation that exists within a USD file imported as a GameObject within Unity:", labelStyle); - GUILayout.Label($" 1. From the OS Menu, select 'Window' > 'Sequencing' > 'Timeline'.", labelStyle); - GUILayout.Label($" 2. From the 'Timeline Window' select the 'Create' Button.", labelStyle); - GUILayout.Label($" 3. Finish the create step by saving the '.playble' file within your current project.", labelStyle); - GUILayout.Label($" 4. Within the 'Timeline Window' Right Click within any empty area of the window, and select Unity.Formats.USD > 'Usd Playable Track'.", labelStyle); - GUILayout.Label($" 5. Set the Source Object within the newly created 'Usd Playable Track' as the USD GameObject, 'UsdAssetWithTimeline' (first child of this object).", labelStyle); - GUILayout.Label($" 6. Within the 'Timeline Window' Right Click within the newly created Usd Playable Track, and select 'Add From Usd Asset'.", labelStyle); - GUILayout.Label($" 7. In the new pop up 'Select Usd Asset' window select the USD GameObject, 'UsdAssetWithTimeline'.", labelStyle); - GUILayout.Label($" 8. You can now play the Timeline animation and see the animation being played in your Scene View window.", labelStyle); - } + GUILayout.Label($"1. From the OS Menu, select 'Window' > 'Sequencing' > 'Timeline'.", labelStyle); + GUILayout.Label($"2. 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m_LocalRotation: {x: -0.075903274, y: 0.020701839, z: 0.06535868, w: 0.99475545} - m_LocalPosition: {x: 0.09122491, y: 1.2845025, z: -2.855869} - m_LocalScale: {x: 0.9999999, y: 1, z: 0.9999999} + m_LocalRotation: {x: -0.05821498, y: 0.044996742, z: 0.09161547, w: 0.99307245} + m_LocalPosition: {x: 0.11277085, y: 1.267828, z: -2.9009266} + m_LocalScale: {x: 0.97991437, y: 0.98620397, z: 0.98773605} m_Children: [] m_Father: {fileID: 1437650271} m_RootOrder: 4 @@ -25937,9 +26188,9 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2134799038} - m_LocalRotation: {x: -0.014292195, y: -0.0048003965, z: 0.07567665, w: 0.99701846} - m_LocalPosition: {x: 1.4118686, y: 0.32146835, z: -2.9558449} - m_LocalScale: {x: 0.9999999, y: 1, z: 0.9999999} + m_LocalRotation: {x: 0.0386891, y: -0.027366951, z: 0.07687283, w: 0.99591404} + m_LocalPosition: {x: 1.4251204, y: 0.30248937, z: -3.0502574} + m_LocalScale: {x: 0.9890586, y: 0.9415202, z: 0.9362768} m_Children: [] m_Father: {fileID: 1757687648} m_RootOrder: 6 @@ -26030,9 +26281,9 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2143472563} - m_LocalRotation: {x: -0.051075377, y: -0.0076293927, z: -0.70367324, w: 0.70864457} - m_LocalPosition: {x: 2.1847217, y: -1.5108078, z: -2.6957583} - m_LocalScale: {x: 0.99999994, y: 1, z: 0.9999999} + m_LocalRotation: {x: -0.03265835, y: -0.03575879, z: -0.6540802, w: 0.7548734} + m_LocalPosition: {x: 2.242865, y: -1.7517322, z: -2.7739441} + m_LocalScale: {x: 0.8833562, y: 0.8733854, z: 0.9782069} m_Children: [] m_Father: {fileID: 1437846511} m_RootOrder: 11 diff --git a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelineRecorderExample.cs b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelineRecorderExample.cs index 922458441..bbb0a5255 100644 --- a/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelineRecorderExample.cs +++ b/package/com.unity.formats.usd/Samples/UsdTimelinePlayable/UsdTimelineRecorderExample.cs @@ -8,17 +8,6 @@ namespace Unity.Formats.USD.Examples [ExecuteAlways] public class UsdTimelineRecorderExample : MonoBehaviour { - [HideInInspector] - public bool m_playableDirectorExists = false; - private void Update() - { - m_playableDirectorExists = this.GetComponent() != null; - } - - public void AddPlayableDirectorComponent() - { - this.gameObject.AddComponent(); - } } } From 5f6ce5adeb34cb26a625d0c95066de13bcfeae09 Mon Sep 17 00:00:00 2001 From: "andrew.lee" Date: Thu, 4 May 2023 20:46:50 -0400 Subject: [PATCH 30/30] Apply review suggestion for ExportAnimationWithRecorderExample --- .../ExportAnimationWithRecorderExampleEditor.cs | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs index 063f62ba7..eceb93338 100644 --- a/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs +++ b/package/com.unity.formats.usd/Samples/ExportAnimationWithRecorder/Editor/ExportAnimationWithRecorderExampleEditor.cs @@ -49,15 +49,13 @@ public override void OnInspectorGUI() var labelStyle = new GUIStyle() { alignment = TextAnchor.MiddleLeft, wordWrap = true }; labelStyle.normal.textColor = SampleUtils.TextColor.Default; - GUILayout.Label($"\nTo export a Unity GameObject and its animation as a USD format file using Unity Recorder, follow the steps below:", labelStyle); - GUILayout.Label($" 1. From the 'Recorder' window, select 'Add Recorder' > 'USD Clip'.", labelStyle); - GUILayout.Label($" 2. Assign the Unity GameObject 'AnimatedUnityGameObject' to 'Recorder' > 'Capture' > 'Source'.", labelStyle); - GUILayout.Label($" 3. Set 'Format' > 'Export Format' your desired USD format.", labelStyle); - GUILayout.Label($" 4. Set 'Format' > 'Override Setting' to either 'Export In Full' or 'Export Transform Overrides Only'.", labelStyle); - GUILayout.Label($" 5. Set 'Output File' > 'Path' to your desired location.", labelStyle); - GUILayout.Label($" 6. Select the 'START RECORDING' button to enter Play Mode, the Recorder will automatically record the animation.", labelStyle); - GUILayout.Label($" 7. Select the 'STOP RECORDING' button to Stop your recording - You may also exit Play Mode.", labelStyle); - GUILayout.Label($" 8. The resulting exported USD file should be at your designated directory.", labelStyle); + GUILayout.Label($"1. Select the '{SampleUtils.SetTextColor(SampleUtils.TextColor.Green, "START RECORDING")}' button to enter Play Mode, the Recorder will automatically record the animation.", labelStyle); + GUILayout.Label($"2. Select the '{SampleUtils.SetTextColor(SampleUtils.TextColor.Red, "STOP RECORDING")}' button to Stop your recording - You may also exit Play Mode.", labelStyle); + GUILayout.Label($"\nNote:", labelStyle); + GUILayout.Label($" - Set 'Format' > '{SampleUtils.SetTextColor(SampleUtils.TextColor.Blue, "Export Format")}' to your desired USD format.", labelStyle); + GUILayout.Label($" - Set 'Format' > '{SampleUtils.SetTextColor(SampleUtils.TextColor.Blue, "Override Setting")}' to either '{SampleUtils.SetTextColor(SampleUtils.TextColor.Yellow, "Export In Full")}' or '{SampleUtils.SetTextColor(SampleUtils.TextColor.Yellow, "Export Transform Overrides Only")}'.", labelStyle); + GUILayout.Label($" - Set 'Output File' > '{SampleUtils.SetTextColor(SampleUtils.TextColor.Blue, "Path")}' to your desired location.", labelStyle); + GUILayout.Label($" - The resulting exported USD file should be at your designated directory.", labelStyle); #endif } }