Custom graphic for uGUI, circle split into segments.
1 Overview
3 Methods
4 Usage
6 See also
Custom graphic for uGUI, circle split into segments.
- fill floating
- fill per-sprite-segment
- fill per-vertex
- fill Handle (selected segment only)
- fill Handle Inverted (all except selected segment)
- skip offset
- intersecting (overlapping) segments
- sprite round
- rotate offset
- round gradient
- GC-free
- unified width border / outline mode
The properties of the UI Circle Segmented control are as follows:
| Property | Description |
|---|---|
| Override Sprite | Sprite Texture to apply. |
| Thickness | The thickness of the line. |
| Fill Amount | Fill / Progress of the line. |
| Invert Fill | If true, the fill approach is inverted/reversed.. |
| Fill Pattern | Default, Handle, Handle Inverted. Method for how the fill is processed. |
| Fill Deep | Floating, Per Vertex, Per Segment. How the fill is processed. |
| Global Degree Offset | Rotation offset for the control. |
| Max Degree | Maximum fill degrees. |
| Segments Count | How many segments to include in the circle. |
| Segments Per Sprite Count | ALters how many segments are included with each section. |
| Segments Degree Offset | Offsets the rotation of each segment. |
| Border | Border thickness per segment. |
| Gradient | Gradient to apply to the control. |
| Diagonal Gradient | Gradient to apply per segment. |
| Gradient Degree Offset | Rotational effect for the gradient. |
| On Cull State Changed (event) | Event fired when the element changes. |
- Material
- Color
- Raycast Target
- Maskable
The properties of the UI Circle Segmented Curve are as follows:
| Property | Description |
|---|---|
| Curve | Curve to apply to the segments of a target UI Circle Segmented control. |
| Circle | The UI Circle Segmented control to target. |
This component does not expose public methods beyond inherited behaviour.
TBC
Handle | Handle Inverted
Border Mode
Some tips are here: Accordion Type Layout including how to collapse nested child elements so they no longer appear.
ChoMPHi



