-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathProgram.cs
More file actions
111 lines (97 loc) · 4.03 KB
/
Program.cs
File metadata and controls
111 lines (97 loc) · 4.03 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using VisualPinball.Engine.VPT;
using VisualPinball.Engine.VPT.Table;
namespace VisualPinball.MaterialPatcher
{
class Program
{
static void Main(string[] args)
{
// validate inputs
try {
if (args.Length != 3) {
throw new ArgumentException("USAGE: VisualPinball.MaterialPatcher.exe <.mat file> <input file or folder> <output folder>");
}
// material file
var materialFile = args[0];
if (!File.Exists(materialFile)) {
throw new ArgumentException($"Cannot find material file at \"{materialFile}\"");
}
// input file(s)
if (!FileOrDirectoryExists(args[1])) {
throw new ArgumentException($"Non-existent input path: \"{args[1]}\".");
}
var inputAttr = File.GetAttributes(args[1]);
var inputFiles = (inputAttr & FileAttributes.Directory) == FileAttributes.Directory
? Directory.GetFiles(args[1], "*.vpx")
: new[] {args[1]};
if (inputFiles.Length == 0) {
throw new ArgumentException($"No .vpx files found at \"{args[1]}\"");
}
// output folder
var outputDir = args[2];
if (!Directory.Exists(outputDir)) {
throw new ArgumentException($"Invalid output folder \"{outputDir}\".");
}
// read materials
var inputMaterials = MaterialReader.Load(materialFile).ToArray();
Console.WriteLine($"Looking for materials: [ {string.Join(", ", inputMaterials.Select(m => m.Name))} ]");
// apply materials to each table
var stopWatch = new Stopwatch();
foreach (var inputFile in inputFiles) {
stopWatch.Start();
var outputFilePath = Path.Join(outputDir, Path.GetFileName(inputFile));
Console.WriteLine($"Processing \"{inputFile}\"...");
var inputTable = TableLoader.Load(inputFile);
var numMaterials = 0;
var newMaterials = new List<Material>();
foreach (var inputMaterial in inputMaterials) {
var outputMaterial = inputTable.GetMaterial(inputMaterial.Name);
if (outputMaterial != null) {
outputMaterial.BaseColor = inputMaterial.BaseColor;
outputMaterial.ClearCoat = inputMaterial.ClearCoat;
outputMaterial.EdgeAlpha = inputMaterial.EdgeAlpha;
outputMaterial.Elasticity = inputMaterial.Elasticity;
outputMaterial.ElasticityFalloff = inputMaterial.ElasticityFalloff;
outputMaterial.Friction = inputMaterial.Friction;
outputMaterial.Glossiness = inputMaterial.Glossiness;
outputMaterial.GlossyImageLerp = inputMaterial.GlossyImageLerp;
outputMaterial.IsMetal = inputMaterial.IsMetal;
outputMaterial.IsOpacityActive = inputMaterial.IsOpacityActive;
outputMaterial.Opacity = inputMaterial.Opacity;
outputMaterial.Roughness = inputMaterial.Roughness;
outputMaterial.ScatterAngle = inputMaterial.ScatterAngle;
outputMaterial.Thickness = inputMaterial.Thickness;
outputMaterial.WrapLighting = inputMaterial.WrapLighting;
outputMaterial.UpdateData();
numMaterials++;
} else {
newMaterials.Add(inputMaterial);
}
}
if (newMaterials.Count > 0) {
inputTable.Data.Materials = inputTable.Data.Materials.Concat(newMaterials).ToArray();
inputTable.Data.NumMaterials = inputTable.Data.Materials.Length;
Console.WriteLine($"Adding non-existent materials: [ {string.Join(",", newMaterials.Select(m => m.Name))} ].");
}
new TableWriter(inputTable).WriteTable(outputFilePath);
Console.WriteLine($"Written to \"{outputFilePath}\" with {numMaterials} updated materials and {inputTable.Data.NumMaterials} added materials in {stopWatch.ElapsedMilliseconds}ms.");
stopWatch.Stop();
stopWatch.Reset();
}
} catch (ArgumentException e) {
Console.WriteLine(e.Message);
} catch (Exception e) {
Console.WriteLine(e);
}
}
private static bool FileOrDirectoryExists(string name)
{
return Directory.Exists(name) || File.Exists(name);
}
}
}