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| 1 | +// Visual Pinball Engine |
| 2 | +// Copyright (C) 2020 freezy and VPE Team |
| 3 | +// |
| 4 | +// This program is free software: you can redistribute it and/or modify |
| 5 | +// it under the terms of the GNU General Public License as published by |
| 6 | +// the Free Software Foundation, either version 3 of the License, or |
| 7 | +// (at your option) any later version. |
| 8 | +// |
| 9 | +// This program is distributed in the hope that it will be useful, |
| 10 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | +// GNU General Public License for more details. |
| 13 | +// |
| 14 | +// You should have received a copy of the GNU General Public License |
| 15 | +// along with this program. If not, see <https://www.gnu.org/licenses/>. |
| 16 | + |
| 17 | +// ReSharper disable UnusedType.Global |
| 18 | +// ReSharper disable CheckNamespace |
| 19 | + |
| 20 | +using VisualPinball.Unity; |
| 21 | +using VisualPinball.Unity.Editor; |
| 22 | + |
| 23 | +namespace VisualPinball.Engine.Unity.Hdrp.Editor |
| 24 | +{ |
| 25 | + public class HighDefinitionRenderPipelineConverter : IRenderPipelineConverter |
| 26 | + { |
| 27 | + public const string PrefabPath = "Packages/org.visualpinball.engine.unity.hdrp/Prefabs"; |
| 28 | + |
| 29 | + public string Name => "High Definition Render Pipeline"; |
| 30 | + |
| 31 | + public RenderPipelineType Type => RenderPipelineType.Hdrp; |
| 32 | + public IMaterialAdapter MaterialAdapter { get; } = new MaterialAdapter(); |
| 33 | + public IPrefabProvider PrefabProvider { get; } = new PrefabProvider(); |
| 34 | + } |
| 35 | +} |
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