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#include "hook.h"
#include "hookutils.h"
#include <stdio.h>
#include <locale.h>
#include <ICommandLine.h>
#include <IGameUI.h>
#include <VGUI/IPanel.h>
#include "DediCsv.h"
#include "ChattingManager.h"
#include <IFileSystem.h>
#define MAX_ZIP_SIZE (1024 * 1024 * 16 )
#include "XZip.h"
#include <vector>
#include <string>
#include <unordered_map>
#include "sys.h"
HMODULE g_hEngineModule;
DWORD g_dwEngineBase;
DWORD g_dwEngineSize;
DWORD g_dwGameUIBase;
DWORD g_dwGameUISize;
DWORD g_dwMpBase;
DWORD g_dwMpSize;
DWORD g_dwFileSystemBase;
DWORD g_dwFileSystemSize;
#define DEFAULT_IP "127.0.0.1"
#define DEFAULT_PORT "30002"
#define SOCKETMANAGER_SIG_CSNZ23 "\xE8\x00\x00\x00\x00\xEB\x00\x33\xC0\xFF\x75\x00\xA3\x00"
#define SOCKETMANAGER_MASK_CSNZ23 "x????x?xxxx?x?"
#define SERVERCONNECT_SIG_CSNZ2019 "\xE8\x00\x00\x00\x00\x85\xC0\x75\x00\x46"
#define SERVERCONNECT_MASK_CSNZ2019 "x????xxx?x"
#define PACKET_METADATA_PARSE_SIG_CSNZ "\x55\x8B\xEC\x6A\x00\x68\x00\x00\x00\x00\x64\xA1\x00\x00\x00\x00\x50\x81\xEC\x00\x00\x00\x00\xA1\x00\x00\x00\x00\x33\xC5\x89\x45\x00\x56\x57\x50\x8D\x45\x00\x64\xA3\x00\x00\x00\x00\x8B\xF9\x89\xBD\x00\x00\x00\x00\x8B\x45\x00\x33\xF6\x89\xB5\x00\x00\x00\x00\x89\x85\x00\x00\x00\x00\x8B\x45\x00\xC7\x85\x00\x00\x00\x00\x00\x00\x00\x00\x89\xB5\x00\x00\x00\x00\x89\x85\x00\x00\x00\x00\x6A\x00\x8D\x85\x00\x00\x00\x00\x89\x75\x00\x50\x8D\x8D\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x0F\xB6\x95"
#define PACKET_METADATA_PARSE_MASK_CSNZ "xxxx?x????xx????xxx????x????xxxx?xxxxx?xx????xxxx????xx?xxxx????xx????xx?xx????????xx????xx????x?xx????xx?xxx????x????xxx"
#define PACKET_QUEST_PARSE_SIG_CSNZ "\x55\x8B\xEC\x6A\x00\x68\x00\x00\x00\x00\x64\xA1\x00\x00\x00\x00\x50\x83\xEC\x00\x53\x56\x57\xA1\x00\x00\x00\x00\x33\xC5\x50\x8D\x45\x00\x64\xA3\x00\x00\x00\x00\x8B\xF9\x8B\x45\x00\x89\x45\x00\x8B\x45\x00\xC7\x45\x00\x00\x00\x00\x00\xC7\x45\x00\x00\x00\x00\x00\x89\x45\x00\x6A\x00\x8D\x45\x00\xC7\x45\x00\x00\x00\x00\x00\x50\x8D\x4D\x00\xE8\x00\x00\x00\x00\x0F\xB6\x45\x00\x89\x47\x00\xE8\x00\x00\x00\x00\x8B\x47\x00\x48"
#define PACKET_QUEST_PARSE_MASK_CSNZ "xxxx?x????xx????xxx?xxxx????xxxxx?xx????xxxx?xx?xx?xx?????xx?????xx?x?xx?xx?????xxx?x????xxx?xx?x????xx?x"
#define PACKET_UMSG_PARSE_SIG_CSNZ "\x55\x8B\xEC\x6A\x00\x68\x00\x00\x00\x00\x64\xA1\x00\x00\x00\x00\x50\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xA1\x00\x00\x00\x00\x33\xC5\x89\x45\x00\x56\x57\x50\x8D\x45\x00\x64\xA3\x00\x00\x00\x00\x8B\xF1\x89\xB5\x00\x00\x00\x00\x8B\x45"
#define PACKET_UMSG_PARSE_MASK_CSNZ "xxxx?x????xx????xx????x????x????xxxx?xxxxx?xx????xxxx????xx"
#define PACKET_ALARM_PARSE_SIG_CSNZ "\x55\x8B\xEC\x6A\x00\x68\x00\x00\x00\x00\x64\xA1\x00\x00\x00\x00\x50\x81\xEC\x00\x00\x00\x00\xA1\x00\x00\x00\x00\x33\xC5\x89\x45\x00\x56\x57\x50\x8D\x45\x00\x64\xA3\x00\x00\x00\x00\x8B\xF9\x89\xBD\x00\x00\x00\x00\x8B\x45\x00\xC7\x85\x00\x00\x00\x00\x00\x00\x00\x00\x89\x85\x00\x00\x00\x00\x8B\x45\x00\xC7\x85\x00\x00\x00\x00\x00\x00\x00\x00\xC7\x85\x00\x00\x00\x00\x00\x00\x00\x00\x89\x85\x00\x00\x00\x00\x6A\x00\x8D\x85\x00\x00\x00\x00\xC7\x45\x00\x00\x00\x00\x00\x50\x8D\x8D\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x0F\xB6\x85\x00\x00\x00\x00\x83\xF8"
#define PACKET_ALARM_PARSE_MASK_CSNZ "xxxx?x????xx????xxx????x????xxxx?xxxxx?xx????xxxx????xx?xx????????xx????xx?xx????????xx????????xx????x?xx????xx?????xxx????x????xxx????xx"
#define PACKET_ITEM_PARSE_SIG_CSNZ "\x55\x8B\xEC\x6A\x00\x68\x00\x00\x00\x00\x64\xA1\x00\x00\x00\x00\x50\x81\xEC\x00\x00\x00\x00\xA1\x00\x00\x00\x00\x33\xC5\x89\x45\x00\x56\x57\x50\x8D\x45\x00\x64\xA3\x00\x00\x00\x00\x8B\xF1\x8B\x45\x00\xC7\x85"
#define PACKET_ITEM_PARSE_MASK_CSNZ "xxxx?x????xx????xxx????x????xxxx?xxxxx?xx????xxxx?xx"
#define PACKET_CRYPT_PARSE_SIG_CSNZ "\x55\x8B\xEC\x6A\x00\x68\x00\x00\x00\x00\x64\xA1\x00\x00\x00\x00\x50\x81\xEC\x00\x00\x00\x00\xA1\x00\x00\x00\x00\x33\xC5\x89\x45\x00\x53\x56\x57\x50\x8D\x45\x00\x64\xA3\x00\x00\x00\x00\x8B\x45\x00\x89\x85\x00\x00\x00\x00\x8B\x45\x00\xC7\x85\x00\x00\x00\x00\x00\x00\x00\x00\xC7\x85\x00\x00\x00\x00\x00\x00\x00\x00\x89\x85\x00\x00\x00\x00\x6A\x00\x8D\x85\x00\x00\x00\x00\xC7\x45\x00\x00\x00\x00\x00\x50\x8D\x8D\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x0F\xB6\x9D"
#define PACKET_CRYPT_PARSE_MASK_CSNZ "xxxx?x????xx????xxx????x????xxxx?xxxxxx?xx????xx?xx????xx?xx????????xx????????xx????x?xx????xx?????xxx????x????xxx"
#define PACKET_HACK_PARSE_SIG_CSNZ "\x55\x8B\xEC\x6A\x00\x68\x00\x00\x00\x00\x64\xA1\x00\x00\x00\x00\x50\x83\xEC\x00\x53\x56\x57\xA1\x00\x00\x00\x00\x33\xC5\x50\x8D\x45\x00\x64\xA3\x00\x00\x00\x00\x8B\xD9\x89\x5D\x00\x8B\x45\x00\x89\x45\x00\x8B\x45\x00\xC7\x45\x00\x00\x00\x00\x00\xC7\x45\x00\x00\x00\x00\x00\x89\x45\x00\x6A\x00\x8D\x45\x00\xC7\x45\x00\x00\x00\x00\x00\x50\x8D\x4D\x00\xE8\x00\x00\x00\x00\x0F\xB6\x45\x00\x89\x43\x00\x83\xE8"
#define PACKET_HACK_PARSE_MASK_CSNZ "xxxx?x????xx????xxx?xxxx????xxxxx?xx????xxxx?xx?xx?xx?xx?????xx?????xx?x?xx?xx?????xxx?x????xxx?xx?xx"
#define PACKET_HACK_SEND_SIG_CSNZ "\xE8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xEB\x00\x43\x56\x20\x20\x0D"
#define PACKET_HACK_SEND_MASK_CSNZ "x????x????x?xxxxx"
#define BOT_MANAGER_PTR_SIG_CSNZ "\xA3\x00\x00\x00\x00\xC7\x45\x00\x00\x00\x00\x00\xFF\x15\x00\x00\x00\x00\x83\xC4"
#define BOT_MANAGER_PTR_MASK_CSNZ "x????xx?????xx????xx"
/* //tw
#define CSOMAINPANEL_PTR_SIG_CSNZ "\x8B\x0D\x00\x00\x00\x00\x6A\x01\x8B\x01\xFF\x90\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x6A\x01\x8B\x01\xFF\x90\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x6A\x01\x8B\x01\xFF\x90\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x6A\x02\xE8\x00\x00\x00\x00\x8B\x03"
#define CSOMAINPANEL_PTR_MASK_CSNZ "xx????xxxxxx????xx????xxxxxx????xx????xxxxxx????xx????xxx????xx"
*/
#define CSOMAINPANEL_PTR_SIG_CSNZ "\x8B\x0D\x00\x00\x00\x00\x6A\x01\x8B\x01\xFF\x90\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x6A\x01\xE8\x00\x00\x00\x00\x8B\x03"
#define CSOMAINPANEL_PTR_MASK_CSNZ "xx????xxxxxx????xx????xxx????xx"
#define CALL_PANEL_FINDCHILDBYNAME_SIG_CSNZ "\xE8\x00\x00\x00\x00\x89\x47\xC8"
#define CALL_PANEL_FINDCHILDBYNAME_MASK_CSNZ "x????xxx"
#define NGCLIENT_INIT_SIG_CSNZ "\xE8\x00\x00\x00\x00\x84\xC0\x75\x00\xE8\x00\x00\x00\x00\x33\xC0"
#define NGCLIENT_INIT_MASK_CSNZ "x????xxx?x????xx"
/* //CHN
#define NGCLIENT_INIT_SIG_CSNZ "\xE8\x00\x00\x00\x00\x84\xC0\x75\x00\x6A\x00\x68\x90\xB9\xDA\x37"
#define NGCLIENT_INIT_MASK_CSNZ "x????xxx?x?xxxxx"
*/
/* //tw
#define NGCLIENT_QUIT_SIG_CSNZ "\xE8\x00\x00\x00\x00\x33\xC0\x5F\x5E\x5B\x8B\x4D"
#define NGCLIENT_QUIT_MASK_CSNZ "x????xxxxxxx"
*/
#define NGCLIENT_QUIT_SIG_CSNZ "\xE8\x00\x00\x00\x00\x33\xC0\xE9\x00\x00\x00\x00\xEB"
#define NGCLIENT_QUIT_MASK_CSNZ "x????xxx????x"
#define HOLEPUNCH_SETSERVERINFO_SIG_CSNZ "\x55\x8B\xEC\xB8\x00\x00\x00\x00\x66\xA3"
#define HOLEPUNCH_SETSERVERINFO_MASK_CSNZ "xxxx????xx"
#define HOLEPUNCH_GETUSERSOCKETINFO_SIG_CSNZ "\x55\x8B\xEC\x83\xEC\x00\x57\x8B\x7D\x00\x85\xFF\x75\x00\x8B\x45"
#define HOLEPUNCH_GETUSERSOCKETINFO_MASK_CSNZ "xxxxx?xxx?xxx?xx"
#define CREATESTRINGTABLE_SIG_CSNZ "\x55\x8B\xEC\x53\x56\x8B\xF1\xC7\x46"
#define CREATESTRINGTABLE_MASK_CSNZ "xxxxxxxxx"
#define LOADJSON_SIG_CSNZ "\x55\x8B\xEC\x8B\x0D\x00\x00\x00\x00\x53\x56\x8B\x75"
#define LOADJSON_MASK_CSNZ "xxxxx????xxxx"
#define LOGTOERRORLOG_SIG_CSNZ "\x53\x8B\xDC\x83\xEC\x00\x83\xE4\x00\x83\xC4\x00\x55\x8B\x6B\x00\x89\x6C\x24\x00\x8B\xEC\x81\xEC\x00\x00\x00\x00\xA1\x00\x00\x00\x00\x33\xC5\x89\x45\x00\x56\x8B\x73\x00\x00\x00"
#define LOGTOERRORLOG_MASK_CSNZ "xxxxx?xx?xx?xxx?xxx?xxxx????x????xxxx?xxx???"
/* //tw
#define LOGTOERRORLOG_SIG_CSNZ "\x55\x8B\xEC\x81\xEC\x00\x00\x00\x00\xA1\x00\x00\x00\x00\x33\xC5\x89\x45\x00\x56\x8B\x75\x00\x8D\x45\x00"
#define LOGTOERRORLOG_MASK_CSNZ "xxxxx????x????xxxx?xxx?xx?"
*/
#define READPACKET_SIG_CSNZ "\xE8\x00\x00\x00\x00\x8B\xF0\x83\xFE\x00\x77"
#define READPACKET_MASK_CSNZ "x????xxxx?x"
#define GETSSLPROTOCOLNAME_SIG_CSNZ "\xE8\x00\x00\x00\x00\xB9\x00\x00\x00\x00\x8A\x10"
#define GETSSLPROTOCOLNAME_MASK_CSNZ "x????x????xx"
/* //tw
#define SOCKETCONSTRUCTOR_SIG_CSNZ "\xE8\x00\x00\x00\x00\xEB\x00\x33\xC0\xFF\x75\x00\xC7\x45"
#define SOCKETCONSTRUCTOR_MASK_CSNZ "x????x?xxxx?xx"
*/
#define SOCKETCONSTRUCTOR_SIG_CSNZ "\xE8\x00\x00\x00\x00\xEB\x00\x33\xC0\x53\xC7\x45"
#define SOCKETCONSTRUCTOR_MASK_CSNZ "x????x?xxxxx"
#define EVP_CIPHER_CTX_NEW_SIG_CSNZ "\xE8\x00\x00\x00\x00\x8B\xF8\x89\xBE"
#define EVP_CIPHER_CTX_NEW_MASK_CSNZ "x????xxxx"
char g_pServerIP[16];
char g_pServerPort[6];
char g_pLogin[64];
char g_pPassword[64];
bool g_bUseOriginalServer = false;
bool g_bDumpMetadata = false;
bool g_bIgnoreMetadata = false;
bool g_bDumpQuest = false;
bool g_bDumpUMsg = false;
bool g_bDumpAlarm = false;
bool g_bDumpItem = false;
bool g_bDumpCrypt = false;
bool g_bDumpAll = false;
bool g_bDisableAuthUI = false;
bool g_bUseSSL = false;
bool g_bWriteMetadata = false;
bool g_bLoadDediCsvFromFile = false;
bool g_bRegister = false;
bool g_bNoNGHook = false;
cl_enginefunc_t* g_pEngine;
class CCSBotManager
{
public:
virtual void Unknown() = NULL;
virtual void Bot_Add(int side) = NULL;
};
CCSBotManager* g_pBotManager = NULL;
vgui::IPanel* g_pPanel = nullptr;
IGameUI* g_pGameUI = nullptr;
ChattingManager* g_pChattingManager;
WNDPROC oWndProc;
HWND hWnd;
int(__thiscall* g_pfnGameUI_RunFrame)(void* _this);
typedef void* (__thiscall* tPanel_FindChildByName)(void* _this, const char* name, bool recurseDown);
tPanel_FindChildByName g_pfnPanel_FindChildByName;
typedef int(__thiscall* tLoginDlg_OnCommand)(void* _this, const char* command);
tLoginDlg_OnCommand g_pfnLoginDlg_OnCommand;
typedef void(__thiscall* tParseCSV)(int* _this, unsigned char* buffer, int size);
tParseCSV g_pfnParseCSV;
typedef void* (*tEVP_CIPHER_CTX_new)();
tEVP_CIPHER_CTX_new g_pfnEVP_CIPHER_CTX_new;
#pragma region Nexon NGClient/NXGSM
char NGClient_Return1()
{
return 1;
}
void NGClient_Void()
{
}
// logger shit
bool NXGSM_Dummy()
{
return false;
}
void NXGSM_WriteStageLogA(int a1, char* a2)
{
}
void NXGSM_WriteErrorLogA(int a1, char* a2)
{
}
#pragma endregion
void Pbuf_AddText(const char* text)
{
g_pEngine->pfnClientCmd((char*)text);
}
CreateHookClass(void*, SocketManagerConstructor, bool useSSL)
{
return g_pfnSocketManagerConstructor(ptr, g_bUseSSL);
}
CreateHookClass(int, ServerConnect, unsigned long ip, unsigned short port, bool validate)
{
return g_pfnServerConnect(ptr, inet_addr(g_pServerIP), htons(atoi(g_pServerPort)), validate);
}
CreateHook(__cdecl, void, HolePunch_SetServerInfo, unsigned long ip, unsigned short port)
{
g_pfnHolePunch_SetServerInfo(inet_addr(g_pServerIP), htons(atoi(g_pServerPort)));
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == 0x113 && wParam == 250)
{
// handle dropclient msg if the client detected abnormal things
printf("handle_dropclient\n");
return 0;
}
return CallWindowProc(oWndProc, hWnd, uMsg, wParam, lParam);
}
enum dediCsvType {
TDM_Spawn_Replacement,
AllStar_Skill,
AllStar_Status,
LastStand,
ProtectionSupplyWeapon,
RandomRule_Classic,
RandomRule,
ZSRogueLiteAbility,
ZSTransform_Skill,
ZSTransform_Status,
FireBombOption,
ZombieSkillProperty_Crazy,
ZombieSkillProperty_JumpBuff,
ZombieSkillProperty_ArmorUp,
ZombieSkillProperty_Heal,
ZombieSkillProperty_ShieldBuf,
ZombieSkillProperty_Cloacking,
ZombieSkillProperty_Trap,
ZombieSkillProperty_Smoke,
ZombieSkillProperty_VoodooHeal,
ZombieSkillProperty_Shock,
ZombieSkillProperty_Rush,
ZombieSkillProperty_Pile,
ZombieSkillProperty_Bat,
ZombieSkillProperty_Stiffen,
ZombieSkillProperty_SelfDestruct,
ZombieSkillProperty_Penetration,
ZombieSkillProperty_Revival,
ZombieSkillProperty_Telleport,
ZombieSkillProperty_Boost,
ZombieSkillProperty_BombCreate,
ZombieSkillProperty_Flying,
ZombieSkillProperty_Fireball,
ZombieSkillProperty_DogShoot,
ZombieSkillProperty_ViolentRush,
ZombieSkillProperty_WebShooter,
ZombieSkillProperty_WebBomb,
ZombieSkillProperty_Protect,
ZombieSkillProperty_ChargeSlash,
ZombieSkillProperty_Claw,
HumanAbilityData,
HumanAbilityProbData,
SpecialZombieProb,
VirusFactorReq,
ZombiVirusBonus
};
std::unordered_map<std::string, dediCsvType> dediCsv = {
{ "maps/TDM_Spawn_Replacement_Dedi.csv", TDM_Spawn_Replacement },
{ "resource/allstar/AllStar_Skill-Dedi.csv", AllStar_Skill },
{ "resource/allstar/AllStar_Status-Dedi.csv", AllStar_Status },
{ "resource/ModeEvent/LastStand_Dedi.csv", LastStand },
{ "resource/ModeEvent/ProtectionSupplyWeapon_Dedi.csv", ProtectionSupplyWeapon },
{ "resource/ModeEvent/RandomRule_Classic_Dedi.csv", RandomRule_Classic },
{ "resource/ModeEvent/RandomRule_Dedi.csv", RandomRule },
{ "resource/ModeEvent/ZSRogueLiteAbility_Dedi.csv", ZSRogueLiteAbility },
{ "resource/ModeEvent/ZSTransform_Skill-Dedi.csv", ZSTransform_Skill },
{ "resource/ModeEvent/ZSTransform_Status-Dedi.csv", ZSTransform_Status },
{ "resource/zombi/FireBombOption_Dedi.csv", FireBombOption },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Crazy.csv", ZombieSkillProperty_Crazy },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_JumpBuff.csv", ZombieSkillProperty_JumpBuff },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_ArmorUp.csv", ZombieSkillProperty_ArmorUp },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Heal.csv", ZombieSkillProperty_Heal },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_ShieldBuf.csv", ZombieSkillProperty_ShieldBuf },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Cloacking.csv", ZombieSkillProperty_Cloacking },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Trap.csv", ZombieSkillProperty_Trap },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Smoke.csv", ZombieSkillProperty_Smoke },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_VoodooHeal.csv", ZombieSkillProperty_VoodooHeal },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Shock.csv", ZombieSkillProperty_Shock },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Rush.csv", ZombieSkillProperty_Rush },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Pile.csv", ZombieSkillProperty_Pile },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Bat.csv", ZombieSkillProperty_Bat },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Stiffen.csv", ZombieSkillProperty_Stiffen },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_SelfDestruct.csv", ZombieSkillProperty_SelfDestruct },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Penetration.csv", ZombieSkillProperty_Penetration },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Revival.csv", ZombieSkillProperty_Revival },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Telleport.csv", ZombieSkillProperty_Telleport },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Boost.csv", ZombieSkillProperty_Boost },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_BombCreate.csv", ZombieSkillProperty_BombCreate },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Flying.csv", ZombieSkillProperty_Flying },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Fireball.csv", ZombieSkillProperty_Fireball },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_DogShoot.csv", ZombieSkillProperty_DogShoot },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_ViolentRush.csv", ZombieSkillProperty_ViolentRush },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_WebShooter.csv", ZombieSkillProperty_WebShooter },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_WebBomb.csv", ZombieSkillProperty_WebBomb },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Protect.csv", ZombieSkillProperty_Protect },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_ChargeSlash.csv", ZombieSkillProperty_ChargeSlash },
{ "resource/zombi/ZombieSkillProperty_Dedi/ZombieSkillProperty_Claw.csv", ZombieSkillProperty_Claw },
{ "resource/zombi5/HumanAbilityData_Dedi.csv", HumanAbilityData },
{ "resource/zombi5/HumanAbilityProbData_Dedi.csv", HumanAbilityProbData },
{ "resource/zombi5/SpecialZombieProb_Dedi.csv", SpecialZombieProb },
{ "resource/zombi5/VirusFactorReq_Dedi.csv", VirusFactorReq },
{ "resource/zombi5/ZombiVirusBonus_Dedi.csv", ZombiVirusBonus }
};
bool LoadCsv(int* _this, const char* filename, unsigned char* defaultBuf, int defaultBufSize)
{
unsigned char* buffer = NULL;
long size = 0;
if (g_bLoadDediCsvFromFile)
{
char path[MAX_PATH];
snprintf(path, sizeof(path), "%s/Data/%s", Sys_GetLongPathNameWithoutBin(), filename);
FILE* file = fopen(path, "rb");
if (!file)
{
printf("LoadCsv: %s failed to load from file (file == NULL), loading from filesystem\n", filename);
goto LoadFileSystem;
}
fseek(file, 0, SEEK_END);
size = ftell(file);
rewind(file);
if (size)
{
buffer = (unsigned char*)malloc(size);
if (buffer)
fread(buffer, 1, size, file);
else
printf("LoadCsv: %s failed to load from file (malloc failed), loading from filesystem\n", filename);
}
else
printf("LoadCsv: %s failed to load from file (size <= 0), loading from filesystem\n", filename);
fclose(file);
if (buffer)
goto SetBuffer;
}
LoadFileSystem:
FileHandle_t fh = g_pFileSystem->Open(filename, "rb", 0);
if (!fh)
{
printf("LoadCsv: %s failed to load from filesystem (fh == NULL), loading hardcoded values\n", filename);
goto LoadDefaultBuf;
}
size = g_pFileSystem->Size(fh);
if (size)
{
buffer = (unsigned char*)malloc(size);
if (buffer)
g_pFileSystem->Read(buffer, size, fh);
else
printf("LoadCsv: %s failed to load from filesystem (malloc failed), loading hardcoded values\n", filename);
}
else
printf("LoadCsv: %s failed to load from filesystem (size <= 0), loading hardcoded values\n", filename);
g_pFileSystem->Close(fh);
if (buffer)
goto SetBuffer;
LoadDefaultBuf:
buffer = defaultBuf;
size = defaultBufSize;
SetBuffer:
g_pfnParseCSV(_this, buffer, size);
bool result = 0;
if (_this[2])
result = _this[3] != 0;
return result;
}
CreateHookClassType(bool, CreateStringTable, int, const char* filename)
{
std::string filenameStr = filename;
if (filenameStr.find("maps/BoostingPoints_Dedi_") != std::string::npos)
return LoadCsv(ptr, filename, NULL, NULL);
if (dediCsv.find(filename) != dediCsv.end())
{
switch (dediCsv[filename])
{
case TDM_Spawn_Replacement: return LoadCsv(ptr, filename, g_TDM_Spawn_Replacement, sizeof(g_TDM_Spawn_Replacement));
case AllStar_Skill: return LoadCsv(ptr, filename, g_AllStar_Skill, sizeof(g_AllStar_Skill));
case AllStar_Status: return LoadCsv(ptr, filename, g_AllStar_Status, sizeof(g_AllStar_Status));
case LastStand: return LoadCsv(ptr, filename, g_LastStand, sizeof(g_LastStand));
case ProtectionSupplyWeapon: return LoadCsv(ptr, filename, g_ProtectionSupplyWeapon, sizeof(g_ProtectionSupplyWeapon));
case RandomRule_Classic: return LoadCsv(ptr, filename, g_RandomRule_Classic, sizeof(g_RandomRule_Classic));
case RandomRule: return LoadCsv(ptr, filename, g_RandomRule, sizeof(g_RandomRule));
case ZSRogueLiteAbility: return LoadCsv(ptr, filename, g_ZSRogueLiteAbility, sizeof(g_ZSRogueLiteAbility));
case ZSTransform_Skill: return LoadCsv(ptr, filename, g_ZSTransform_Skill, sizeof(g_ZSTransform_Skill));
case ZSTransform_Status: return LoadCsv(ptr, filename, g_ZSTransform_Status, sizeof(g_ZSTransform_Status));
//case FireBombOption: return LoadCsv(ptr, filename, g_FireBombOption, sizeof(g_FireBombOption));
case HumanAbilityData: return LoadCsv(ptr, filename, g_HumanAbilityData, sizeof(g_HumanAbilityData));
case HumanAbilityProbData: return LoadCsv(ptr, filename, g_HumanAbilityProbData, sizeof(g_HumanAbilityProbData));
case SpecialZombieProb: return LoadCsv(ptr, filename, g_SpecialZombieProb, sizeof(g_SpecialZombieProb));
case VirusFactorReq: return LoadCsv(ptr, filename, g_VirusFactorReq, sizeof(g_VirusFactorReq));
case ZombiVirusBonus: return LoadCsv(ptr, filename, g_ZombiVirusBonus, sizeof(g_ZombiVirusBonus));
}
}
return g_pfnCreateStringTable(ptr, filename);
}
bool LoadJson(std::string* filename, std::string* oriBuf, unsigned char* defaultBuf, int defaultBufSize)
{
unsigned char* buffer = NULL;
long size = 0;
if (g_bLoadDediCsvFromFile)
{
char path[MAX_PATH];
snprintf(path, sizeof(path), "%s/Data/%s", Sys_GetLongPathNameWithoutBin(), filename->c_str());
FILE* file = fopen(path, "rb");
if (!file)
{
printf("LoadJson: %s failed to load from file (file == NULL), loading from filesystem\n", filename->c_str());
goto LoadFileSystem;
}
fseek(file, 0, SEEK_END);
size = ftell(file);
rewind(file);
if (size)
{
buffer = (unsigned char*)malloc(size);
if (buffer)
fread(buffer, 1, size, file);
else
printf("LoadJson: %s failed to load from file (malloc failed), loading from filesystem\n", filename->c_str());
}
else
printf("LoadJson: %s failed to load from file (size <= 0), loading from filesystem\n", filename->c_str());
fclose(file);
if (buffer)
goto SetBuffer;
}
LoadFileSystem:
FileHandle_t fh = g_pFileSystem->Open(filename->c_str(), "r", 0);
if (!fh)
{
printf("LoadJson: %s failed to load from filesystem (fh == NULL), loading hardcoded values\n", filename->c_str());
goto LoadDefaultBuf;
}
size = g_pFileSystem->Size(fh);
if (size)
{
buffer = (unsigned char*)malloc(size);
if (buffer)
g_pFileSystem->Read(buffer, size, fh);
else
printf("LoadJson: %s failed to load from filesystem (malloc failed), loading hardcoded values\n", filename->c_str());
}
else
printf("LoadJson: %s failed to load from filesystem (size <= 0), loading hardcoded values\n", filename->c_str());
g_pFileSystem->Close(fh);
if (buffer)
goto SetBuffer;
LoadDefaultBuf:
buffer = defaultBuf;
size = defaultBufSize;
SetBuffer:
*oriBuf = std::string((char*)buffer, (char*)buffer + size);
return 1;
}
CreateHook(__stdcall, int, LoadJson, std::string* filename, std::string* buffer)
{
printf("%s\n", filename->c_str());
if (dediCsv.find(*filename) != dediCsv.end())
{
switch (dediCsv[*filename])
{
case ZombieSkillProperty_Crazy: return LoadJson(filename, buffer, g_ZombieSkillProperty_Crazy, sizeof(g_ZombieSkillProperty_Crazy));
case ZombieSkillProperty_JumpBuff: return LoadJson(filename, buffer, g_ZombieSkillProperty_JumpBuff, sizeof(g_ZombieSkillProperty_JumpBuff));
case ZombieSkillProperty_ArmorUp: return LoadJson(filename, buffer, g_ZombieSkillProperty_ArmorUp, sizeof(g_ZombieSkillProperty_ArmorUp));
case ZombieSkillProperty_Heal: return LoadJson(filename, buffer, g_ZombieSkillProperty_Heal, sizeof(g_ZombieSkillProperty_Heal));
case ZombieSkillProperty_ShieldBuf: return LoadJson(filename, buffer, g_ZombieSkillProperty_ShieldBuf, sizeof(g_ZombieSkillProperty_ShieldBuf));
case ZombieSkillProperty_Cloacking: return LoadJson(filename, buffer, g_ZombieSkillProperty_Cloacking, sizeof(g_ZombieSkillProperty_Cloacking));
case ZombieSkillProperty_Trap: return LoadJson(filename, buffer, g_ZombieSkillProperty_Trap, sizeof(g_ZombieSkillProperty_Trap));
case ZombieSkillProperty_Smoke: return LoadJson(filename, buffer, g_ZombieSkillProperty_Smoke, sizeof(g_ZombieSkillProperty_Smoke));
case ZombieSkillProperty_VoodooHeal: return LoadJson(filename, buffer, g_ZombieSkillProperty_VoodooHeal, sizeof(g_ZombieSkillProperty_VoodooHeal));
case ZombieSkillProperty_Shock: return LoadJson(filename, buffer, g_ZombieSkillProperty_Shock, sizeof(g_ZombieSkillProperty_Shock));
case ZombieSkillProperty_Rush: return LoadJson(filename, buffer, g_ZombieSkillProperty_Rush, sizeof(g_ZombieSkillProperty_Rush));
case ZombieSkillProperty_Pile: return LoadJson(filename, buffer, g_ZombieSkillProperty_Pile, sizeof(g_ZombieSkillProperty_Pile));
case ZombieSkillProperty_Bat: return LoadJson(filename, buffer, g_ZombieSkillProperty_Bat, sizeof(g_ZombieSkillProperty_Bat));
case ZombieSkillProperty_Stiffen: return LoadJson(filename, buffer, g_ZombieSkillProperty_Stiffen, sizeof(g_ZombieSkillProperty_Stiffen));
case ZombieSkillProperty_SelfDestruct: return LoadJson(filename, buffer, g_ZombieSkillProperty_SelfDestruct, sizeof(g_ZombieSkillProperty_SelfDestruct));
case ZombieSkillProperty_Penetration: return LoadJson(filename, buffer, g_ZombieSkillProperty_Penetration, sizeof(g_ZombieSkillProperty_Penetration));
case ZombieSkillProperty_Revival: return LoadJson(filename, buffer, g_ZombieSkillProperty_Revival, sizeof(g_ZombieSkillProperty_Revival));
case ZombieSkillProperty_Telleport: return LoadJson(filename, buffer, g_ZombieSkillProperty_Telleport, sizeof(g_ZombieSkillProperty_Telleport));
case ZombieSkillProperty_Boost: return LoadJson(filename, buffer, g_ZombieSkillProperty_Boost, sizeof(g_ZombieSkillProperty_Boost));
case ZombieSkillProperty_BombCreate: return LoadJson(filename, buffer, g_ZombieSkillProperty_BombCreate, sizeof(g_ZombieSkillProperty_BombCreate));
case ZombieSkillProperty_Flying: return LoadJson(filename, buffer, g_ZombieSkillProperty_Flying, sizeof(g_ZombieSkillProperty_Flying));
case ZombieSkillProperty_Fireball: return LoadJson(filename, buffer, g_ZombieSkillProperty_Fireball, sizeof(g_ZombieSkillProperty_Fireball));
case ZombieSkillProperty_DogShoot: return LoadJson(filename, buffer, g_ZombieSkillProperty_DogShoot, sizeof(g_ZombieSkillProperty_DogShoot));
case ZombieSkillProperty_ViolentRush: return LoadJson(filename, buffer, g_ZombieSkillProperty_ViolentRush, sizeof(g_ZombieSkillProperty_ViolentRush));
case ZombieSkillProperty_WebShooter: return LoadJson(filename, buffer, g_ZombieSkillProperty_WebShooter, sizeof(g_ZombieSkillProperty_WebShooter));
case ZombieSkillProperty_WebBomb: return LoadJson(filename, buffer, g_ZombieSkillProperty_WebBomb, sizeof(g_ZombieSkillProperty_WebBomb));
case ZombieSkillProperty_Protect: return LoadJson(filename, buffer, g_ZombieSkillProperty_Protect, sizeof(g_ZombieSkillProperty_Protect));
case ZombieSkillProperty_ChargeSlash: return LoadJson(filename, buffer, g_ZombieSkillProperty_ChargeSlash, sizeof(g_ZombieSkillProperty_ChargeSlash));
case ZombieSkillProperty_Claw: return LoadJson(filename, buffer, g_ZombieSkillProperty_Claw, sizeof(g_ZombieSkillProperty_Claw));
}
}
return g_pfnLoadJson(filename, buffer);
}
enum metaDataType
{
zipMetadata,
binToJsonMetadata,
binMetadata
};
metaDataType GetMetadataType(int metaDataID)
{
switch (metaDataID)
{
case 0:
case 1:
case 2:
case 9:
case 17:
case 18:
case 24:
case 25:
case 26:
case 27:
case 28:
case 29:
case 32:
case 33:
case 34:
case 35:
case 36:
case 37:
case 38:
case 39:
case 40:
case 41:
case 42:
case 44:
case 45:
case 46:
case 48:
case 50:
case 51:
case 52:
case 53:
return zipMetadata;
case 6:
case 15:
case 16:
return binToJsonMetadata;
default:
return binMetadata;
}
}
const char* GetMetadataName(int metaDataID)
{
switch (metaDataID)
{
case 0:
return "MapList.csv";
case 1:
return "ClientTable.csv";
case 2:
return "ModeList.csv";
case 6:
return "WeaponPaints";
case 9:
return "MatchOption.csv";
case 15:
return "ZombieWarWeaponList";
case 16:
return "RandomWeaponList";
case 17:
return "weaponparts.csv";
case 18:
return "MileageShop.csv";
case 24:
return "GameModeList.csv";
case 25:
return "badwordadd.csv";
case 26:
return "badworddel.csv";
case 27:
return "progress_unlock.csv";
case 28:
return "ReinforceMaxLv.csv";
case 29:
return "ReinforceMaxExp.csv";
case 30:
return "ReinforceItemsExp";
case 32:
return "Item.csv";
case 33:
return "voxel_list.csv";
case 34:
return "voxel_item.csv";
case 35:
return "CodisData.csv";
case 36:
return "HonorMoneyShop.csv";
case 37:
return "ItemExpireTime.csv";
case 38:
return "scenariotx_common.json";
case 39:
return "scenariotx_dedi.json";
case 40:
return "shopitemlist_dedi.json";
case 41:
return "EpicPieceShop.csv";
case 42:
return "WeaponProp.json";
case 44:
return "SeasonBadgeShop.csv";
case 45:
return "ppsystem.json";
case 46:
return "classmastery.json";
case 48:
return "ZBCompetitive.json"; // required or game will crash
case 50:
return "ModeEvent.csv";
case 51:
return "EventShop.csv";
case 52:
return "FamilyTotalWarMap.csv";
case 53:
return "FamilyTotalWar.json";
}
return NULL;
}
#pragma region Packet
void* g_pPacketMetadataParse;
CreateHookClass(int, Packet_Metadata_Parse, void* packetBuffer, int packetSize)
{
g_pPacketMetadataParse = ptr;
if (g_bIgnoreMetadata)
{
return false;
}
unsigned char metaDataID = *(unsigned char*)packetBuffer;
printf("Received metadata ID %d\n", metaDataID);
metaDataType metaDataType = GetMetadataType(metaDataID);
const char* metaDataName = GetMetadataName(metaDataID);
if (g_bDumpMetadata)
{
char name[MAX_PATH];
FILE* file = NULL;
unsigned short metaDataSize = 0;
CreateDirectory("MetadataDump", NULL);
switch (metaDataType)
{
case zipMetadata:
{
metaDataSize = *((unsigned short*)((char*)packetBuffer + 1));
sprintf_s(name, "MetadataDump/Metadata_%s.zip", metaDataName);
break;
}
case binToJsonMetadata:
{
sprintf_s(name, "MetadataDump/%s.json", metaDataName);
file = fopen(name, "wb");
if (!file)
{
printf("Can't open '%s' file to write metadata dump\n", name);
}
else
{
switch (metaDataID)
{
case 6:
{
fwrite("{\n\t\"Version\": 1,\n", 17, 1, file);
int offset = 1;
int size = *((unsigned short*)((char*)packetBuffer + offset)); offset += 2;
for (int i = 0; i < size; i++)
{
int weaponID = *((unsigned short*)((char*)packetBuffer + offset)); offset += 2;
int size2 = *((unsigned short*)((char*)packetBuffer + offset)); offset += 2;
char weaponIDStr[32];
int weaponIDSize = sprintf_s(weaponIDStr, "\t\"%d\": {\n\t\t\"Paints\": [\n", weaponID);
fwrite(weaponIDStr, weaponIDSize, 1, file);
for (int j = 0; j < size2; j++)
{
int paintID = *((unsigned short*)((char*)packetBuffer + offset)); offset += 2;
char paintIDStr[16];
int paintIDSize = sprintf_s(paintIDStr, "\t\t\t%d", paintID);
fwrite(paintIDStr, paintIDSize, 1, file);
if (size2 - 1 != j)
fwrite(",", 1, 1, file);
fwrite("\n", 1, 1, file);
}
fwrite("\t\t]\n\t}", 6, 1, file);
if (size - 1 != i)
fwrite(",", 1, 1, file);
fwrite("\n", 1, 1, file);
}
fwrite("}", 1, 1, file);
break;
}
case 15:
{
fwrite("{\n\t\"Version\": 1,\n\t\"Weapons\": [\n", 31, 1, file);
int offset = 1;
int size = *((unsigned short*)((char*)packetBuffer + offset)); offset += 2;
for (int i = 0; i < size; i++)
{
int itemID = *((unsigned long*)((char*)packetBuffer + offset)); offset += 4;
char itemIDStr[16];
int itemIDSize = sprintf_s(itemIDStr, "\t\t%d", itemID);
fwrite(itemIDStr, itemIDSize, 1, file);
if (size - 1 != i)
fwrite(",", 1, 1, file);
fwrite("\n", 1, 1, file);
}
fwrite("\t]\n}", 4, 1, file);
break;
}
case 16:
{
fwrite("{\n\t\"Version\": 1,\n", 17, 1, file);
int offset = 1;
int size = *((unsigned long*)((char*)packetBuffer + offset)); offset += 4;
for (int i = 0; i < size; i++)
{
int itemID = *((unsigned long*)((char*)packetBuffer + offset)); offset += 4;
int size2 = *((unsigned long*)((char*)packetBuffer + offset)); offset += 4;
char itemIDStr[16];
int itemIDSize = sprintf_s(itemIDStr, "\t\"%d\": {\n", itemID);
fwrite(itemIDStr, itemIDSize, 1, file);
for (int j = 0; j < size2; j++)
{
int modeFlag = *((unsigned char*)((char*)packetBuffer + offset)); offset++;
int dropRate = *((unsigned long*)((char*)packetBuffer + offset)); offset += 4;
int enhanceProbability = *((unsigned long*)((char*)packetBuffer + offset)); offset += 4;
char modeFlagStr[16];
int modeFlagSize = sprintf_s(modeFlagStr, "\t\t\"%d\": {\n", modeFlag);
fwrite(modeFlagStr, modeFlagSize, 1, file);
char dropRateStr[32];
int dropRateSize = sprintf_s(dropRateStr, "\t\t\t\"DropRate\": %d,\n", dropRate);
fwrite(dropRateStr, dropRateSize, 1, file);
char enhanceProbabilityStr[32];
int enhanceProbabilitySize = sprintf_s(enhanceProbabilityStr, "\t\t\t\"EnhanceProbability\": %d\n", enhanceProbability);
fwrite(enhanceProbabilityStr, enhanceProbabilitySize, 1, file);
fwrite("\t\t}", 3, 1, file);
if (size2 - 1 != j)
fwrite(",", 1, 1, file);
fwrite("\n", 1, 1, file);
}
fwrite("\t}", 2, 1, file);
if (size - 1 != i)
fwrite(",", 1, 1, file);
fwrite("\n", 1, 1, file);
}
fwrite("}", 1, 1, file);
break;
}
}
fclose(file);
}
break;
}
case binMetadata:
{
if (metaDataName)
sprintf_s(name, "MetadataDump/Metadata_%s.bin", metaDataName);
else
sprintf_s(name, "MetadataDump/Metadata_Unk%d.bin", metaDataID);
break;
}
}
if (metaDataType != binToJsonMetadata)
{
file = fopen(name, "wb");
if (!file)
{
printf("Can't open '%s' file to write metadata dump\n", name);
}
else
{
if (metaDataType == zipMetadata)
{
fwrite(((unsigned short*)((char*)packetBuffer + 3)), *((unsigned short*)((char*)packetBuffer + 1)), 1, file);
}
else
{
fwrite(packetBuffer, packetSize, 1, file);
}
fclose(file);
}
}
}
if (g_bWriteMetadata && metaDataType == zipMetadata)
{
HZIP hMetaData = CreateZip(0, MAX_ZIP_SIZE, ZIP_MEMORY);
if (!hMetaData)
{
printf("CreateZip returned NULL.\n");
return g_pfnPacket_Metadata_Parse(ptr, packetBuffer, packetSize);
}
char path[MAX_PATH];
sprintf(path, "Metadata/%s", metaDataName);
printf("Writing metadata from %s\n", path);
if (ZipAdd(hMetaData, metaDataName, path, 0, ZIP_FILENAME))
{
printf("ZipAdd returned error.\n");
return g_pfnPacket_Metadata_Parse(ptr, packetBuffer, packetSize);
}
void* buffer;
unsigned long length = 0;
ZipGetMemory(hMetaData, &buffer, &length);
if (length == 0)
{
printf("ZipGetMemory returned zero length.\n");
return g_pfnPacket_Metadata_Parse(ptr, packetBuffer, packetSize);
}
std::vector<unsigned char> destBuffer;
std::vector<unsigned char> metaDataBuffer((char*)buffer, (char*)buffer + length);
destBuffer.push_back(metaDataID);
destBuffer.push_back((unsigned char)(length & 0xFF));
destBuffer.push_back((unsigned char)(length >> 8));
destBuffer.insert(destBuffer.end(), metaDataBuffer.begin(), metaDataBuffer.end());
CloseZip(hMetaData);
return g_pfnPacket_Metadata_Parse(ptr, static_cast<void*>(destBuffer.data()), destBuffer.size());
}
return g_pfnPacket_Metadata_Parse(ptr, packetBuffer, packetSize);
}
void Metadata_RequestAll()
{
std::vector<unsigned char> destBuffer;
for (int i = 0; i < 56; i++)
{
destBuffer.push_back(0xFF);
destBuffer.push_back(i);
for (int j = 0; j < 16; j++)
destBuffer.push_back(0x00);
g_pfnPacket_Metadata_Parse(g_pPacketMetadataParse, static_cast<void*>(destBuffer.data()), destBuffer.size());
destBuffer.clear();
}
}
int counter = 0;
void DumpPacket(const char* packetName, void* packetBuffer, int packetSize)
{
//char subType = *(char*)packetBuffer;
CreateDirectory(packetName, NULL);
char name[MAX_PATH];
sprintf_s(name, "%s/%s_%d.bin", packetName, packetName, counter++);
FILE* file = fopen(name, "wb");
if (file)
{
fwrite(packetBuffer, packetSize, 1, file);
fclose(file);
}
else
{
printf("Can't open '%s' file to write %s dump\n", name, packetName);
}
}
CreateHookClass(int, Packet_Quest_Parse, void* packetBuffer, int packetSize)
{
DumpPacket("QuestDump", packetBuffer, packetSize);
return g_pfnPacket_Quest_Parse(ptr, packetBuffer, packetSize);
}
CreateHookClass(int, Packet_UMsg_Parse, void* packetBuffer, int packetSize)
{
DumpPacket("UMsgDump", packetBuffer, packetSize);
return g_pfnPacket_UMsg_Parse(ptr, packetBuffer, packetSize);
}
CreateHookClass(int, Packet_Alarm_Parse, void* packetBuffer, int packetSize)
{
DumpPacket("AlarmDump", packetBuffer, packetSize);